Les

FM-1 firmware · v0.12

winampFM Synth

The community hub marks v0.12 as beta in its 2026-10-22 catalogue; the site at the mapped commit warns that it is experimental and may be unstable.

What it is
A Winamp-style groovebox with four tracks, tape-themed sound previews, live effects and 28 animated screen views
Best for
Recording small arrangements with quick sound previews and visual feedback
Install
Author’s site or hub
Scan
Scanned, nothing harmful found · Oct 30 What we checked

What each control does on winampFM Synth

winampFM Synth v0.12 on the M-VAVE FM-1 F#3 G#3 A#3 C#4 D#4 F#4 G#4 A#4 C#5 D#5 F#5 F3 G3 A3 B3 C4 D4 E4 F4 G4 A4 B4 C5 D5 E5 F5 G5 MASTER FX GROUP FX+LAYER TEMPO VIS WINDOW:WINDOW STYLE DIST SEND FX+MIX FILTER EDIT+ROTATE CHORUS SEND FX+DUST EDIT+DOUBLE/HALF DELAY SEND FX+DUCK EDIT+TRANSPOSE REVERB SEND FX+TRACK FILTER SEQ+STEP COUNT SOUND SEQ+LOCK VALUE TRACK SEQ+LOCK CHOICE OCTAVE DOWN WITH OCT+ CENTRE OCTAVE UP FX+ ECHO THROW FX PAGES HOLDFX LAYER SEL PAGES ENV PAGES LFO PAGES EDIT PAGES GLO PAGES HOLDGLO LAYER HOME OPEN SONG ARP PAGES SEQ PAGES PLAY / STOP RECORD

TapSwipe across the panel, then tap any control to see what it does on winampFM Synth.

Start here

A four-track groovebox with a Winamp-style player, cassette sound previews, live effects and 28 full-screen visualizers. It suits playing and recording small arrangements while keeping sounds, effects and animated pictures close at hand.

The controls below are mapped from the v0.12 source.

Short taps on FX, SEL, EDIT, GLO, SAVE, ARP and SEQ act when released within 450 milliseconds without another gesture; holding a button gives its keys and knobs temporary jobs. The tables distinguish pressing from releasing. Tap HOME while holding a layer button to keep that layer open.

The modes

ModeHow to get thereWhat it gives you
Player: PLAYLISTTap HOME from EFFECTS.The player shows the sound bank below the transport, spectrum and four tracks; PRESETS changes the selected track sound.
Player: SENDUse SELECT on EFFECTS to choose SEND.Distortion, chorus, delay and reverb amounts for the selected track. The same knob jobs remain while a visualizer is open or PLAYLIST is showing.
Player: SPACEUse SELECT on EFFECTS to choose SPACE.Shared delay time, feedback, reverb size and damping. The same knob jobs remain while a visualizer is open or PLAYLIST is showing.
Player: MASTERUse SELECT on EFFECTS to choose MASTER.Shared DJ filter, dust, kick ducking and tempo. The same knob jobs remain while a visualizer is open or PLAYLIST is showing.
Player: PARTYUse SELECT on EFFECTS to choose PARTY.Chooses which tracks are heard and how that group moves through the song; these choices are live session state. The same knob jobs remain while a visualizer is open or PLAYLIST is showing.
Player: TRACKUse SELECT on EFFECTS to choose TRACK.Selected track level, pattern length and pan, plus shared swing. The same knob jobs remain while a visualizer is open or PLAYLIST is showing.
Visualizer windowTap HOME after PLAYLIST.SELECT chooses SCOPE, BARS, MILK, RAYS, SHIP, RACER or DRIVE; the retained effects group still owns KNOB 1–4.
Full-screen visualizerTap HOME from the visualizer window.SELECT chooses among 28 animated scenes; the retained effects group still owns KNOB 1–4.
TAPESHold PLAY for 0.7 seconds outside a menu, layer, armed recording or free take, or tap HOME from the full-screen visualizer.Audition sounds and their example phrases, then copy one into the chosen track with SEL.
Recorder: armedPress REC while stopped outside SONG.Choose free timing or tempo recording; notes or PLAY begin according to START.
Recorder: free takeArm REC in an empty project with MODE FREE, then play a note.Captures up to 192 note events over at most 24 seconds; REC closes the loop and PLAY discards the take.
Recorder: count-inChoose START COUNT while armed for tempo recording and press PLAY.Four clicks precede recording; another PLAY cancels the count and leaves recording armed.
USB rescueSwitch on with physical OCT- held alone, or let the boot guard enter rescue automatically after two consecutive failed starts retained across resets.USB rescue skips normal project, sample and settings startup; a fresh power-on clears the failed-start count, while another reset from rescue falls back to the ROM loader.
USB update modeWith playback stopped, hold OCT- and OCT+ together for more than five seconds.Pending sections, settings and a changed working project are saved before USB update mode; on synth tracks outside menus this can include the send reset triggered earlier in the same hold, which releasing early does not reverse.
Synth keysSelect a synth track outside any held layer.Keys follow the selected engine, octave, transpose and scale mapping, including while a menu or TAPES is open. Track 3’s copied percussion tape instead uses the one-percussion-sound key context.
Chord keysChoose a chord type on a scaled synth track with SEL held and KNOB 1.White keys play chords; black keys modify held chords, with POWER responding only to inversion.
Drum keysSelect the drum track outside its GRID page and any held layer.White keys play sixteen lanes and black keys repeat the lane to their left.
STEP note entryOpen the synth STEP page with step entry enabled, without recording, recording armed or a free take.Keys enter notes at the cursor; the four STEP page knobs are described with that page.
Punch effectsHold FX. Tap HOME while held to leave the layer open.Keys temporarily process the whole mix.
EraseHold EDIT. Tap HOME while held to leave the layer open.Keys remove notes or drum hits without a confirmation.
Drum lane mutesHold EDIT. Press a black key on the drum track. Tap HOME while held to leave the layer open.White keys toggle temporary drum lane mutes after a black key changes EDIT to mute mode.
RepeatHold ARP. Tap HOME while held to leave the layer open.Keys repeat single synth notes or drum hits, with at most four rolls together.
Step keysHold SEQ. Tap HOME while held to leave the layer open.White keys set or remove steps, and four black keys choose the page.
Held step editHold SEQ. Hold one or more white step keys. Tap HOME while held to leave the layer open.With white step keys held, knobs edit those steps and PRESETS edits their parameter locks.
Key and scaleHold SEL. Tap HOME while held to leave the layer open.Keys set the root across the three synth tracks.
Track mixHold GLO. Tap HOME while held to leave the layer open.Keys mute or solo tracks, trigger fills, tap tempo and enable MIDI learn.
Sections and songHold SAVE. Tap HOME while held to leave the layer open.Keys recall or store four projects as sections and record their playing order.
Layer locked openTap HOME while holding a layer button.The layer stays after release; most other buttons close it and consume their press.
Parameter tabsTap a function button briefly; most change tabs when released, while ENV and LFO act on press.The lower window contains the current page, its four knob values and its family tabs.
ENV tabTap ENV to open its tabs, then tap it again or turn SELECT to ENV.Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track.
ENV DEST tabTap ENV to open its tabs, then tap it again or turn SELECT to ENV DEST.Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track.
LFO tabTap LFO to open its tabs, then tap it again or turn SELECT to LFO.Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track.
LFO 2 tabTap LFO to open its tabs, then tap it again or turn SELECT to LFO 2.Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track.
LFO DEST tabTap LFO to open its tabs, then tap it again or turn SELECT to LFO DEST.Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track.
FX tabTap FX to open its tabs, then tap it again or turn SELECT to FX.Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track.
SLICER tabTap FX to open its tabs, then tap it again or turn SELECT to SLICER.Four parameter columns controlled by KNOB 1–4.
DLY tabTap FX to open its tabs, then tap it again or turn SELECT to DLY.Four parameter columns controlled by KNOB 1–4.
REV/CHO tabTap FX to open its tabs, then tap it again or turn SELECT to REV/CHO.Four parameter columns controlled by KNOB 1–4.
FILT/MIX tabTap FX to open its tabs, then tap it again or turn SELECT to FILT/MIX.Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track.
SEL tabTap SEL to open its tabs, then tap it again or turn SELECT to SEL.Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track.
SEL 2 tabTap SEL to open its tabs, then tap it again or turn SELECT to SEL 2.Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track.
FILTER (ANALOG) tabTap EDIT to open its tabs, then tap it again or turn SELECT to FILTER (ANALOG).Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track. It is reachable only on ANALOG.
VOICE tabTap EDIT to open its tabs, then tap it again or turn SELECT to VOICE.Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track.
VOICE 2 tabTap EDIT to open its tabs, then tap it again or turn SELECT to VOICE 2.Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track.
GLOBAL tabTap GLO to open its tabs, then tap it again or turn SELECT to GLOBAL.Four parameter columns controlled by KNOB 1–4.
MASTER tabTap GLO to open its tabs, then tap it again or turn SELECT to MASTER.Four parameter columns controlled by KNOB 1–4.
SYSTEM tabTap GLO to open its tabs, then tap it again or turn SELECT to SYSTEM.Four parameter columns controlled by KNOB 1–4.
DRUMS settings tabTap GLO to open its tabs, then tap it again or turn SELECT to DRUMS settings.Four parameter columns controlled by KNOB 1–4.
MIDI tabTap GLO to open its tabs, then tap it again or turn SELECT to MIDI.Four parameter columns controlled by KNOB 1–4.
MIDI 2 tabTap GLO to open its tabs, then tap it again or turn SELECT to MIDI 2.Four parameter columns controlled by KNOB 1–4.
TEXTURE tabTap GLO to open its tabs, then tap it again or turn SELECT to TEXTURE.Four parameter columns controlled by KNOB 1–4.
TEXTURE 2 tabTap GLO to open its tabs, then tap it again or turn SELECT to TEXTURE 2.Four parameter columns controlled by KNOB 1–4.
ARP tabTap ARP to open its tabs, then tap it again or turn SELECT to ARP.Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track.
ARP 2 tabTap ARP to open its tabs, then tap it again or turn SELECT to ARP 2.Four parameter columns controlled by KNOB 1–4. This tab has no editable values on the drum track.
PATTERN tabTap SEQ to open its tabs, then tap it again or turn SELECT to PATTERN.Four parameter columns controlled by KNOB 1–4.
INSERT: OFFOpen the FX tabs and select INSERT; KNOB 1 chooses OFF.The insert’s next three knobs change meaning with its type; the drum track also supports this tab.
INSERT: SOFT/HARD/FOLD/FUZZOpen the FX tabs and select INSERT; KNOB 1 chooses SOFT/HARD/FOLD/FUZZ.The insert’s next three knobs change meaning with its type; the drum track also supports this tab.
INSERT: CRUSHOpen the FX tabs and select INSERT; KNOB 1 chooses CRUSH.The insert’s next three knobs change meaning with its type; the drum track also supports this tab.
INSERT: PHASR/FLANG/CHOROpen the FX tabs and select INSERT; KNOB 1 chooses PHASR/FLANG/CHOR.The insert’s next three knobs change meaning with its type; the drum track also supports this tab.
EDIT 1: ANALOGSelect a synth track using ANALOG, then open EDIT 1.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 2: ANALOGSelect a synth track using ANALOG, then open EDIT 2.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 1: DIGITALSelect a synth track using DIGITAL, then open EDIT 1.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 2: DIGITALSelect a synth track using DIGITAL, then open EDIT 2.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 1: PHASESelect a synth track using PHASE, then open EDIT 1.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 2: PHASESelect a synth track using PHASE, then open EDIT 2.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 1: LOFISelect a synth track using LOFI, then open EDIT 1.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 2: LOFISelect a synth track using LOFI, then open EDIT 2.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 1: SAMPLESelect a synth track using SAMPLE, then open EDIT 1.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 2: SAMPLESelect a synth track using SAMPLE, then open EDIT 2.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 1: VOICESelect a synth track using VOICE, then open EDIT 1.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 2: VOICESelect a synth track using VOICE, then open EDIT 2.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 1: TRIOSelect a synth track using TRIO, then open EDIT 1.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 2: TRIOSelect a synth track using TRIO, then open EDIT 2.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 1: WHEELSelect a synth track using WHEEL, then open EDIT 1.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 2: WHEELSelect a synth track using WHEEL, then open EDIT 2.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 1: GRAINSelect a synth track using GRAIN, then open EDIT 1.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 2: GRAINSelect a synth track using GRAIN, then open EDIT 2.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 1: FM6Select a synth track using FM6, then open EDIT 1.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 2: FM6Select a synth track using FM6, then open EDIT 2.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 1: PHYSSelect a synth track using PHYS, then open EDIT 1.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 2: PHYSSelect a synth track using PHYS, then open EDIT 2.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 1: NOISESelect a synth track using NOISE, then open EDIT 1.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 2: NOISESelect a synth track using NOISE, then open EDIT 2.Four engine-specific values; EDIT keeps the page title while the knob labels follow the engine.
EDIT 1: LOFI wave RAMOn LOFI EDIT 1 set WAVE to WRAM.Only the changed knob jobs are listed here; the other controls keep their engine tab jobs.
EDIT 1: LOFI stepped envelopeOn LOFI EDIT 1 set CHIP to STEP.Only the changed knob jobs are listed here; the other controls keep their engine tab jobs.
EDIT 2: NOISE LFSRSet NOISE MODE to LFSR and open EDIT 2.Only the changed knob jobs are listed here; the other controls keep their engine tab jobs.
EDIT 2: NOISE METASet NOISE MODE to META and open EDIT 2.Only the changed knob jobs are listed here; the other controls keep their engine tab jobs.
EDIT 1: PHYS membraneSet PHYS MODEL to MEMB and open EDIT 1.Only the changed knob jobs are listed here; the other controls keep their engine tab jobs.
EDIT 2: PHYS membraneSet PHYS MODEL to MEMB and open EDIT 2.Only the changed knob jobs are listed here; the other controls keep their engine tab jobs.
EDIT 1: PHYS sympathetic stringsSet PHYS MODEL to SYMP and open EDIT 1.Only the changed knob jobs are listed here; the other controls keep their engine tab jobs.
EDIT 2: PHYS sympathetic stringsSet PHYS MODEL to SYMP and open EDIT 2.Only the changed knob jobs are listed here; the other controls keep their engine tab jobs.
PRESETS browserTap SAVE on a parameter tab, then select PRESETS.A list of sounds across engines, followed by occupied user sound slots; this page does not edit the drum track.
USER sound slotsOpen the SAVE tabs and select USER.Thirty-two user sound slots hold a synth engine, its sound settings and a sixteen-step pattern; this page has no editable controls on the drum track.
PROJECT section slotsOpen the SAVE tabs and select PROJECT.The four project slots are the song’s sections A–D; load, save and erase require stopped transport.
TOOLSOpen the SAVE tabs and select TOOLS.Two clockwise detents within about 1.5 seconds confirm each action; changes affect the working loop, which can later autosave.
STEP editorSelect a synth track, open SEQ and select STEP.Edits the current pattern one step at a time; playing keys enter notes and releasing all entered notes advances the cursor unless live recording is armed.
SONG orderFrom the player tap SAVE and release it quickly, or select SONG in the SEQ family.An order of up to 16 section entries uses the four project slots A–D, with one to 64 bars per entry; only cursor movement is accepted while playing.
DRUM GRIDSelect the drum track and briefly tap SEQ or EDIT from the player; turn SELECT left for GRID.White keys toggle the selected sound’s steps in the current bank of sixteen, while four low black keys select a step bank.
DRUM KITFrom DRUM GRID briefly tap SEQ or EDIT, or turn SELECT right.Sixteen drum pads, the kit choice, its overall level, reverb and pan.
PREFERENCESHold HOME for about 0.7 seconds.PRESETS moves through keyboard lighting, importer, low-cut, USB audio, boot sound, tape autoplay, USB serial, learned MIDI clearing and information; screen brightness is hidden and SKINS is only a future-feature label.
LOWCUT settingIn PREFERENCES use PRESETS to highlight LOWCUT.KNOB 1 sets the value; OCT+ or SEL toggles it; The changed setting is saved at menu close when stopped, or later when stopped and quiet.
USB AUDIO settingIn PREFERENCES use PRESETS to highlight USB AUDIO.KNOB 1 sets the value; OCT+ or SEL toggles it; The changed setting is saved at menu close when stopped, or later when stopped and quiet.
BOOT SOUND settingIn PREFERENCES use PRESETS to highlight BOOT SOUND.KNOB 1 sets the value; OCT+ or SEL toggles it; The changed setting is saved later when stopped and quiet, or at menu close when stopped.
TAPES AUTOPLAY settingIn PREFERENCES use PRESETS to highlight TAPES AUTOPLAY.KNOB 1 sets the value; OCT+ or SEL toggles it; The changed setting is saved later when stopped and quiet, or at menu close when stopped.
USB SERIAL settingIn PREFERENCES use PRESETS to highlight USB SERIAL.KNOB 1 sets the value; OCT+ or SEL toggles it; The changed setting is saved later when stopped and quiet, or at menu close when stopped.
MIDI LEARN CLEARIn PREFERENCES highlight MIDI LEARN CLEAR.OCT+ or SEL forgets all learned MIDI CC assignments without another confirmation or undo, then the changed device settings are saved later when stopped and quiet or at menu close.
KEYBOARD LEDOpen PREFERENCES, choose KEYBOARD LED with PRESETS, then press OCT+ or SEL.Choose one of six key-light animations and its speed, fade and retrigger behavior; a change plays a preview and schedules settings storage.
IMPORTER sample slotsOpen PREFERENCES, choose IMPORTER with PRESETS, then press OCT+ or SEL.Lists uploaded sample slots USR1–USR4, their names, usage and an erase progress bar.
ABOUT memoryOpen PREFERENCES, choose ABOUT with PRESETS, then press OCT+ or SEL.Shows memory usage; PRESETS flips to credits.
ABOUT creditsIn ABOUT turn PRESETS.Credits and licence information; PRESETS flips back to memory usage.
Track 3: one percussion soundChoose track 3 in TAPES, browse its extra 32 BRASIL or BRASIL 2 sounds and press SEL. To return to an ordinary synth sound, choose and copy a regular track-3 tape.Each note-producing key triggers the same selected percussion sound; held-button jobs and scale restrictions still apply, and the live percussion choice is not included in project or user-sound saves.
MIDI Program ChangeSend a Program Change through USB MIDI or the TRS MIDI input.A zero-based sound-list or drum-kit index changes the routed track sound; IN CLOCK ignores it, while IN CH selects the current track on the chosen channel.

Play and choose sounds

Do thisWhat happens
Player: PLAYLIST: Release HOMETap and release HOME to advance EFFECTS → PLAYLIST → visualizer window → full-screen visualizer → TAPES while no recording take or held layer overrides it.
Player: PLAYLIST: Turn SELECTOn EFFECTS choose SEND, SPACE, MASTER, PARTY or TRACK without wraparound; from PLAYLIST the first turn opens EFFECTS without changing the group.
Player: PLAYLIST: Turn PRESETSChoose a factory or saved user sound for the selected synth track with wraparound, or a drum kit without wraparound, preserving the current pattern.
Player: PLAYLIST: ScreenShows the player with transport, spectrum, selected sound and track status above the sound list.
Synth keys: Press F3 keyPlays F3 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release F3 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press F3 keyPlays a chord 4 scale steps below C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release F3 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press F3 keyPlays the kick lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press F3 keyPlays the kick lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press F3 keyPlays the kick lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release F3 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press F3 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release F3 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press F#3 keyPlays F#3 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and stays silent in WHITE; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release F#3 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Hold F#3 keyWhile held, switches the chord third between major and minor for current and new white-key chords, with only inversion affecting POWER chords.
Chord keys: Release F#3 keyRemoves this modifier from chords still held on the original track.
Drum keys: Press F#3 keyPlays the kick lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press F#3 keyPlays the kick lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press F#3 keyPlays the kick lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release F#3 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press F#3 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release F#3 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press G3 keyPlays G3 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release G3 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press G3 keyPlays a chord 3 scale steps below C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release G3 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press G3 keyPlays the second kick lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press G3 keyPlays the second kick lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press G3 keyPlays the second kick lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release G3 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press G3 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release G3 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press G#3 keyPlays G#3 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and stays silent in WHITE; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release G#3 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Hold G#3 keyWhile held, adds a scale seventh when the chord has room for current and new white-key chords, with only inversion affecting POWER chords.
Chord keys: Release G#3 keyRemoves this modifier from chords still held on the original track.
Drum keys: Press G#3 keyPlays the second kick lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press G#3 keyPlays the second kick lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press G#3 keyPlays the second kick lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release G#3 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press G#3 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release G#3 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press A3 keyPlays A3 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release A3 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press A3 keyPlays a chord 2 scale steps below C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release A3 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press A3 keyPlays the snare lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press A3 keyPlays the snare lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press A3 keyPlays the snare lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release A3 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press A3 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release A3 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press A#3 keyPlays A#3 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and stays silent in WHITE; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release A#3 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Hold A#3 keyWhile held, replaces the chord third with the fourth for current and new white-key chords, with only inversion affecting POWER chords.
Chord keys: Release A#3 keyRemoves this modifier from chords still held on the original track.
Drum keys: Press A#3 keyPlays the snare lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press A#3 keyPlays the snare lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press A#3 keyPlays the snare lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release A#3 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press A#3 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release A#3 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press B3 keyPlays B3 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release B3 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press B3 keyPlays a chord 1 scale steps below C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release B3 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press B3 keyPlays the clap lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press B3 keyPlays the clap lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press B3 keyPlays the clap lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release B3 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press B3 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release B3 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press C4 keyPlays C4 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release C4 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press C4 keyPlays a chord at C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release C4 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press C4 keyPlays the closed hi-hat lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press C4 keyPlays the closed hi-hat lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press C4 keyPlays the closed hi-hat lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release C4 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press C4 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release C4 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press C#4 keyPlays C#4 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and stays silent in WHITE; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release C#4 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Hold C#4 keyWhile held, adds a scale ninth, replacing the fifth if four notes are already used for current and new white-key chords, with only inversion affecting POWER chords.
Chord keys: Release C#4 keyRemoves this modifier from chords still held on the original track.
Drum keys: Press C#4 keyPlays the closed hi-hat lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press C#4 keyPlays the closed hi-hat lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press C#4 keyPlays the closed hi-hat lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release C#4 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press C#4 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release C#4 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press D4 keyPlays D4 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release D4 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press D4 keyPlays a chord 1 scale steps above C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release D4 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press D4 keyPlays the open hi-hat lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press D4 keyPlays the open hi-hat lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press D4 keyPlays the open hi-hat lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release D4 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press D4 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release D4 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press D#4 keyPlays D#4 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and stays silent in WHITE; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release D#4 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Hold D#4 keyWhile held, moves the lowest chord tone up an octave for current and new white-key chords, with only inversion affecting POWER chords.
Chord keys: Release D#4 keyRemoves this modifier from chords still held on the original track.
Drum keys: Press D#4 keyPlays the open hi-hat lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press D#4 keyPlays the open hi-hat lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press D#4 keyPlays the open hi-hat lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release D#4 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press D#4 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release D#4 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press E4 keyPlays E4 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release E4 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press E4 keyPlays a chord 2 scale steps above C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release E4 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press E4 keyPlays the pedal hi-hat lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press E4 keyPlays the pedal hi-hat lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press E4 keyPlays the pedal hi-hat lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release E4 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press E4 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release E4 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press F4 keyPlays F4 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release F4 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press F4 keyPlays a chord 3 scale steps above C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release F4 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press F4 keyPlays the rim lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press F4 keyPlays the rim lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press F4 keyPlays the rim lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release F4 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press F4 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release F4 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press F#4 keyPlays F#4 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and stays silent in WHITE; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release F#4 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Hold F#4 keyWhile held, switches the chord third between major and minor for current and new white-key chords, with only inversion affecting POWER chords.
Chord keys: Release F#4 keyRemoves this modifier from chords still held on the original track.
Drum keys: Press F#4 keyPlays the rim lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press F#4 keyPlays the rim lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press F#4 keyPlays the rim lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release F#4 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press F#4 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release F#4 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press G4 keyPlays G4 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release G4 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press G4 keyPlays a chord 4 scale steps above C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release G4 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press G4 keyPlays the second snare lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press G4 keyPlays the second snare lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press G4 keyPlays the second snare lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release G4 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press G4 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release G4 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press G#4 keyPlays G#4 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and stays silent in WHITE; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release G#4 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Hold G#4 keyWhile held, adds a scale seventh when the chord has room for current and new white-key chords, with only inversion affecting POWER chords.
Chord keys: Release G#4 keyRemoves this modifier from chords still held on the original track.
Drum keys: Press G#4 keyPlays the second snare lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press G#4 keyPlays the second snare lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press G#4 keyPlays the second snare lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release G#4 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press G#4 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release G#4 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press A4 keyPlays A4 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release A4 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press A4 keyPlays a chord 5 scale steps above C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release A4 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press A4 keyPlays the low tom lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press A4 keyPlays the low tom lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press A4 keyPlays the low tom lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release A4 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press A4 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release A4 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press A#4 keyPlays A#4 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and stays silent in WHITE; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release A#4 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Hold A#4 keyWhile held, replaces the chord third with the fourth for current and new white-key chords, with only inversion affecting POWER chords.
Chord keys: Release A#4 keyRemoves this modifier from chords still held on the original track.
Drum keys: Press A#4 keyPlays the low tom lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press A#4 keyPlays the low tom lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press A#4 keyPlays the low tom lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release A#4 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press A#4 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release A#4 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press B4 keyPlays B4 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release B4 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press B4 keyPlays a chord 6 scale steps above C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release B4 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press B4 keyPlays the high tom lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press B4 keyPlays the high tom lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press B4 keyPlays the high tom lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release B4 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press B4 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release B4 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press C5 keyPlays C5 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release C5 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press C5 keyPlays a chord 7 scale steps above C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release C5 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press C5 keyPlays the crash lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press C5 keyPlays the crash lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press C5 keyPlays the crash lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release C5 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press C5 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release C5 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press C#5 keyPlays C#5 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and stays silent in WHITE; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release C#5 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Hold C#5 keyWhile held, adds a scale ninth, replacing the fifth if four notes are already used for current and new white-key chords, with only inversion affecting POWER chords.
Chord keys: Release C#5 keyRemoves this modifier from chords still held on the original track.
Drum keys: Press C#5 keyPlays the crash lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press C#5 keyPlays the crash lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press C#5 keyPlays the crash lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release C#5 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press C#5 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release C#5 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press D5 keyPlays D5 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release D5 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press D5 keyPlays a chord 8 scale steps above C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release D5 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press D5 keyPlays the ride lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press D5 keyPlays the ride lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press D5 keyPlays the ride lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release D5 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press D5 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release D5 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press D#5 keyPlays D#5 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and stays silent in WHITE; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release D#5 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Hold D#5 keyWhile held, moves the lowest chord tone up an octave for current and new white-key chords, with only inversion affecting POWER chords.
Chord keys: Release D#5 keyRemoves this modifier from chords still held on the original track.
Drum keys: Press D#5 keyPlays the ride lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press D#5 keyPlays the ride lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press D#5 keyPlays the ride lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release D#5 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press D#5 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release D#5 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press E5 keyPlays E5 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release E5 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press E5 keyPlays a chord 9 scale steps above C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release E5 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press E5 keyPlays the shaker lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press E5 keyPlays the shaker lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press E5 keyPlays the shaker lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release E5 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press E5 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release E5 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press F5 keyPlays F5 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release F5 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press F5 keyPlays a chord 10 scale steps above C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release F5 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press F5 keyPlays the conga lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press F5 keyPlays the conga lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press F5 keyPlays the conga lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release F5 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press F5 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release F5 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press F#5 keyPlays F#5 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and stays silent in WHITE; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release F#5 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Hold F#5 keyWhile held, switches the chord third between major and minor for current and new white-key chords, with only inversion affecting POWER chords.
Chord keys: Release F#5 keyRemoves this modifier from chords still held on the original track.
Drum keys: Press F#5 keyPlays the conga lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press F#5 keyPlays the conga lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press F#5 keyPlays the conga lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release F#5 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press F#5 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release F#5 keyRelease this key’s MIDI note while the percussion hit continues to ring.
Synth keys: Press G5 keyPlays G5 shifted by octave and transpose when mapping is off, rounds down to the scale in SNAP, and follows the white-key scale in WHITE with C4 at the root; a GM kit instead uses consecutive sounds beginning at C2 before octave shift.
Synth keys: Release G5 keyReleases this key’s notes on their original track, subject to arp hold or the sustain pedal.
Chord keys: Press G5 keyPlays a chord 11 scale steps above C4’s root, shifted by octave and transpose and shaped by active black-key modifiers and voice leading, remembering up to four tones for step entry.
Chord keys: Release G5 keyReleases this key’s chord on its original track, subject to arp hold or the sustain pedal.
Drum keys: Press G5 keyPlays the cowbell lane in the selected kit and remembers it for step editing, recording the hit when the drum track is armed and playing.
Drum keys: Hold OCT-; press G5 keyPlays the cowbell lane quietly and records that hit level during recording.
Drum keys: Hold OCT+; press G5 keyPlays the cowbell lane strongly and records that hit level during recording, unless OCT- is also held and takes priority.
Drum keys: Release G5 keyEnds this key’s MIDI note and its free-take hold without cutting off the drum sound.
Track 3: one percussion sound: Press G5 keyTrigger the single percussion sound selected for track 3, provided the current key mapping allows this key to sound.
Track 3: one percussion sound: Release G5 keyRelease this key’s MIDI note while the percussion hit continues to ring.

Record a loop

Do thisWhat happens
Recorder: armed: Press PLAY / STOPPress PLAY to start recording at the chosen tempo, with four introductory clicks when START COUNT and internal sync apply.
Recorder: free take: Press PLAY / STOPDiscard the free take immediately without a question, keeping the previous project.
Recorder: count-in: Press PLAY / STOPCancel the four-click count and leave recording armed.
Recorder: free take: Press RECWithout a question, turn a suitable take into a quantized 1-, 2- or 4-bar loop with a derived tempo and later autosave, discarding a take shorter than half a second or one whose timing cannot fit.
Recorder: armed: Turn KNOB 1In an empty project, choose FREE or TEMPO recording; the choice is saved once stopped.
Recorder: free take: Turn KNOB 1Does nothing during the free take or count-in.
Recorder: count-in: Turn KNOB 1Does nothing during the free take or count-in.
Recorder: armed: Turn KNOB 2For tempo recording, choose a 1-, 2- or 4-bar pattern for the selected track.
Recorder: free take: Turn KNOB 2Does nothing during the free take or count-in.
Recorder: count-in: Turn KNOB 2Does nothing during the free take or count-in.
Recorder: armed: Turn KNOB 3For tempo recording, choose a first-note start or a four-click count after PLAY; the choice is saved once stopped.
Recorder: free take: Turn KNOB 3Does nothing during the free take or count-in.
Recorder: count-in: Turn KNOB 3Does nothing during the free take or count-in.
Recorder: armed: Turn KNOB 4Does nothing while recording is armed.
Recorder: free take: Turn KNOB 4Does nothing during the free take or count-in.
Recorder: count-in: Turn KNOB 4Does nothing during the free take or count-in.
Recorder: armed: ScreenShows the armed recorder with mode, length and start options.
Recorder: free take: ScreenShows the running tape recorder, input activity and captured take progress.
Recorder: count-in: ScreenShows the recorder count before tempo recording begins.

Coming from another firmware

Pick the firmware on your FM-1 now to see what installing winampFM Synth does to its data.

1 · Before you switch, back up on Stock V15

  • Back up first. Keep the DX7 .syx banks you loaded so you can send them again (a bank arrives over MIDI SysEx and you pick A-D). Another route: installing Baud Girl’s FM-1+VA keeps your saved stock presets, and its Device Manager can then save all 128 presets as a .syx file. FM-1+VA is closed source; install it at your own risk. It is unknown whether stock's 16 patterns come through or can then be backed up. Write down patterns you care about. To come back, you need M-VAVE's own V15 file from its download page; the installers check it byte for byte. Stock V15’s automatic pattern saves and SAVE writes may also replace ChoralRoot’s legacy sounds 1–32, VA patches, FM6 patches 1–32, CZ patches 1–32 and FM TONE patches, kept for returning to ChoralRoot 0.21 or older. Stock V15’s write locations are uncertain. Stock V15 has no backup of its own; it sends notes over MIDI, never voice data.

2 · What happens to your Stock V15 data

Possibly at risk

  • stock settings (and possibly patterns)
  • stock Bluetooth data
  • stock presets (128, banks A-D)

More on switching away from Stock V15

What Les checked

winampFM Synth 0.12Scanned October 30, 2026

What we checked for

  • The file matches the checksum the FM-1 Firmware Hub records for this version
  • It's the same file we saw when this release first came out
  • It opens cleanly as an FM-1 firmware, nothing damaged
  • It doesn't show up on your computer as a keyboard, mouse or other input device
  • It doesn't show up as a USB drive or network adapter
  • Its text mentions no computer command tools, like PowerShell, Terminal or a download command

What we found

  • MIDI and audio, as expected
  • A serial port, which many FM-1 firmwares keep for debugging. It can't type into your computer.

Not checked yet

  • Its update loader, the part that writes the firmware onto your FM-1. A person hasn't reviewed it yet.
  • What it does while it's running. We read the file; we don't run it.
  • Whether the file was built from its published source code.

StatusScanned, nothing harmful found

Les has mapped its controls for v0.12.

Les scans every firmware here whose file is public, and shows what it checked and what it found. A scan lowers the risk; it can't rule it out. This firmware is made by its author, not by Les or M-VAVE. Back up first, and install at your own risk. How Les scans firmware

Everything else on winampFM Synth

General controls

Do thisWhat happens
Release HOMEA short HOME tap returns from an editing page to the player, retaining its last window, unless a menu, held layer, SONG or DRUM screen handles it.
Hold HOME longerHold HOME beyond 0.7 seconds to open the settings list or close the current menu, saving settings immediately while stopped or later when stopped and quiet, with the first close able to write defaults without an edit when previous settings were unreadable.
Release PLAY / STOPA short PLAY tap starts or stops the loop on release when no menu, held layer, armed recording or free take overrides it.
Hold PLAY / STOP longerHold PLAY for 0.7 seconds to open TAPES without starting playback when no menu, held layer, armed recording, count-in or free take overrides it.
Press RECOutside menus and SONG, REC starts overdubbing the selected track during loop playback or arms recording while stopped, and a further press ends recording or cancels the arm.
Hold REC longerOutside menus and SONG, hold REC for about two seconds to clear the chosen track pattern and latched arpeggio without a question, with EDIT + OCT- restoring only notes or hits and length before a later working-project autosave.
Turn PRESETSDoes nothing on parameter pages other than PRESETS, preventing an accidental sound replacement.
Turn ALGORITHMOutside menus, held layers, SONG, DRUM and a free take, choose tracks 1, 2, 3 or D without wraparound, with recording following the chosen track.
Hold SELGives keys and knobs this button’s layer jobs while held, showing the layer after 140 ms or a key or knob use.
Release SELOpens the scale pages after an untouched press shorter than 450 ms, unless a menu or confirmation is open.
Press OCT-On synth tracks without a held layer or special screen, shift the playable range one octave down within three octaves of the centre.
OCT- + OCT+On a synth track, press both octave buttons to return the keyboard to its middle octave.
Hold OCT- + OCT+ for 0.8 sOn a synth track, hold both octave buttons for 0.8 seconds to restore its four effect sends to that sound’s defaults without a question, with no dedicated undo and a later working-project autosave.
Hold OCT- + OCT+ for 5 s while stoppedWhile stopped, hold both octave buttons beyond five seconds to enter USB update mode and flush pending work, remembering that on synth tracks outside menus the earlier 0.8-second hold already resets the four sends and that releasing before update mode leaves that reset in place.
Press OCT+On synth tracks without a held layer or special screen, shift the playable range one octave up within three octaves of the centre.
Switch on holding OCT-Switch on while holding physical OCT- alone to enter USB rescue without normal startup cleanup or project loading, which can also happen automatically after two failed starts tracked across resets.
Turn MASTERChange the audio output volume; USB recording follows it in USB AUDIO MASTER and stays full-level in USB AUDIO FULL.
MIDI Program Change: ScreenShows the destination track and zero-based program number after an accepted MIDI Program Change.
Hold FXGives keys and knobs this button’s layer jobs while held, showing the layer after 140 ms or a key or knob use.
Release FXOpens the effects pages after an untouched press shorter than 450 ms, unless a menu or confirmation is open.
Hold EDITGives keys and knobs this button’s layer jobs while held, showing the layer after 140 ms or a key or knob use.
Release EDITOpens edit pages, switches drum GRID and KIT, opens drum editing from drum TRACKS, or clears and advances the cursor during synth STEP entry after an untouched press shorter than 450 ms, unless a menu or confirmation is open.
Hold ARPGives keys and knobs this button’s layer jobs while held, showing the layer after 140 ms or a key or knob use.
Release ARPOpens the arpeggiator pages after an untouched press shorter than 450 ms, unless a menu or confirmation is open.
Hold SEQGives keys and knobs this button’s layer jobs while held, showing the layer after 140 ms or a key or knob use.
Release SEQOpens sequencer pages, switches drum GRID and KIT, or opens drum editing from drum TRACKS after an untouched press shorter than 450 ms, unless a menu or confirmation is open.
Hold GLOGives keys and knobs this button’s layer jobs while held, showing the layer after 140 ms or a key or knob use.
Release GLOOpens global pages after an untouched press shorter than 450 ms, unless a menu or confirmation is open.
Hold SAVEGives keys and knobs this button’s layer jobs while held, showing the layer after 140 ms or a key or knob use.
Release SAVEOpens save pages, opens SONG from TRACKS or drum pages, or saves the song from SONG when stopped after an untouched press shorter than 450 ms, unless a menu or confirmation is open.
SAVE on the player: tap and releaseA short untouched tap from the player opens SONG.

Use the player, tapes, effects and visualizers

Do thisWhat happens
Player: SEND: Release HOMETap and release HOME to advance EFFECTS → PLAYLIST → visualizer window → full-screen visualizer → TAPES while no recording take or held layer overrides it.
Player: SPACE: Release HOMETap and release HOME to advance EFFECTS → PLAYLIST → visualizer window → full-screen visualizer → TAPES while no recording take or held layer overrides it.
Player: MASTER: Release HOMETap and release HOME to advance EFFECTS → PLAYLIST → visualizer window → full-screen visualizer → TAPES while no recording take or held layer overrides it.
Player: PARTY: Release HOMETap and release HOME to advance EFFECTS → PLAYLIST → visualizer window → full-screen visualizer → TAPES while no recording take or held layer overrides it.
Player: TRACK: Release HOMETap and release HOME to advance EFFECTS → PLAYLIST → visualizer window → full-screen visualizer → TAPES while no recording take or held layer overrides it.
Visualizer window: Release HOMETap and release HOME to advance EFFECTS → PLAYLIST → visualizer window → full-screen visualizer → TAPES while no recording take or held layer overrides it.
Full-screen visualizer: Release HOMETap and release HOME to advance EFFECTS → PLAYLIST → visualizer window → full-screen visualizer → TAPES while no recording take or held layer overrides it.
TAPES: Release HOMEA short HOME tap restores an unkept preview and returns to EFFECTS, except during the two-second copy animation.
Punch effects: Hold FX; press HOMELocks this layer open when HOME is tapped and released, until another button besides PLAY, REC or OCT is pressed.
TAPES: Press PLAY / STOPRestart the chosen tape phrase, temporarily soloing its track and pausing a running loop until the preview ends.
Punch effects: Hold FX; press RECResets the selected track’s distortion, chorus, delay and reverb sends plus slicer settings to defaults immediately without asking or undo and allows the changed working project to autosave later when stopped and quiet.
TAPES: Turn KNOB 1Does nothing in TAPES.
Player: SEND: Turn KNOB 1Change the selected track distortion send.
Player: SPACE: Turn KNOB 1Change the shared delay time.
Player: MASTER: Turn KNOB 1Change the shared DJ filter.
Player: PARTY: Turn KNOB 1Choose one, two, three or all four tracks to be heard.
Player: TRACK: Turn KNOB 1Change the selected track level, with the first turn instead unmuting a muted track.
Punch effects: Hold FX; turn KNOB 1Changes the whole mix filter between low-pass, neutral and high-pass.
TAPES: Turn KNOB 2Does nothing in TAPES.
Player: SEND: Turn KNOB 2Change the selected track chorus send.
Player: SPACE: Turn KNOB 2Change shared delay feedback.
Player: MASTER: Turn KNOB 2Change the shared lo-fi dust amount.
Player: PARTY: Turn KNOB 2Choose the first track in the heard group.
Player: TRACK: Turn KNOB 2Change the selected track pattern length.
Punch effects: Hold FX; turn KNOB 2Changes the mix dust amount.
TAPES: Turn KNOB 3Does nothing in TAPES.
Player: SEND: Turn KNOB 3Change the selected track delay send.
Player: SPACE: Turn KNOB 3Change the shared reverb size.
Player: MASTER: Turn KNOB 3Change shared kick-driven ducking.
Player: PARTY: Turn KNOB 3Choose OFF or a group change every 1, 2, 4 or 8 bars.
Player: TRACK: Turn KNOB 3Change the selected track pan.
Punch effects: Hold FX; turn KNOB 3Changes the mix ducking amount.
TAPES: Turn KNOB 4Does nothing in TAPES.
Player: SEND: Turn KNOB 4Change the selected track reverb send.
Player: SPACE: Turn KNOB 4Change shared reverb damping.
Player: MASTER: Turn KNOB 4Change the loop tempo.
Player: PARTY: Turn KNOB 4Choose KEEP to hold the lead while companions change, or YOYO to move the group back and forth.
Player: TRACK: Turn KNOB 4Change swing for all tracks.
Punch effects: Hold FX; turn KNOB 4Changes the selected track’s filter.
TAPES: Turn SELECTChoose a preview sound, hearing its phrase after the knob rests for 450 milliseconds when TAPES AUTOPLAY is on, with track 3 also offering 32 individual sounds from BRASIL and BRASIL 2.
Player: SEND: Turn SELECTOn EFFECTS choose SEND, SPACE, MASTER, PARTY or TRACK without wraparound; from PLAYLIST the first turn opens EFFECTS without changing the group.
Player: SPACE: Turn SELECTOn EFFECTS choose SEND, SPACE, MASTER, PARTY or TRACK without wraparound; from PLAYLIST the first turn opens EFFECTS without changing the group.
Player: MASTER: Turn SELECTOn EFFECTS choose SEND, SPACE, MASTER, PARTY or TRACK without wraparound; from PLAYLIST the first turn opens EFFECTS without changing the group.
Player: PARTY: Turn SELECTOn EFFECTS choose SEND, SPACE, MASTER, PARTY or TRACK without wraparound; from PLAYLIST the first turn opens EFFECTS without changing the group.
Player: TRACK: Turn SELECTOn EFFECTS choose SEND, SPACE, MASTER, PARTY or TRACK without wraparound; from PLAYLIST the first turn opens EFFECTS without changing the group.
Visualizer window: Turn SELECTChoose one of seven visualizer styles with wraparound.
Full-screen visualizer: Turn SELECTChoose one of 28 full-screen visualizer styles with wraparound.
Punch effects: Hold FX; turn SELECTChanges the tempo while this layer is held or locked.
TAPES: Turn PRESETSChoose a preview sound, hearing its phrase after the knob rests for 450 milliseconds when TAPES AUTOPLAY is on, with track 3 also offering 32 individual sounds from BRASIL and BRASIL 2.
Player: SEND: Turn PRESETSChoose a factory or saved user sound for the selected synth track with wraparound, or a drum kit without wraparound, preserving the current pattern.
Player: SPACE: Turn PRESETSChoose a factory or saved user sound for the selected synth track with wraparound, or a drum kit without wraparound, preserving the current pattern.
Player: MASTER: Turn PRESETSChoose a factory or saved user sound for the selected synth track with wraparound, or a drum kit without wraparound, preserving the current pattern.
Player: PARTY: Turn PRESETSChoose a factory or saved user sound for the selected synth track with wraparound, or a drum kit without wraparound, preserving the current pattern.
Player: TRACK: Turn PRESETSChoose a factory or saved user sound for the selected synth track with wraparound, or a drum kit without wraparound, preserving the current pattern.
Visualizer window: Turn PRESETSChoose a factory or saved user sound for the selected synth track with wraparound, or a drum kit without wraparound, preserving the current pattern.
Full-screen visualizer: Turn PRESETSChoose a factory or saved user sound for the selected synth track with wraparound, or a drum kit without wraparound, preserving the current pattern.
Punch effects: Hold FX; turn PRESETSDoes nothing while this layer is held or locked.
TAPES: Turn ALGORITHMChoose tracks 1, 2, 3 or D with wraparound, restoring an unkept preview before changing tracks.
Punch effects: Hold FX; turn ALGORITHMDoes nothing while this layer is held or locked.
TAPES: Press SELReplace the selected track sound and pattern with the preview and its 32-step synth phrase or 16-step drum beat without a question or a new undo point, then start playback and later autosave the working project.
TAPES: Press OCT-Leave TAPES and restore the unkept preview sound, solo state and paused playback.
Punch effects: Hold FX; press OCT-Feeds the mix into the reverb while held with FX.
Punch effects: Release OCT-Stops feeding this throw on release, leaving its tail.
Punch effects: Hold FX; press OCT+Feeds the mix into the echo while held with FX.
Punch effects: Release OCT+Stops feeding this throw on release, leaving its tail.
Player: SEND: ScreenShows the player with transport, spectrum, selected sound and track status above the SEND controls.
Player: SPACE: ScreenShows the player with transport, spectrum, selected sound and track status above the SPACE controls.
Player: MASTER: ScreenShows the player with transport, spectrum, selected sound and track status above the MASTER controls.
Player: PARTY: ScreenShows the player with transport, spectrum, selected sound and track status above the PARTY controls.
Player: TRACK: ScreenShows the player with transport, spectrum, selected sound and track status above the TRACK controls.
Visualizer window: ScreenShows the selected small visualizer beneath the player.
Full-screen visualizer: ScreenShows the full-screen SCOPE scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen BARS scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen MILK scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen RAYS scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen SHIP scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen RACER scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen DRIVE scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen SYNTH scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen WATERFALL scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen CURVES scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen FLOW scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen TARGET scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen HOUND scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen BOXER scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen CHORDS scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen ORB scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen DANCE scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen BLUEPRINT scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen PATCH scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen TAPE scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen NEO scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen SMOKE scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen DOOMSCROLL scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen ROOM scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen FLOAT scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen DUEL scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen LOFI STUDY scene selected with SELECT.
Full-screen visualizer: ScreenShows the full-screen RACCOON scene selected with SELECT.
TAPES: ScreenShows the chosen sound as a cassette, its preview state and copy controls.
Punch effects: Hold FX; press F3 keyLoops a quarter-note span of the recent mix capped by the short capture buffer while this key stays down, replacing the previous punch effect.
Punch effects: Release F3 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press F#3 keyCuts bass from the mix while this key stays down, replacing the previous punch effect.
Punch effects: Release F#3 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press G3 keyLoops an eighth-note span of the recent mix capped by the short capture buffer while this key stays down, replacing the previous punch effect.
Punch effects: Release G3 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press G#3 keyCuts the middle band from the mix while this key stays down, replacing the previous punch effect.
Punch effects: Release G#3 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press A3 keyLoops a sixteenth-note span of the recent mix capped by the short capture buffer while this key stays down, replacing the previous punch effect.
Punch effects: Release A3 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press A#3 keyCuts treble from the mix while this key stays down, replacing the previous punch effect.
Punch effects: Release A#3 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press B3 keyLoops a thirty-second-note span of the recent mix capped by the short capture buffer while this key stays down, replacing the previous punch effect.
Punch effects: Release B3 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press C4 keyRepeats a one-sixth-beat span of the recent mix while this key stays down, replacing the previous punch effect.
Punch effects: Release C4 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press C#4 keySlows the recent mix then accelerates backwards until its stored audio runs out while this key stays down, replacing the previous punch effect.
Punch effects: Release C#4 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press D4 keyReplays the recent mix backwards while this key stays down, replacing the previous punch effect.
Punch effects: Release D4 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press D#4 keyRaises the recent mix by an octave while this key stays down, replacing the previous punch effect.
Punch effects: Release D#4 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press E4 keySlows the recent mix to a stop over one beat while this key stays down, replacing the previous punch effect.
Punch effects: Release E4 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press F4 keyReplays the captured mix at half speed while this key stays down, replacing the previous punch effect.
Punch effects: Release F4 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press F#4 keySweeps a short stereo delay over the mix while this key stays down, replacing the previous punch effect.
Punch effects: Release F#4 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press G4 keySweeps a low-pass filter over the mix while this key stays down, replacing the previous punch effect.
Punch effects: Release G4 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press G#4 keyMoves the mono mix across stereo once per beat while this key stays down, replacing the previous punch effect.
Punch effects: Release G#4 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press A4 keySweeps a high-pass filter over the mix while this key stays down, replacing the previous punch effect.
Punch effects: Release A4 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press A#4 keyHolds the reverb and fades the direct mix beneath it while this key stays down, replacing the previous punch effect.
Punch effects: Release A#4 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press B4 keyGives the mix a narrow telephone tone while this key stays down, replacing the previous punch effect.
Punch effects: Release B4 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press C5 keyReduces the mix bit depth while this key stays down, replacing the previous punch effect.
Punch effects: Release C5 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press C#5 keyLoops an eighth-note-triplet span of the recent mix capped by the short capture buffer while this key stays down, replacing the previous punch effect.
Punch effects: Release C#5 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press D5 keyReduces the mix sample rate while this key stays down, replacing the previous punch effect.
Punch effects: Release D5 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press D#5 keyCombines the mix into mono while this key stays down, replacing the previous punch effect.
Punch effects: Release D#5 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press E5 keyChops the mix on a sixteenth-note grid while this key stays down, replacing the previous punch effect.
Punch effects: Release E5 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press F5 keyAdds a dotted-eighth echo to the mix while this key stays down, replacing the previous punch effect.
Punch effects: Release F5 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press F#5 keyFades the mix to silence over two beats while this key stays down, replacing the previous punch effect.
Punch effects: Release F#5 keyRestores the unpunched mix if this key started the current punch effect.
Punch effects: Hold FX; press G5 keyAdds pitch wobble to the recent mix while this key stays down, replacing the previous punch effect.
Punch effects: Release G5 keyRestores the unpunched mix if this key started the current punch effect.

Shape sound, keys and motion

Do thisWhat happens
Repeat: Hold ARP; press HOMELocks this layer open when HOME is tapped and released, until another button besides PLAY, REC or OCT is pressed.
Key and scale: Hold SEL; press HOMELocks this layer open when HOME is tapped and released, until another button besides PLAY, REC or OCT is pressed.
Repeat: Hold ARP; turn KNOB 1Chooses eighth, sixteenth, thirty-second, thirty-second-triplet or sixty-fourth-note repeats.
Key and scale: Hold SEL; turn KNOB 1Chooses off, triad, seventh, ninth, suspended-fourth or power chords for the selected synth track and does nothing on drums.
ENV tab: Turn KNOB 1Sets the selected synth track’s attack time, or its tempo value when ENV SYNC is on; FM6 uses its patch envelopes instead.
ENV DEST tab: Turn KNOB 1Sets envelope movement of the selected synth sound’s filter or brightness; FM6 ignores ENV DEST.
LFO tab: Turn KNOB 1Sets the selected synth track’s free LFO speed, used when LFO SYNC is OFF.
LFO 2 tab: Turn KNOB 1Chooses a tempo division for the selected synth track’s LFO or OFF for its free rate.
LFO DEST tab: Turn KNOB 1Sets LFO pitch depth for the selected synth track.
FX tab: Turn KNOB 1Sets distortion for the selected synth track.
SLICER tab: Turn KNOB 1Chooses OFF, rhythmic gating or stuttering for the selected track.
DLY tab: Turn KNOB 1Chooses the shared delay’s tempo division.
REV/CHO tab: Turn KNOB 1Sets shared reverb size.
FILT/MIX tab: Turn KNOB 1Filters the selected synth track with low-pass left of centre, no filter at centre and high-pass right of centre.
SEL tab: Turn KNOB 1Sets the selected synth track’s scale root.
SEL 2 tab: Turn KNOB 1Transposes the selected synth track by up to two octaves in either direction.
FILTER (ANALOG) tab: Turn KNOB 1Chooses low-pass, band-pass or high-pass for the ANALOG engine.
VOICE tab: Turn KNOB 1Chooses polyphonic, monophonic, legato or unison playing for the selected synth track.
VOICE 2 tab: Turn KNOB 1Chooses rotating or reused voices for the selected synth track.
GLOBAL tab: Turn KNOB 1Sets the loop tempo from 40 to 240 BPM.
MASTER tab: Turn KNOB 1Sets the master dust effect.
SYSTEM tab: Turn KNOB 1Chooses MIDI output from keyboard playing alone or keyboard and sequencer; the setting is saved later when stopped and quiet.
MIDI tab: Turn KNOB 1Sets synth track 1’s MIDI channel or OFF, skipping occupied channels; the setting is saved later when stopped and quiet.
MIDI 2 tab: Turn KNOB 1Chooses all-channel notes and clock, clock alone or one incoming channel on the selected track; the setting is saved later when stopped and quiet.
TEXTURE tab: Turn KNOB 1Chooses no background, a built-in texture or one of four uploaded sample slots.
TEXTURE 2 tab: Turn KNOB 1Sets background texture movement over one, two, four, eight or sixteen bars.
ARP tab: Turn KNOB 1Chooses OFF, ascending, descending, up-and-down, random or played-order arpeggiation for the selected synth track.
ARP 2 tab: Turn KNOB 1Sets the selected synth track’s arpeggio swing.
PATTERN tab: Turn KNOB 1Sets the selected track’s pattern length from one to 64 steps.
INSERT: OFF: Turn KNOB 1Chooses the selected track’s insert type.
INSERT: SOFT/HARD/FOLD/FUZZ: Turn KNOB 1Chooses the selected track’s insert type.
INSERT: CRUSH: Turn KNOB 1Chooses the selected track’s insert type.
INSERT: PHASR/FLANG/CHOR: Turn KNOB 1Chooses the selected track’s insert type.
EDIT 1: ANALOG: Turn KNOB 1Chooses the ANALOG oscillator waveform.
EDIT 2: ANALOG: Turn KNOB 1Sets the ANALOG filter cutoff, also available as FILTER KNOB 2.
EDIT 1: DIGITAL: Turn KNOB 1Chooses one of eight four-operator FM algorithms.
EDIT 2: DIGITAL: Turn KNOB 1Sets four-operator FM modulation depth.
EDIT 1: PHASE: Turn KNOB 1Chooses the first phase-distortion waveform.
EDIT 2: PHASE: Turn KNOB 1Detunes the second phase-distortion line in cents.
EDIT 1: LOFI: Turn KNOB 1Chooses the chip character, including the stepped-envelope mode.
EDIT 2: LOFI: Turn KNOB 1Sets the downward pitch sweep after each new note.
EDIT 1: SAMPLE: Turn KNOB 1Chooses a built-in sample set or an uploaded user set.
EDIT 2: SAMPLE: Turn KNOB 1Sets the sample low-pass tone filter.
EDIT 1: VOICE: Turn KNOB 1Chooses the starting vowel along the vowel range.
EDIT 2: VOICE: Turn KNOB 1Sets the vocal source’s buzz.
EDIT 1: TRIO: Turn KNOB 1Chooses a three-oscillator waveform and interaction setup.
EDIT 2: TRIO: Turn KNOB 1Chooses low-pass, band-pass, high-pass or notch filtering.
EDIT 1: WHEEL: Turn KNOB 1Chooses one of sixteen drawbar registrations.
EDIT 2: WHEEL: Turn KNOB 1Chooses organ percussion or turns it off.
EDIT 1: GRAIN: Turn KNOB 1Chooses a sample set for granular playback.
EDIT 2: GRAIN: Turn KNOB 1Transposes grain playback by up to two octaves either way.
EDIT 1: FM6: Turn KNOB 1Uses the patch’s own algorithm at PAT or selects algorithm 1–32.
EDIT 2: FM6: Turn KNOB 1Makes modulator envelopes faster to the left or slower to the right.
EDIT 1: PHYS: Turn KNOB 1Chooses MODAL, STRNG, MEMB or SYMP physical modelling.
EDIT 2: PHYS: Turn KNOB 1Sets strike or pluck position, or sympathetic-string level in SYMP.
EDIT 1: NOISE: Turn KNOB 1Chooses analog noise, dust, a long shift register or a metallic register cycle.
EDIT 2: NOISE: Turn KNOB 1Sets how strongly filter frequency follows played pitch.
EDIT 2: PHYS sympathetic strings: Turn KNOB 1Sets sympathetic-string level.
PRESETS browser: Turn KNOB 1Browses and immediately loads synth sounds across the engines and occupied user sound slots, replacing current unsaved sound edits.
Repeat: Hold ARP; turn KNOB 2Does nothing in the held ARP layer.
Key and scale: Hold SEL; turn KNOB 2Changes scale for all three synth tracks.
ENV tab: Turn KNOB 2Sets the selected synth track’s decay time, or its tempo value when ENV SYNC is on; FM6 uses its patch envelopes instead.
ENV DEST tab: Turn KNOB 2Sets envelope movement of the selected synth sound’s pitch; FM6 ignores ENV DEST.
LFO tab: Turn KNOB 2Chooses sine, triangle, saw, square or sample-and-hold modulation for the selected synth track.
LFO 2 tab: Turn KNOB 2Chooses whether a new phrase restarts the selected synth track’s LFO or it runs freely.
LFO DEST tab: Turn KNOB 2Sets LFO filter or brightness depth for the selected synth track.
FX tab: Turn KNOB 2Sets the selected synth track’s chorus send.
SLICER tab: Turn KNOB 2Chooses one of 16 rhythmic slicer patterns for the selected track.
DLY tab: Turn KNOB 2Sets shared delay feedback.
REV/CHO tab: Turn KNOB 2Sets shared reverb damping.
FILT/MIX tab: Turn KNOB 2Sets the selected synth track’s insert dry and wet balance.
SEL tab: Turn KNOB 2Chooses the selected synth track’s scale.
SEL 2 tab: Turn KNOB 2Spaces chord notes in time for the selected synth track, with positive values playing from low to high and negative values from high to low.
FILTER (ANALOG) tab: Turn KNOB 2Sets the ANALOG filter cutoff, also available as EDIT 2 KNOB 1.
VOICE tab: Turn KNOB 2Sets glide for the selected synth track.
VOICE 2 tab: Turn KNOB 2Sets unison detuning for the selected synth track.
GLOBAL tab: Turn KNOB 2Sets shared sequencer swing from straight to its strongest amount.
MASTER tab: Turn KNOB 2Sets kick-driven ducking.
SYSTEM tab: Turn KNOB 2Chooses internal, USB MIDI or TRS MIDI transport and clock; the setting is saved later when stopped and quiet.
MIDI tab: Turn KNOB 2Sets synth track 2’s MIDI channel or OFF, skipping occupied channels; the setting is saved later when stopped and quiet.
MIDI 2 tab: Turn KNOB 2Routes unmatched MIDI channels to the selected track or ignores them; the setting is saved later when stopped and quiet.
TEXTURE tab: Turn KNOB 2Sets background texture level.
TEXTURE 2 tab: Turn KNOB 2Chooses texture only with playback or continuously.
ARP tab: Turn KNOB 2Sets the selected synth track’s arpeggio tempo division.
ARP 2 tab: Turn KNOB 2Sets the selected synth track’s chance of each arpeggio note sounding.
PATTERN tab: Turn KNOB 2Sets the selected track’s step division.
INSERT: OFF: Turn KNOB 2Changes the stored first insert value while the insert is OFF.
INSERT: SOFT/HARD/FOLD/FUZZ: Turn KNOB 2Sets drive for the selected track’s distortion insert.
INSERT: CRUSH: Turn KNOB 2Sets the selected track’s crusher bit depth from one to sixteen bits.
INSERT: PHASR/FLANG/CHOR: Turn KNOB 2Sets the selected track’s swept insert speed.
EDIT 1: ANALOG: Turn KNOB 2Detunes the ANALOG oscillator pair in cents.
EDIT 2: ANALOG: Turn KNOB 2Sets ANALOG filter resonance, also available as FILTER KNOB 3.
EDIT 1: DIGITAL: Turn KNOB 2Sets FM operator 2’s frequency ratio.
EDIT 2: DIGITAL: Turn KNOB 2Sets four-operator FM modulator-envelope decay.
EDIT 1: PHASE: Turn KNOB 2Chooses an alternating waveform or disables the alternate wave.
EDIT 2: PHASE: Turn KNOB 2Chooses a mixed or ring-modulated second phase-distortion line.
EDIT 1: LOFI: Turn KNOB 2Chooses pulse, triangle, saw, noise or wave RAM.
EDIT 2: LOFI: Turn KNOB 2Sets LOFI vibrato.
EDIT 1: SAMPLE: Turn KNOB 2Transposes sample playback by up to two octaves either way.
EDIT 2: SAMPLE: Turn KNOB 2Has no assigned parameter on this tab.
EDIT 1: VOICE: Turn KNOB 2Chooses the vowel reached by TALK.
EDIT 2: VOICE: Turn KNOB 2Sets breath noise, reaching a whisper at the top.
EDIT 1: TRIO: Turn KNOB 2Sets oscillator 2’s pitch interval from minus 24 to plus 24 semitones.
EDIT 2: TRIO: Turn KNOB 2Sets TRIO filter cutoff.
EDIT 1: WHEEL: Turn KNOB 2Adjusts the registration’s low drawbars.
EDIT 2: WHEEL: Turn KNOB 2Sets organ key-click level.
EDIT 1: GRAIN: Turn KNOB 2Sets the centre position from which grains are taken.
EDIT 2: GRAIN: Turn KNOB 2Sets random spread around the grain position and timing.
EDIT 1: FM6: Turn KNOB 2Offsets feedback from the loaded patch’s value.
EDIT 2: FM6: Turn KNOB 2Offsets modulator velocity sensitivity.
EDIT 1: PHYS: Turn KNOB 2Sets partial structure in MODAL, string character in STRNG, harmonicity in MEMB or sympathetic chord in SYMP.
EDIT 2: PHYS: Turn KNOB 2Sets the physical model’s full-velocity accent strength.
EDIT 1: NOISE: Turn KNOB 2Tilts noise from white through pink to brown.
EDIT 2: NOISE: Turn KNOB 2Sets impulse density in ANLG or DUST, or register length in LFSR or META.
EDIT 2: NOISE LFSR: Turn KNOB 2Chooses the long register’s length from L23 down to L7.
EDIT 2: NOISE META: Turn KNOB 2Chooses the short register cycle used as a metallic waveform.
EDIT 1: PHYS membrane: Turn KNOB 2Moves the membrane between an inharmonic head and harmonic overtones.
EDIT 1: PHYS sympathetic strings: Turn KNOB 2Tunes the sympathetic strings to a named chord or the track’s scale root.
PRESETS browser: Turn KNOB 2Selects the previous or next synth engine and its default sound.
Repeat: Hold ARP; turn KNOB 3Does nothing in the held ARP layer.
Key and scale: Hold SEL; turn KNOB 3Chooses unscaled keys, SNAP or WHITE scale-degree keys for the selected synth track and does nothing on drums.
ENV tab: Turn KNOB 3Sets the selected synth track’s sustain level; FM6 uses its patch envelopes instead.
ENV DEST tab: Turn KNOB 3Sets envelope movement of the selected synth sound’s shape; FM6 ignores ENV DEST.
LFO tab: Turn KNOB 3Sets the selected synth track’s starting LFO phase.
LFO 2 tab: Turn KNOB 3Chooses bipolar or unipolar modulation for the selected synth track.
LFO DEST tab: Turn KNOB 3Sets LFO shape depth for the selected synth track.
FX tab: Turn KNOB 3Sets the selected synth track’s delay send.
SLICER tab: Turn KNOB 3Sets the selected track’s slicer division.
DLY tab: Turn KNOB 3Sets the shared delay’s tone.
REV/CHO tab: Turn KNOB 3Sets shared chorus speed.
FILT/MIX tab: Turn KNOB 3Has no assigned parameter on this tab.
SEL tab: Turn KNOB 3Chooses unrestricted notes, notes snapped to the scale, or scale notes on white keys with black keys silent for the selected synth track.
SEL 2 tab: Turn KNOB 3Keeps new chords near the previous chord’s voicing for the selected synth track.
FILTER (ANALOG) tab: Turn KNOB 3Sets ANALOG filter resonance, also available as EDIT 2 KNOB 2.
VOICE tab: Turn KNOB 3Chooses a glide rate or fixed glide time for the selected synth track.
VOICE 2 tab: Turn KNOB 3Pans the selected synth track.
GLOBAL tab: Turn KNOB 3Chooses metronome OFF, recording only or always on.
MASTER tab: Turn KNOB 3Filters the whole mix with low-pass left of centre, no filter at centre and high-pass right of centre.
SYSTEM tab: Turn KNOB 3Chooses all-channel notes and clock, clock alone or one incoming channel on the selected track; the setting is saved later when stopped and quiet.
MIDI tab: Turn KNOB 3Sets synth track 3’s MIDI channel or OFF, skipping occupied channels; the setting is saved later when stopped and quiet.
MIDI 2 tab: Turn KNOB 3Chooses MIDI output from keyboard playing alone or keyboard and sequencer; the setting is saved later when stopped and quiet.
TEXTURE tab: Turn KNOB 3Filters the background texture with low-pass left of centre, no filter at centre and high-pass right of centre.
TEXTURE 2 tab: Turn KNOB 3Chooses whether kick-driven master ducking also affects the texture.
ARP tab: Turn KNOB 3Sets the selected synth track’s arpeggio span from one to four octaves.
ARP 2 tab: Turn KNOB 3Keeps the selected synth track’s arpeggio chord after the keys are released.
PATTERN tab: Turn KNOB 3Sets the selected track’s own pattern swing.
INSERT: OFF: Turn KNOB 3Changes the stored second insert value while the insert is OFF.
INSERT: SOFT/HARD/FOLD/FUZZ: Turn KNOB 3Sets tone for the selected track’s distortion insert.
INSERT: CRUSH: Turn KNOB 3Sets the selected track’s crusher sample rate.
INSERT: PHASR/FLANG/CHOR: Turn KNOB 3Sets the selected track’s swept insert depth.
EDIT 1: ANALOG: Turn KNOB 3Balances the ANALOG oscillators.
EDIT 2: ANALOG: Turn KNOB 3Sets ANALOG filter drive.
EDIT 1: DIGITAL: Turn KNOB 3Sets FM operator 3’s frequency ratio.
EDIT 2: DIGITAL: Turn KNOB 3Sets feedback for four-operator FM operator 4.
EDIT 1: PHASE: Turn KNOB 3Sets phase-distortion amount.
EDIT 2: PHASE: Turn KNOB 3Adds a sine one octave below the phase-distortion note.
EDIT 1: LOFI: Turn KNOB 3Sets pulse duty, or selects a named wave table when WAVE is WRAM.
EDIT 2: LOFI: Turn KNOB 3Chooses no chip arpeggio or an octave, major or minor pattern.
EDIT 1: SAMPLE: Turn KNOB 3Sets sample playback bit reduction.
EDIT 2: SAMPLE: Turn KNOB 3Sets sample overdrive.
EDIT 1: VOICE: Turn KNOB 3Sets the time of the vowel movement.
EDIT 2: VOICE: Turn KNOB 3Sets the formant resonances.
EDIT 1: TRIO: Turn KNOB 3Sets oscillator 3’s pitch interval from minus 24 to plus 24 semitones.
EDIT 2: TRIO: Turn KNOB 3Sets TRIO filter resonance.
EDIT 1: WHEEL: Turn KNOB 3Adjusts the registration’s middle drawbars.
EDIT 2: WHEEL: Turn KNOB 3Sets organ overdrive.
EDIT 1: GRAIN: Turn KNOB 3Sets grain duration.
EDIT 2: GRAIN: Turn KNOB 3Adds random grain detuning and reversed grains.
EDIT 1: FM6: Turn KNOB 3Offsets the level of the patch’s modulators.
EDIT 2: FM6: Turn KNOB 3Spreads carrier pitches apart.
EDIT 1: PHYS: Turn KNOB 3Sets the physical model’s brightness.
EDIT 2: PHYS: Turn KNOB 3Sets sustained excitation, or pitch bend in MEMB or buzz in SYMP.
EDIT 1: NOISE: Turn KNOB 3Sets noise filter frequency.
EDIT 2: NOISE: Turn KNOB 3Sets slow random movement in filter frequency and the noise clock.
EDIT 1: LOFI wave RAM: Turn KNOB 3Chooses one of sixteen named wave tables instead of pulse duty.
EDIT 2: PHYS membrane: Turn KNOB 3Sets the downward pitch bend after the strike.
EDIT 2: PHYS sympathetic strings: Turn KNOB 3Sets the curved-bridge buzz of the sympathetic-string model.
PRESETS browser: Turn KNOB 3Has no assigned browser action.
Repeat: Hold ARP; turn KNOB 4Does nothing in the held ARP layer.
Key and scale: Hold SEL; turn KNOB 4Transposes live synth key pitches by up to two octaves each way and does nothing on drums.
ENV tab: Turn KNOB 4Sets the selected synth track’s release time, or its tempo value when ENV SYNC is on; FM6 uses its patch envelopes instead.
ENV DEST tab: Turn KNOB 4Switches the selected synth track’s attack, decay and release between free time and tempo values; FM6 ignores ENV DEST.
LFO tab: Turn KNOB 4Sets how gradually the selected synth track’s LFO reaches its depth.
LFO 2 tab: Turn KNOB 4Has no assigned parameter on this tab.
LFO DEST tab: Turn KNOB 4Sets LFO amplitude depth for the selected synth track.
FX tab: Turn KNOB 4Sets the selected synth track’s reverb send.
SLICER tab: Turn KNOB 4Sets the selected track’s slicer depth.
DLY tab: Turn KNOB 4Sets the shared delay return level.
REV/CHO tab: Turn KNOB 4Sets shared chorus depth.
FILT/MIX tab: Turn KNOB 4Has no assigned parameter on this tab.
SEL tab: Turn KNOB 4Chooses OFF, TRIAD, 7TH, 9TH, SUS4 or POWER chords for the selected synth track.
SEL 2 tab: Turn KNOB 4Has no assigned parameter on this tab.
FILTER (ANALOG) tab: Turn KNOB 4Sets how strongly ANALOG filter cutoff follows pitch, also available as EDIT 2 KNOB 4.
VOICE tab: Turn KNOB 4Chooses last, lowest or highest note priority for the selected synth track.
VOICE 2 tab: Turn KNOB 4Mutes or unmutes the selected synth track.
GLOBAL tab: Turn KNOB 4Sets shared fine tuning from minus 50 to plus 50 cents.
MASTER tab: Turn KNOB 4Sets the note-repeat division used while ARP is held.
SYSTEM tab: Turn KNOB 4Shows CPU use without an editable value.
MIDI tab: Turn KNOB 4Sets the drum track’s MIDI channel or OFF, skipping occupied channels; the setting is saved later when stopped and quiet.
MIDI 2 tab: Turn KNOB 4Sets MIDI pitch-bend range from one to twelve semitones; the setting is saved later when stopped and quiet.
TEXTURE tab: Turn KNOB 4Sets how strongly the background texture’s level and tone change over its movement cycle.
TEXTURE 2 tab: Turn KNOB 4Has no assigned parameter on this tab.
ARP tab: Turn KNOB 4Sets the selected synth track’s arpeggio note length.
ARP 2 tab: Turn KNOB 4Chooses pitch order or played order for the selected synth track’s arpeggio input.
PATTERN tab: Turn KNOB 4Sets the selected track’s default sequenced note length.
INSERT: OFF: Turn KNOB 4Changes the stored third insert value while the insert is OFF.
INSERT: SOFT/HARD/FOLD/FUZZ: Turn KNOB 4Sets output level for the selected track’s distortion insert.
INSERT: CRUSH: Turn KNOB 4Sets the selected track’s crusher low-pass cutoff.
INSERT: PHASR/FLANG/CHOR: Turn KNOB 4Sets the selected track’s swept insert feedback.
EDIT 1: ANALOG: Turn KNOB 4Adds ANALOG oscillator noise.
EDIT 2: ANALOG: Turn KNOB 4Sets how strongly ANALOG filter cutoff follows pitch, also available as FILTER KNOB 4.
EDIT 1: DIGITAL: Turn KNOB 4Sets FM operator 4’s frequency ratio.
EDIT 2: DIGITAL: Turn KNOB 4Has no assigned parameter on this tab.
EDIT 1: PHASE: Turn KNOB 4Sets envelope depth on phase distortion.
EDIT 2: PHASE: Turn KNOB 4Has no assigned parameter on this tab.
EDIT 1: LOFI: Turn KNOB 4Sets crushing, or selects a constant, decaying or looping envelope when CHIP is STEP.
EDIT 2: LOFI: Turn KNOB 4Sets LOFI tone filtering.
EDIT 1: SAMPLE: Turn KNOB 4Enables or disables sample looping where the sample supplies a loop.
EDIT 2: SAMPLE: Turn KNOB 4Has no assigned parameter on this tab.
EDIT 1: VOICE: Turn KNOB 4Moves the formants up or down by up to twelve semitones.
EDIT 2: VOICE: Turn KNOB 4Sets random variation of the vowel for each note.
EDIT 1: TRIO: Turn KNOB 4Detunes TRIO oscillator 2 upward and oscillator 3 downward.
EDIT 2: TRIO: Turn KNOB 4Sets TRIO pulse width.
EDIT 1: WHEEL: Turn KNOB 4Adjusts the registration’s upper drawbars.
EDIT 2: WHEEL: Turn KNOB 4Chooses rotary speaker OFF, SLOW or FAST.
EDIT 1: GRAIN: Turn KNOB 4Sets how often grains are started.
EDIT 2: GRAIN: Turn KNOB 4Sets the grains’ low-pass tone filter.
EDIT 1: FM6: Turn KNOB 4Offsets the coarse frequency ratios of ratio-mode modulators.
EDIT 2: FM6: Turn KNOB 4Loads factory patch F1–F8 or bank patch B1–B27, replacing any unbanked editor patch on this track.
EDIT 1: PHYS: Turn KNOB 4Sets the physical model’s decay.
EDIT 2: PHYS: Turn KNOB 4Mixes the direct exciter sound into the model’s output.
EDIT 1: NOISE: Turn KNOB 4Sets noise filter resonance from low-pass toward band-pass.
EDIT 2: NOISE: Turn KNOB 4Sets crushing in ANLG or DUST, or clock pitch above the key in LFSR or META.
EDIT 2: NOISE LFSR: Turn KNOB 4Sets the register clock’s pitch above the played note.
EDIT 2: NOISE META: Turn KNOB 4Sets the register clock’s pitch above the played note.
PRESETS browser: Turn KNOB 4Has no assigned browser action.
Repeat: Hold ARP; turn SELECTChanges the tempo while this layer is held or locked.
Key and scale: Hold SEL; turn SELECTChanges the tempo while this layer is held or locked.
Parameter tabs: Turn SELECTMoves one tab per turn within the current family and wraps at either end, skipping the ANALOG-only FILTER tab on other engines.
Repeat: Hold ARP; turn PRESETSDoes nothing while this layer is held or locked.
Key and scale: Hold SEL; turn PRESETSDoes nothing while this layer is held or locked.
Parameter tabs: Turn PRESETSChanges no sound on parameter tabs other than PRESETS.
PRESETS browser: Turn PRESETSBrowses and immediately loads synth sounds across the engines and occupied user sound slots, replacing current unsaved sound edits.
Repeat: Hold ARP; turn ALGORITHMDoes nothing while this layer is held or locked.
Key and scale: Hold SEL; turn ALGORITHMDoes nothing while this layer is held or locked.
Parameter tabs: Turn ALGORITHMSelects another track unless a free take owns the controls.
Parameter tabs: Release SELOpens the remembered SEL tab, or advances to the next tab when that family is already open, after a brief tap without using its held layer.
ENV tab: ScreenShows the ENV parameter tab in the player’s lower window.
ENV DEST tab: ScreenShows the ENV DEST parameter tab in the player’s lower window.
LFO tab: ScreenShows the LFO parameter tab in the player’s lower window.
LFO 2 tab: ScreenShows the LFO 2 parameter tab in the player’s lower window.
LFO DEST tab: ScreenShows the LFO DEST parameter tab in the player’s lower window.
FX tab: ScreenShows the FX parameter tab in the player’s lower window.
SLICER tab: ScreenShows the SLICER parameter tab in the player’s lower window.
DLY tab: ScreenShows the DLY parameter tab in the player’s lower window.
REV/CHO tab: ScreenShows the REV/CHO parameter tab in the player’s lower window.
FILT/MIX tab: ScreenShows the FILT/MIX parameter tab in the player’s lower window.
SEL tab: ScreenShows the SEL parameter tab in the player’s lower window.
SEL 2 tab: ScreenShows the SEL 2 parameter tab in the player’s lower window.
FILTER (ANALOG) tab: ScreenShows the FILTER (ANALOG) parameter tab in the player’s lower window.
VOICE tab: ScreenShows the VOICE parameter tab in the player’s lower window.
VOICE 2 tab: ScreenShows the VOICE 2 parameter tab in the player’s lower window.
GLOBAL tab: ScreenShows the GLOBAL parameter tab in the player’s lower window.
MASTER tab: ScreenShows the MASTER parameter tab in the player’s lower window.
SYSTEM tab: ScreenShows the SYSTEM parameter tab in the player’s lower window.
MIDI tab: ScreenShows the MIDI parameter tab in the player’s lower window.
MIDI 2 tab: ScreenShows the MIDI 2 parameter tab in the player’s lower window.
TEXTURE tab: ScreenShows the TEXTURE parameter tab in the player’s lower window.
TEXTURE 2 tab: ScreenShows the TEXTURE 2 parameter tab in the player’s lower window.
ARP tab: ScreenShows the ARP parameter tab in the player’s lower window.
ARP 2 tab: ScreenShows the ARP 2 parameter tab in the player’s lower window.
PATTERN tab: ScreenShows the PATTERN parameter tab in the player’s lower window.
INSERT: OFF: ScreenShows insert type and its three type-dependent controls.
INSERT: SOFT/HARD/FOLD/FUZZ: ScreenShows insert type and its three type-dependent controls.
INSERT: CRUSH: ScreenShows insert type and its three type-dependent controls.
INSERT: PHASR/FLANG/CHOR: ScreenShows insert type and its three type-dependent controls.
EDIT 1: ANALOG: ScreenShows the four ANALOG controls on EDIT 1.
EDIT 2: ANALOG: ScreenShows the four ANALOG controls on EDIT 2.
EDIT 1: DIGITAL: ScreenShows the four DIGITAL controls on EDIT 1.
EDIT 2: DIGITAL: ScreenShows the four DIGITAL controls on EDIT 2.
EDIT 1: PHASE: ScreenShows the four PHASE controls on EDIT 1.
EDIT 2: PHASE: ScreenShows the four PHASE controls on EDIT 2.
EDIT 1: LOFI: ScreenShows the four LOFI controls on EDIT 1.
EDIT 2: LOFI: ScreenShows the four LOFI controls on EDIT 2.
EDIT 1: SAMPLE: ScreenShows the four SAMPLE controls on EDIT 1.
EDIT 2: SAMPLE: ScreenShows the four SAMPLE controls on EDIT 2.
EDIT 1: VOICE: ScreenShows the four VOICE controls on EDIT 1.
EDIT 2: VOICE: ScreenShows the four VOICE controls on EDIT 2.
EDIT 1: TRIO: ScreenShows the four TRIO controls on EDIT 1.
EDIT 2: TRIO: ScreenShows the four TRIO controls on EDIT 2.
EDIT 1: WHEEL: ScreenShows the four WHEEL controls on EDIT 1.
EDIT 2: WHEEL: ScreenShows the four WHEEL controls on EDIT 2.
EDIT 1: GRAIN: ScreenShows the four GRAIN controls on EDIT 1.
EDIT 2: GRAIN: ScreenShows the four GRAIN controls on EDIT 2.
EDIT 1: FM6: ScreenShows the four FM6 controls on EDIT 1.
EDIT 2: FM6: ScreenShows the four FM6 controls on EDIT 2.
EDIT 1: PHYS: ScreenShows the four PHYS controls on EDIT 1.
EDIT 2: PHYS: ScreenShows the four PHYS controls on EDIT 2.
EDIT 1: NOISE: ScreenShows the four NOISE controls on EDIT 1.
EDIT 2: NOISE: ScreenShows the four NOISE controls on EDIT 2.
PRESETS browser: ScreenShows the selected synth track’s preset browser as a playlist.
Parameter tabs: Release FXOpens the remembered FX tab, or advances to the next tab when that family is already open, after a brief tap without using its held layer.
Parameter tabs: Release EDITOpens the remembered EDIT tab or its next tab after a brief tap, except STEP clears and advances the current step and DRUMS switches GRID and KIT.
Parameter tabs: Release ARPOpens the remembered ARP tab, or advances to the next tab when that family is already open, after a brief tap without using its held layer.
Parameter tabs: Release SEQOpens the remembered SEQ tab or its next tab after a brief tap, except DRUMS switches GRID and KIT.
Parameter tabs: Release GLOOpens the remembered GLO tab, or advances to the next tab when that family is already open, after a brief tap without using its held layer.
Parameter tabs: Release SAVEOpens the remembered SAVE tab or its next tab after a brief tap, except DRUMS opens SONG and SONG saves the song order.
Parameter tabs: Press ENVOpens the remembered ENV tab or advances to its next tab.
Parameter tabs: Press LFOOpens the remembered LFO tab or advances to its next tab.
Repeat: Hold ARP; press F3 keyRepeats the kick lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release F3 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press F3 keySets F as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press F#3 keyRepeats the kick lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release F#3 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press F#3 keySets F# as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press G3 keyRepeats the second kick lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release G3 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press G3 keySets G as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press G#3 keyRepeats the second kick lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release G#3 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press G#3 keySets G# as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press A3 keyRepeats the snare lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release A3 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press A3 keySets A as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press A#3 keyRepeats the snare lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release A#3 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press A#3 keySets A# as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press B3 keyRepeats the clap lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release B3 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press B3 keySets B as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press C4 keyRepeats the closed hi-hat lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release C4 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press C4 keySets C as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press C#4 keyRepeats the closed hi-hat lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release C#4 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press C#4 keySets C# as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press D4 keyRepeats the open hi-hat lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release D4 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press D4 keySets D as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press D#4 keyRepeats the open hi-hat lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release D#4 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press D#4 keySets D# as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press E4 keyRepeats the pedal hi-hat lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release E4 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press E4 keySets E as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press F4 keyRepeats the rim lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release F4 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press F4 keySets F as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press F#4 keyRepeats the rim lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release F#4 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press F#4 keySets F# as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press G4 keyRepeats the second snare lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release G4 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press G4 keySets G as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press G#4 keyRepeats the second snare lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release G#4 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press G#4 keySets G# as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press A4 keyRepeats the low tom lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release A4 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press A4 keySets A as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press A#4 keyRepeats the low tom lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release A#4 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press A#4 keySets A# as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press B4 keyRepeats the high tom lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release B4 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press B4 keySets B as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press C5 keyRepeats the crash lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release C5 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press C5 keySets C as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press C#5 keyRepeats the crash lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release C#5 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press C#5 keySets C# as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press D5 keyRepeats the ride lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release D5 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press D5 keySets D as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press D#5 keyRepeats the ride lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release D#5 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press D#5 keySets D# as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press E5 keyRepeats the shaker lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release E5 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press E5 keySets E as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press F5 keyRepeats the conga lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release F5 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press F5 keySets F as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press F#5 keyRepeats the conga lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release F#5 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press F#5 keySets F# as root for all three synth tracks without transposing their saved notes.
Repeat: Hold ARP; press G5 keyRepeats the cowbell lane on drums or this key’s mapped single synth note at the roll rate, with at most four rolls; black synth keys are silent in WHITE and chord modes.
Repeat: Release G5 keyEnds the repeat started by this key.
Key and scale: Hold SEL; press G5 keySets G as root for all three synth tracks without transposing their saved notes.

Edit steps and drums

Do thisWhat happens
Erase: Hold EDIT; press HOMELocks this layer open when HOME is tapped and released, until another button besides PLAY, REC or OCT is pressed.
Step keys: Hold SEQ; press HOMELocks this layer open when HOME is tapped and released, until another button besides PLAY, REC or OCT is pressed.
DRUM GRID: Release HOMEReturns to the player after a brief tap.
DRUM KIT: Release HOMEReturns to the player after a brief tap.
Erase: Hold EDIT; turn KNOB 1Rotates the pattern by one step per turn direction, leaving each step’s nudge, locks and fill condition on their original numbered steps; undo restores notes or hits and length, and the changed working project autosaves later when stopped and quiet.
Drum lane mutes: Hold EDIT; turn KNOB 1Rotates the pattern by one step per turn direction, leaving each step’s nudge, locks and fill condition on their original numbered steps; undo restores notes or hits and length, and the changed working project autosaves later when stopped and quiet.
Step keys: Hold SEQ; turn KNOB 1Chooses and auditions the drum lane to edit, or chooses one synth note for new steps.
Held step edit: Hold SEQ; turn KNOB 1Transposes held synth steps and keeps them on release, or chooses and auditions the drum lane without marking held steps as edited, so releasing an occupied drum step can still remove the newly chosen lane.
DRUMS settings tab: Turn KNOB 1Sets the drum track’s MIDI channel or OFF, skipping occupied channels; the setting is saved later when stopped and quiet.
STEP editor: Turn KNOB 1Moves the cursor through the selected synth track’s pattern, wrapping at either end.
DRUM GRID: Turn KNOB 1Selects and auditions one of the sixteen drum lanes.
DRUM KIT: Turn KNOB 1Selects the drum kit, stopping at either end of the kit list.
Erase: Hold EDIT; turn KNOB 2Doubles the pattern by copying its notes or drum hits after themselves up to 64 steps, or halves its length, leaving nudge, locks and fill conditions uncopied; undo restores notes or hits and length, and the changed working project autosaves later when stopped and quiet.
Drum lane mutes: Hold EDIT; turn KNOB 2Doubles the pattern by copying its notes or drum hits after themselves up to 64 steps, or halves its length, leaving nudge, locks and fill conditions uncopied; undo restores notes or hits and length, and the changed working project autosaves later when stopped and quiet.
Step keys: Hold SEQ; turn KNOB 2Changes the selected pattern’s clock division.
Held step edit: Hold SEQ; turn KNOB 2Changes held synth steps to velocity 1–127 and clears accent and per-note levels, or changes the selected drum lane’s hit level.
DRUMS settings tab: Turn KNOB 2Sets overall drum level.
STEP editor: Turn KNOB 2Transposes every note in the current step or adds the last played note when the step is empty.
DRUM GRID: Turn KNOB 2Selects and auditions a step in the drum pattern.
DRUM KIT: Turn KNOB 2Sets overall drum level.
Erase: Hold EDIT; turn KNOB 3Transposes every saved synth note by semitones and does nothing on drums; undo restores notes or hits and length, and the changed working project autosaves later when stopped and quiet.
Drum lane mutes: Hold EDIT; turn KNOB 3Transposes every saved synth note by semitones and does nothing on drums; undo restores notes or hits and length, and the changed working project autosaves later when stopped and quiet.
Step keys: Hold SEQ; turn KNOB 3Changes the selected pattern’s swing.
Held step edit: Hold SEQ; turn KNOB 3Sets one to four repeats for each held synth note or the selected drum lane’s held hits.
DRUMS settings tab: Turn KNOB 3Sets the drum reverb send.
STEP editor: Turn KNOB 3Adjusts a sounding note’s step length with a pattern undo snapshot, or cycles an empty step through note, tie and rest timing.
DRUM GRID: Turn KNOB 3Adds a normal hit clockwise or removes this sound’s hit counterclockwise with pattern undo, except during song playback, and can later autosave the change.
DRUM KIT: Turn KNOB 3Sets the drum reverb send.
Erase: Hold EDIT; turn KNOB 4Does nothing in the held EDIT layer.
Drum lane mutes: Hold EDIT; turn KNOB 4Does nothing in the held EDIT layer.
Step keys: Hold SEQ; turn KNOB 4Changes the selected pattern’s length from one to 64 steps and keeps the visible page in range.
Held step edit: Hold SEQ; turn KNOB 4Moves held steps from half a step early to just under half a step late in sixty-fourth-step increments, without undo.
DRUMS settings tab: Turn KNOB 4Sets the drum delay send.
EDIT 1: LOFI stepped envelope: Turn KNOB 4Chooses constant volume, a one-shot stepped decay or a repeating stepped envelope instead of crushing.
STEP editor: Turn KNOB 4Chooses no flag, accent, slide or accent and slide for the current synth step.
DRUM GRID: Turn KNOB 4Changes an existing hit between ghost, soft, normal and hard with pattern undo, except during song playback, and can later autosave the change.
DRUM KIT: Turn KNOB 4Pans the drum track.
Erase: Hold EDIT; turn SELECTChanges the tempo while this layer is held or locked.
Step keys: Hold SEQ; turn SELECTChanges the tempo while this layer is held or locked.
DRUM GRID: Turn SELECTSelects GRID to the left and KIT to the right.
DRUM KIT: Turn SELECTSelects GRID to the left and KIT to the right.
Erase: Hold EDIT; turn PRESETSDoes nothing while this layer is held or locked.
Held step edit: Hold SEQ; turn PRESETSEdits the chosen parameter’s lock on every held step from its track value and keeps edited steps on release; new locks fail with a message once all 24 track lock slots are used, and lock edits cannot be undone.
Step keys: Hold SEQ; turn PRESETSDoes nothing unless a step key is held.
DRUM GRID: Turn PRESETSSelects the drum kit, stopping at either end of the kit list.
DRUM KIT: Turn PRESETSSelects the drum kit, stopping at either end of the kit list.
Erase: Hold EDIT; turn ALGORITHMDoes nothing while this layer is held or locked.
Held step edit: Hold SEQ; turn ALGORITHMCycles usable lock parameters, initially using the last sound parameter touched.
Step keys: Hold SEQ; turn ALGORITHMDoes nothing unless a step key is held.
DRUM GRID: Turn ALGORITHMSelects another track and returns to the player when the drum track is left, except during a free take.
DRUM KIT: Turn ALGORITHMSelects another track and returns to the player when the drum track is left, except during a free take.
Erase: Hold EDIT; press OCT-Restores the last marked track’s notes or drum hits and length, leaving locks, nudge and fill conditions unchanged; stored sections, project loads and live lane mutes cannot be undone.
Step keys: Hold SEQ; press OCT-Moves to the previous sixteen-step page, wrapping.
Held step edit: Hold SEQ; press OCT-Clears nudge, parameter locks and fill conditions from every held step immediately without asking or undo, keeping its notes and allowing the changed working project to autosave later when stopped and quiet.
Erase: Hold EDIT; press OCT+Reapplies the last marked track’s notes or drum hits and length, leaving locks, nudge and fill conditions unchanged; stored sections, project loads and live lane mutes cannot be undone.
Step keys: Hold SEQ; press OCT+Moves to the next sixteen-step page, wrapping.
Held step edit: Hold SEQ; press OCT+Cycles held steps together through normal, fill only and no fill using the first held step’s next setting, without undo.
DRUMS settings tab: ScreenShows the DRUMS settings parameter tab in the player’s lower window.
STEP editor: ScreenShows the synth step editor, its selected step and the step’s notes, length or timing and flags.
DRUM GRID: ScreenShows eight drum lanes around the selected sound and sixteen steps of the current bank, with level colours, playback and cursor markers.
DRUM KIT: ScreenShows the sixteen named drum pads with hit and selection marks plus kit, level, reverb and pan values.
STEP editor: Release EDITClears the cursor step and advances after a brief tap, with EDIT plus OCT- able to undo the pattern and later autosave able to persist it.
DRUM GRID: Release EDITSwitches between GRID and KIT after a brief tap.
DRUM KIT: Release EDITSwitches between GRID and KIT after a brief tap.
DRUM GRID: Release SEQSwitches between GRID and KIT after a brief tap.
DRUM KIT: Release SEQSwitches between GRID and KIT after a brief tap.
DRUM GRID: Release SAVEOpens SONG after a brief tap.
DRUM KIT: Release SAVEOpens SONG after a brief tap.
DRUM GRID: Press ENVHas no press action on the drum screen.
DRUM KIT: Press ENVHas no press action on the drum screen.
DRUM GRID: Press LFOHas no press action on the drum screen.
DRUM KIT: Press LFOHas no press action on the drum screen.
STEP note entry: Press F3 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release F3 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press F3 keyOn drums, erases the kick lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release F3 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press F3 keyToggles the kick lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press F3 keySelects step 1 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release F3 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press F3 keyToggles step 1 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press F#3 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release F#3 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press F#3 keyOn drums, switches between erasing and temporary lane mutes; on synths, erases this key’s mapped note from current and following steps while held during playback, or from the whole stopped pattern, while WHITE and chord modes leave this key silent; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release F#3 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press F#3 keyReturns white keys to erasing drum hits while EDIT stays active.
Step keys: Hold SEQ; press F#3 keyOpens step page 1 if the pattern reaches it.
DRUM GRID: Press F#3 keySelects steps 1–16 when the pattern reaches that bank, keeping the cursor’s position within it.
STEP note entry: Press G3 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release G3 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press G3 keyOn drums, erases the second kick lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release G3 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press G3 keyToggles the second kick lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press G3 keySelects step 2 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release G3 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press G3 keyToggles step 2 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press G#3 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release G#3 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press G#3 keyOn drums, switches between erasing and temporary lane mutes; on synths, erases this key’s mapped note from current and following steps while held during playback, or from the whole stopped pattern, while WHITE and chord modes leave this key silent; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release G#3 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press G#3 keyReturns white keys to erasing drum hits while EDIT stays active.
Step keys: Hold SEQ; press G#3 keyOpens step page 2 if the pattern reaches it.
DRUM GRID: Press G#3 keySelects steps 17–32 when the pattern reaches that bank, keeping the cursor’s position within it.
STEP note entry: Press A3 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release A3 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press A3 keyOn drums, erases the snare lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release A3 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press A3 keyToggles the snare lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press A3 keySelects step 3 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release A3 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press A3 keyToggles step 3 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press A#3 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release A#3 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press A#3 keyOn drums, switches between erasing and temporary lane mutes; on synths, erases this key’s mapped note from current and following steps while held during playback, or from the whole stopped pattern, while WHITE and chord modes leave this key silent; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release A#3 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press A#3 keyReturns white keys to erasing drum hits while EDIT stays active.
Step keys: Hold SEQ; press A#3 keyOpens step page 3 if the pattern reaches it.
DRUM GRID: Press A#3 keySelects steps 33–48 when the pattern reaches that bank, keeping the cursor’s position within it.
STEP note entry: Press B3 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release B3 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press B3 keyOn drums, erases the clap lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release B3 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press B3 keyToggles the clap lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press B3 keySelects step 4 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release B3 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press B3 keyToggles step 4 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press C4 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release C4 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press C4 keyOn drums, erases the closed hi-hat lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release C4 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press C4 keyToggles the closed hi-hat lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press C4 keySelects step 5 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release C4 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press C4 keyToggles step 5 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press C#4 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release C#4 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press C#4 keyOn drums, switches between erasing and temporary lane mutes; on synths, erases this key’s mapped note from current and following steps while held during playback, or from the whole stopped pattern, while WHITE and chord modes leave this key silent; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release C#4 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press C#4 keyReturns white keys to erasing drum hits while EDIT stays active.
Step keys: Hold SEQ; press C#4 keyOpens step page 4 if the pattern reaches it.
DRUM GRID: Press C#4 keySelects steps 49–64 when the pattern reaches that bank, keeping the cursor’s position within it.
STEP note entry: Press D4 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release D4 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press D4 keyOn drums, erases the open hi-hat lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release D4 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press D4 keyToggles the open hi-hat lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press D4 keySelects step 6 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release D4 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press D4 keyToggles step 6 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press D#4 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release D#4 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press D#4 keyOn drums, switches between erasing and temporary lane mutes; on synths, erases this key’s mapped note from current and following steps while held during playback, or from the whole stopped pattern, while WHITE and chord modes leave this key silent; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release D#4 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press D#4 keyReturns white keys to erasing drum hits while EDIT stays active.
Step keys: Hold SEQ; press D#4 keyDoes nothing in the held SEQ layer.
DRUM GRID: Press D#4 keyHas no grid-step action.
STEP note entry: Press E4 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release E4 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press E4 keyOn drums, erases the pedal hi-hat lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release E4 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press E4 keyToggles the pedal hi-hat lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press E4 keySelects step 7 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release E4 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press E4 keyToggles step 7 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press F4 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release F4 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press F4 keyOn drums, erases the rim lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release F4 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press F4 keyToggles the rim lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press F4 keySelects step 8 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release F4 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press F4 keyToggles step 8 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press F#4 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release F#4 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press F#4 keyOn drums, switches between erasing and temporary lane mutes; on synths, erases this key’s mapped note from current and following steps while held during playback, or from the whole stopped pattern, while WHITE and chord modes leave this key silent; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release F#4 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press F#4 keyReturns white keys to erasing drum hits while EDIT stays active.
Step keys: Hold SEQ; press F#4 keyDoes nothing in the held SEQ layer.
DRUM GRID: Press F#4 keyHas no grid-step action.
STEP note entry: Press G4 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release G4 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press G4 keyOn drums, erases the second snare lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release G4 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press G4 keyToggles the second snare lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press G4 keySelects step 9 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release G4 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press G4 keyToggles step 9 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press G#4 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release G#4 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press G#4 keyOn drums, switches between erasing and temporary lane mutes; on synths, erases this key’s mapped note from current and following steps while held during playback, or from the whole stopped pattern, while WHITE and chord modes leave this key silent; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release G#4 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press G#4 keyReturns white keys to erasing drum hits while EDIT stays active.
Step keys: Hold SEQ; press G#4 keyDoes nothing in the held SEQ layer.
DRUM GRID: Press G#4 keyHas no grid-step action.
STEP note entry: Press A4 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release A4 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press A4 keyOn drums, erases the low tom lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release A4 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press A4 keyToggles the low tom lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press A4 keySelects step 10 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release A4 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press A4 keyToggles step 10 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press A#4 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release A#4 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press A#4 keyOn drums, switches between erasing and temporary lane mutes; on synths, erases this key’s mapped note from current and following steps while held during playback, or from the whole stopped pattern, while WHITE and chord modes leave this key silent; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release A#4 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press A#4 keyReturns white keys to erasing drum hits while EDIT stays active.
Step keys: Hold SEQ; press A#4 keyDoes nothing in the held SEQ layer.
DRUM GRID: Press A#4 keyHas no grid-step action.
STEP note entry: Press B4 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release B4 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press B4 keyOn drums, erases the high tom lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release B4 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press B4 keyToggles the high tom lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press B4 keySelects step 11 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release B4 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press B4 keyToggles step 11 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press C5 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release C5 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press C5 keyOn drums, erases the crash lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release C5 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press C5 keyToggles the crash lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press C5 keySelects step 12 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release C5 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press C5 keyToggles step 12 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press C#5 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release C#5 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press C#5 keyOn drums, switches between erasing and temporary lane mutes; on synths, erases this key’s mapped note from current and following steps while held during playback, or from the whole stopped pattern, while WHITE and chord modes leave this key silent; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release C#5 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press C#5 keyReturns white keys to erasing drum hits while EDIT stays active.
Step keys: Hold SEQ; press C#5 keyDoes nothing in the held SEQ layer.
DRUM GRID: Press C#5 keyHas no grid-step action.
STEP note entry: Press D5 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release D5 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press D5 keyOn drums, erases the ride lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release D5 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press D5 keyToggles the ride lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press D5 keySelects step 13 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release D5 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press D5 keyToggles step 13 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press D#5 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release D#5 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press D#5 keyOn drums, switches between erasing and temporary lane mutes; on synths, erases this key’s mapped note from current and following steps while held during playback, or from the whole stopped pattern, while WHITE and chord modes leave this key silent; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release D#5 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press D#5 keyReturns white keys to erasing drum hits while EDIT stays active.
Step keys: Hold SEQ; press D#5 keyDoes nothing in the held SEQ layer.
DRUM GRID: Press D#5 keyHas no grid-step action.
STEP note entry: Press E5 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release E5 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press E5 keyOn drums, erases the shaker lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release E5 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press E5 keyToggles the shaker lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press E5 keySelects step 14 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release E5 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press E5 keyToggles step 14 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press F5 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release F5 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press F5 keyOn drums, erases the conga lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release F5 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press F5 keyToggles the conga lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press F5 keySelects step 15 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release F5 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press F5 keyToggles step 15 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.
STEP note entry: Press F#5 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release F#5 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press F#5 keyOn drums, switches between erasing and temporary lane mutes; on synths, erases this key’s mapped note from current and following steps while held during playback, or from the whole stopped pattern, while WHITE and chord modes leave this key silent; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release F#5 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press F#5 keyReturns white keys to erasing drum hits while EDIT stays active.
Step keys: Hold SEQ; press F#5 keyDoes nothing in the held SEQ layer.
DRUM GRID: Press F#5 keyHas no grid-step action.
STEP note entry: Press G5 keyAdds this key’s mapped note or chord to the cursor step, keeping up to four tones in poly mode or the last root in every other voice mode; silent scale keys add nothing.
STEP note entry: Release G5 keyAdvances the cursor once all panel keys and MIDI notes are released after entering notes.
Erase: Hold EDIT; press G5 keyOn drums, erases the cowbell lane unless mute mode is on; on synths, erases this key’s mapped note or chord from the current and following steps while held during playback, or from the whole stopped pattern, without asking; undo can restore removed notes or hits, and the changed working project autosaves later when stopped and quiet.
Erase: Release G5 keyStops erasing the notes or lane assigned when this key went down, leaving erased notes removed until undo restores them.
Drum lane mutes: Hold EDIT; press G5 keyToggles the cowbell lane in sequencer playback immediately without asking, while live keys still play it; this temporary state is neither saved nor undone.
Step keys: Hold SEQ; press G5 keySelects step 16 of this page within the pattern and fills an empty step with the chosen drum lane or remembered notes; an occupied step waits for release before removal, and the press does nothing during song playback.
Step keys: Release G5 keyRemoves an occupied step on release unless edited while held, clearing its locks, nudge and fill condition if no notes remain; undo restores notes and length but not those three extras and the changed working project autosaves later when stopped and quiet.
DRUM GRID: Press G5 keyToggles step 16 of the visible bank for the selected drum sound with pattern undo, auditions added hits and clears locks, nudge and fill condition when the step becomes empty, except during song playback; the edited loop can later autosave.

Keep sounds, sections and songs

Do thisWhat happens
Sections and song: Hold SAVE; press HOMELocks this layer open when HOME is tapped and released, until another button besides PLAY, REC or OCT is pressed.
SONG order: Release HOMEReturns to the player after a brief tap.
SONG order: Press RECSaves the whole working loop to the cursor entry’s section immediately while stopped, with a second press within three seconds required only to replace an occupied section, and no undo for the replaced saved project.
Sections and song: Hold SAVE; turn KNOB 1Does nothing in the held SAVE layer.
USER sound slots: Turn KNOB 1Chooses user sound slot U01–U32 and cancels an armed action.
PROJECT section slots: Turn KNOB 1Selects project slot 1–4, which SONG uses as section A–D.
TOOLS: Turn KNOB 1Clears the selected track’s pattern after two clockwise detents within about 1.5 seconds, with EDIT plus OCT- able to undo the pattern and later autosave able to persist it.
SONG order: Turn KNOB 1Selects an entry in the song order, including while playing.
Sections and song: Hold SAVE; turn KNOB 2Does nothing in the held SAVE layer.
USER sound slots: Turn KNOB 2Loads the selected occupied user sound after two clockwise detents within about 1.5 seconds, retaining the current pattern, mix and scale settings while replacing unsaved sound edits without a sound undo.
PROJECT section slots: Turn KNOB 2Erases the selected section’s saved project immediately after two clockwise detents within about 1.5 seconds while stopped and removes its song entries for a later settings save, without changing the working loop or providing undo.
TOOLS: Turn KNOB 2Resets the selected synth sound to its engine defaults and first preset after two clockwise detents within about 1.5 seconds, with no sound undo and later autosave able to persist it.
SONG order: Turn KNOB 2Chooses section A–D for the current song entry while stopped and leaves the order in memory until it is saved.
Sections and song: Hold SAVE; turn KNOB 3Does nothing in the held SAVE layer.
USER sound slots: Turn KNOB 3Erases the selected occupied user sound slot in flash after two clockwise detents within about 1.5 seconds while stopped, without undo.
PROJECT section slots: Turn KNOB 3Replaces the working loop with the selected saved section after two clockwise detents within about 1.5 seconds while stopped, without an undo snapshot.
TOOLS: Turn KNOB 3Has no assigned parameter on this tab.
SONG order: Turn KNOB 3Sets the current song entry to one through 64 bars while stopped and leaves the order in memory until it is saved.
Sections and song: Hold SAVE; turn KNOB 4Does nothing in the held SAVE layer.
USER sound slots: Turn KNOB 4After two clockwise detents within about 1.5 seconds while stopped, save the selected synth sound and its reduced sixteen-step sketch by rewriting its whole sixteen-sound bank, retaining untouched records only from a recognised bank and providing no undo for overwritten work.
PROJECT section slots: Turn KNOB 4Writes the whole working project over the selected section in flash after two clockwise detents within about 1.5 seconds while stopped, without undo for its previous saved project.
TOOLS: Turn KNOB 4Resets every working track, its pattern, sounds and most loop settings after two clockwise detents within about 1.5 seconds, keeps section slots and device MIDI settings, offers only the drum track’s pattern undo and can later autosave the reset.
SONG order: Turn KNOB 4Changes the song order’s entry count while stopped and leaves the order in memory until it is saved.
Sections and song: Hold SAVE; turn SELECTChanges the tempo while this layer is held or locked.
SONG order: Turn SELECTHas no action on the SONG screen.
Sections and song: Hold SAVE; turn PRESETSDoes nothing while this layer is held or locked.
SONG order: Turn PRESETSHas no action on the SONG screen.
Sections and song: Hold SAVE; turn ALGORITHMDoes nothing while this layer is held or locked.
SONG order: Turn ALGORITHMHas no action on the SONG screen.
SONG order: Press OCT-Switches between song playback and repeating the working loop while stopped.
SONG order: Press OCT+Loads the cursor entry’s saved section into the working loop after two presses within three seconds while stopped, replacing unsaved loop changes without an undo snapshot.
USER sound slots: ScreenShows user sound slot names and the LOAD, ERASE and SAVE knob positions.
PROJECT section slots: ScreenShows the selected section slot with erase, load and save controls.
TOOLS: ScreenShows tools to clear the selected pattern, initialize the synth sound and start a new working project.
SONG order: ScreenShows the section order as a playlist, its bar counts, empty sections and current playback progress.
SONG order: Release SEQReturns from SONG to the STEP tab after a brief tap.
Sections and song: Release SAVEAfter two or more valid section taps during this hold while a loop plays, repeats their order as a temporary chain of up to eight entries, each lasting the bars of its longest pattern.
SONG order: Release SAVEWrites the song order and device settings to flash after a brief tap while stopped, without another confirmation and without saving the working loop into a section.
SONG order: Press ENVHas no press action on the SONG screen.
SONG order: Press LFOHas no press action on the SONG screen.
Sections and song: Hold SAVE; press F3 keyLoads section A into the current loop while stopped, replacing the working project without asking or undo; during loop playback it queues the section for the next bar and adds it to up to eight chain taps in this SAVE hold, refusing empty sections and song playback.
Sections and song: Hold SAVE; press F#3 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press G3 keyLoads section B into the current loop while stopped, replacing the working project without asking or undo; during loop playback it queues the section for the next bar and adds it to up to eight chain taps in this SAVE hold, refusing empty sections and song playback.
Sections and song: Hold SAVE; press G#3 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press A3 keyLoads section C into the current loop while stopped, replacing the working project without asking or undo; during loop playback it queues the section for the next bar and adds it to up to eight chain taps in this SAVE hold, refusing empty sections and song playback.
Sections and song: Hold SAVE; press A#3 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press B3 keyLoads section D into the current loop while stopped, replacing the working project without asking or undo; during loop playback it queues the section for the next bar and adds it to up to eight chain taps in this SAVE hold, refusing empty sections and song playback.
Sections and song: Hold SAVE; press C4 keyCaptures the working project into section A in memory at once, requiring the same key again within three seconds before replacing a used section; it writes automatically once stopped and quiet after inactivity, without undo.
Sections and song: Hold SAVE; press C#4 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press D4 keyCaptures the working project into section B in memory at once, requiring the same key again within three seconds before replacing a used section; it writes automatically once stopped and quiet after inactivity, without undo.
Sections and song: Hold SAVE; press D#4 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press E4 keyCaptures the working project into section C in memory at once, requiring the same key again within three seconds before replacing a used section; it writes automatically once stopped and quiet after inactivity, without undo.
Sections and song: Hold SAVE; press F4 keyCaptures the working project into section D in memory at once, requiring the same key again within three seconds before replacing a used section; it writes automatically once stopped and quiet after inactivity, without undo.
Sections and song: Hold SAVE; press F#4 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press G4 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press G#4 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press A4 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press A#4 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press B4 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press C5 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press C#5 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press D5 keySwitches between loop and song playback unless song recording is active.
Sections and song: Hold SAVE; press D#5 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press E5 keyArms recording of section order for the next bar, or finishes it on another press, replacing the old song when any bars were recorded and saving automatically once stopped and quiet without confirmation or undo.
Sections and song: Hold SAVE; press F5 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press F#5 keyDoes nothing in the held SAVE layer.
Sections and song: Hold SAVE; press G5 keyOpens the song arrangement page.

Mix, settings and recovery

Do thisWhat happens
Track mix: Hold GLO; press HOMELocks this layer open when HOME is tapped and released, until another button besides PLAY, REC or OCT is pressed.
Layer locked open: Press HOMECloses the locked layer and consumes this button press.
PREFERENCES: Hold HOME longerHold HOME beyond 0.7 seconds to close the menu, saving settings immediately while stopped or later when stopped and quiet, with the first close able to write defaults without an edit when previous settings were unreadable.
KEYBOARD LED: Hold HOME longerHold HOME beyond 0.7 seconds to close the menu, saving settings immediately while stopped or later when stopped and quiet, with the first close able to write defaults without an edit when previous settings were unreadable.
IMPORTER sample slots: Hold HOME longerHold HOME beyond 0.7 seconds to close the menu, saving settings immediately while stopped or later when stopped and quiet, with the first close able to write defaults without an edit when previous settings were unreadable.
ABOUT memory: Hold HOME longerHold HOME beyond 0.7 seconds to close the menu, saving settings immediately while stopped or later when stopped and quiet, with the first close able to write defaults without an edit when previous settings were unreadable.
ABOUT credits: Hold HOME longerHold HOME beyond 0.7 seconds to close the menu, saving settings immediately while stopped or later when stopped and quiet, with the first close able to write defaults without an edit when previous settings were unreadable.
IMPORTER sample slots: Hold REC longerErases the selected occupied sample slot’s entire contents in flash after 1.3 seconds held, with no further question or undo and no change if released sooner.
Track mix: Hold GLO; turn KNOB 1Changes track 1’s level without toggling its mute flag.
LOWCUT setting: Turn KNOB 1Switches the output low-cut filter on clockwise or off counterclockwise; the changed setting is saved at menu close when stopped, or later when stopped and quiet.
USB AUDIO setting: Turn KNOB 1Selects FULL USB audio clockwise or MASTER counterclockwise; the changed setting is saved at menu close when stopped, or later when stopped and quiet.
BOOT SOUND setting: Turn KNOB 1Enables the power-on sound clockwise or disables it counterclockwise; the changed setting is saved later when stopped and quiet, or at menu close when stopped.
TAPES AUTOPLAY setting: Turn KNOB 1Enables automatic tape preview clockwise or requires PLAY counterclockwise; the changed setting is saved later when stopped and quiet, or at menu close when stopped.
USB SERIAL setting: Turn KNOB 1Enables the USB serial console clockwise or disables it counterclockwise for the next start; the changed setting is saved later when stopped and quiet, or at menu close when stopped.
KEYBOARD LED: Turn KNOB 1Sets key-animation speed from 0 to 15, previews the change and schedules its save when stopped and quiet.
Track mix: Hold GLO; turn KNOB 2Changes track 2’s level without toggling its mute flag.
KEYBOARD LED: Turn KNOB 2Sets key-animation fade from 0 to 15, previews the change and schedules its save when stopped and quiet.
Track mix: Hold GLO; turn KNOB 3Changes track 3’s level without toggling its mute flag.
KEYBOARD LED: Turn KNOB 3Chooses one animation per press to the left or repeated animation while a key stays held to the right, previews the change and schedules its save when stopped and quiet.
Track mix: Hold GLO; turn KNOB 4Changes track 4’s level without toggling its mute flag.
KEYBOARD LED: Turn KNOB 4Has no assigned setting on this screen.
Track mix: Hold GLO; turn SELECTChanges the tempo while this layer is held or locked.
KEYBOARD LED: Turn SELECTCycles the six key-light animations, previews the selection and schedules its save when stopped and quiet.
Track mix: Hold GLO; turn PRESETSDoes nothing while this layer is held or locked.
PREFERENCES: Turn PRESETSMoves to the next or previous visible menu item, wrapping and skipping BRIGHTNESS.
KEYBOARD LED: Turn PRESETSCycles the six key-light animations, previews the selection and schedules its save when stopped and quiet.
IMPORTER sample slots: Turn PRESETSSelects the previous or next uploaded sample slot, wrapping between USR1 and USR4.
ABOUT memory: Turn PRESETSFlips between memory usage and credits.
ABOUT credits: Turn PRESETSFlips between memory usage and credits.
Track mix: Hold GLO; turn ALGORITHMDoes nothing while this layer is held or locked.
Layer locked open: Press SELCloses the locked layer and consumes this button press.
PREFERENCES: Press SELOpens the selected information, importer or keyboard-lighting screen, or toggles the selected setting or clears learned MIDI assignments.
LOWCUT setting: Press SELToggles LOWCUT without another confirmation, saving the setting at menu close when stopped or later when stopped and quiet.
USB AUDIO setting: Press SELToggles USB AUDIO without another confirmation, saving the setting at menu close when stopped or later when stopped and quiet.
BOOT SOUND setting: Press SELToggles BOOT SOUND without another confirmation, saving the setting at menu close when stopped or later when stopped and quiet.
TAPES AUTOPLAY setting: Press SELToggles TAPES AUTOPLAY without another confirmation, saving the setting at menu close when stopped or later when stopped and quiet.
USB SERIAL setting: Press SELToggles USB SERIAL without another confirmation, saving the setting at menu close when stopped or later when stopped and quiet.
MIDI LEARN CLEAR: Press SELForgets every learned MIDI CC assignment immediately without another confirmation or undo, then saves the changed device settings later when stopped and quiet or at menu close.
PREFERENCES: Press OCT-Close the menu and save settings immediately while stopped or later when stopped and quiet, with the first close able to write defaults without an edit when previous settings were unreadable and no overwrite question.
KEYBOARD LED: Press OCT-Returns to the preferences list without another confirmation.
IMPORTER sample slots: Press OCT-Returns to the preferences list without another confirmation.
ABOUT memory: Press OCT-Returns to the preferences list without another confirmation.
ABOUT credits: Press OCT-Returns to the preferences list without another confirmation.
PREFERENCES: Press OCT+Opens the selected information, importer or keyboard-lighting screen, or toggles the selected setting or clears learned MIDI assignments.
LOWCUT setting: Press OCT+Toggles LOWCUT without another confirmation, saving the setting at menu close when stopped or later when stopped and quiet.
USB AUDIO setting: Press OCT+Toggles USB AUDIO without another confirmation, saving the setting at menu close when stopped or later when stopped and quiet.
BOOT SOUND setting: Press OCT+Toggles BOOT SOUND without another confirmation, saving the setting at menu close when stopped or later when stopped and quiet.
TAPES AUTOPLAY setting: Press OCT+Toggles TAPES AUTOPLAY without another confirmation, saving the setting at menu close when stopped or later when stopped and quiet.
USB SERIAL setting: Press OCT+Toggles USB SERIAL without another confirmation, saving the setting at menu close when stopped or later when stopped and quiet.
MIDI LEARN CLEAR: Press OCT+Forgets every learned MIDI CC assignment immediately without another confirmation or undo, then saves the changed device settings later when stopped and quiet or at menu close.
USB rescue: ScreenShows SLOOP USB RESCUE and asks for the USB installer, with audio stopped.
USB update mode: ScreenShows UBOOT after pending saves have been flushed.
PREFERENCES: ScreenShows the settings list and current values, with BRIGHTNESS hidden and SKINS marked SOON.
KEYBOARD LED: ScreenShows WAVES, FADE, EXPLOSION, RAIN, COMET or FIREWORKS plus speed, fade and ONCE or HOLD.
IMPORTER sample slots: ScreenShows uploaded sample slot names and sizes, total usage and REC’s erase progress.
ABOUT memory: ScreenShows firmware, RAM, pool and sample usage.
ABOUT credits: ScreenShows firmware, interface, engine, community and licence credits.
Layer locked open: Press FXCloses the locked layer and consumes this button press.
Layer locked open: Press EDITCloses the locked layer and consumes this button press.
Layer locked open: Press ARPCloses the locked layer and consumes this button press.
Layer locked open: Press SEQCloses the locked layer and consumes this button press.
Layer locked open: Press GLOCloses the locked layer and consumes this button press.
Layer locked open: Press SAVECloses the locked layer and consumes this button press.
Layer locked open: Press ENVCloses the locked layer and consumes this button press.
Layer locked open: Press LFOCloses the locked layer and consumes this button press.
Track mix: Hold GLO; press F3 keyToggles mute for track 1 immediately.
Track mix: Hold GLO; press F#3 keySwitches MIDI learn on or off.
Track mix: Hold GLO; press G3 keyToggles mute for track 2 immediately.
Track mix: Hold GLO; press G#3 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press A3 keyToggles mute for track 3 immediately.
Track mix: Hold GLO; press A#3 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press B3 keyToggles mute for track 4 immediately.
Track mix: Hold GLO; press C4 keyToggles solo for track 1, allowing several tracks to be soloed.
Track mix: Hold GLO; press C#4 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press D4 keyToggles solo for track 2, allowing several tracks to be soloed.
Track mix: Hold GLO; press D#4 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press E4 keyToggles solo for track 3, allowing several tracks to be soloed.
Track mix: Hold GLO; press F4 keyToggles solo for track 4, allowing several tracks to be soloed.
Track mix: Hold GLO; press F#4 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press G4 keyEnables a fill while held, making fill-only steps play and no-fill steps stay silent.
Track mix: Release G4 keyEnds the held fill.
Track mix: Hold GLO; press G#4 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press A4 keyArms a fill for the next bar, or cancels the pending fill on another press.
Track mix: Hold GLO; press A#4 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press B4 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press C5 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press C#5 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press D5 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press D#5 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press E5 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press F5 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press F#5 keyDoes nothing in the held GLO layer.
Track mix: Hold GLO; press G5 keySets tempo from repeated taps between 40 and 240 BPM, restarting the count after a two-second gap.

Read the lights

Light and contextWhat it shows
FX litMarks the current page family or held layer; SONG uses SAVE and DRUM uses SEQ.
FX blinkingBlinks when its layer is locked open and its button is released.
FX dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
FX flashCan join the keyboard’s selected light animation.
FX flashJoins a fading chase driven by the selected track notes, with dim beat pulses during silence.
SEL litMarks the current page family or held layer; SONG uses SAVE and DRUM uses SEQ.
SEL blinkingBlinks when its layer is locked open and its button is released.
SEL lit on TAPESMarks SEL as the tape-copy button.
SEL dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
SEL flashCan join the keyboard’s selected light animation.
SEL flashJoins a fading chase driven by the selected track notes, with dim beat pulses during silence.
ENV litMarks the current page family or held layer; SONG uses SAVE and DRUM uses SEQ.
ENV dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
ENV flashCan join the keyboard’s selected light animation.
ENV flashJoins a fading chase driven by the selected track notes, with dim beat pulses during silence.
LFO litMarks the current page family or held layer; SONG uses SAVE and DRUM uses SEQ.
LFO dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
LFO flashCan join the keyboard’s selected light animation.
LFO flashJoins a fading chase driven by the selected track notes, with dim beat pulses during silence.
EDIT litMarks the current page family or held layer; SONG uses SAVE and DRUM uses SEQ.
EDIT blinkingBlinks when its layer is locked open and its button is released.
EDIT dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
EDIT flashCan join the keyboard’s selected light animation.
EDIT flashJoins a fading chase driven by the selected track notes, with dim beat pulses during silence.
GLO litMarks the current page family or held layer; SONG uses SAVE and DRUM uses SEQ.
GLO blinkingBlinks when its layer is locked open and its button is released.
GLO dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
GLO flashCan join the keyboard’s selected light animation.
GLO flashJoins a fading chase driven by the selected track notes, with dim beat pulses during silence.
HOME litMarks the current page family or held layer; SONG uses SAVE and DRUM uses SEQ.
HOME dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
HOME flashCan join the keyboard’s selected light animation.
SAVE litMarks the current page family or held layer; SONG uses SAVE and DRUM uses SEQ.
SAVE blinkingBlinks when its layer is locked open and its button is released.
SAVE dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
SAVE flashCan join the keyboard’s selected light animation.
ARP litMarks the current page family or held layer; SONG uses SAVE and DRUM uses SEQ.
ARP blinkingBlinks when its layer is locked open and its button is released.
ARP dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
ARP flashCan join the keyboard’s selected light animation.
SEQ litMarks the current page family or held layer; SONG uses SAVE and DRUM uses SEQ.
SEQ blinkingBlinks when its layer is locked open and its button is released.
SEQ dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
SEQ flashCan join the keyboard’s selected light animation.
PLAY / STOP flashFlashes with the running beat or count-in, and stays lit for playback during a free take without recording.
PLAY / STOP dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
PLAY / STOP flashCan join the keyboard’s selected light animation.
REC litMarks active recording or a free take.
REC blinkingBlinks while recording is armed and flashes faster while the track-clear hold fills.
REC dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
REC flashCan join the keyboard’s selected light animation.
OCT- litShows a lower synth-keyboard octave.
OCT- lit on Drum keysLights while its drum ghost or hard-hit modifier is held.
OCT- lit on Punch effectsLights while its reverb or echo throw is held.
OCT- dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
OCT- flashCan join the keyboard’s selected light animation.
OCT+ litShows a higher synth-keyboard octave.
OCT+ lit on Drum keysLights while its drum ghost or hard-hit modifier is held.
OCT+ lit on Punch effectsLights while its reverb or echo throw is held.
OCT+ dimGlows if the button-backlight preference was inherited from SLOOP or restored, since this version has no LIGHTS menu item.
OCT+ flashCan join the keyboard’s selected light animation.
Key lights litShows pressed keys and drum hits, adding sounding synth notes if NOTES was inherited from SLOOP or restored, since this version has no NOTES menu item.
Key lights lit on Punch effectsLights the currently requested performance-effect key.
Key lights lit on Step keysShows active steps in the current 16-step window, with the playhead blinking.
Key lights lit on Key and scaleShows the scale and blinking root, or dims the scale under played notes if NOTES was inherited or restored, since this version cannot change NOTES on the panel.
Key lights lit on Track mixShows audible tracks, active and armed fills, and the tap-tempo beat.
Key lights lit on EraseOn drums, marks lanes containing hits, dimming them under sounding hits if NOTES was inherited or restored, since this version has no NOTES menu item.
Key lights dimDims the first white key in each four-key group on held layers and the drum track, with any C, white-key or all-key backlight inherited from SLOOP or restored rather than chosen in this version’s menu.
Key lights flashAdds FADE, WAVES, EXPLOSION, RAIN, COMET or FIREWORKS animation with the chosen speed, fade and one-shot or held triggering.
Key lights flashAt startup, a wave travels along the keys before all keys and buttons fade together.
Key lights lit on DRUM GRIDShows the selected drum sound’s hits in the visible sixteen-step bank, with the playhead blinking and pressed keys added.

Connections

USB-C carries USB MIDI, the editor protocol, firmware installation and stereo audio recording; USB AUDIO selects whether that recording follows MASTER, and USB SERIAL changes after restarting.

The TRS MIDI input can play tracks by channel and supply clock; GLO MIDI chooses channels, routing and pitch bend, and GLO SYSTEM chooses synchronization.

MIDI Program Change selects a synth sound by its zero-based sound-list index or a drum kit by its zero-based kit index, ignoring an out-of-range request; IN CLOCK ignores these messages, IN CH routes the chosen channel to the selected track, and normal input routes by track channel.

Before you switch firmware

  • Back up first. A compatible editor can read working music, sections, user sounds, the FM6 bank, sample sets, preferences, SYN kits and nondefault MIDI preferences through the backup protocol. No working browser backup editor is included at this tag, so the site alone is not a verified backup route. Restoring replaces only the objects sent; omitted objects stay on the unit. After any KEYBOARD LED or BOOT SOUND edit, the firmware rejects restoration of its saved preferences. TAPES AUTOPLAY OFF also makes those preferences fail restoration; switching autoplay back on removes that cause only if no LED or boot-sound options were saved. Retain separate sound, sample and project files and verify the backup route before switching.
  • Back up in the firmware you are leaving first, with its own tool (above). Anything below marked at risk can be written over; whether an older saved copy survives depends on how often you saved, so do not count on it.
  • What installing winampFM Synth does to the firmware you had before.
    Show the detail

    install (own update loader): Replace differing program sectors and verify; retain flash head 0..3FFF. Open USER projects/preferences and sample header overlap. Replacing Open’s sample header leaves its whole sample bank unreadable. The same program writes can also leave PIGEON’s whole sample bank unreadable (Accepted package, key checks and known 1 MiB flash. The previous running firmware controls its own staging writes). install (record cleanup): Conditional update-record cleanup only; no projects, sounds or samples are at risk from this cleanup. It is detail-only (After an install, erase only a 4 KiB sector whose last 256 bytes hold a valid update record (marker 0x5441 at +6 and a matching nonzero CRC16 over bytes 2..79): in practice the family's staging-record sector 0xE4000 and, on a first install from stock, stock's record sector 0xE8000. Saved music does not hold that record. This loader does not skip 0x97000-0xDFFFF). normal startup conditional cleanup: Erase all five staging sectors if first 4 at E0000 or first 8 at E4F00 contains non-FF (Known flash; nonblank probe. Rescue bypasses cleanup). first stopped idle session: Unreadable autosave leaves hash 0; initialized music can autosave with no edit. Later changed music uses the same copies (Recognised flash; playback stopped, no pending transport request, recording unarmed, no free take running and menu closed; no sounding voices; at least 2.5 seconds without input, 20 seconds since startup or the previous autosave attempt, and one second since the previous eligibility check; the captured project hash must differ from the last saved hash). first menu close/preference trigger: Unreadable settings leave persist_saved 0; first menu close can write defaults without an edit (No settings write from cold startup itself; queued writes wait for stop/quiet). intentional reset/update flush: Flush dirty RAM sections/song and changed working project before update/reset; holding both octave buttons on a synth track outside menus has already restored its four effect sends after 0.8 seconds, so the five-second update flush can persist that reset (Only pending sections/settings; working project flush skipped during arrangement clock. No save question). outgoing update: Erase/stage recognized incoming loader, then resume record; failure clears staging too (Host upgrade. Normal mode flushes first; rescue skips persistence). warm-reset recovery: Surviving valid RAM sections differing from flash queue a quiet write (Requires valid surviving RAM; no cold-start blanket write). web installer: Normal install does not export a backup or ask a general overwrite question. Matches model FM-1; refuses recognized Melodee identity. Stock return requires backup acknowledgement/confirmation (Click handler does not pass melodeeAck, so source comment that another click proceeds is inaccurate. No bundled complete editor/backup UI).

    • Stock V15: Possibly at risk: stock settings (and possibly patterns); stock Bluetooth data; stock presets (128, banks A-D).
    • Baud Girl FM-1+VA: Possibly at risk: Baud Girl presets (128); Baud Girl patterns (16, with locks).
    • Felucca: At risk by itself: FM6 patches of the FM6 user presets; settings, button calibration, favourites, MIDI LEARN map. At risk by itself, under a condition: project slot A; project slot B; project slot C; project slot D. At risk when you act: the autosave (the music as you left it); FM6 voice bank B1-B32; user sample slot USR1; user sample slot USR2; user sample slot USR3; user presets 1-16; user presets 17-32. winampFM Synth reads user sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth keeps stored but does not show user presets 1-16 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play. winampFM Synth keeps stored but does not show user presets 17-32 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play.
    • SLOOP: At risk by itself: the music in progress (autosave) (changed to the new format: the next project save can lose newer settings for keyboard hold, drum tuning or the arpeggiator; SLOOP can still read the shared basic project format. Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); settings, calibration, song order, SYN1-4 kits, MIDI LEARN, theme and favourites. At risk by itself, under a condition: song section A (a whole project); song section B (a whole project); song section C (a whole project); song section D (a whole project). At risk when you act: user sample slot USR1; user sample slot USR2; user sample slot USR3; user sounds U01-U16; user sounds U17-U32; FM6 patch bank B1-B27; user sample slot USR4. winampFM Synth reads user sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sounds U01-U16 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things. winampFM Synth reads user sounds U17-U32 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things. winampFM Synth reads FM6 patch bank B1-B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. winampFM Synth reads user sample slot USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • X0X: At risk by itself: the whole X0X project (settings, sound, all 32 patterns, song, knob motion). At risk when you act: X0X button calibration; break loops slot 1; break loops slot 2; break loops slot 3. winampFM Synth reads break loops slot 1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads break loops slot 2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads break loops slot 3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • JIANT: At risk by itself: FM6 patches for the FM6 user sounds; settings, calibration, favourites, MENU options. At risk by itself, under a condition: song 1 section A (a whole project); song 1 section B (a whole project); song 1 section C (a whole project); song 1 section D (a whole project). At risk when you act: song 2: four sections (whole projects); song 3: four sections (whole projects); song 4: four sections (whole projects) (partly lost); song 5: four sections (whole projects); song 6: four sections (whole projects); song 7: four sections (whole projects); song 8: four sections (whole projects); which song is current, every song's rows and scenes; music in progress (RESTORE LAST); FM6 voice bank B1-B32; user sounds U01-U16; user sounds U17-U32. winampFM Synth keeps stored but does not show user sounds U01-U16 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play. winampFM Synth keeps stored but does not show user sounds U17-U32 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play.
    • Melodee: At risk by itself: shared user presets U109-U126; settings, factory favourites, calibration, saved template. At risk by itself, under a condition: shared user presets U289-U378 (partly lost); shared user presets U379-U384. At risk when you act: project A: patterns, song, sounds, motion, recordings; project B: patterns, song, sounds, motion, recordings; project C: patterns, song, sounds, motion, recordings; project D: patterns, song, sounds, motion, recordings; shared user presets U145-U288; shared user presets U073-U090; shared user presets U091-U108; shared user presets U001-U018; shared user presets U019-U036; shared user presets U037-U054; shared user presets U055-U072; shared user presets U127-U144.
    • FoMni: At risk by itself: FoMni setup (pages, chord buttons, lights). At risk when you act: FoMni button calibration.
    • AMB-1: At risk by itself: AMB-1 pieces and setup. At risk when you act: AMB-1 panel calibration.
    • ChoralRoot: At risk by itself: 32 imported DX7 voices; options, playing setup and panel calibration. At risk when you act: CZ-1 bank A (16 tones); CZ-1 bank B (16 tones); CZ-1 bank C (16 tones); CZ-1 bank D (16 tones); CZ-1 bank E (16 tones); CZ-1 bank F (16 tones); CZ-1 bank G (16 tones); CZ-1 bank H (16 tones); last session saved with a global save; favourite marks, chord/bass type and filter; 128 saved sounds with their complete engine patches; recorded loop 1; recorded loop 2; recorded loop 3; recorded loop 4; recorded loop 5; recorded loop 6; recorded loop 7; recorded loop 8; recorded loop 9; recorded loop 10.
    • GHOULBOX: At risk by itself: FM6 patches for user sounds; settings and panel calibration. At risk by itself, under a condition: project A; project B; project C; project D. At risk when you act: music in progress (RESTORE LAST); FM6 voice bank B1–B32; user sample slot USR1; user sample slot USR2; user sample slot USR3; user sounds 1–16; user sounds 17–32. winampFM Synth reads user sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth keeps stored but does not show user sounds 1–16 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play. winampFM Synth keeps stored but does not show user sounds 17–32 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play.
    • M-VAVE FM-1 Open: At risk by itself: Open shared sample audio. At risk when you act: Open USER project 1; Open USER project 2; Open USER project 3; Open USER project 4; Open USER project 5; Open USER project 6; Open USER project 7; Open USER project 8; Open USER project 9; Open USER project 10; Open USER project 11; Open USER project 12; Open USER project 13; Open USER project 14; Open USER project 15; Open USER project 16; Open device preferences. Installing winampFM replaces Open’s sixteen USER projects, preferences and the information needed to read its sample bank, including the start of its sample storage, before the first start. Export with Open first.
    • FM-106: At risk by itself: octave, last selected preset and MIDI preferences. At risk by itself, under a condition: older stored user bank, if present (Beta4 does not store new edits).
    • Hortator: At risk by itself: settings and panel calibration. At risk by itself, under a condition: project A; project B; project C; project D. At risk when you act: user samples USR1; user samples USR2; user samples USR3. winampFM Synth reads user samples USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user samples USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user samples USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • OberVave: At risk by itself: pattern 1 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 2 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 3 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 4 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 5 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 6 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 7 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); saved programs and global settings; pattern 8 (its B-track sound can change if it uses a saved program; its pattern notes remain).
    • Polly: At risk by itself: Polly shared memory 4; Polly setup and channel sounds. At risk by itself, under a condition: All four Polly songs; Polly shared memory 1; Polly shared memory 2; Polly shared memory 3. At risk when you act: Polly shared memory 5; Polly shared memory 6; Polly shared memory 7; Polly shared memory 8; Polly shared memory 9; Polly shared memory 10; Polly shared memory 11; Polly shared memory 12; Polly shared memory 13; Polly shared memory 14; Polly shared memory 15; Polly shared memory 16; Optional QY70 style bank; Polly button and encoder calibration.
    • Skiff: At risk by itself: user sounds’ own FM6 patches; settings, calibration and favourites; user sound bank 1 (only FM6 sounds can lose their own patches and fall back to a factory patch or the initial voice; other sounds remain; other writes can also erase it); user sound bank 2 (only FM6 sounds can lose their own patches and fall back to a factory patch or the initial voice; other sounds remain; other writes can also erase it). At risk by itself, under a condition: project A; project B; project C; project D. At risk when you act: last session; shared 64-pattern pool; user sample USR1; user sample USR2; user sample USR3. winampFM Synth reads user sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth keeps stored but does not show user sound bank 1 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play. winampFM Synth keeps stored but does not show user sound bank 2 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play.
    • sloopDX: At risk by itself: working loop; settings, calibration, song order, MIDI, theme and favourites. At risk by itself, under a condition: section A; section B; section C; section D. At risk when you act: DX7 bank 1 voices 1–16; DX7 bank 1 voices 17–32; DX7 bank 2 voices 1–16; DX7 bank 2 voices 17–32; DX7 bank 3 voices 1–16; DX7 bank 3 voices 17–32; DX7 bank 4 voices 1–16; DX7 bank 4 voices 17–32; DX7 bank 5 voices 1–16; DX7 bank 5 voices 17–32; DX7 bank 6 voices 1–16; DX7 bank 6 voices 17–32; DX7 bank 7 voices 1–16; DX7 bank 7 voices 17–32; DX7 bank 8 voices 1–16; DX7 bank 8 voices 17–32; selected DX7 bank; MY KIT; user presets 1–16 (sounds can change if their saved DX7 voices or chosen bank are replaced; saved notes and controls stay; other writes can also erase it); user presets 17–32 (sounds can change if their saved DX7 voices or chosen bank are replaced; saved notes and controls stay; other writes can also erase it). winampFM Synth keeps stored but does not show user presets 1–16 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play. winampFM Synth keeps stored but does not show user presets 17–32 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play.
    • Rainbow Mode: At risk by itself: the FM6 patches used by the thirty-two user sounds; your old FM6 bank (B1–B27); Felucca preferences, calibration and favourites; Rainbow WRITE song, greeting name, hat, volume limit and look-alikes; user sounds U01–U16, names and sixteen-step patterns without automation (only FM6 sounds can lose their own patches and fall back to a factory patch or the initial voice; other sounds remain; other writes can also erase it); user sounds U17–U32, names and sixteen-step patterns without automation (only FM6 sounds can lose their own patches and fall back to a factory patch or the initial voice; other sounds remain; other writes can also erase it). At risk by itself, under a condition: Project A: four tracks and their sounds, notes, automation, song chain and name; Project B: four tracks and their sounds, notes, automation, song chain and name; Project C: four tracks and their sounds, notes, automation, song chain and name; Project D: four tracks and their sounds, notes, automation, song chain and name. At risk when you act: the last session in the full version of Felucca; User sample USR1 and any slice positions you set in SLICE; User sample USR2 and any slice positions you set in SLICE; User sample USR3 and any slice positions you set in SLICE. winampFM Synth reads user samples USR1, USR2 and USR3 until you write over them. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth keeps stored but does not show user sounds U01–U16, names and sixteen-step patterns without automation until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play. winampFM Synth keeps stored but does not show user sounds U17–U32, names and sixteen-step patterns without automation until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play.
    • DUELL beta: At risk by itself: saved patches; settings and panel setup. At risk by itself, under a condition: multis M01–M02; multis M03–M04; multis M05–M06; multis M07–M08. At risk when you act: user wavetable USR1; user wavetable USR2; user wavetable USR3; multis M09–M10; multis M11–M12; multis M13–M14; multis M15–M16; patterns P01–P06; patterns P07–P12; patterns P13–P16; last working music; FM6 bank B01–B32.
    • FiMba-1 beta: At risk by itself: FiMba-1 beta sound and playing setup. At risk when you act: FiMba-1 beta panel calibration.
    • MAKU: At risk by itself: inherited FM6 patches for user presets; settings and calibration. At risk by itself, under a condition: inherited project A; inherited project B; inherited project C; inherited project D. At risk when you act: up to sixteen liked worlds; inherited user sample 1; inherited user sample 2; inherited user sample 3; inherited user preset bank 1; inherited user preset bank 2. winampFM Synth reads inherited user sample 1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads inherited user sample 2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads inherited user sample 3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth keeps stored but does not show inherited user preset bank 1 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play. winampFM Synth keeps stored but does not show inherited user preset bank 2 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play.
    • Fart Machine One: At risk when you act: learned button and encoder calibration.
    • fm1-chord: At risk by itself: FM6 bank B1-B27; settings, panel calibration, four chord preset setups and the current chord setup. At risk by itself, under a condition: chord preset P1: full synth project; chord preset P2: full synth project; chord preset P3: full synth project; chord preset P4: full synth project. At risk when you act: uploaded sample USR1 and optional SLICE markers; uploaded sample USR2 and optional SLICE markers; uploaded sample USR3 and optional SLICE markers; user sounds 1-16; user sounds 17-32. winampFM Synth reads uploaded sample USR1 and optional SLICE markers until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads uploaded sample USR2 and optional SLICE markers until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads uploaded sample USR3 and optional SLICE markers until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth keeps stored but does not show user sounds 1-16 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play. winampFM Synth keeps stored but does not show user sounds 17-32 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play.
    • SLOOP DX7 Banks: At risk by itself: working loop (changed to the new format: the next save of this project uses winampFM's newer project format; your previous firmware cannot load it if you switch back. Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); settings, calibration, song order, synthesized drum kits and DX-bank setup. At risk by itself, under a condition: section A; section B; section C; section D. At risk when you act: DX7 bank 1 (32 voices); DX7 bank 2 (32 voices); DX7 bank 3 (32 voices); DX7 bank 4 (32 voices); DX7 bank 5 (32 voices); DX7 bank 6 (32 voices); DX7 bank 7 (32 voices); DX7 bank 8 (32 voices); DX7 bank 9 (32 voices); DX7 bank 10 (32 voices); DX7 bank 11 (32 voices); DX7 bank 12 (32 voices); user sample USR1; user sample USR2; user sample USR3; user sounds 1–16; user sounds 17–32; FM6 patches B1–B27; user sample USR4. After winampFM Synth saves settings, returning to DX7 Banks erases DX banks 1–8 at its first start without asking. It can erase up to banks 1–11 if winampFM Synth’s MIDI IN is set to one channel from 4–15. The settings save can happen automatically if DX7 Banks’ KEY VELOCITY was 110, 120 or 127. Back up all your DX banks. winampFM Synth reads user sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sounds 1–16 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things. winampFM Synth reads user sounds 17–32 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things. winampFM Synth reads FM6 patches B1–B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. winampFM Synth reads user sample USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • FuMi-1: At risk by itself: FuMi-1 sound and playing setup. At risk when you act: FuMi-1 button and encoder calibration.
    • Jangada: At risk by itself: working music (autosave); preferences, calibration and MIDI LEARN map. At risk by itself, under a condition: project 1; project 2; project 3; project 4. At risk when you act: user sounds U01-U16; user sounds U17-U32; FM6 voices B1-B16; FM6 voices B17-B32; user samples USR1; user samples USR2; user samples USR3. winampFM Synth reads user samples USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user samples USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user samples USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • WaveLoop FM-1: At risk by itself: FM6 patches and controls for each drum in user sounds; settings, calibration and favourites. At risk by itself, under a condition: song 1; song 2; song 3; last session saved for the next start. At risk when you act: slice positions you set for USR1; slice positions you set for USR2; song 4; song 5; song 6; song 7; song 8; song 9; song 10; song 11; song 12; song order and selection; user sample USR1; user sample USR2; user sounds 1–16; user sounds 17–32. winampFM Synth reads user sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth keeps stored but does not show user sounds 1–16 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play. winampFM Synth keeps stored but does not show user sounds 17–32 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play.
    • ORBIT: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR1; sample slot USR2; sample slot USR3; FM6 bank B1-B27; sample slot USR4. winampFM Synth reads sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads FM6 bank B1-B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. winampFM Synth reads sample slot USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • SLOOP Floyd FM: At risk by itself: the working loop kept by autosave (changed to the new format: the next save of this project uses winampFM's newer project format; your previous firmware cannot load it if you switch back. Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); settings, panel calibration and song order. At risk by itself, under a condition: song section A; song section B; song section C; song section D. At risk when you act: user sample slot USR1; user sample slot USR2; user sample slot USR3; user sounds U01–U16; user sounds U17–U32. winampFM Synth reads user sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sounds U01–U16 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things. winampFM Synth reads user sounds U17–U32 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things.
    • Bubba Machine (beta): At risk by itself: sixteen six-track patterns (some or all lost); song order and four scenes (some or all lost). At risk when you act: eight saved sampler takes (some or all lost); twelve uploaded sounds or DX7 banks (some or all lost); screen language pack; system preferences and last pattern.
    • Felucca [Salt]: At risk by itself: screen preferences, calibration and favourites. At risk by itself, under a condition: project 1; project 2; project 3; project 4. At risk when you act: user sample USR1; user sample USR2; user sample USR3; user sounds U01-U16; user sounds U17-U32. winampFM Synth reads user sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sounds U01-U16 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things. winampFM Synth reads user sounds U17-U32 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things.
    • PIGEON: At risk by itself: the older FM6 patch bank PIGEON no longer uses; older FM6 patches for user presets; preferences, MIDI LEARN and panel calibration. At risk by itself, under a condition: saved pattern A; saved pattern B; saved pattern C; saved pattern D. At risk when you act: shared song and drum sample bank; slice positions set by hand in the older format (partly lost); chops, drum-pad and performance edits; last working session; user sample USR1 in the older format; user sample USR2 in the older format; user sample USR3 in the older format; older user preset bank 1; older user preset bank 2. If your PIGEON sample bank is large enough to reach the flash that installing winampFM Synth writes, PIGEON then rejects the whole bank, both songs and the kit. Export the PIGEON session and audio bank before switching. winampFM Synth reads user sample USR1 in the older format until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample USR2 in the older format until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sample USR3 in the older format until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth keeps stored but does not show older user preset bank 1 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play. winampFM Synth keeps stored but does not show older user preset bank 2 until you write over the saved data. Newer sounds are kept but not shown. Only older version-1 sounds still in the bank can play.
    • FM1 Move: At risk by itself: project 1 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); project 2 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); the working project kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, SYN kits and stored MIDI mappings. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3; user sounds U01–U16; user sounds U17–U32; FM6 bank B1–B27. winampFM Synth reads sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads user sounds U01–U16 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things. winampFM Synth reads user sounds U17–U32 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things. winampFM Synth reads FM6 bank B1–B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred.
    • FM1 Quest: At risk by itself: working music (autosave) (changed to the new format: the next save of this project uses winampFM's newer project format; your previous firmware cannot load it if you switch back. Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); settings, panel mapping, song order and Quest preferences/progress. At risk by itself, under a condition: song section A; song section B; song section C; song section D. At risk when you act: sample USR2; sample USR3; Piano Hero P1; Piano Hero P2; Piano Hero P3; Piano Hero P4; Piano Hero P5; Piano Hero P6; FM Hero H1; FM Hero H2; FM Hero H3; FM Hero H4; FM Hero H5; FM Hero H6; sample USR1; user sounds U01–U16; user sounds U17–U32. winampFM Synth reads sample USR1 until you write over the saved data. Only sample slots that start in the same place in storage can be read. Other small sample slots are not moved to matching slots. winampFM Synth reads user sounds U01–U16 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things. winampFM Synth reads user sounds U17–U32 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things.
    • Groove OS: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
  • What the next firmware does to winampFM Synth's data.
    • Stock V15: Possibly at risk: section A (whole project); section B (whole project); section C (whole project); section D (whole project); working music kept by autosave; sample USR1; sample USR2; sample USR3; user sounds 1-16; user sounds 17-32; FM6 bank B1-B27; sample USR4.
    • Baud Girl FM-1+VA: Possibly at risk: section A (whole project); section B (whole project); section C (whole project); section D (whole project); working music kept by autosave; sample USR1; sample USR2; sample USR3; user sounds 1-16; user sounds 17-32; FM6 bank B1-B27; sample USR4.
    • Felucca: At risk by itself: FM6 bank B1-B27; settings, panel calibration, song order, SYN kits and MIDI. At risk by itself, under a condition: sample USR4. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); working music kept by autosave; user sounds 1-16; user sounds 17-32; sample USR1; sample USR2; sample USR3. Felucca may start with RESTORE LAST ON after winampFM, even if you turned it OFF before. winampFM saves its own settings at several points, replacing the earlier settings with ones Felucca cannot read; an older choice saved by another firmware can also mean the opposite here. Check MENU > SYSTEM > RESTORE LAST before you edit. ON allows automatic saving after edits and a pause with playback stopped, keys and buttons released, and no sound; OFF stops that autosave. Felucca may start with beta 2ND CORE ON or OFF after winampFM. Do not rely on your earlier choice: winampFM can replace the saved settings with ones Felucca cannot read. Check MENU > SYSTEM > 2ND CORE when you return. ON (BETA) can turn itself OFF and save settings if a sound calculation fails or takes too long; OFF prevents that second-core save. Felucca reads sample USR1 until you write over the saved data. Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different. Felucca reads sample USR2 until you write over the saved data. Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different. Felucca reads sample USR3 until you write over the saved data. Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different.
    • SLOOP: At risk by itself: working music kept by autosave; settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); sample USR1; sample USR2; sample USR3; user sounds 1-16; user sounds 17-32; FM6 bank B1-B27; sample USR4. SLOOP reads section A (whole project) until you write over the saved data. The saved song format loads. Built-in voices and effects still use the new firmware’s sound engine. SLOOP reads section B (whole project) until you write over the saved data. The saved song format loads. Built-in voices and effects still use the new firmware’s sound engine. SLOOP reads section C (whole project) until you write over the saved data. The saved song format loads. Built-in voices and effects still use the new firmware’s sound engine. SLOOP reads section D (whole project) until you write over the saved data. The saved song format loads. Built-in voices and effects still use the new firmware’s sound engine. SLOOP reads working music kept by autosave until you write over the saved data. The saved song format loads. Built-in voices and effects still use the new firmware’s sound engine. SLOOP reads sample USR1 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. SLOOP reads sample USR2 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. SLOOP reads sample USR3 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. SLOOP reads user sounds 1-16 until you write over the saved data. Only version-1 sounds with an engine available here appear. Shared controls load based on the saved control count; missing controls use defaults. Other sounds stay hidden until their slots are replaced. SLOOP reads user sounds 17-32 until you write over the saved data. Only version-1 sounds with an engine available here appear. Shared controls load based on the saved control count; missing controls use defaults. Other sounds stay hidden until their slots are replaced. SLOOP reads FM6 bank B1-B27 until you write over the saved data. SLOOP reads sample USR4 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. SLOOP reads settings, panel calibration, song order, SYN kits and MIDI until you write over the saved data. Newer display and MIDI options use this firmware’s meanings; defaults fill fields the older settings did not save.
    • X0X: At risk by itself: section A (whole project); section B (whole project); section C (whole project); section D (whole project); user sounds 17-32; settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: user sounds 1-16; sample USR1; sample USR2; sample USR3. After you confirm a restore on the computer, X0X starts erasing before asking again on the FM-1. Saying no keeps X0X’s current project but does not bring back erased data from your previous firmware, even if the computer says nothing changed. X0X reads sample USR1 until you write over the saved data. Each zone plays as a separate repeating break loop (up to 16 per sample). Key ranges, root notes, loop points and slice markers are not used. X0X reads sample USR2 until you write over the saved data. Each zone plays as a separate repeating break loop (up to 16 per sample). Key ranges, root notes, loop points and slice markers are not used. X0X reads sample USR3 until you write over the saved data. Each zone plays as a separate repeating break loop (up to 16 per sample). Key ranges, root notes, loop points and slice markers are not used.
    • JIANT: At risk by itself: sample USR3; settings, panel calibration, song order, SYN kits and MIDI. At risk by itself, under a condition: working music kept by autosave; FM6 bank B1-B27; sample USR4. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); sample USR1; sample USR2; user sounds 1-16; user sounds 17-32. JIANT may start with RESTORE LAST ON or OFF after winampFM, even if you turned it OFF before. winampFM saves its own settings at several points, replacing the earlier settings with ones JIANT cannot read; an older choice saved by another firmware can also mean the opposite here. While ON, JIANT can save by itself about 10 seconds after start-up once stopped and idle, even without edits, and again after later edits and a pause. Check MENU > SYSTEM > RESTORE LAST straight after start-up. Hold SAVE once MENU is open to keep that idle wait reset while you check; the open menu alone does not stop it. OFF stops that autosave.
    • Melodee: At risk by itself: working music kept by autosave; user sounds 1-16; user sounds 17-32; settings, panel calibration, song order, SYN kits and MIDI. At risk by itself, under a condition: section A (whole project); section B (whole project); section C (whole project); section D (whole project); sample USR3; FM6 bank B1-B27; sample USR4. At risk when you act: sample USR1; sample USR2.
    • FoMni: At risk by itself: settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: user sounds 1-16.
    • AMB-1: At risk by itself: settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: user sounds 1-16.
    • ChoralRoot: At risk by itself: sample USR2; sample USR3; settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); working music kept by autosave; sample USR1; user sounds 1-16; user sounds 17-32. ChoralRoot reads user sounds 1-16 until you write over the saved data. Imported sounds may sound different, even if their names are kept. Confirming Flash Data erases the older banks they came from. ChoralRoot reads user sounds 17-32 until you write over the saved data. Imported sounds may sound different, even if their names are kept. Confirming Flash Data erases the older banks they came from.
    • GHOULBOX: At risk by itself: FM6 bank B1-B27; settings, panel calibration, song order, SYN kits and MIDI. At risk by itself, under a condition: working music kept by autosave; sample USR4. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); user sounds 1-16; user sounds 17-32; sample USR1; sample USR2; sample USR3. GHOULBOX may start with RESTORE LAST ON after winampFM, even if you turned it OFF before. winampFM saves its own settings at several points, replacing the earlier settings with ones GHOULBOX cannot read; an older choice saved by another firmware can also mean the opposite here. Check MENU > SYSTEM > RESTORE LAST before you edit. ON allows automatic saving after edits and a pause with playback stopped, keys and buttons released, and no sound; OFF stops that autosave. GHOULBOX reads sample USR1 until you write over the saved data. GHOULBOX reads sample USR2 until you write over the saved data. GHOULBOX reads sample USR3 until you write over the saved data.
    • M-VAVE FM-1 Open: At risk by itself: section A (whole project); section B (whole project); section C (whole project); section D (whole project); working music kept by autosave. At risk when you act: sample USR1; sample USR2; sample USR3; user sounds 1-16; user sounds 17-32; FM6 bank B1-B27; sample USR4; settings, panel calibration, song order, SYN kits and MIDI. Workbench adds Open's built-in samples right after installing it, without asking about samples. This replaces only the items marked 'by itself right after the Workbench installs Open', before you can save anything. This follows Open V12's source code; the downloaded Workbench has not been checked against it.
    • FM-106: At risk by itself: settings, panel calibration, song order, SYN kits and MIDI. FM-106 Beta4 does not save edited user sounds, even when it says the save worked. Export them before turning off the FM-1 or changing firmware again.
    • Hortator: At risk by itself: settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project). Carried over: sample USR1 (Hortator uses its own one-shot sound engines, so saved loops and slices play differently); sample USR2 (Hortator uses its own one-shot sound engines, so saved loops and slices play differently); sample USR3 (Hortator uses its own one-shot sound engines, so saved loops and slices play differently).
    • OberVave: At risk by itself: sample USR4 (damaged (part written over)); settings, panel calibration, song order, SYN kits and MIDI.
    • Polly: At risk by itself: section A (whole project); section B (whole project); section C (whole project); section D (whole project); working music kept by autosave; sample USR1; sample USR2; settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: sample USR3; user sounds 1-16; user sounds 17-32; FM6 bank B1-B27; sample USR4. After you agree to restore on the computer, Polly starts erasing before the FM-1 asks. Saying no on the FM-1 keeps Polly’s current project, but cannot bring back erased data from your previous firmware, even if the computer says nothing changed.
    • Skiff: At risk by itself: FM6 bank B1-B27; sample USR4; settings, panel calibration, song order, SYN kits and MIDI; sample USR1; sample USR2; sample USR3. At risk by itself, under a condition: section A (whole project); section B (whole project); section C (whole project); section D (whole project); working music kept by autosave. At risk when you act: user sounds 1-16; user sounds 17-32. Unreadable settings use Skiff’s default RESTORE LAST ON. Skiff reads sample USR1 until you write over the saved data. Skiff uses its own sound engines, so saved loops or slices can play differently. Skiff reads sample USR2 until you write over the saved data. Skiff uses its own sound engines, so saved loops or slices can play differently. Skiff reads sample USR3 until you write over the saved data. Skiff uses its own sound engines, so saved loops or slices can play differently.
    • sloopDX: At risk by itself: working music kept by autosave; sample USR2; settings, panel calibration, song order, SYN kits and MIDI. At risk by itself, under a condition: sample USR1. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); user sounds 1-16; user sounds 17-32. sloopDX reads user sounds 1-16 until you write over the saved data. Only sounds in the first engine appear. They play as DX7 sounds. Other sounds stay hidden. Saving other slots keeps them. sloopDX reads user sounds 17-32 until you write over the saved data. Only sounds in the first engine appear. They play as DX7 sounds. Other sounds stay hidden. Saving other slots keeps them.
    • Rainbow Mode: At risk by itself: settings, panel calibration, song order, SYN kits and MIDI. At risk by itself, under a condition: FM6 bank B1-B27. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); working music kept by autosave; user sounds 1-16; user sounds 17-32; sample USR1; sample USR2; sample USR3. The full Felucca in Rainbow Mode may start with RESTORE LAST ON after winampFM, even if you turned it OFF before. winampFM saves its own settings at several points, replacing the earlier settings with ones the full Felucca in Rainbow Mode cannot read; an older choice saved by another firmware can also mean the opposite here. Check MENU > SYSTEM > RESTORE LAST in the full Felucca layer before you edit. ON allows automatic saving after edits and a pause with playback stopped, keys and buttons released, and no sound; OFF stops that autosave. Rainbow Mode reads sample USR1 until you write over the saved data. Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different. Rainbow Mode reads sample USR2 until you write over the saved data. Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different. Rainbow Mode reads sample USR3 until you write over the saved data. Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different.
    • DUELL beta: At risk by itself: FM6 bank B1-B27; settings, panel calibration, song order, SYN kits and MIDI. At risk by itself, under a condition: sample USR4. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); working music kept by autosave; sample USR1; sample USR2; sample USR3; user sounds 1-16; user sounds 17-32. The installer starts with its erase option selected for this firmware change. Clear it before installing to avoid this extra erase.
    • FiMba-1 beta: At risk by itself: settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: user sounds 1-16.
    • MAKU: At risk by itself, under a condition: working music kept by autosave. At risk when you act: FM6 bank B1-B27; settings, panel calibration, song order, SYN kits and MIDI.
    • Fart Machine One: At risk when you act: user sounds 1-16. Fart Machine One does not import or save a music setup or loop. SAVE does nothing. Its recorded loop, tempo and effect choices last only while it stays on. Calibration is separate.
    • fm1-chord: At risk by itself: settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); working music kept by autosave; user sounds 1-16; user sounds 17-32; sample USR1; sample USR2; sample USR3. fm1-chord reads sample USR1 until you write over the saved data. Saved loop choices use ordinary looping. The ends of loops held by a gate signal can sound different. Only matching saved SLICE markers are restored. fm1-chord reads sample USR2 until you write over the saved data. Saved loop choices use ordinary looping. The ends of loops held by a gate signal can sound different. Only matching saved SLICE markers are restored. fm1-chord reads sample USR3 until you write over the saved data. Saved loop choices use ordinary looping. The ends of loops held by a gate signal can sound different. Only matching saved SLICE markers are restored.
    • SLOOP DX7 Banks: At risk by itself: working music kept by autosave; sample USR4; settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); sample USR1; sample USR2; sample USR3; user sounds 1-16; user sounds 17-32; FM6 bank B1-B27. SLOOP DX7 Banks reads sample USR1 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP DX7 Banks reads sample USR2 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP DX7 Banks reads sample USR3 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP DX7 Banks reads user sounds 1-16 until you write over the saved data. Only version-1 sounds with an engine available here appear. Shared controls load based on the saved control count; missing controls use defaults. Other sounds stay hidden until their slots are replaced. SLOOP DX7 Banks reads user sounds 17-32 until you write over the saved data. Only version-1 sounds with an engine available here appear. Shared controls load based on the saved control count; missing controls use defaults. Other sounds stay hidden until their slots are replaced. SLOOP DX7 Banks reads FM6 bank B1-B27 until you write over the saved data. SLOOP DX7 Banks reads sample USR4 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops.
    • FuMi-1: At risk by itself: settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: user sounds 1-16.
    • Jangada: At risk by itself: working music kept by autosave; settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); user sounds 1-16; user sounds 17-32; FM6 bank B1-B27; sample USR4; sample USR1; sample USR2; sample USR3. Jangada reads sample USR1 until you write over the saved data. Jangada reads sample USR2 until you write over the saved data. Jangada reads sample USR3 until you write over the saved data.
    • WaveLoop FM-1: At risk by itself: section A (whole project); section D (whole project); settings, panel calibration, song order, SYN kits and MIDI. At risk by itself, under a condition: section B (whole project); section C (whole project); sample USR3. At risk when you act: working music kept by autosave; user sounds 1-16; user sounds 17-32; sample USR1; sample USR2. WaveLoop FM-1 reads sample USR1 until you write over the saved data. Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different. Saved samples may have no slice positions set by you. WaveLoop FM-1 reads sample USR2 until you write over the saved data. Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different. Saved samples may have no slice positions set by you.
    • ORBIT: At risk by itself: working music kept by autosave; settings, panel calibration, song order, SYN kits and MIDI. At risk by itself, under a condition: section A (whole project); section B (whole project); section C (whole project); section D (whole project). At risk when you act: user sounds 1-16; user sounds 17-32; sample USR1; sample USR2; sample USR3; FM6 bank B1-B27; sample USR4. ORBIT reads sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads sample USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads FM6 bank B1-B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. ORBIT reads sample USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • SLOOP Floyd FM: At risk by itself: working music kept by autosave; settings, panel calibration, song order, SYN kits and MIDI (changed to the new format: Saving settings keeps only the older colour, display, calibration and song-order choices. The saved copy lacks newer light options, drum kits, MIDI controls and separately saved options). At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); sample USR1; sample USR2; sample USR3. Carried over: user sounds 1-16 (Only version-1 sounds with an engine available here appear. Shared controls load based on the saved control count; missing controls use defaults. Other sounds stay hidden until their slots are replaced. A saved FM6 sound in engine 9 becomes a FLOYD sound); user sounds 17-32 (Only version-1 sounds with an engine available here appear. Shared controls load based on the saved control count; missing controls use defaults. Other sounds stay hidden until their slots are replaced. A saved FM6 sound in engine 9 becomes a FLOYD sound). SLOOP Floyd FM reads sample USR1 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP Floyd FM reads sample USR2 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP Floyd FM reads sample USR3 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops.
    • Bubba Machine (beta): At risk by itself: section A (whole project); section B (whole project); section C (whole project); section D (whole project); working music kept by autosave; sample USR1; sample USR2; user sounds 1-16; user sounds 17-32. At risk by itself, under a condition: sample USR3. At risk when you act: FM6 bank B1-B27; sample USR4.
    • Felucca [Salt]: At risk by itself: settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); sample USR1; sample USR2; sample USR3. Carried over: user sounds 1-16 (Only older sounds this firmware supports can play. Some may use a different instrument here. Newer sounds stay stored but hidden and cannot play in Salt); user sounds 17-32 (Only older sounds this firmware supports can play. Some may use a different instrument here. Newer sounds stay stored but hidden and cannot play in Salt). Felucca [Salt] reads sample USR1 until you write over the saved data. Slice positions you set in SLICE stay hidden. This firmware has no storage for slice positions. Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different. Felucca [Salt] reads sample USR2 until you write over the saved data. Slice positions you set in SLICE stay hidden. This firmware has no storage for slice positions. Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different. Felucca [Salt] reads sample USR3 until you write over the saved data. Slice positions you set in SLICE stay hidden. This firmware has no storage for slice positions. Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different.
    • PIGEON: At risk by itself: FM6 bank B1-B27; settings, panel calibration, song order, SYN kits and MIDI. At risk by itself, under a condition: sample USR1. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); working music kept by autosave; sample USR2; sample USR3; sample USR4 (damaged (part written over)); user sounds 1-16; user sounds 17-32. PIGEON reads sample USR1 until you write over the saved data. Sample audio can be read. Loops and slices may play differently. PIGEON reads sample USR2 until you write over the saved data. Sample audio can be read. Loops and slices may play differently. PIGEON reads sample USR3 until you write over the saved data. Sample audio can be read. Loops and slices may play differently. PIGEON keeps stored but does not show user sounds 1-16 until you write over the saved data. These synth sounds are kept but not shown, for backups. PIGEON does not play them. PIGEON keeps stored but does not show user sounds 17-32 until you write over the saved data. These synth sounds are kept but not shown, for backups. PIGEON does not play them.
    • FM1 Move: At risk by itself, under a condition: sample USR4. At risk when you act: settings, panel calibration, song order, SYN kits and MIDI; sample USR1; sample USR2; sample USR3; user sounds 1-16; user sounds 17-32; FM6 bank B1-B27. Carried over: working music kept by autosave (Only the working project is imported. It may play differently. Saved SLOOP sections are not imported). Move blocks ordinary project saves and autosaves while it still recognizes the old fourth sample. Direct project restores and clear commands can still erase it. Move's normal sample backup does not include that fourth sample. FM1 Move reads sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. FM1 Move reads sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. FM1 Move reads sample USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. FM1 Move reads user sounds 1-16 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things. FM1 Move reads user sounds 17-32 until you write over the saved data. Shared older sounds may play differently because engines or sound controls mean different things. FM1 Move reads FM6 bank B1-B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. FM1 Move reads sample USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • FM1 Quest: At risk by itself: working music kept by autosave; settings, panel calibration, song order, SYN kits and MIDI. At risk when you act: section A (whole project); section B (whole project); section C (whole project); section D (whole project); sample USR1; sample USR2; sample USR3; user sounds 1-16; user sounds 17-32. Quest can play your saved USR1 until you write over it, if its audio and zones fit Quest’s smaller sample slot. Sending a sample to USR1 or erasing it loses the old sample. This includes holding REC on USR1 in IMPORTER when Quest can read it. Sending a sample to USR2 or erasing USR2 can damage the end of the old USR1. Back up USR1 first. FM1 Quest reads user sounds 1-16 until you write over the saved data. Only version-1 sounds with an engine available here appear. Shared controls load based on the saved control count; missing controls use defaults. Other sounds stay hidden until their slots are replaced. FM1 Quest reads user sounds 17-32 until you write over the saved data. Only version-1 sounds with an engine available here appear. Shared controls load based on the saved control count; missing controls use defaults. Other sounds stay hidden until their slots are replaced.
    • Groove OS: Possibly at risk: settings, panel calibration, song order, SYN kits and MIDI; section A (whole project); section B (whole project); section C (whole project); section D (whole project); user sounds 1-16; user sounds 17-32; working music kept by autosave; FM6 bank B1-B27; sample USR1; sample USR2; sample USR3; sample USR4. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
  • Who reads whose data.
    Show the detail

    Other firmwares reading winampFM Synth's data: Felucca lists winampFM Synth's user sounds 1-16; user sounds 17-32; sample USR1; sample USR2; sample USR3, but plays them differently (Only sounds this firmware can read will play. Saving into a slot it cannot read can replace it without an overwrite question. Some sounds play as a different instrument: SLOOP FM6 and Floyd sounds can become PHYS, SLOOP FM6 sounds using algorithm 4 can become DRUM, SLOOPDX sounds become ANALOG, and Quest SLICE sounds can become PHYS; Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different); Rainbow Mode lists winampFM Synth's user sounds 1-16; user sounds 17-32; sample USR1; sample USR2; sample USR3, but plays them differently (Only sounds this firmware can read will play. Saving into a slot it cannot read can replace it without an overwrite question. Some sounds play as a different instrument: SLOOP FM6 and Floyd sounds can become PHYS, SLOOP FM6 sounds using algorithm 4 can become DRUM, SLOOPDX sounds become ANALOG, and Quest SLICE sounds can become PHYS; Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different); Felucca [Salt] lists winampFM Synth's user sounds 1-16; user sounds 17-32; sample USR1; sample USR2; sample USR3, but plays them differently (Only older sounds this firmware supports can play. Some may use a different instrument here. Newer sounds stay stored but hidden and cannot play in Salt; Slice positions you set in SLICE stay hidden. This firmware has no storage for slice positions. Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different); WaveLoop FM-1 lists winampFM Synth's user sounds 1-16; user sounds 17-32; sample USR1; sample USR2, but plays them differently (Only sounds this firmware can read will play. Saving into a slot it cannot read can replace it without an overwrite question. Some sounds play as a different instrument: SLOOP FM6 and Floyd sounds can become PHYS, SLOOP FM6 sounds using algorithm 4 can become DRUM, SLOOPDX sounds become ANALOG, and Quest SLICE sounds can become PHYS; Playback follows this firmware’s loop rules. The other firmware’s extra loop modes may sound different); WaveLoop FM-1 reads and uses winampFM Synth's sample USR1; sample USR2 (Saved samples may have no slice positions set by you); SLOOP reads and uses winampFM Synth's settings, panel calibration, song order, SYN kits and MIDI; section A (whole project); section B (whole project); section C (whole project); section D (whole project); working music kept by autosave; FM6 bank B1-B27; sample USR1; sample USR2; sample USR3; sample USR4 (Newer display and MIDI options use this firmware’s meanings; defaults fill fields the older settings did not save; The saved song format loads. Built-in voices and effects still use the new firmware’s sound engine; Audio loads only if it fits this slot. Sending to or erasing this slot replaces it); SLOOP lists winampFM Synth's user sounds 1-16; user sounds 17-32, but plays them differently (Only version-1 sounds with an engine available here appear. Shared controls load based on the saved control count; missing controls use defaults. Other sounds stay hidden until their slots are replaced); sloopDX takes over winampFM Synth's settings, panel calibration, song order, SYN kits and MIDI, converting them (A settings save drops the source firmware’s synthesized drum kits and any saved MIDI controls stored after them. Favourite and display-option numbers can also mean different things); sloopDX lists winampFM Synth's user sounds 1-16; user sounds 17-32, but plays them differently (Only sounds in the first engine appear. They play as DX7 sounds. Other sounds stay hidden. Saving other slots keeps them); SLOOP DX7 Banks takes over winampFM Synth's settings, panel calibration, song order, SYN kits and MIDI, converting them (A settings save writes this beta’s drum kits and count of DX banks it has set up, dropping the source firmware’s MIDI controls or theme and favourites. Drum kits load only if the saved settings include the kits without an added MIDI-control block. DX7 Banks can mistake the saved MIDI-input channel for an older count of DX banks it has set up); SLOOP DX7 Banks lists winampFM Synth's user sounds 1-16; user sounds 17-32, but plays them differently (Only version-1 sounds with an engine available here appear. Shared controls load based on the saved control count; missing controls use defaults. Other sounds stay hidden until their slots are replaced); SLOOP DX7 Banks reads and uses winampFM Synth's FM6 bank B1-B27; sample USR1; sample USR2; sample USR3; sample USR4 (Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops); SLOOP Floyd FM takes over winampFM Synth's settings, panel calibration, song order, SYN kits and MIDI, converting them (Saving settings keeps only the older colour, display, calibration and song-order choices. The saved copy lacks newer light options, drum kits, MIDI controls and separately saved options); SLOOP Floyd FM lists winampFM Synth's user sounds 1-16; user sounds 17-32, but plays them differently (Only version-1 sounds with an engine available here appear. Shared controls load based on the saved control count; missing controls use defaults. Other sounds stay hidden until their slots are replaced. A saved FM6 sound in engine 9 becomes a FLOYD sound); SLOOP Floyd FM reads and uses winampFM Synth's sample USR1; sample USR2; sample USR3 (Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops); FM1 Quest takes over winampFM Synth's settings, panel calibration, song order, SYN kits and MIDI, converting them (A settings save keeps Quest’s calibration and song-order format while dropping the source firmware’s extra drum kits, MIDI controls or theme and favourites. Quest can read saved playing options as game preferences or progress); FM1 Quest lists winampFM Synth's user sounds 1-16; user sounds 17-32, but plays them differently (Only version-1 sounds with an engine available here appear. Shared controls load based on the saved control count; missing controls use defaults. Other sounds stay hidden until their slots are replaced); FM1 Quest reads and uses winampFM Synth's sample USR1 (USR1 plays only if its audio and zones fit Quest’s 64 KiB slot. Sending into or erasing USR1 replaces it, including holding REC on a readable USR1 in IMPORTER. Sending into or erasing USR2 can damage the end of the old USR1. Extra slice markers are not used here); JIANT takes over winampFM Synth's user sounds 1-16; user sounds 17-32, converting them (JIANT no longer has SAMPLE, GRAIN, SLICE or PHYS. Those sounds use its initial ANALOG sound, except old drum and percussion sounds, which become DRUM sounds. Imported names and patterns do not mean the original sample audio or sound is kept); ChoralRoot lists winampFM Synth's user sounds 1-16; user sounds 17-32, but plays them differently (Imported sounds may sound different, even if their names are kept. Confirming Flash Data erases the older banks they came from); GHOULBOX lists winampFM Synth's user sounds 1-16; user sounds 17-32, but plays them differently; GHOULBOX reads and uses winampFM Synth's sample USR1; sample USR2; sample USR3; fm1-chord takes over winampFM Synth's user sounds 1-16; user sounds 17-32, converting them (Some sound engine numbers and controls mean different things, so a listed sound may play differently. The separate FM6 patches for those sounds are not recovered); fm1-chord reads and uses winampFM Synth's sample USR1; sample USR2; sample USR3 (Saved loop choices use ordinary looping. The ends of loops held by a gate signal can sound different. Only matching saved SLICE markers are restored); MAKU reads and uses winampFM Synth's user sounds 1-16; user sounds 17-32; sample USR1; sample USR2; sample USR3 (MAKU leaves these sample bytes in place, but its controls use built-in material; these uploaded samples are not available to play here); Jangada reads and uses winampFM Synth's sample USR1; sample USR2; sample USR3; Skiff lists winampFM Synth's user sounds 1-16; user sounds 17-32, but plays them differently (The same saved sound format does not guarantee the same sound or pattern playback); Skiff reads and uses winampFM Synth's sample USR1; sample USR2; sample USR3 (Skiff uses its own sound engines, so saved loops or slices can play differently); Hortator lists winampFM Synth's sample USR1; sample USR2; sample USR3, but plays them differently (Hortator uses its own one-shot sound engines, so saved loops and slices play differently); ORBIT takes over winampFM Synth's user sounds 1-16; user sounds 17-32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses winampFM Synth's FM6 bank B1-B27; sample USR1; sample USR2; sample USR3; sample USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); PIGEON reads and uses winampFM Synth's sample USR1; sample USR2; sample USR3 (Sample audio can be read. Loops and slices may play differently); FM1 Move lists winampFM Synth's user sounds 1-16; user sounds 17-32; working music kept by autosave, but plays them differently (Shared older sounds may play differently because engines or sound controls mean different things; Only the working project is imported. It may play differently. Saved SLOOP sections are not imported); FM1 Move reads and uses winampFM Synth's FM6 bank B1-B27; sample USR1; sample USR2; sample USR3; sample USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); X0X lists winampFM Synth's sample USR1; sample USR2; sample USR3, but plays them differently (Each zone plays as a separate repeating break loop (up to 16 per sample). Key ranges, root notes, loop points and slice markers are not used); Jangada converts only older version 1 sounds in this group. Newer sound versions look empty, and saving anywhere in the group drops them from the rewritten group.; ORBIT reads shared settings and calibration; the next settings write can discard preferences or music setup it does not retain.. What winampFM Synth reads of other firmwares' data: winampFM Synth reads and uses Felucca's user sample slot USR1; user sample slot USR2; user sample slot USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth lists SLOOP's song section A (a whole project); song section B (a whole project); song section C (a whole project); song section D (a whole project); user sounds U01-U16; user sounds U17-U32; music in progress (autosave), but plays them differently (Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different; Shared older sounds may play differently because engines or sound controls mean different things); winampFM Synth reads and uses SLOOP's FM6 patch bank B1-B27; user sample slot USR1; user sample slot USR2; user sample slot USR3; user sample slot USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth reads and uses X0X's break loops slot 1; break loops slot 2; break loops slot 3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth reads and uses GHOULBOX's user sample slot USR1; user sample slot USR2; user sample slot USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth takes over Hortator's settings and panel calibration, converting them (Only some settings are changed to the new format. Your songs are not stored in these settings. Switching back may lose settings); winampFM Synth reads and uses Hortator's user samples USR1; user samples USR2; user samples USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth reads and uses Skiff's user sample USR1; user sample USR2; user sample USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth reads and uses Rainbow Mode's User sample USR1 and any slice positions you set in SLICE; User sample USR2 and any slice positions you set in SLICE; User sample USR3 and any slice positions you set in SLICE (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth reads and uses MAKU's inherited user sample 1; inherited user sample 2; inherited user sample 3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth reads and uses fm1-chord's uploaded sample USR1 and optional SLICE markers; uploaded sample USR2 and optional SLICE markers; uploaded sample USR3 and optional SLICE markers (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth takes over SLOOP DX7 Banks's section A; section B; section C; section D; working loop, converting them (Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); winampFM Synth lists SLOOP DX7 Banks's user sounds 1–16; user sounds 17–32, but plays them differently (Shared older sounds may play differently because engines or sound controls mean different things); winampFM Synth reads and uses SLOOP DX7 Banks's FM6 patches B1–B27; user sample USR1; user sample USR2; user sample USR3; user sample USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth reads and uses Jangada's user samples USR1; user samples USR2; user samples USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth reads and uses WaveLoop FM-1's user sample USR1; user sample USR2 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth reads and uses ORBIT's FM6 bank B1-B27; sample slot USR1; sample slot USR2; sample slot USR3; sample slot USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth takes over SLOOP Floyd FM's settings, panel calibration and song order; song section A; song section B; song section C; song section D; working loop kept by autosave, converting them (Only some settings are changed to the new format. Your saved sections are not stored in these settings; the song order is. Switching back may lose settings; Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); winampFM Synth lists SLOOP Floyd FM's user sounds U01–U16; user sounds U17–U32, but plays them differently (Shared older sounds may play differently because engines or sound controls mean different things); winampFM Synth reads and uses SLOOP Floyd FM's user sample slot USR1; user sample slot USR2; user sample slot USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth takes over Felucca [Salt]'s project 1; project 2; project 3; project 4, converting them (Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); winampFM Synth lists Felucca [Salt]'s user sounds U01-U16; user sounds U17-U32, but plays them differently (Shared older sounds may play differently because engines or sound controls mean different things); winampFM Synth reads and uses Felucca [Salt]'s user sample USR1; user sample USR2; user sample USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth reads and uses PIGEON's user sample USR1 in the older format; user sample USR2 in the older format; user sample USR3 in the older format (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth lists FM1 Move's user sounds U01–U16; user sounds U17–U32, but plays them differently (Shared older sounds may play differently because engines or sound controls mean different things); winampFM Synth reads and uses FM1 Move's FM6 bank B1–B27; sample slot USR1; sample slot USR2; sample slot USR3 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); winampFM Synth takes over FM1 Quest's settings, panel mapping, song order and Quest preferences/progress; song section A; song section B; song section C; song section D; working music (autosave), converting them (Only some settings are changed to the new format. Your saved sections are not stored in these settings; the song order is. Switching back may lose settings; Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); winampFM Synth lists FM1 Quest's user sounds U01–U16; user sounds U17–U32, but plays them differently (Shared older sounds may play differently because engines or sound controls mean different things); winampFM Synth reads and uses FM1 Quest's sample USR1 (Only sample slots that start in the same place in storage can be read. Other small sample slots are not moved to matching slots); winampFM Synth reads shared settings and calibration; the next settings write can discard preferences or music setup it does not retain.. Everything else of another firmware's looks empty or foreign to the reader.

  • Every way each write can happen, for all mapped firmwares: the flash atlas's table.

winampFM keeps four whole sections, the music in progress, thirty-two user sounds, twenty-seven FM6 bank patches, four user sample sets, the song order, four edited SYN kits and its preferences. Before removing power, stop playback, cancel an armed REC or running free take, close the menu and release all sounding notes, then leave the unit untouched and quiet for at least twenty seconds. Saves need working flash and no pending transport request. A section stores an FM6 patch choice, so keep its shared FM6 bank and sample audio too.

Back up with the firmware that made the work before installing or first starting winampFM Synth. See the switching advice in this section for the affected saved work. A normal start checks just the beginning of the update area and the beginning of its update record; if either small check finds data, it erases the entire update area without a question. Data elsewhere alone does not cause this cleanup, so an X0X or Polly restore journal alone does not trigger it. USB rescue skips this startup cleanup. The installer also clears data sectors containing a recognised, valid update record; saved music does not hold those records and is not erased by this cleanup.

After about twenty seconds, a stopped, unarmed, quiet first session can autosave without an edit once the menu is closed and input has been idle for 2.5 seconds. The same space is used by every later working-project save, including the flush before an update. See the switching advice in this section for the affected saved work. SLOOP 2.7’s imported working music is rewritten at the first eligible quiet save even without an edit, dropping newer hold and drum-tuning information. No overwrite question is asked.

The first menu close can save even without a preference edit when the previous settings were unreadable; later preference changes, saved song orders, SYN-kit stores and settings restores write the same space without a question about foreign work. See the switching advice in this section for the affected saved work. There is no new calibration workflow in winampFM.

Storing sections A–D, saving or restoring a project, or flushing a section already changed in memory writes its saved section. See the switching advice in this section for the affected saved work. Saving or erasing a USER sound on the panel, or sending, storing or restoring user sounds from an editor, rewrites a whole sixteen-sound bank. A panel USER action requires a second clockwise detent, but it does not check for foreign saved work; an incompatible bank begins empty in memory and its former records are not retained. Editor commands have no device-side overwrite question. Shared recognised banks retain untouched records until their chosen sounds are overwritten.

Storing or restoring the FM6 bank writes the saved bank. See the switching advice in this section for the affected saved work. Sending, replacing, restoring or erasing samples writes the selected sample space. A sample upload erases its old header at once, so an interrupted transfer has no second sample copy. IMPORTER erases the entire selected recognised sample set after REC is held for 1.3 seconds, without an extra question or undo; incompatible foreign data alone is not offered as a sample to erase. Sample sets saved by other firmwares can be offered too. Uploading or erasing USR4 with a MIDI tool can erase these separate imported voice banks: Felucca’s, JIANT’s and GHOULBOX’s FM6 voice bank B1–B32, DUELL beta’s FM6 bank B01–B32, Jangada’s FM6 voices B17–B32 and all twelve DX7 banks in SLOOP DX7 Banks. Holding REC in IMPORTER on USR4 also erases Jangada’s FM6 voices B17–B32 and all twelve DX7 banks in SLOOP DX7 Banks, whichever firmware saved that sample. Holding REC in IMPORTER on a recognised USR1, USR2, USR3 or USR4 sample can also erase or damage other saved work in that slot; see the switching advice in this section for every affected item. The Felucca, JIANT, GHOULBOX and DUELL banks each have one stored copy and are excluded from their backups; keep the original .syx files. Jangada has two copies of those voices, but USR4 can erase both; its own editor backup includes them. SLOOP DX7 Banks has one copy of each DX7 bank; its own full backup includes all twelve. Saving, erasing, sending or restoring user sounds can erase Polly’s QY70 style bank, and storing, erasing or restoring FM6 patches or uploading or erasing USR2, USR3 or USR4 with a MIDI tool can damage it. Holding REC in IMPORTER on a recognised USR2, USR3 or USR4 sample can also damage Polly’s QY70 style bank. It has one stored copy and is excluded from Polly backups; keep your QY70 ROM.

Back up before switching in either direction. See the switching advice in this section. Older winampFM readers were not inspected, so v0.12 reading older projects does not prove that v0.11 or v0.1 can read v0.12 work. Once incompatible writes replace the usable copies, the original firmware can ignore that work or show defaults or empty slots on return; it can then write over remaining data itself. Other firmwares can overwrite winampFM work at startup or during ordinary use before a save is pressed. winampFM’s section saves, erases and restores, SONG REC writes and automatic writes of pending sections after a warm reset or before updates or restarts, user-sound saves, sends to the FM-1, erases and restores, and USR1 sample uploads and erases, including holding REC in IMPORTER, can also replace ChoralRoot’s legacy sounds 1–32, VA patches, FM6 patches 1–32, CZ patches 1–32 and FM TONE patches, kept for returning to ChoralRoot 0.21 or older.

SLOOP’s matching projects, user-sound banks, FM6 bank and sample sets can be read, but newer SLOOP options and musical meanings are not a lossless round trip. Hortator’s older preferences can supply their shared prefix. sloopDX’s shared preferences prefix can load, while its current project and user-record formats are not understood. Some other shared user-sound banks keep their raw records, but winampFM only plays the older record version it knows. No hardware playback comparison was performed.

Back up with the firmware that made the work before installing or first starting a different firmware. See the switching advice in this section.

Removing power before a pending quiet save can lose recent work; a user-sound slot does not preserve a full project, its sample audio or a separately edited FM6 patch. Undo history, the chosen visualizer and PARTY group controls are temporary.

Where the docs and the firmware disagree

  • Screen brightness on the site: The site still lists screen brightness in the HOME menu. v0.12 hides BRIGHTNESS and keeps the backlight on because its earlier pulsing interfered with encoder scanning.

Firmware limits

  • Undo includes synth notes or drum hits and pattern length, but excludes locks, microtiming and fill conditions even though their editors mark an undo point.
  • Rotate and duplicate copy only step note or drum-hit records; nudge, locks and fill conditions stay on their old numbered steps.
  • Holding SAVE opens its song layer rather than saving the working project, despite a source comment describing a hold-to-save ring.
  • After a KEYBOARD LED or BOOT SOUND edit, restoring the saved preferences fails; TAPES AUTOPLAY OFF also causes failure, and setting autoplay ON removes only that latter cause.
  • A free take keeps at most 192 note events, omits later events when full, and closes automatically at 24 seconds.
  • A user-sound save includes only a reduced sixteen-step pattern, and loading it on the panel keeps the current pattern; use sections and a complete protocol export for project backups.
  • This version can reuse a saved compatible button and encoder assignment but has no reachable hardware-calibration workflow.

About this map

  • The tag contains no browser backup editor.
  • Compatibility of an arbitrary older winampFM build cannot be established from this single tag; export data before downgrading.
  • Compatible external browser backup UI/file format: No complete editor client bundled in pinned source; protocol facts verified only.
  • Downgrade 0.11 / 0.1 compatibility: Those tagged sources/readers were not supplied or inspected. Export all objects before downgrade; current settings restore fault limits confidence.
  • Closed earlier updater footprint: Own loader footprint proven; prior running firmware / closed updater may perform additional writes.

Mapped from hericdk/winampFM at v0.12 (54575a4), 2026-10-17. An independent checker found zero errors in round 3 (2026-10-17). Each mapped gesture is grounded in the tagged source; citations are in [winampfm.json](winampfm.json). Firmware licence: GPL-3.0-only. This independently written guide is not affiliated with Hericdk, Winamp or M-VAVE.

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