Les

FM-1 firmware · 1.4

Groove OS

Groove OS makes the FM-1 an eight-track groovebox with FM and virtual-analog sounds, drum kits, custom samples, patterns, scenes and lessons. This guide covers playing songs, editing them and keeping them safe.

What it is
An eight-track groovebox with FM and virtual-analog voices, drum kits, custom samples, scenes and lessons on the unit
Best for
Making songs across eight parts and learning through guided lessons
Install
Maker’s install page (paid and closed source; Les links to the maker)
Scan
Not scanned What we checked

What each control does on Groove OS

Groove OS 1.4 on the M-VAVE FM-1 On all 9 buttons: LONG HELP CARD. PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE PLAY NOTE VOLUME VIEWS HOME+TEMPO PERFORM:LEAVE STAGE MACRO 1 SEL+TENS / CLEAR PLAY+PLAY TEMPO MACRO 2 SEL+TENS / CLEAR MACRO 3 SEL+TENS / CLEAR MACRO 4 SEL+TENS / CLEAR SOUNDS HOME+TYPE LANE ELSECURSOR OCT - OCT + TRACK FX HOME+MAIN FX TRACK MENU AMP ENV LFO SOUND MENU SETTINGS BACK SAVE SONG ARP ON OPEN SEQ START STOP RECORD

TapSwipe across the panel, then tap any control to see what it does on Groove OS.

On every button on Groove OS: LONG HELP CARD. After one second displays this button’s help card; releasing closes the card without a further short-tap action.

Start here

Evidence: the supplied public 1.4 guide and supporting public pages. Every control entry has vendor-doc evidence. Switching overlaps are separately marked as inferred from attributed storage layouts.

Before installing anything else: See Before you switch firmware below. The V15 route erases Groove projects and clears custom sounds from the unit. While Groove OS still runs, export all projects and separately save a custom-sound backup, or take Account > Your FM-1 > Save a safety copy. A project file alone omits sample audio.

The modes

SELECT visits TRACKS → MIX → PERFORM → KEYS → PROJECT. The table also lists tool pages and cursor contexts within menus; repeated STORE or LOAD contexts describe the same row’s knob and button actions.

Page or contextOpen itPurpose
View wheelTurn SELECT.The wheel orders TRACKS, MIX, PERFORM, KEYS and PROJECT.
Menu navigationOpen a menu with SEL or a tool button.Rows show editable values, deeper pages, actions or an unavailable state.
Confirmation questionRequest an action that needs confirmation.Shows the pending action and its cost, initially choosing CANCEL.
SHIFT helpHold HOME without using another control.After 300 ms by default the header shows SHIFT; after 600 ms its help page explains the current page’s alternate controls.
Transport stoppedStop with PLAY.No loop is running; REC can begin with a count-in.
Transport playingStart with PLAY.The loop runs; pending record, mute and solo changes follow LAUNCH.
Count-inPress REC from a stop with COUNT-IN enabled.Counts one bar before an overdub starts.
RecordingPress REC and let the launch line or count-in arrive.A red transport dot and colored screen edges mark an overdub; track selection is blocked.
TRACKS: sound laneTurn SELECT to TRACKS and ALGORITHM to a sound track.Shows up to four track lanes, selected track, loop ends, playhead and the track’s sound macros.
TRACKS: KIT laneSelect a KIT lane on TRACKS.Shows the kit lane and the selected pad’s controls.
TRACKS: MIDI OUTSelect a MIDI OUT lane on TRACKS.Shows the external-note track’s loop and MIDI controls.
TRACKS: TIMEMove ALGORITHM above the track lanes.Shows the project’s beat grid, tempo, swing, record quantise and click.
Add trackMove to + ADD TRACK and press SEL.Offers FM SOUND, VA SOUND, FM KIT or VA KIT up to eight tracks, blocked during recording or count-in.
TIME menuPress SEL on TIME.Lists time menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
TIME menu: COUNT-INOpen TIME menu, then move ALGORITHM to COUNT-IN.The cursor is on COUNT-IN in TIME menu.
TIME menu: LAUNCHOpen TIME menu, then move ALGORITHM to LAUNCH.The cursor is on LAUNCH in TIME menu.
TIME menu: CLICK VOLOpen TIME menu, then move ALGORITHM to CLICK VOL.The cursor is on CLICK VOL in TIME menu.
TIME menu: MIDI CLOCKOpen TIME menu, then move ALGORITHM to MIDI CLOCK.The cursor is on MIDI CLOCK in TIME menu.
TIME menu: TAP TEMPOOpen TIME menu, then move ALGORITHM to TAP TEMPO.The cursor is on TAP TEMPO in TIME menu.
TRACK menuPress SEL on a track lane or MIX strip.Lists track menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
TRACK menu: SOUNDOpen TRACK menu, then move ALGORITHM to SOUND.The cursor is on SOUND in TRACK menu.
TRACK menu: PADS + STEPSOpen TRACK menu, then move ALGORITHM to PADS + STEPS.The cursor is on PADS + STEPS in TRACK menu.
TRACK menu: ENGINEOpen TRACK menu, then move ALGORITHM to ENGINE.The cursor is on ENGINE in TRACK menu.
TRACK menu: SEQUENCEROpen TRACK menu, then move ALGORITHM to SEQUENCER.The cursor is on SEQUENCER in TRACK menu.
TRACK menu: ARPOpen TRACK menu and move ALGORITHM to ARP.The cursor is on ARP in TRACK menu.
TRACK menu: AUTOMATIONOpen TRACK menu, then move ALGORITHM to AUTOMATION.The cursor is on AUTOMATION in TRACK menu.
TRACK menu: TRACK FXOpen TRACK menu, then move ALGORITHM to TRACK FX.The cursor is on TRACK FX in TRACK menu.
TRACK menu: LENGTHOpen TRACK menu and move ALGORITHM to LENGTH.The cursor is on LENGTH in TRACK menu.
TRACK menu: OCTAVEOpen TRACK menu, then move ALGORITHM to OCTAVE.The cursor is on OCTAVE in TRACK menu.
TRACK menu: TRANSPOSEOpen TRACK menu, then move ALGORITHM to TRANSPOSE.The cursor is on TRANSPOSE in TRACK menu.
TRACK menu: TIMINGOpen TRACK menu, then move ALGORITHM to TIMING.The cursor is on TIMING in TRACK menu.
TRACK menu: MIDI OUT CHOpen TRACK menu, then move ALGORITHM to MIDI OUT CH.The cursor is on MIDI OUT CH in TRACK menu.
TRACK menu: MIDI CHOpen TRACK menu, then move ALGORITHM to MIDI CH.The cursor is on MIDI CH in TRACK menu.
TRACK menu: RENAMEOpen TRACK menu, then move ALGORITHM to RENAME.The cursor is on RENAME in TRACK menu.
TRACK menu: DUPLICATEOpen TRACK menu, then move ALGORITHM to DUPLICATE.The cursor is on DUPLICATE in TRACK menu.
TRACK menu: CLEAROpen TRACK menu and move ALGORITHM to CLEAR.The cursor is on CLEAR in TRACK menu.
TRACK menu: DELETEOpen TRACK menu and move ALGORITHM to DELETE.The cursor is on DELETE in TRACK menu.
AUTOMATIONOpen TRACK menu > AUTOMATION.Draws recorded knob curves, with up to four lanes visible.
SOUND: FMOpen TRACK menu > SOUND on a FM track.Shows the operator routing diagram with the sound’s four macros.
SOUND: VAOpen TRACK menu > SOUND on a VA track.Shows the filter response and synthesis envelopes with the sound’s four macros.
SOUND menuPress SEL on SOUND or tap EDIT.Lists sound menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
SOUND menu: RESET MACROSOpen SOUND menu, then move ALGORITHM to RESET MACROS.The cursor is on RESET MACROS in SOUND menu.
SOUND menu: COPY SOUNDOpen SOUND menu, then move ALGORITHM to COPY SOUND.The cursor is on COPY SOUND in SOUND menu.
SOUND menu: PASTE SOUNDOpen SOUND menu, then move ALGORITHM to PASTE SOUND.The cursor is on PASTE SOUND in SOUND menu.
SOUND menu: INIT SOUNDOpen SOUND menu, then move ALGORITHM to INIT SOUND.The cursor is on INIT SOUND in SOUND menu.
FM editor: VOICEChoose VOICE in the FM SOUND menu.Shows the VOICE group’s synthesis picture and knob values.
FM editor: PITCH ENVChoose PITCH ENV in the FM SOUND menu.Shows the PITCH ENV group’s synthesis picture and knob values.
FM editor: LFOChoose LFO in the FM SOUND menu.Shows the LFO group’s synthesis picture and knob values.
FM editor: AMP ENVChoose AMP ENV in the FM SOUND menu.Shows the AMP ENV group’s synthesis picture and knob values.
FM editor: PLAYChoose PLAY in the FM SOUND menu.Shows the PLAY group’s synthesis picture and knob values.
FM editor: NAMEChoose NAME in the FM SOUND menu.Shows the NAME group’s synthesis picture and knob values.
FM editor: OP1Choose OP1 in the FM SOUND menu.Shows the OP1 group’s synthesis picture and knob values.
FM editor: OP2Choose OP2 in the FM SOUND menu.Shows the OP2 group’s synthesis picture and knob values.
FM editor: OP3Choose OP3 in the FM SOUND menu.Shows the OP3 group’s synthesis picture and knob values.
FM editor: OP4Choose OP4 in the FM SOUND menu.Shows the OP4 group’s synthesis picture and knob values.
FM editor: OP5Choose OP5 in the FM SOUND menu.Shows the OP5 group’s synthesis picture and knob values.
FM editor: OP6Choose OP6 in the FM SOUND menu.Shows the OP6 group’s synthesis picture and knob values.
VA editor: OSCChoose OSC in the VA SOUND menu.Shows the OSC group’s synthesis picture and knob values.
VA editor: FILTERChoose FILTER in the VA SOUND menu.Shows the FILTER group’s synthesis picture and knob values.
VA editor: FILTER ENVChoose FILTER ENV in the VA SOUND menu.Shows the FILTER ENV group’s synthesis picture and knob values.
VA editor: AMP ENVChoose AMP ENV in the VA SOUND menu.Shows the AMP ENV group’s synthesis picture and knob values.
VA editor: LFOChoose LFO in the VA SOUND menu.Shows the LFO group’s synthesis picture and knob values.
Browser: soundTurn PRESETS and highlight a sound row.Shows sounds grouped by bank, engine and type, with favorites, recent slots and the current sound marked.
Browser: kitTurn PRESETS and highlight a kit row.Shows sounds grouped by bank, engine and type, with favorites, recent slots and the current sound marked.
KEYSTurn SELECT to KEYS.Shows the keybed’s root, scale, note mapping and chord setting; these settings affect note-playing pages.
KEYS menuPress SEL on KEYS.Lists keys menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
KEYS menu: CHORDSOpen KEYS menu and move ALGORITHM to CHORDS.The cursor is on CHORDS in KEYS menu.
KEYS menu: LATCHOpen KEYS menu and move ALGORITHM to LATCH.The cursor is on LATCH in KEYS menu.
KEYS menu: VELO CURVEOpen KEYS menu, then move ALGORITHM to VELO CURVE.The cursor is on VELO CURVE in KEYS menu.
KEYS menu: FIXED VELOOpen KEYS menu, then move ALGORITHM to FIXED VELO.The cursor is on FIXED VELO in KEYS menu.
KEYS menu: SCALE LEDSOpen KEYS menu, then move ALGORITHM to SCALE LEDS.The cursor is on SCALE LEDS in KEYS menu.
KEYS menu: ROOT BY KEYOpen KEYS menu, then move ALGORITHM to ROOT BY KEY.The cursor is on ROOT BY KEY in KEYS menu.
Root selectionChoose ROOT BY KEY in the KEYS menu.Prompts for a key to set the root.
CHORDS editorOpen KEYS menu > CHORDS.Shows a selected pad’s chord and voices, with the chord’s notes lit on the keys.
Chord padsSet CHORDS to PADS or use SHIFT+SEL on a non-KIT track.Eight white keys starting at C4 play chords, the seven lower keys control chord performance, intervening black keys are silent, and the upper seven keys remain notes.
Chords on scale keysSet CHORDS to PLAY on KEYS.Each in-scale key triggers its degree’s chord.
ARPPress ARP on a sound track without its sequencer enabled.Shows note order, timing, octave range, gate and the held chord, or an illustrative A-minor chord when no keys are held.
ARP menuPress SEL on ARP.Lists arp menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
ARP menu: LATCHOpen ARP menu and move ALGORITHM to LATCH.The cursor is on LATCH in ARP menu.
ARP menu: SWINGOpen ARP menu and move ALGORITHM to SWING.The cursor is on SWING in ARP menu.
ARP menu: VELOCITYOpen ARP menu and move ALGORITHM to VELOCITY.The cursor is on VELOCITY in ARP menu.
ARP menu: CHORDSOpen ARP menu and move ALGORITHM to CHORDS.The cursor is on CHORDS in ARP menu.
SEQ: stepOpen SEQ on a sound track and move onto a step.Shows a sixteen-column note grid and bar strip, step velocity and conditions, with up to four notes in each step.
SEQ: pattern rowMove ALGORITHM before step 1.Shows the whole pattern in an eight-by-eight overview with length, rate, swing and gate.
STEP menuPress SEL on a nonempty SEQ step.Lists step menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
STEP menu: NOTESOpen STEP menu and move ALGORITHM to NOTES.The cursor is on NOTES in STEP menu.
STEP menu: RATCHETOpen STEP menu, then move ALGORITHM to RATCHET.The cursor is on RATCHET in STEP menu.
STEP menu: CONDITIONOpen STEP menu, then move ALGORITHM to CONDITION.The cursor is on CONDITION in STEP menu.
STEP menu: ACCENTOpen STEP menu, then move ALGORITHM to ACCENT.The cursor is on ACCENT in STEP menu.
STEP menu: SLIDEOpen STEP menu, then move ALGORITHM to SLIDE.The cursor is on SLIDE in STEP menu.
STEP menu: TIEOpen STEP menu, then move ALGORITHM to TIE.The cursor is on TIE in STEP menu.
STEP menu: FLAMOpen STEP menu, then move ALGORITHM to FLAM.The cursor is on FLAM in STEP menu.
STEP menu: TRANSPOSEOpen STEP menu and move ALGORITHM to TRANSPOSE.The cursor is on TRANSPOSE in STEP menu.
STEP menu: COPYOpen STEP menu and move ALGORITHM to COPY.The cursor is on COPY in STEP menu.
STEP menu: PASTEOpen STEP menu and move ALGORITHM to PASTE.The cursor is on PASTE in STEP menu.
STEP menu: CLEAROpen STEP menu and move ALGORITHM to CLEAR.The cursor is on CLEAR in STEP menu.
STEP menu: CLEAR LOCKSOpen STEP menu, then move ALGORITHM to CLEAR LOCKS.The cursor is on CLEAR LOCKS in STEP menu.
Step note listOpen STEP > NOTES.Lists up to four notes in the step.
PATTERN menuPress SEL on SEQ’s pattern row.Lists pattern menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
PATTERN menu: PATTERNOpen PATTERN menu, then move ALGORITHM to PATTERN.The cursor is on PATTERN in PATTERN menu.
PATTERN menu: STOREOpen PATTERN, choose STORE, turn K1 to pick a slot and use SEL for the action.The STORE row selects its A–P slot with K1 and runs with SEL.
PATTERN menu: STOREOpen PATTERN, choose STORE, turn K1 to pick a slot and use SEL for the action.The STORE row selects its A–P slot with K1 and runs with SEL.
PATTERN menu: LOADOpen PATTERN, choose LOAD, turn K1 to pick a slot and use SEL for the action.The LOAD row selects its A–P slot with K1 and runs with SEL.
PATTERN menu: LOADOpen PATTERN, choose LOAD, turn K1 to pick a slot and use SEL for the action.The LOAD row selects its A–P slot with K1 and runs with SEL.
PATTERN menu: CHAINOpen PATTERN menu, then move ALGORITHM to CHAIN.The cursor is on CHAIN in PATTERN menu.
PATTERN menu: DICEOpen PATTERN menu, then move ALGORITHM to DICE.The cursor is on DICE in PATTERN menu.
PATTERN menu: GENERATEOpen PATTERN menu and move ALGORITHM to GENERATE.The cursor is on GENERATE in PATTERN menu.
PATTERN menu: TRANSPOSEOpen PATTERN menu and move ALGORITHM to TRANSPOSE.The cursor is on TRANSPOSE in PATTERN menu.
PATTERN menu: DIRECTIONOpen PATTERN menu, then move ALGORITHM to DIRECTION.The cursor is on DIRECTION in PATTERN menu.
PATTERN menu: COPYOpen PATTERN menu and move ALGORITHM to COPY.The cursor is on COPY in PATTERN menu.
PATTERN menu: PASTEOpen PATTERN menu and move ALGORITHM to PASTE.The cursor is on PASTE in PATTERN menu.
PATTERN menu: STRETCHOpen PATTERN menu, then move ALGORITHM to STRETCH.The cursor is on STRETCH in PATTERN menu.
PATTERN menu: SQUEEZEOpen PATTERN menu, then move ALGORITHM to SQUEEZE.The cursor is on SQUEEZE in PATTERN menu.
PATTERN menu: 2XOpen PATTERN menu, then move ALGORITHM to 2X.The cursor is on 2X in PATTERN menu.
PATTERN menu: 1/2XOpen PATTERN menu, then move ALGORITHM to 1/2X.The cursor is on 1/2X in PATTERN menu.
PATTERN menu: REPEATEROpen PATTERN menu, then move ALGORITHM to REPEATER.The cursor is on REPEATER in PATTERN menu.
PATTERN menu: REROLL CHANCEOpen PATTERN menu and move ALGORITHM to REROLL CHANCE.The cursor is on REROLL CHANCE in PATTERN menu.
PATTERN menu: PRINTOpen PATTERN menu, then move ALGORITHM to PRINT.The cursor is on PRINT in PATTERN menu.
PATTERN menu: ALL SEQ OFFOpen PATTERN menu, then move ALGORITHM to ALL SEQ OFF.The cursor is on ALL SEQ OFF in PATTERN menu.
PATTERN menu: CLEAROpen PATTERN menu and move ALGORITHM to CLEAR.The cursor is on CLEAR in PATTERN menu.
NOTE DICEOpen PATTERN > GENERATE.Lists note dice rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
NOTE DICE: DENSITYOpen NOTE DICE, then move ALGORITHM to DENSITY.The cursor is on DENSITY in NOTE DICE.
NOTE DICE: RANGEOpen NOTE DICE, then move ALGORITHM to RANGE.The cursor is on RANGE in NOTE DICE.
NOTE DICE: KEEPOpen NOTE DICE, then move ALGORITHM to KEEP.The cursor is on KEEP in NOTE DICE.
NOTE DICE: MOTIONOpen NOTE DICE, then move ALGORITHM to MOTION.The cursor is on MOTION in NOTE DICE.
NOTE DICE: ROLLOpen NOTE DICE and move ALGORITHM to ROLL.The cursor is on ROLL in NOTE DICE.
NOTE DICE: RESET SETTINGSOpen NOTE DICE and move ALGORITHM to RESET SETTINGS.The cursor is on RESET SETTINGS in NOTE DICE.
Pattern chainOpen PATTERN > CHAIN.Lists pattern chain rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
CHAIN: entriesOpen PATTERN > CHAIN.Shows ordered pattern entries, up to sixteen; the guide does not give the add-entry control.
Pattern chain: CLEAROpen Pattern chain and move ALGORITHM to CLEAR.The cursor is on CLEAR in Pattern chain.
REPEATEROpen PATTERN > REPEATER.Lists repeater rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
REPEATER: FROM STEPOpen REPEATER, then move ALGORITHM to FROM STEP.The cursor is on FROM STEP in REPEATER.
REPEATER: STEPSOpen REPEATER and move ALGORITHM to STEPS.The cursor is on STEPS in REPEATER.
REPEATER: TIMESOpen REPEATER, then move ALGORITHM to TIMES.The cursor is on TIMES in REPEATER.
REPEATER: REPEATOpen REPEATER and move ALGORITHM to REPEAT.The cursor is on REPEAT in REPEATER.
KIT padsSelect a KIT track outside its step grid.White keys repeat eight pads; the first eight black keys choose and sound pads.
KIT: step gridPress SEQ on a KIT track and move onto a step.Shows eight pad rows, sixteen steps, current bar, hit velocity, conditions, ratchets and locks.
KIT: pattern rowMove ALGORITHM before step 1 on KIT.Shows every pad’s hits over the bars, with track length, fixed sixteenth-note rate, project swing and kit velocity.
KIT menuPress SEL on the KIT pattern row.Lists kit menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
KIT menu: KITOpen KIT menu, then move ALGORITHM to KIT.The cursor is on KIT in KIT menu.
KIT menu: VELOOpen KIT menu and move ALGORITHM to VELO.The cursor is on VELO in KIT menu.
KIT menu: ALL TUNEOpen KIT menu, then move ALGORITHM to ALL TUNE.The cursor is on ALL TUNE in KIT menu.
KIT menu: ALL DECAYOpen KIT menu, then move ALGORITHM to ALL DECAY.The cursor is on ALL DECAY in KIT menu.
KIT menu: DICEOpen KIT menu, then move ALGORITHM to DICE.The cursor is on DICE in KIT menu.
KIT menu: GENERATEOpen KIT menu and move ALGORITHM to GENERATE.The cursor is on GENERATE in KIT menu.
KIT menu: CLEAR ALL HITSOpen KIT menu and move ALGORITHM to CLEAR ALL HITS.The cursor is on CLEAR ALL HITS in KIT menu.
DRUM DICEOpen KIT > GENERATE.Lists drum dice rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
DRUM DICE: KICKOpen DRUM DICE, then move ALGORITHM to KICK.The cursor is on KICK in DRUM DICE.
DRUM DICE: SNARE / CLAPOpen DRUM DICE, then move ALGORITHM to SNARE / CLAP.The cursor is on SNARE / CLAP in DRUM DICE.
DRUM DICE: HATS / RIDEOpen DRUM DICE, then move ALGORITHM to HATS / RIDE.The cursor is on HATS / RIDE in DRUM DICE.
DRUM DICE: PERCUSSIONOpen DRUM DICE, then move ALGORITHM to PERCUSSION.The cursor is on PERCUSSION in DRUM DICE.
DRUM DICE: VARIATIONOpen DRUM DICE, then move ALGORITHM to VARIATION.The cursor is on VARIATION in DRUM DICE.
DRUM DICE: ROLLOpen DRUM DICE and move ALGORITHM to ROLL.The cursor is on ROLL in DRUM DICE.
DRUM DICE: RESET SETTINGSOpen DRUM DICE and move ALGORITHM to RESET SETTINGS.The cursor is on RESET SETTINGS in DRUM DICE.
PAD menuPress SEL on a KIT step; hit rows appear only for an existing hit.Lists pad menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
PAD menu: SOUNDOpen PAD menu and move ALGORITHM to SOUND.The cursor is on SOUND in PAD menu.
PAD menu: TUNEOpen PAD menu and move ALGORITHM to TUNE.The cursor is on TUNE in PAD menu.
PAD menu: DECAYOpen PAD menu and move ALGORITHM to DECAY.The cursor is on DECAY in PAD menu.
PAD menu: LEVELOpen PAD menu and move ALGORITHM to LEVEL.The cursor is on LEVEL in PAD menu.
PAD menu: CHOKEOpen PAD menu, then move ALGORITHM to CHOKE.The cursor is on CHOKE in PAD menu.
PAD menu: REVERBOpen PAD menu and move ALGORITHM to REVERB.The cursor is on REVERB in PAD menu.
PAD menu: DELAYOpen PAD menu and move ALGORITHM to DELAY.The cursor is on DELAY in PAD menu.
PAD menu: MUTEOpen PAD menu and move ALGORITHM to MUTE.The cursor is on MUTE in PAD menu.
PAD menu: HIT VELOOpen PAD menu, then move ALGORITHM to HIT VELO.The cursor is on HIT VELO in PAD menu.
PAD menu: CONDITIONOpen PAD menu and move ALGORITHM to CONDITION.The cursor is on CONDITION in PAD menu.
PAD menu: RATCHETOpen PAD menu and move ALGORITHM to RATCHET.The cursor is on RATCHET in PAD menu.
PAD menu: FLAMOpen PAD menu and move ALGORITHM to FLAM.The cursor is on FLAM in PAD menu.
PAD menu: NUDGEOpen PAD menu and move ALGORITHM to NUDGE.The cursor is on NUDGE in PAD menu.
PAD menu: COPYOpen PAD menu and move ALGORITHM to COPY.The cursor is on COPY in PAD menu.
PAD menu: PASTEOpen PAD menu and move ALGORITHM to PASTE.The cursor is on PASTE in PAD menu.
PAD menu: CLEAROpen PAD menu and move ALGORITHM to CLEAR.The cursor is on CLEAR in PAD menu.
PAD menu: CLEAR LOCKSOpen PAD menu and move ALGORITHM to CLEAR LOCKS.The cursor is on CLEAR LOCKS in PAD menu.
MIX: track stripTurn SELECT to MIX and ALGORITHM to a track.Shows track levels, mute and solo indicators, and separate reverb and delay sends, with MAIN fixed at the right.
MIX: MAINMove ALGORITHM to MAIN on MIX.Shows whole-mix reverb and delay return levels, drive gain and filter cutoff.
TRACK FX: INSERTSPress FX, then choose INSERTS with ALGORITHM.Shows the selected track’s insert chain, level and send branches.
TRACK FX: SENDSPress FX, then choose SENDS with ALGORITHM.Shows the selected track’s insert chain, level and send branches.
MAIN FX: REVERBHold HOME and tap FX, then choose REVERB with ALGORITHM.Shows the shared effect chain and the selected reverb block’s diagram, values and enabled state.
REVERB menuPress SEL on MAIN FX REVERB.Lists reverb menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
REVERB menu: ON / OFFOpen REVERB menu and move ALGORITHM to ON / OFF.The cursor is on ON / OFF in REVERB menu.
REVERB menu: BYPASS ALLOpen REVERB menu, then move ALGORITHM to BYPASS ALL.The cursor is on BYPASS ALL in REVERB menu.
REVERB menu: TYPEOpen REVERB menu and move ALGORITHM to TYPE.The cursor is on TYPE in REVERB menu.
REVERB menu: DELAY TO REVERBOpen REVERB menu and move ALGORITHM to DELAY TO REVERB.The cursor is on DELAY TO REVERB in REVERB menu.
MAIN FX: DELAYHold HOME and tap FX, then choose DELAY with ALGORITHM.Shows the shared effect chain and the selected delay block’s diagram, values and enabled state.
DELAY menuPress SEL on MAIN FX DELAY.Lists delay menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
DELAY menu: ON / OFFOpen DELAY menu and move ALGORITHM to ON / OFF.The cursor is on ON / OFF in DELAY menu.
DELAY menu: BYPASS ALLOpen DELAY menu, then move ALGORITHM to BYPASS ALL.The cursor is on BYPASS ALL in DELAY menu.
DELAY menu: DELAY TO REVERBOpen DELAY menu and move ALGORITHM to DELAY TO REVERB.The cursor is on DELAY TO REVERB in DELAY menu.
MAIN FX: FILTERHold HOME and tap FX, then choose FILTER with ALGORITHM.Shows the shared effect chain and the selected filter block’s diagram, values and enabled state.
FILTER menuPress SEL on MAIN FX FILTER.Lists filter menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
FILTER menu: ON / OFFOpen FILTER menu and move ALGORITHM to ON / OFF.The cursor is on ON / OFF in FILTER menu.
FILTER menu: BYPASS ALLOpen FILTER menu, then move ALGORITHM to BYPASS ALL.The cursor is on BYPASS ALL in FILTER menu.
FILTER menu: TYPEOpen FILTER menu and move ALGORITHM to TYPE.The cursor is on TYPE in FILTER menu.
FILTER menu: EARLIEROpen FILTER menu, then move ALGORITHM to EARLIER.The cursor is on EARLIER in FILTER menu.
FILTER menu: LATEROpen FILTER menu, then move ALGORITHM to LATER.The cursor is on LATER in FILTER menu.
MAIN FX: DRIVEHold HOME and tap FX, then choose DRIVE with ALGORITHM.Shows the shared effect chain and the selected drive block’s diagram, values and enabled state.
DRIVE menuPress SEL on MAIN FX DRIVE.Lists drive menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
DRIVE menu: ON / OFFOpen DRIVE menu and move ALGORITHM to ON / OFF.The cursor is on ON / OFF in DRIVE menu.
DRIVE menu: BYPASS ALLOpen DRIVE menu, then move ALGORITHM to BYPASS ALL.The cursor is on BYPASS ALL in DRIVE menu.
DRIVE menu: EARLIEROpen DRIVE menu, then move ALGORITHM to EARLIER.The cursor is on EARLIER in DRIVE menu.
DRIVE menu: LATEROpen DRIVE menu, then move ALGORITHM to LATER.The cursor is on LATER in DRIVE menu.
MAIN FX: CHORUSHold HOME and tap FX, then choose CHORUS with ALGORITHM.Shows the shared effect chain and the selected chorus block’s diagram, values and enabled state.
CHORUS menuPress SEL on MAIN FX CHORUS.Lists chorus menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
CHORUS menu: ON / OFFOpen CHORUS menu and move ALGORITHM to ON / OFF.The cursor is on ON / OFF in CHORUS menu.
CHORUS menu: BYPASS ALLOpen CHORUS menu, then move ALGORITHM to BYPASS ALL.The cursor is on BYPASS ALL in CHORUS menu.
CHORUS menu: EARLIEROpen CHORUS menu, then move ALGORITHM to EARLIER.The cursor is on EARLIER in CHORUS menu.
CHORUS menu: LATEROpen CHORUS menu, then move ALGORITHM to LATER.The cursor is on LATER in CHORUS menu.
MAIN FX: PHASERHold HOME and tap FX, then choose PHASER with ALGORITHM.Shows the shared effect chain and the selected phaser block’s diagram, values and enabled state.
PHASER menuPress SEL on MAIN FX PHASER.Lists phaser menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
PHASER menu: ON / OFFOpen PHASER menu and move ALGORITHM to ON / OFF.The cursor is on ON / OFF in PHASER menu.
PHASER menu: BYPASS ALLOpen PHASER menu, then move ALGORITHM to BYPASS ALL.The cursor is on BYPASS ALL in PHASER menu.
PHASER menu: EARLIEROpen PHASER menu, then move ALGORITHM to EARLIER.The cursor is on EARLIER in PHASER menu.
PHASER menu: LATEROpen PHASER menu, then move ALGORITHM to LATER.The cursor is on LATER in PHASER menu.
PERFORMTurn SELECT to the third view.Shows eleven scenes, track states, eight punch effects and four temporary throws, with queued changes blinking.
PROJECTTurn SELECT to the last view.Shows three song slots with names, track counts, tempo, size and lane thumbnails, plus NEW.
Slot menuPress SEL on a project slot.Lists slot menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
Slot menu: LOADOpen Slot menu and move ALGORITHM to LOAD.The cursor is on LOAD in Slot menu.
Slot menu: SAVE HEREOpen Slot menu, then move ALGORITHM to SAVE HERE.The cursor is on SAVE HERE in Slot menu.
Slot menu: RENAMEOpen Slot menu, then move ALGORITHM to RENAME.The cursor is on RENAME in Slot menu.
Slot menu: DUPLICATEOpen Slot menu and move ALGORITHM to DUPLICATE.The cursor is on DUPLICATE in Slot menu.
Slot menu: DELETEOpen Slot menu and move ALGORITHM to DELETE.The cursor is on DELETE in Slot menu.
NEWPress SEL on NEW in PROJECT.Offers EMPTY and a MORE row pointing to website songs.
RENAMEChoose RENAME for the loaded project or selected track.Shows a name editor; the first typed key replaces the old name unless K1 or K2 was used first to edit in place.
SETTINGSTap GLO outside a course or hold it for one second within a course.Lists SYNTH, MIDI, CONTROLS, HINTS, STARTUP, BLUETOOTH, STORAGE, ABOUT and LEARN.
SETTINGS: SYNTHChoose SYNTH in SETTINGS.Shows shared FM settings.
SETTINGS: MIDIChoose MIDI in SETTINGS.Shows MIDI routing and clock settings.
SETTINGS: CONTROLSChoose CONTROLS in SETTINGS.Shows control timing and preview settings.
SETTINGS: STORAGEChoose STORAGE in SETTINGS.Shows project space and destructive storage actions.
SETTINGS: ABOUTChoose ABOUT in SETTINGS.Shows version, battery and crash reports.
SETTINGS: LEARNChoose LEARN in SETTINGS.Shows six on-unit courses.
SETTINGSTap GLO outside a course, or hold GLO within a course.HINTS, STARTUP and BLUETOOTH are rows on the top-level SETTINGS page.
SETTINGS: HINTSOpen SETTINGS and select HINTS.The cursor is on HINTS in SETTINGS.
SETTINGS: STARTUPOpen SETTINGS and select STARTUP.The cursor is on STARTUP in SETTINGS.
SETTINGS: BLUETOOTHOpen SETTINGS and select BLUETOOTH.The cursor is on BLUETOOTH in SETTINGS.
SYNTH settingsOpen SETTINGS > SYNTH.Lists synth settings rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
SYNTH settings: BEND UPOpen SYNTH settings, then move ALGORITHM to BEND UP.The cursor is on BEND UP in SYNTH settings.
SYNTH settings: BEND DOWNOpen SYNTH settings, then move ALGORITHM to BEND DOWN.The cursor is on BEND DOWN in SYNTH settings.
SYNTH settings: GLIDEOpen SYNTH settings and move ALGORITHM to GLIDE.The cursor is on GLIDE in SYNTH settings.
SYNTH settings: GLIDE TIMEOpen SYNTH settings, then move ALGORITHM to GLIDE TIME.The cursor is on GLIDE TIME in SYNTH settings.
SYNTH settings: POLY / MONOOpen SYNTH settings and move ALGORITHM to POLY / MONO.The cursor is on POLY / MONO in SYNTH settings.
MIDI settingsOpen SETTINGS > MIDI.Lists midi settings rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
MIDI settings: MIDI CHOpen MIDI settings and move ALGORITHM to MIDI CH.The cursor is on MIDI CH in MIDI settings.
MIDI settings: CLOCKOpen MIDI settings and move ALGORITHM to CLOCK.The cursor is on CLOCK in MIDI settings.
MIDI settings: FX CC CHOpen MIDI settings, then move ALGORITHM to FX CC CH.The cursor is on FX CC CH in MIDI settings.
MIDI settings: STOCK CHOpen MIDI settings, then move ALGORITHM to STOCK CH.The cursor is on STOCK CH in MIDI settings.
Control settingsOpen SETTINGS > CONTROLS.Lists control settings rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
Control settings: BACK TAPOpen Control settings, then move ALGORITHM to BACK TAP.The cursor is on BACK TAP in Control settings.
Control settings: WHEEL SETTLEOpen Control settings, then move ALGORITHM to WHEEL SETTLE.The cursor is on WHEEL SETTLE in Control settings.
Control settings: PREVIEWOpen Control settings, then move ALGORITHM to PREVIEW.The cursor is on PREVIEW in Control settings.
STORAGEOpen SETTINGS > STORAGE.Lists storage rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
STORAGE: RESET BANKOpen STORAGE, then move ALGORITHM to RESET BANK.The cursor is on RESET BANK in STORAGE.
STORAGE: ERASE ALLOpen STORAGE, then move ALGORITHM to ERASE ALL.The cursor is on ERASE ALL in STORAGE.
RESET BANKOpen STORAGE > RESET BANK.Lists the four banks whose 32 sounds can be restored to factory presets.
ABOUTOpen SETTINGS > ABOUT.Lists about rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
ABOUT: CRASH LOGOpen ABOUT, then move ALGORITHM to CRASH LOG.The cursor is on CRASH LOG in ABOUT.
ABOUT: CLEAR LOGOpen ABOUT, then move ALGORITHM to CLEAR LOG.The cursor is on CLEAR LOG in ABOUT.
LEARN: coursesOpen SETTINGS > LEARN.Lists FIRST GROOVE, LOCK IT IN, YOUR SOUND, SPACE + MIX, PLAY IT LIVE and YOUR OWN KIT, or an unavailable-courses row.
Course playingStart or load a course and close its card.Keeps the lesson step and progress on the song’s bottom line while normal controls remain active.
Learn card: NOWTap GLO within a course, then choose NOW with SELECT.Shows the current or earlier step, chapter and earned segments.
Learn card: WHYTap GLO within a course, then choose WHY with SELECT.Shows the step’s reason and listening advice.
Learn card: OPTIONSTap GLO within a course, then choose OPTIONS with SELECT.Shows skip, free-play, finish or resume choices.
Learn OPTIONSTurn SELECT to OPTIONS in a lesson card.Lists learn options rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
Learn OPTIONS: SKIP STEPOpen Learn OPTIONS, then move ALGORITHM to SKIP STEP.The cursor is on SKIP STEP in Learn OPTIONS.
Learn OPTIONS: FREE PLAYOpen Learn OPTIONS, then move ALGORITHM to FREE PLAY.The cursor is on FREE PLAY in Learn OPTIONS.
Learn OPTIONS: FINISH GUIDEOpen Learn OPTIONS, then move ALGORITHM to FINISH GUIDE.The cursor is on FINISH GUIDE in Learn OPTIONS.
Learn OPTIONS: RESUME GUIDEOpen Learn OPTIONS, then move ALGORITHM to RESUME GUIDE.The cursor is on RESUME GUIDE in Learn OPTIONS.
Stock safe modeHold OCT- and OCT+ while powering on for about three seconds.Shows a grey boot G with SAFE MODE and STOCK UI, then uses stock controls for this power cycle without removing Groove OS or its projects.
StartupPower on without the octave-button safe-mode hold.Shows the Groove OS logo, then resumes the autosave or opens the configured new session on TRACKS.
Incomplete extensionOpen an unavailable extension page after an interrupted install.Shows an update-completion message for MAIN FX, KEYS, SETTINGS or the sound editor while other playing and saving functions remain usable.
Save in progressPress SAVE, select a destination if needed and answer any replacement or playback question.Shows progress and a keep-powered instruction while the project is written; the old saved copy remains if writing fails.
Shared display headerOpen an ordinary view.Shows page and track or project, transport, bar/beat, tempo, beat indicators, battery after its first reading, unsaved status and any USB remote link.
MIDI inputConnect a MIDI controller by USB or the wired MIDI input.Incoming channel messages reach their assigned tracks; unused channels do not fall through to the selected track.
Program ChangeSend Program Change on the selected track’s receive channel.Selects FM voices from A–D, ignoring VA slots, KIT tracks, other channels and an open preset browser.
Panel over MIDI CCSend panel CC messages on any configured track channel.MIDI controller values drive the panel’s knobs, cursor, view wheel and transport buttons.
Effects over MIDI CCSet SETTINGS > MIDI > FX CC CH, then send CCs on that channel.Each shared effect receives an on switch and three values, using the parameter’s own range.
Incoming DX7 voiceClose PRESETS, select a sound track and send a single DX7 voice.An accepted voice replaces the track sound immediately and resets its macros, while a received bank opens a question.
BANK: 32 VOICESReceive a valid 32-voice DX7 bank.Asks whether to cancel or browse the temporary bank; choosing BROWSE opens its SYSEX tab without writing banks A–D.
USB remote panelConnect a compatible page to the FM-1 over USB MIDI.A linked page can inspect and operate the panel while ordinary questions and stage locks still apply.
MIDI clock OUTSet MIDI CLOCK to OUT.Sends USB clock at twenty-four pulses per beat with transport Start and Stop.
MIDI clock EXTSet MIDI CLOCK to EXT and supply an external clock.Follows clock pulses and incoming transport; the controls that set tempo by hand are unavailable.
MIDI OUT trackChoose MIDI OUT in a sound track’s ENGINE menu.Sends that track’s notes over USB on its output channel instead of playing an internal sound.

Pick sounds

Browser: sound

Do thisWhat happens
Turn ALGORITHMMoves the audition highlight while leaving the track’s chosen sound unchanged.
Turn PRESETSMoves the audition highlight while leaving the track’s chosen sound unchanged.
Release HOMECloses the browser and leaves the track’s selected sound or kit unchanged.
Release SELTakes the highlighted sound or kit if the track can accept it, scheduling a playing track’s change at the next bar except a SysEx voice, and closing the browser.
Turn K1Chooses all, favorite, recent or an available SysEx bank tab.
Turn K2Marks a favorite clockwise or removes it counterclockwise, remembering a slot rather than its sound.
Turn K3Filters by sound type, with untyped DX7 voices visible only in ALL.
Turn K4Jumps between KITS and banks A–D while its legend identifies the highlighted slot.
ScreenShows sounds grouped by bank, engine and type, with favorites, recent slots and the current sound marked.
Press F3Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release F3Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press F#3Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release F#3Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press G3Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release G3Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press G#3Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release G#3Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press A3Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release A3Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press A#3Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release A#3Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press B3Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release B3Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press C4Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release C4Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press C#4Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release C#4Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press D4Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release D4Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press D#4Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release D#4Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press E4Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release E4Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press F4Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release F4Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press F#4Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release F#4Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press G4Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release G4Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press G#4Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release G#4Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press A4Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release A4Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press A#4Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release A#4Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press B4Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release B4Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press C5Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release C5Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press C#5Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release C#5Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press D5Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release D5Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press D#5Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release D#5Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press E5Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release E5Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press F5Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release F5Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press F#5Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release F#5Releases its audition note with the sound it began with, even if the highlighted sound changed.
Press G5Auditions the highlighted sound through current note settings without recording it, with VA audition silent when all eight track slots are used.
Release G5Releases its audition note with the sound it began with, even if the highlighted sound changed.

Browser: kit

Do thisWhat happens
Turn ALGORITHMMoves the audition highlight while leaving the track’s chosen sound unchanged.
Turn PRESETSMoves the audition highlight while leaving the track’s chosen sound unchanged.
Release HOMECloses the browser and leaves the track’s selected sound or kit unchanged.
Release SELTakes the highlighted sound or kit if the track can accept it, scheduling a playing track’s change at the next bar except a SysEx voice, and closing the browser.
Turn K1Chooses all, favorite, recent or an available SysEx bank tab.
Turn K2Marks a favorite clockwise or removes it counterclockwise, remembering a slot rather than its sound.
Turn K3Filters by sound type, with untyped DX7 voices visible only in ALL.
Turn K4Jumps between KITS and banks A–D while its legend identifies the highlighted slot.
ScreenShows sounds grouped by bank, engine and type, with favorites, recent slots and the current sound marked.
Press F3Plays pad 1 of the highlighted audition kit without recording.
Press F#3Selects and sounds pad 1 of the highlighted kit without recording.
Press G3Plays pad 2 of the highlighted audition kit without recording.
Press G#3Selects and sounds pad 2 of the highlighted kit without recording.
Press A3Plays pad 3 of the highlighted audition kit without recording.
Press A#3Selects and sounds pad 3 of the highlighted kit without recording.
Press B3Plays pad 4 of the highlighted audition kit without recording.
Press C4Plays pad 5 of the highlighted audition kit without recording.
Press C#4Selects and sounds pad 4 of the highlighted kit without recording.
Press D4Plays pad 6 of the highlighted audition kit without recording.
Press D#4Selects and sounds pad 5 of the highlighted kit without recording.
Press E4Plays pad 7 of the highlighted audition kit without recording.
Press F4Plays pad 8 of the highlighted audition kit without recording.
Press F#4Selects and sounds pad 6 of the highlighted kit without recording.
Press G4Plays pad 1 of the highlighted audition kit without recording.
Press G#4Selects and sounds pad 7 of the highlighted kit without recording.
Press A4Plays pad 2 of the highlighted audition kit without recording.
Press A#4Selects and sounds pad 8 of the highlighted kit without recording.
Press B4Plays pad 3 of the highlighted audition kit without recording.
Press C5Plays pad 4 of the highlighted audition kit without recording.
Press D5Plays pad 5 of the highlighted audition kit without recording.
Press E5Plays pad 6 of the highlighted audition kit without recording.
Press F5Plays pad 7 of the highlighted audition kit without recording.
Press G5Plays pad 8 of the highlighted audition kit without recording.

Patterns and drums

ARP

Do thisWhat happens
Release SELOpens the arpeggiator’s menu.
Turn K1Chooses UP, DOWN, UPDN, RAND or played-note ORDER.
Turn K2Sets quarter through thirty-second-note rates including triplets.
Turn K3Sets a range from one to four octaves.
Turn K4Sets note duration from 10 to 100% of each step.
Hold HOME and use SAVEWith a chord held prints the arpeggio across the track’s full loop as one undoable take.
Release ARPDisables the arpeggiator and returns to TRACKS.
ScreenShows note order, timing, octave range, gate and the held chord, or an illustrative A-minor chord when no keys are held.

ARP menu

Do thisWhat happens
ScreenLists arp menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

ARP menu: LATCH

Do thisWhat happens
Turn K1Keeps the arpeggio running after key release when enabled.
ScreenThe cursor is on LATCH in ARP menu.

ARP menu: SWING

Do thisWhat happens
Turn K1Sets arpeggio swing from OFF through 75% in single-percentage steps.
ScreenThe cursor is on SWING in ARP menu.

ARP menu: VELOCITY

Do thisWhat happens
Turn K1Chooses played velocity or a fixed value from 1 to 127.
ScreenThe cursor is on VELOCITY in ARP menu.

ARP menu: CHORDS

Do thisWhat happens
Turn K1Toggles chord pads between OFF and PADS.
ScreenThe cursor is on CHORDS in ARP menu.

SEQ: step

Do thisWhat happens
Turn ALGORITHMMoves across steps and changes bars at their boundaries, without advancing again on key release if moved during a held note.
Hold SEQ and turn ALGORITHMMoves the cursor between pitch rows.
Hold SEL and turn ALGORITHMMoves the cursor step’s notes, settings and locks to another step, swapping with an occupied destination on SEL release.
Release SELOpens STEP for an occupied step, while an empty step prompts for K1 to create a note.
Release SELAfter a SEL-held step move drops the moved step at its destination, swapping with an occupied step.
Turn K1Adds a note to an empty step or moves the selected note through the current scale.
Hold SEQ and turn K1Locks sound macro 1 to the cursor step, using the shared pool of 64 locks and retaining only the newest lock edit for undo.
Hold F3 and turn K1Moves the held note or whole held chord through the scale.
Hold F#3 and turn K1Moves the held note or whole held chord through the scale.
Hold G3 and turn K1Moves the held note or whole held chord through the scale.
Hold G#3 and turn K1Moves the held note or whole held chord through the scale.
Hold A3 and turn K1Moves the held note or whole held chord through the scale.
Hold A#3 and turn K1Moves the held note or whole held chord through the scale.
Hold B3 and turn K1Moves the held note or whole held chord through the scale.
Hold C4 and turn K1Moves the held note or whole held chord through the scale.
Hold C#4 and turn K1Moves the held note or whole held chord through the scale.
Hold D4 and turn K1Moves the held note or whole held chord through the scale.
Hold D#4 and turn K1Moves the held note or whole held chord through the scale.
Hold E4 and turn K1Moves the held note or whole held chord through the scale.
Hold F4 and turn K1Moves the held note or whole held chord through the scale.
Hold F#4 and turn K1Moves the held note or whole held chord through the scale.
Hold G4 and turn K1Moves the held note or whole held chord through the scale.
Hold G#4 and turn K1Moves the held note or whole held chord through the scale.
Hold A4 and turn K1Moves the held note or whole held chord through the scale.
Hold A#4 and turn K1Moves the held note or whole held chord through the scale.
Hold B4 and turn K1Moves the held note or whole held chord through the scale.
Hold C5 and turn K1Moves the held note or whole held chord through the scale.
Hold C#5 and turn K1Moves the held note or whole held chord through the scale.
Hold D5 and turn K1Moves the held note or whole held chord through the scale.
Hold D#5 and turn K1Moves the held note or whole held chord through the scale.
Hold E5 and turn K1Moves the held note or whole held chord through the scale.
Hold F5 and turn K1Moves the held note or whole held chord through the scale.
Hold F#5 and turn K1Moves the held note or whole held chord through the scale.
Hold G5 and turn K1Moves the held note or whole held chord through the scale.
Turn K2Sets the selected note’s velocity.
Hold SEQ and turn K2Locks sound macro 2 to the cursor step, using the shared pool of 64 locks and retaining only the newest lock edit for undo.
Hold F3 and turn K2Sets the held note or all held chord notes’ velocities.
Hold F#3 and turn K2Sets the held note or all held chord notes’ velocities.
Hold G3 and turn K2Sets the held note or all held chord notes’ velocities.
Hold G#3 and turn K2Sets the held note or all held chord notes’ velocities.
Hold A3 and turn K2Sets the held note or all held chord notes’ velocities.
Hold A#3 and turn K2Sets the held note or all held chord notes’ velocities.
Hold B3 and turn K2Sets the held note or all held chord notes’ velocities.
Hold C4 and turn K2Sets the held note or all held chord notes’ velocities.
Hold C#4 and turn K2Sets the held note or all held chord notes’ velocities.
Hold D4 and turn K2Sets the held note or all held chord notes’ velocities.
Hold D#4 and turn K2Sets the held note or all held chord notes’ velocities.
Hold E4 and turn K2Sets the held note or all held chord notes’ velocities.
Hold F4 and turn K2Sets the held note or all held chord notes’ velocities.
Hold F#4 and turn K2Sets the held note or all held chord notes’ velocities.
Hold G4 and turn K2Sets the held note or all held chord notes’ velocities.
Hold G#4 and turn K2Sets the held note or all held chord notes’ velocities.
Hold A4 and turn K2Sets the held note or all held chord notes’ velocities.
Hold A#4 and turn K2Sets the held note or all held chord notes’ velocities.
Hold B4 and turn K2Sets the held note or all held chord notes’ velocities.
Hold C5 and turn K2Sets the held note or all held chord notes’ velocities.
Hold C#5 and turn K2Sets the held note or all held chord notes’ velocities.
Hold D5 and turn K2Sets the held note or all held chord notes’ velocities.
Hold D#5 and turn K2Sets the held note or all held chord notes’ velocities.
Hold E5 and turn K2Sets the held note or all held chord notes’ velocities.
Hold F5 and turn K2Sets the held note or all held chord notes’ velocities.
Hold F#5 and turn K2Sets the held note or all held chord notes’ velocities.
Hold G5 and turn K2Sets the held note or all held chord notes’ velocities.
Turn K3Sets the shared length of the step’s notes in steps.
Hold SEQ and turn K3Locks sound macro 3 to the cursor step, using the shared pool of 64 locks and retaining only the newest lock edit for undo.
Hold F3 and turn K3Sets the held step’s note length.
Hold F#3 and turn K3Sets the held step’s note length.
Hold G3 and turn K3Sets the held step’s note length.
Hold G#3 and turn K3Sets the held step’s note length.
Hold A3 and turn K3Sets the held step’s note length.
Hold A#3 and turn K3Sets the held step’s note length.
Hold B3 and turn K3Sets the held step’s note length.
Hold C4 and turn K3Sets the held step’s note length.
Hold C#4 and turn K3Sets the held step’s note length.
Hold D4 and turn K3Sets the held step’s note length.
Hold D#4 and turn K3Sets the held step’s note length.
Hold E4 and turn K3Sets the held step’s note length.
Hold F4 and turn K3Sets the held step’s note length.
Hold F#4 and turn K3Sets the held step’s note length.
Hold G4 and turn K3Sets the held step’s note length.
Hold G#4 and turn K3Sets the held step’s note length.
Hold A4 and turn K3Sets the held step’s note length.
Hold A#4 and turn K3Sets the held step’s note length.
Hold B4 and turn K3Sets the held step’s note length.
Hold C5 and turn K3Sets the held step’s note length.
Hold C#5 and turn K3Sets the held step’s note length.
Hold D5 and turn K3Sets the held step’s note length.
Hold D#5 and turn K3Sets the held step’s note length.
Hold E5 and turn K3Sets the held step’s note length.
Hold F5 and turn K3Sets the held step’s note length.
Hold F#5 and turn K3Sets the held step’s note length.
Hold G5 and turn K3Sets the held step’s note length.
Turn K4Sets ALWAYS, a 5% probability increment or a fill or repeating-pass condition.
Hold SEQ and turn K4Locks sound macro 4 to the cursor step, using the shared pool of 64 locks and retaining only the newest lock edit for undo.
Hold F3 and turn K4Sets the held step’s chance or condition.
Hold F#3 and turn K4Sets the held step’s chance or condition.
Hold G3 and turn K4Sets the held step’s chance or condition.
Hold G#3 and turn K4Sets the held step’s chance or condition.
Hold A3 and turn K4Sets the held step’s chance or condition.
Hold A#3 and turn K4Sets the held step’s chance or condition.
Hold B3 and turn K4Sets the held step’s chance or condition.
Hold C4 and turn K4Sets the held step’s chance or condition.
Hold C#4 and turn K4Sets the held step’s chance or condition.
Hold D4 and turn K4Sets the held step’s chance or condition.
Hold D#4 and turn K4Sets the held step’s chance or condition.
Hold E4 and turn K4Sets the held step’s chance or condition.
Hold F4 and turn K4Sets the held step’s chance or condition.
Hold F#4 and turn K4Sets the held step’s chance or condition.
Hold G4 and turn K4Sets the held step’s chance or condition.
Hold G#4 and turn K4Sets the held step’s chance or condition.
Hold A4 and turn K4Sets the held step’s chance or condition.
Hold A#4 and turn K4Sets the held step’s chance or condition.
Hold B4 and turn K4Sets the held step’s chance or condition.
Hold C5 and turn K4Sets the held step’s chance or condition.
Hold C#5 and turn K4Sets the held step’s chance or condition.
Hold D5 and turn K4Sets the held step’s chance or condition.
Hold D#5 and turn K4Sets the held step’s chance or condition.
Hold E5 and turn K4Sets the held step’s chance or condition.
Hold F5 and turn K4Sets the held step’s chance or condition.
Hold F#5 and turn K4Sets the held step’s chance or condition.
Hold G5 and turn K4Sets the held step’s chance or condition.
Hold HOME and use RECAfter a 1.5-second hold asks to clear the step and its settings and locks, with undo restoring notes but not removed locks.
Hold HOME and use SAVEPrints the pattern over the track’s whole loop as one undoable take without copying parameter locks, refusing an empty or already-printed pattern.
Release SEQDisables this track’s sequencer pattern and returns to TRACKS, except that releasing a grid-only lock-edit hold has no toggle action.
Hold HOME and use OCT−Moves to the previous pattern bar while keeping the cursor’s step within that bar.
Hold SEL and use OCT−Moves to the previous pattern bar while keeping the cursor’s step within that bar.
Hold HOME and use OCT+Moves to the next pattern bar while keeping the cursor’s step within that bar.
Hold SEL and use OCT+Moves to the next pattern bar while keeping the cursor’s step within that bar.
ScreenShows a sixteen-column note grid and bar strip, step velocity and conditions, with up to four notes in each step.
Press F3Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release F3Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use F3Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use F3Moves the cursor to step 1 of its working bar rather than the bar FOLLOW happens to display.
Press F#3Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release F#3Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use F#3Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Press G3Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release G3Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use G3Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use G3Moves the cursor to step 2 of its working bar rather than the bar FOLLOW happens to display.
Press G#3Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release G#3Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use G#3Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Press A3Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release A3Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use A3Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use A3Moves the cursor to step 3 of its working bar rather than the bar FOLLOW happens to display.
Press A#3Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release A#3Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use A#3Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Press B3Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release B3Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use B3Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use B3Moves the cursor to step 4 of its working bar rather than the bar FOLLOW happens to display.
Press C4Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release C4Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use C4Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use C4Moves the cursor to step 5 of its working bar rather than the bar FOLLOW happens to display.
Press C#4Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release C#4Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use C#4Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Press D4Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release D4Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use D4Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use D4Moves the cursor to step 6 of its working bar rather than the bar FOLLOW happens to display.
Press D#4Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release D#4Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use D#4Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Press E4Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release E4Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use E4Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use E4Moves the cursor to step 7 of its working bar rather than the bar FOLLOW happens to display.
Press F4Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release F4Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use F4Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use F4Moves the cursor to step 8 of its working bar rather than the bar FOLLOW happens to display.
Press F#4Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release F#4Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use F#4Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Press G4Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release G4Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use G4Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use G4Moves the cursor to step 9 of its working bar rather than the bar FOLLOW happens to display.
Press G#4Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release G#4Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use G#4Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Press A4Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release A4Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use A4Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use A4Moves the cursor to step 10 of its working bar rather than the bar FOLLOW happens to display.
Press A#4Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release A#4Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use A#4Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Press B4Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release B4Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use B4Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use B4Moves the cursor to step 11 of its working bar rather than the bar FOLLOW happens to display.
Press C5Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release C5Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use C5Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use C5Moves the cursor to step 12 of its working bar rather than the bar FOLLOW happens to display.
Press C#5Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release C#5Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use C#5Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Press D5Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release D5Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use D5Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use D5Moves the cursor to step 13 of its working bar rather than the bar FOLLOW happens to display.
Press D#5Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release D#5Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use D#5Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Press E5Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release E5Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use E5Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use E5Moves the cursor to step 14 of its working bar rather than the bar FOLLOW happens to display.
Press F5Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release F5Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use F5Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use F5Moves the cursor to step 15 of its working bar rather than the bar FOLLOW happens to display.
Press F#5Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release F#5Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use F#5Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Press G5Writes this key’s mapped note at the cursor step, stacking up to four notes while other keys remain held.
Release G5Advances after the last key of the written note or chord is released unless ALGORITHM moved the cursor during the hold.
Hold SEQ and use G5Replaces the cursor step’s notes with a rest and moves ahead, as part of the undoable note-typing run.
Hold SEL and use G5Moves the cursor to step 16 of its working bar rather than the bar FOLLOW happens to display.

SEQ: pattern row

Do thisWhat happens
Release SELOpens the pattern operations menu.
Turn K1Sets pattern length from 1–64 steps, repeating whole bars only into empty added bars and waiting for pattern end while playing.
Turn K2Sets step speed and waits for the pattern boundary while playing, extending the track loop if needed.
Turn K3Sets 50–75% swing, with 50% on a sixteenth-note pattern following project swing.
Turn K4Sets sounding duration to 10–100% of the note’s full step length.
Hold HOME and use RECAfter a 1.5-second hold asks to clear the whole pattern, with undo restoring notes but not removed locks.
Hold HOME and use SAVEPrints the pattern over the track’s whole loop as one undoable take without copying parameter locks, refusing an empty or already-printed pattern.
Release SEQDisables this track’s sequencer pattern and returns to TRACKS, except that releasing a grid-only lock-edit hold has no toggle action.
ScreenShows the whole pattern in an eight-by-eight overview with length, rate, swing and gate.

STEP menu

Do thisWhat happens
ScreenLists step menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

STEP menu: NOTES

Do thisWhat happens
Release SELOpens the step’s note list for individual velocities and removal.
ScreenThe cursor is on NOTES in STEP menu.

STEP menu: RATCHET

Do thisWhat happens
Turn K1Sets one to four repeats within the step’s duration.
ScreenThe cursor is on RATCHET in STEP menu.

STEP menu: CONDITION

Do thisWhat happens
Turn K1Sets fill, non-fill or repeating-pass conditions for the step.
ScreenThe cursor is on CONDITION in STEP menu.

STEP menu: ACCENT

Do thisWhat happens
Turn K1Toggles a louder step.
ScreenThe cursor is on ACCENT in STEP menu.

STEP menu: SLIDE

Do thisWhat happens
Turn K1Toggles glide into the next note.
ScreenThe cursor is on SLIDE in STEP menu.

STEP menu: TIE

Do thisWhat happens
Turn K1Toggles holding into the next step.
ScreenThe cursor is on TIE in STEP menu.

STEP menu: FLAM

Do thisWhat happens
Turn K1Toggles a quiet grace note before this step.
ScreenThe cursor is on FLAM in STEP menu.

STEP menu: TRANSPOSE

Do thisWhat happens
Turn K1Transposes every note of this step by semitones.
ScreenThe cursor is on TRANSPOSE in STEP menu.

STEP menu: COPY

Do thisWhat happens
Release SELCopies this step’s notes, settings and parameter locks.
ScreenThe cursor is on COPY in STEP menu.

STEP menu: PASTE

Do thisWhat happens
Release SELPastes the copied step including its settings and locks into the working pattern.
ScreenThe cursor is on PASTE in STEP menu.

STEP menu: CLEAR

Do thisWhat happens
Release SELAfter confirmation clears this step, settings and locks, with undo restoring notes but not dropped locks.
ScreenThe cursor is on CLEAR in STEP menu.

STEP menu: CLEAR LOCKS

Do thisWhat happens
Release SELRemoves this step’s parameter locks, with only the latest lock edit retained for undo.
ScreenThe cursor is on CLEAR LOCKS in STEP menu.

Step note list

Do thisWhat happens
Release SELRemoves the highlighted note from this step in the working pattern.
Turn K1Sets velocity for the highlighted note of this step.
ScreenLists up to four notes in the step.

PATTERN menu

Do thisWhat happens
ScreenLists pattern menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

PATTERN menu: PATTERN

Do thisWhat happens
Turn K1Chooses stored pattern A–P at once when stopped or at pattern end when playing, requiring another turn to discard unstored edits.
ScreenThe cursor is on PATTERN in PATTERN menu.

PATTERN menu: STORE

Do thisWhat happens
Turn K1Chooses the destination stored-pattern slot.
ScreenThe STORE row selects its A–P slot with K1 and runs with SEL.

PATTERN menu: STORE

Do thisWhat happens
Release SELStores the current pattern in the chosen A–P slot and asks before replacing another pattern; the guide does not state its separate flash-write timing.
ScreenThe STORE row selects its A–P slot with K1 and runs with SEL.

PATTERN menu: LOAD

Do thisWhat happens
Turn K1Chooses the stored-pattern slot to copy into the working pattern.
ScreenThe LOAD row selects its A–P slot with K1 and runs with SEL.

PATTERN menu: LOAD

Do thisWhat happens
Release SELAfter confirmation loads the selected stored pattern into the working pattern, as an undoable pattern edit.
ScreenThe LOAD row selects its A–P slot with K1 and runs with SEL.

PATTERN menu: CHAIN

Do thisWhat happens
Release SELOpens up to sixteen ordered stored-pattern entries, with two or more activating the chain.
Release SELOpens the ordered pattern chain.
ScreenThe cursor is on CHAIN in PATTERN menu.

PATTERN menu: DICE

Do thisWhat happens
Release SELReplaces the track’s pattern using its NOTE DICE settings as one undoable roll without closing the menu.
ScreenThe cursor is on DICE in PATTERN menu.

PATTERN menu: GENERATE

Do thisWhat happens
Release SELOpens this track’s note-generation settings.
ScreenThe cursor is on GENERATE in PATTERN menu.

PATTERN menu: TRANSPOSE

Do thisWhat happens
Turn K1Transposes the pattern within −24 to +24 semitones.
ScreenThe cursor is on TRANSPOSE in PATTERN menu.

PATTERN menu: DIRECTION

Do thisWhat happens
Turn K1Chooses forward, reverse, ping-pong or random step order.
ScreenThe cursor is on DIRECTION in PATTERN menu.

PATTERN menu: COPY

Do thisWhat happens
Release SELCopies the working pattern.
ScreenThe cursor is on COPY in PATTERN menu.

PATTERN menu: PASTE

Do thisWhat happens
Release SELAfter confirmation replaces the working pattern from the copy without copying locks, with pattern undo available.
ScreenThe cursor is on PASTE in PATTERN menu.

PATTERN menu: STRETCH

Do thisWhat happens
Release SELDoubles step spacing and pattern length when at most 32 steps, with pattern undo available.
ScreenThe cursor is on STRETCH in PATTERN menu.

PATTERN menu: SQUEEZE

Do thisWhat happens
Release SELHalves length by merging step pairs and reports dropped notes, with pattern undo available.
ScreenThe cursor is on SQUEEZE in PATTERN menu.

PATTERN menu: 2X

Do thisWhat happens
Release SELSqueezes and repeats the pattern within its existing length, with pattern undo available.
ScreenThe cursor is on 2X in PATTERN menu.

PATTERN menu: 1/2X

Do thisWhat happens
Release SELStretches the first half across the current length, with pattern undo available.
ScreenThe cursor is on 1/2X in PATTERN menu.

PATTERN menu: REPEATER

Do thisWhat happens
Release SELOpens run-repetition settings.
ScreenThe cursor is on REPEATER in PATTERN menu.

PATTERN menu: REROLL CHANCE

Do thisWhat happens
Release SELRerolls steps’ random chances.
ScreenThe cursor is on REROLL CHANCE in PATTERN menu.

PATTERN menu: PRINT

Do thisWhat happens
Release SELWrites the pattern over the track loop as one undoable take without parameter locks.
ScreenThe cursor is on PRINT in PATTERN menu.

PATTERN menu: ALL SEQ OFF

Do thisWhat happens
Release SELTurns off every track’s sequencer pattern.
ScreenThe cursor is on ALL SEQ OFF in PATTERN menu.

PATTERN menu: CLEAR

Do thisWhat happens
Release SELAfter confirmation clears the working pattern, with undo restoring its notes but not removed locks.
ScreenThe cursor is on CLEAR in PATTERN menu.

NOTE DICE

Do thisWhat happens
ScreenLists note dice rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

NOTE DICE: DENSITY

Do thisWhat happens
Turn K1Sets AUTO or 1–100% rhythmic density unless KEEP preserves rhythm or notes.
ScreenThe cursor is on DENSITY in NOTE DICE.

NOTE DICE: RANGE

Do thisWhat happens
Turn K1Sets the generated line’s span from one to three octaves.
ScreenThe cursor is on RANGE in NOTE DICE.

NOTE DICE: KEEP

Do thisWhat happens
Turn K1Chooses AUTO, FREE, RHYTHM or NOTES to decide what survives the next roll.
ScreenThe cursor is on KEEP in NOTE DICE.

NOTE DICE: MOTION

Do thisWhat happens
Turn K1Chooses natural, repeated-note, stepwise or leaping motion.
ScreenThe cursor is on MOTION in NOTE DICE.

NOTE DICE: ROLL

Do thisWhat happens
Release SELWrites a new in-scale line using these settings as one undoable roll.
ScreenThe cursor is on ROLL in NOTE DICE.

NOTE DICE: RESET SETTINGS

Do thisWhat happens
Release SELReturns this track’s note-generation settings to AUTO for future rolls, without changing its current notes.
ScreenThe cursor is on RESET SETTINGS in NOTE DICE.

Pattern chain

Do thisWhat happens
ScreenLists pattern chain rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

CHAIN: entries

Do thisWhat happens
ScreenShows ordered pattern entries, up to sixteen; the guide does not give the add-entry control.

Pattern chain: CLEAR

Do thisWhat happens
Release SELClears the chain in the working song; the guide does not specify the confirmation or undo behavior.
ScreenThe cursor is on CLEAR in Pattern chain.

REPEATER

Do thisWhat happens
ScreenLists repeater rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

REPEATER: FROM STEP

Do thisWhat happens
Turn K1Sets where the repeated run begins.
ScreenThe cursor is on FROM STEP in REPEATER.

REPEATER: STEPS

Do thisWhat happens
Turn K1Sets how many steps form the repeated run.
ScreenThe cursor is on STEPS in REPEATER.

REPEATER: TIMES

Do thisWhat happens
Turn K1Sets 1–63 repeats or FILL to the pattern’s end.
ScreenThe cursor is on TIMES in REPEATER.

REPEATER: REPEAT

Do thisWhat happens
Release SELRepeats that run into the working pattern, with pattern undo available.
ScreenThe cursor is on REPEAT in REPEATER.

KIT pads

Do thisWhat happens
ScreenWhite keys repeat eight pads; the first eight black keys choose and sound pads.
Press F3Plays pad 1 of the selected kit.
Press F#3Selects and sounds pad 1 without writing a grid hit.
Press G3Plays pad 2 of the selected kit.
Press G#3Selects and sounds pad 2 without writing a grid hit.
Press A3Plays pad 3 of the selected kit.
Press A#3Selects and sounds pad 3 without writing a grid hit.
Press B3Plays pad 4 of the selected kit.
Press C4Plays pad 5 of the selected kit.
Press C#4Selects and sounds pad 4 without writing a grid hit.
Press D4Plays pad 6 of the selected kit.
Press D#4Selects and sounds pad 5 without writing a grid hit.
Press E4Plays pad 7 of the selected kit.
Press F4Plays pad 8 of the selected kit.
Press F#4Selects and sounds pad 6 without writing a grid hit.
Press G4Plays pad 1 of the selected kit.
Press G#4Selects and sounds pad 7 without writing a grid hit.
Press A4Plays pad 2 of the selected kit.
Press A#4Selects and sounds pad 8 without writing a grid hit.
Press B4Plays pad 3 of the selected kit.
Press C5Plays pad 4 of the selected kit.
Press D5Plays pad 5 of the selected kit.
Press E5Plays pad 6 of the selected kit.
Press F5Plays pad 7 of the selected kit.
Press G5Plays pad 8 of the selected kit.

KIT: step grid

Do thisWhat happens
Hold SEL and turn ALGORITHMSelects the adjacent drum pad rather than another step.
Hold SEQ and turn ALGORITHMSelects the adjacent drum pad rather than another step.
Turn ALGORITHMMoves the step cursor and reveals the next bar when crossing its end.
Release SELOpens PAD for the cursor step, and allows FOLLOW to resume.
Turn K1Tunes the selected pad within −12 to +12 semitones.
Hold F3 and turn K1Locks the held step 1 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold G3 and turn K1Locks the held step 2 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold A3 and turn K1Locks the held step 3 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold B3 and turn K1Locks the held step 4 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold C4 and turn K1Locks the held step 5 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold D4 and turn K1Locks the held step 6 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold E4 and turn K1Locks the held step 7 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold F4 and turn K1Locks the held step 8 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold G4 and turn K1Locks the held step 9 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold A4 and turn K1Locks the held step 10 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold B4 and turn K1Locks the held step 11 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold C5 and turn K1Locks the held step 12 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold D5 and turn K1Locks the held step 13 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold E5 and turn K1Locks the held step 14 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold F5 and turn K1Locks the held step 15 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Hold G5 and turn K1Locks the held step 16 hit’s tune without changing the pad’s default, within the shared 64-lock limit.
Turn K2Sets pad decay from 14% to 379%, with 100% retaining the full custom sample and lower values shortening it.
Hold F3 and turn K2Locks the held step 1 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold G3 and turn K2Locks the held step 2 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold A3 and turn K2Locks the held step 3 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold B3 and turn K2Locks the held step 4 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold C4 and turn K2Locks the held step 5 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold D4 and turn K2Locks the held step 6 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold E4 and turn K2Locks the held step 7 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold F4 and turn K2Locks the held step 8 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold G4 and turn K2Locks the held step 9 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold A4 and turn K2Locks the held step 10 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold B4 and turn K2Locks the held step 11 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold C5 and turn K2Locks the held step 12 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold D5 and turn K2Locks the held step 13 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold E5 and turn K2Locks the held step 14 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold F5 and turn K2Locks the held step 15 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Hold G5 and turn K2Locks the held step 16 hit’s decay without changing the pad’s default, within the shared 64-lock limit.
Turn K3Sets the selected pad’s level from 0 to 100.
Hold F3 and turn K3Locks the held step 1 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold G3 and turn K3Locks the held step 2 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold A3 and turn K3Locks the held step 3 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold B3 and turn K3Locks the held step 4 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold C4 and turn K3Locks the held step 5 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold D4 and turn K3Locks the held step 6 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold E4 and turn K3Locks the held step 7 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold F4 and turn K3Locks the held step 8 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold G4 and turn K3Locks the held step 9 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold A4 and turn K3Locks the held step 10 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold B4 and turn K3Locks the held step 11 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold C5 and turn K3Locks the held step 12 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold D5 and turn K3Locks the held step 13 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold E5 and turn K3Locks the held step 14 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold F5 and turn K3Locks the held step 15 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Hold G5 and turn K3Locks the held step 16 hit’s level without changing the pad’s default, within the shared 64-lock limit.
Turn K4Chooses played velocity or fixed values 40, 64, 80, 100 or 127.
Hold F3 and turn K4Locks the held step 1 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold G3 and turn K4Locks the held step 2 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold A3 and turn K4Locks the held step 3 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold B3 and turn K4Locks the held step 4 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold C4 and turn K4Locks the held step 5 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold D4 and turn K4Locks the held step 6 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold E4 and turn K4Locks the held step 7 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold F4 and turn K4Locks the held step 8 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold G4 and turn K4Locks the held step 9 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold A4 and turn K4Locks the held step 10 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold B4 and turn K4Locks the held step 11 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold C5 and turn K4Locks the held step 12 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold D5 and turn K4Locks the held step 13 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold E5 and turn K4Locks the held step 14 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold F5 and turn K4Locks the held step 15 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold G5 and turn K4Locks the held step 16 hit’s velocity without changing the pad’s default, within the shared 64-lock limit.
Hold HOME and use RECAfter 1.5 seconds asks to remove every hit of the selected pad, which cannot be undone.
Release SEQDisables KIT step editing and returns to TRACKS while the recorded drum hits remain and keep playing.
Press OCT−Shows the previous bar of the kit’s grid.
Press OCT+Shows the next bar of the kit’s grid.
ScreenShows eight pad rows, sixteen steps, current bar, hit velocity, conditions, ratchets and locks.
Release F3A tap released within 300 ms toggles the selected pad’s hit on step 1 of the working bar, while a hold alone preserves an existing hit.
Hold F3Places the cursor on step 1 without removing an existing hit.
Release F3After holding step 1 and editing its locks, adds a hit on an empty step when the key is released.
Press F#3Selects and sounds pad 1 without writing a grid hit.
Hold SEL and use F#3Selects pad 1 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release G3A tap released within 300 ms toggles the selected pad’s hit on step 2 of the working bar, while a hold alone preserves an existing hit.
Hold G3Places the cursor on step 2 without removing an existing hit.
Release G3After holding step 2 and editing its locks, adds a hit on an empty step when the key is released.
Press G#3Selects and sounds pad 2 without writing a grid hit.
Hold SEL and use G#3Selects pad 2 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release A3A tap released within 300 ms toggles the selected pad’s hit on step 3 of the working bar, while a hold alone preserves an existing hit.
Hold A3Places the cursor on step 3 without removing an existing hit.
Release A3After holding step 3 and editing its locks, adds a hit on an empty step when the key is released.
Press A#3Selects and sounds pad 3 without writing a grid hit.
Hold SEL and use A#3Selects pad 3 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release B3A tap released within 300 ms toggles the selected pad’s hit on step 4 of the working bar, while a hold alone preserves an existing hit.
Hold B3Places the cursor on step 4 without removing an existing hit.
Release B3After holding step 4 and editing its locks, adds a hit on an empty step when the key is released.
Release C4A tap released within 300 ms toggles the selected pad’s hit on step 5 of the working bar, while a hold alone preserves an existing hit.
Hold C4Places the cursor on step 5 without removing an existing hit.
Release C4After holding step 5 and editing its locks, adds a hit on an empty step when the key is released.
Press C#4Selects and sounds pad 4 without writing a grid hit.
Hold SEL and use C#4Selects pad 4 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release D4A tap released within 300 ms toggles the selected pad’s hit on step 6 of the working bar, while a hold alone preserves an existing hit.
Hold D4Places the cursor on step 6 without removing an existing hit.
Release D4After holding step 6 and editing its locks, adds a hit on an empty step when the key is released.
Press D#4Selects and sounds pad 5 without writing a grid hit.
Hold SEL and use D#4Selects pad 5 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release E4A tap released within 300 ms toggles the selected pad’s hit on step 7 of the working bar, while a hold alone preserves an existing hit.
Hold E4Places the cursor on step 7 without removing an existing hit.
Release E4After holding step 7 and editing its locks, adds a hit on an empty step when the key is released.
Release F4A tap released within 300 ms toggles the selected pad’s hit on step 8 of the working bar, while a hold alone preserves an existing hit.
Hold F4Places the cursor on step 8 without removing an existing hit.
Release F4After holding step 8 and editing its locks, adds a hit on an empty step when the key is released.
Press F#4Selects and sounds pad 6 without writing a grid hit.
Hold SEL and use F#4Selects pad 6 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release G4A tap released within 300 ms toggles the selected pad’s hit on step 9 of the working bar, while a hold alone preserves an existing hit.
Hold G4Places the cursor on step 9 without removing an existing hit.
Release G4After holding step 9 and editing its locks, adds a hit on an empty step when the key is released.
Press G#4Selects and sounds pad 7 without writing a grid hit.
Hold SEL and use G#4Selects pad 7 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release A4A tap released within 300 ms toggles the selected pad’s hit on step 10 of the working bar, while a hold alone preserves an existing hit.
Hold A4Places the cursor on step 10 without removing an existing hit.
Release A4After holding step 10 and editing its locks, adds a hit on an empty step when the key is released.
Press A#4Selects and sounds pad 8 without writing a grid hit.
Hold SEL and use A#4Selects pad 8 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release B4A tap released within 300 ms toggles the selected pad’s hit on step 11 of the working bar, while a hold alone preserves an existing hit.
Hold B4Places the cursor on step 11 without removing an existing hit.
Release B4After holding step 11 and editing its locks, adds a hit on an empty step when the key is released.
Release C5A tap released within 300 ms toggles the selected pad’s hit on step 12 of the working bar, while a hold alone preserves an existing hit.
Hold C5Places the cursor on step 12 without removing an existing hit.
Release C5After holding step 12 and editing its locks, adds a hit on an empty step when the key is released.
Release D5A tap released within 300 ms toggles the selected pad’s hit on step 13 of the working bar, while a hold alone preserves an existing hit.
Hold D5Places the cursor on step 13 without removing an existing hit.
Release D5After holding step 13 and editing its locks, adds a hit on an empty step when the key is released.
Release E5A tap released within 300 ms toggles the selected pad’s hit on step 14 of the working bar, while a hold alone preserves an existing hit.
Hold E5Places the cursor on step 14 without removing an existing hit.
Release E5After holding step 14 and editing its locks, adds a hit on an empty step when the key is released.
Release F5A tap released within 300 ms toggles the selected pad’s hit on step 15 of the working bar, while a hold alone preserves an existing hit.
Hold F5Places the cursor on step 15 without removing an existing hit.
Release F5After holding step 15 and editing its locks, adds a hit on an empty step when the key is released.
Release G5A tap released within 300 ms toggles the selected pad’s hit on step 16 of the working bar, while a hold alone preserves an existing hit.
Hold G5Places the cursor on step 16 without removing an existing hit.
Release G5After holding step 16 and editing its locks, adds a hit on an empty step when the key is released.

KIT: pattern row

Do thisWhat happens
Release SELOpens the KIT menu.
Turn K1Sets kit length in steps through the track’s bar length.
Turn K2Leaves the drum grid at its required sixteenth-note rate.
Turn K3Sets project swing, also changing the TIME row and eligible melodic patterns.
Turn K4Chooses played velocity or fixed values 40, 64, 80, 100 or 127.
Hold HOME and use RECAfter 1.5 seconds asks to remove all kit hits, with undo available.
Release SEQDisables KIT step editing and returns to TRACKS while the recorded drum hits remain and keep playing.
ScreenShows every pad’s hits over the bars, with track length, fixed sixteenth-note rate, project swing and kit velocity.
Hold SEL and use F#3Selects pad 1 without writing a hit because no step is selected.
Hold SEL and use G#3Selects pad 2 without writing a hit because no step is selected.
Hold SEL and use A#3Selects pad 3 without writing a hit because no step is selected.
Hold SEL and use C#4Selects pad 4 without writing a hit because no step is selected.
Hold SEL and use D#4Selects pad 5 without writing a hit because no step is selected.
Hold SEL and use F#4Selects pad 6 without writing a hit because no step is selected.
Hold SEL and use G#4Selects pad 7 without writing a hit because no step is selected.
Hold SEL and use A#4Selects pad 8 without writing a hit because no step is selected.

KIT menu

Do thisWhat happens
Release SEQDisables KIT step editing and returns to TRACKS while the hits remain and keep playing.
ScreenLists kit menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
Release F3A tap released within 300 ms toggles the selected pad’s hit on step 1 of the working bar, while a hold alone preserves an existing hit.
Hold F3Places the cursor on step 1 without removing an existing hit.
Press F#3Selects and sounds pad 1 without writing a grid hit.
Hold SEL and use F#3Selects pad 1 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release G3A tap released within 300 ms toggles the selected pad’s hit on step 2 of the working bar, while a hold alone preserves an existing hit.
Hold G3Places the cursor on step 2 without removing an existing hit.
Press G#3Selects and sounds pad 2 without writing a grid hit.
Hold SEL and use G#3Selects pad 2 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release A3A tap released within 300 ms toggles the selected pad’s hit on step 3 of the working bar, while a hold alone preserves an existing hit.
Hold A3Places the cursor on step 3 without removing an existing hit.
Press A#3Selects and sounds pad 3 without writing a grid hit.
Hold SEL and use A#3Selects pad 3 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release B3A tap released within 300 ms toggles the selected pad’s hit on step 4 of the working bar, while a hold alone preserves an existing hit.
Hold B3Places the cursor on step 4 without removing an existing hit.
Release C4A tap released within 300 ms toggles the selected pad’s hit on step 5 of the working bar, while a hold alone preserves an existing hit.
Hold C4Places the cursor on step 5 without removing an existing hit.
Press C#4Selects and sounds pad 4 without writing a grid hit.
Hold SEL and use C#4Selects pad 4 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release D4A tap released within 300 ms toggles the selected pad’s hit on step 6 of the working bar, while a hold alone preserves an existing hit.
Hold D4Places the cursor on step 6 without removing an existing hit.
Press D#4Selects and sounds pad 5 without writing a grid hit.
Hold SEL and use D#4Selects pad 5 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release E4A tap released within 300 ms toggles the selected pad’s hit on step 7 of the working bar, while a hold alone preserves an existing hit.
Hold E4Places the cursor on step 7 without removing an existing hit.
Release F4A tap released within 300 ms toggles the selected pad’s hit on step 8 of the working bar, while a hold alone preserves an existing hit.
Hold F4Places the cursor on step 8 without removing an existing hit.
Press F#4Selects and sounds pad 6 without writing a grid hit.
Hold SEL and use F#4Selects pad 6 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release G4A tap released within 300 ms toggles the selected pad’s hit on step 9 of the working bar, while a hold alone preserves an existing hit.
Hold G4Places the cursor on step 9 without removing an existing hit.
Press G#4Selects and sounds pad 7 without writing a grid hit.
Hold SEL and use G#4Selects pad 7 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release A4A tap released within 300 ms toggles the selected pad’s hit on step 10 of the working bar, while a hold alone preserves an existing hit.
Hold A4Places the cursor on step 10 without removing an existing hit.
Press A#4Selects and sounds pad 8 without writing a grid hit.
Hold SEL and use A#4Selects pad 8 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release B4A tap released within 300 ms toggles the selected pad’s hit on step 11 of the working bar, while a hold alone preserves an existing hit.
Hold B4Places the cursor on step 11 without removing an existing hit.
Release C5A tap released within 300 ms toggles the selected pad’s hit on step 12 of the working bar, while a hold alone preserves an existing hit.
Hold C5Places the cursor on step 12 without removing an existing hit.
Release D5A tap released within 300 ms toggles the selected pad’s hit on step 13 of the working bar, while a hold alone preserves an existing hit.
Hold D5Places the cursor on step 13 without removing an existing hit.
Release E5A tap released within 300 ms toggles the selected pad’s hit on step 14 of the working bar, while a hold alone preserves an existing hit.
Hold E5Places the cursor on step 14 without removing an existing hit.
Release F5A tap released within 300 ms toggles the selected pad’s hit on step 15 of the working bar, while a hold alone preserves an existing hit.
Hold F5Places the cursor on step 15 without removing an existing hit.
Release G5A tap released within 300 ms toggles the selected pad’s hit on step 16 of the working bar, while a hold alone preserves an existing hit.
Hold G5Places the cursor on step 16 without removing an existing hit.

KIT menu: KIT

Do thisWhat happens
Turn K1Chooses a built-in kit over the current beat, asking before discarding edited pads, or uses OFF to turn an empty kit into a sound track.
ScreenThe cursor is on KIT in KIT menu.

KIT menu: VELO

Do thisWhat happens
Turn K1Chooses played or fixed kit velocity.
ScreenThe cursor is on VELO in KIT menu.

KIT menu: ALL TUNE

Do thisWhat happens
Turn K1Adds a shared pitch shift within −12 to +12 semitones to every pad.
ScreenThe cursor is on ALL TUNE in KIT menu.

KIT menu: ALL DECAY

Do thisWhat happens
Turn K1Adds a shared decay adjustment to every pad.
ScreenThe cursor is on ALL DECAY in KIT menu.

KIT menu: DICE

Do thisWhat happens
Release SELReplaces the kit’s beat using its DRUM DICE settings as one undoable roll.
ScreenThe cursor is on DICE in KIT menu.

KIT menu: GENERATE

Do thisWhat happens
Release SELOpens drum-generation settings saved with this track.
ScreenThe cursor is on GENERATE in KIT menu.

KIT menu: CLEAR ALL HITS

Do thisWhat happens
Release SELAfter confirmation removes all drum hits, with undo available.
ScreenThe cursor is on CLEAR ALL HITS in KIT menu.

DRUM DICE

Do thisWhat happens
ScreenLists drum dice rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

DRUM DICE: KICK

Do thisWhat happens
Turn K1Chooses AUTO, OFF or 1–100% kick activity for the next roll.
ScreenThe cursor is on KICK in DRUM DICE.

DRUM DICE: SNARE / CLAP

Do thisWhat happens
Turn K1Chooses AUTO, OFF or 1–100% snare and clap activity for the next roll.
ScreenThe cursor is on SNARE / CLAP in DRUM DICE.

DRUM DICE: HATS / RIDE

Do thisWhat happens
Turn K1Chooses AUTO, OFF or 1–100% hat and ride activity for the next roll.
ScreenThe cursor is on HATS / RIDE in DRUM DICE.

DRUM DICE: PERCUSSION

Do thisWhat happens
Turn K1Chooses AUTO, OFF or 1–100% percussion activity for the next roll.
ScreenThe cursor is on PERCUSSION in DRUM DICE.

DRUM DICE: VARIATION

Do thisWhat happens
Turn K1Chooses a varied final bar, a repeated bar or independently generated bars.
ScreenThe cursor is on VARIATION in DRUM DICE.

DRUM DICE: ROLL

Do thisWhat happens
Release SELWrites a new beat with these settings as one undoable roll, leaving it unchanged when every drum family is OFF.
ScreenThe cursor is on ROLL in DRUM DICE.

DRUM DICE: RESET SETTINGS

Do thisWhat happens
Release SELReturns this track’s drum-generation settings to AUTO without changing existing hits.
ScreenThe cursor is on RESET SETTINGS in DRUM DICE.

PAD menu

Do thisWhat happens
Release SEQDisables KIT step editing and returns to TRACKS while the hits remain and keep playing.
ScreenLists pad menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.
Release F3A tap released within 300 ms toggles the selected pad’s hit on step 1 of the working bar, while a hold alone preserves an existing hit.
Hold F3Places the cursor on step 1 without removing an existing hit.
Press F#3Selects and sounds pad 1 without writing a grid hit.
Hold SEL and use F#3Selects pad 1 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release G3A tap released within 300 ms toggles the selected pad’s hit on step 2 of the working bar, while a hold alone preserves an existing hit.
Hold G3Places the cursor on step 2 without removing an existing hit.
Press G#3Selects and sounds pad 2 without writing a grid hit.
Hold SEL and use G#3Selects pad 2 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release A3A tap released within 300 ms toggles the selected pad’s hit on step 3 of the working bar, while a hold alone preserves an existing hit.
Hold A3Places the cursor on step 3 without removing an existing hit.
Press A#3Selects and sounds pad 3 without writing a grid hit.
Hold SEL and use A#3Selects pad 3 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release B3A tap released within 300 ms toggles the selected pad’s hit on step 4 of the working bar, while a hold alone preserves an existing hit.
Hold B3Places the cursor on step 4 without removing an existing hit.
Release C4A tap released within 300 ms toggles the selected pad’s hit on step 5 of the working bar, while a hold alone preserves an existing hit.
Hold C4Places the cursor on step 5 without removing an existing hit.
Press C#4Selects and sounds pad 4 without writing a grid hit.
Hold SEL and use C#4Selects pad 4 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release D4A tap released within 300 ms toggles the selected pad’s hit on step 6 of the working bar, while a hold alone preserves an existing hit.
Hold D4Places the cursor on step 6 without removing an existing hit.
Press D#4Selects and sounds pad 5 without writing a grid hit.
Hold SEL and use D#4Selects pad 5 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release E4A tap released within 300 ms toggles the selected pad’s hit on step 7 of the working bar, while a hold alone preserves an existing hit.
Hold E4Places the cursor on step 7 without removing an existing hit.
Release F4A tap released within 300 ms toggles the selected pad’s hit on step 8 of the working bar, while a hold alone preserves an existing hit.
Hold F4Places the cursor on step 8 without removing an existing hit.
Press F#4Selects and sounds pad 6 without writing a grid hit.
Hold SEL and use F#4Selects pad 6 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release G4A tap released within 300 ms toggles the selected pad’s hit on step 9 of the working bar, while a hold alone preserves an existing hit.
Hold G4Places the cursor on step 9 without removing an existing hit.
Press G#4Selects and sounds pad 7 without writing a grid hit.
Hold SEL and use G#4Selects pad 7 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release A4A tap released within 300 ms toggles the selected pad’s hit on step 10 of the working bar, while a hold alone preserves an existing hit.
Hold A4Places the cursor on step 10 without removing an existing hit.
Press A#4Selects and sounds pad 8 without writing a grid hit.
Hold SEL and use A#4Selects pad 8 and toggles its hit at the cursor step, using the kit’s fixed or played velocity.
Release B4A tap released within 300 ms toggles the selected pad’s hit on step 11 of the working bar, while a hold alone preserves an existing hit.
Hold B4Places the cursor on step 11 without removing an existing hit.
Release C5A tap released within 300 ms toggles the selected pad’s hit on step 12 of the working bar, while a hold alone preserves an existing hit.
Hold C5Places the cursor on step 12 without removing an existing hit.
Release D5A tap released within 300 ms toggles the selected pad’s hit on step 13 of the working bar, while a hold alone preserves an existing hit.
Hold D5Places the cursor on step 13 without removing an existing hit.
Release E5A tap released within 300 ms toggles the selected pad’s hit on step 14 of the working bar, while a hold alone preserves an existing hit.
Hold E5Places the cursor on step 14 without removing an existing hit.
Release F5A tap released within 300 ms toggles the selected pad’s hit on step 15 of the working bar, while a hold alone preserves an existing hit.
Hold F5Places the cursor on step 15 without removing an existing hit.
Release G5A tap released within 300 ms toggles the selected pad’s hit on step 16 of the working bar, while a hold alone preserves an existing hit.
Hold G5Places the cursor on step 16 without removing an existing hit.

PAD menu: SOUND

Do thisWhat happens
Turn K1Chooses OFF, track sound, a built-in drum, a stored kit sound or a custom sample by name, with missing samples using their stand-ins.
ScreenThe cursor is on SOUND in PAD menu.

PAD menu: TUNE

Do thisWhat happens
Turn K1Tunes this pad within −12 to +12 semitones.
ScreenThe cursor is on TUNE in PAD menu.

PAD menu: DECAY

Do thisWhat happens
Turn K1Sets this pad’s decay from 14% to 379%, with custom samples shortened only below 100%.
ScreenThe cursor is on DECAY in PAD menu.

PAD menu: LEVEL

Do thisWhat happens
Turn K1Sets this pad’s level within 0–100.
ScreenThe cursor is on LEVEL in PAD menu.

PAD menu: CHOKE

Do thisWhat happens
Turn K1Chooses no choke or group A or B, where pads stop one another.
ScreenThe cursor is on CHOKE in PAD menu.

PAD menu: REVERB

Do thisWhat happens
Turn K1Chooses TRACK or 0–100% reverb send, with one clockwise click from TRACK producing a dry pad.
ScreenThe cursor is on REVERB in PAD menu.

PAD menu: DELAY

Do thisWhat happens
Turn K1Chooses TRACK or 0–100% delay send, with one clockwise click from TRACK producing a dry pad.
ScreenThe cursor is on DELAY in PAD menu.

PAD menu: MUTE

Do thisWhat happens
Turn K1Toggles this pad’s own mute, kept with the project.
ScreenThe cursor is on MUTE in PAD menu.

PAD menu: HIT VELO

Do thisWhat happens
Turn K1Sets velocity of an existing cursor hit up to 127.
ScreenThe cursor is on HIT VELO in PAD menu.

PAD menu: CONDITION

Do thisWhat happens
Turn K1Sets ALWAYS, a probability in 5% steps or a fill or repeating-pass condition for an existing hit.
ScreenThe cursor is on CONDITION in PAD menu.

PAD menu: RATCHET

Do thisWhat happens
Turn K1Chooses OFF or two to four repeats for an existing hit.
ScreenThe cursor is on RATCHET in PAD menu.

PAD menu: FLAM

Do thisWhat happens
Turn K1Toggles an existing hit’s quiet grace note roughly 15 ms early.
ScreenThe cursor is on FLAM in PAD menu.

PAD menu: NUDGE

Do thisWhat happens
Turn K1Offsets an existing hit within −11 to +11 ticks.
ScreenThe cursor is on NUDGE in PAD menu.

PAD menu: COPY

Do thisWhat happens
Release SELCopies this pad’s hits.
ScreenThe cursor is on COPY in PAD menu.

PAD menu: PASTE

Do thisWhat happens
Release SELAfter confirmation pastes the copied pad hits; the guide does not specify undo support.
ScreenThe cursor is on PASTE in PAD menu.

PAD menu: CLEAR

Do thisWhat happens
Release SELAfter confirmation clears this pad’s hits without undo.
ScreenThe cursor is on CLEAR in PAD menu.

PAD menu: CLEAR LOCKS

Do thisWhat happens
Release SELRemoves the cursor hit’s parameter locks, with only the newest lock edit available for undo.
ScreenThe cursor is on CLEAR LOCKS in PAD menu.

Coming from another firmware

Pick the firmware on your FM-1 now to see what installing Groove OS does to its data.

1 · Before you switch, back up on Stock V15

  • Back up first. Keep the DX7 .syx banks you loaded so you can send them again (a bank arrives over MIDI SysEx and you pick A-D). Another route: installing Baud Girl’s FM-1+VA keeps your saved stock presets, and its Device Manager can then save all 128 presets as a .syx file. FM-1+VA is closed source; install it at your own risk. It is unknown whether stock's 16 patterns come through or can then be backed up. Write down patterns you care about. To come back, you need M-VAVE's own V15 file from its download page; the installers check it byte for byte. Stock V15’s automatic pattern saves and SAVE writes may also replace ChoralRoot’s legacy sounds 1–32, VA patches, FM6 patches 1–32, CZ patches 1–32 and FM TONE patches, kept for returning to ChoralRoot 0.21 or older. Stock V15’s write locations are uncertain. Stock V15 has no backup of its own; it sends notes over MIDI, never voice data.

2 · What happens to your Stock V15 data

Possibly at risk

  • stock settings (and possibly patterns)
  • stock Bluetooth data

(Your stock A–D sounds stay when Groove OS is installed and may play slightly differently because Groove OS changes detune, fast LFO timing and how it handles notes with zero velocity. In Groove OS, loading a sound pack or DX7 bank (including in safe mode), RESET BANK, restoring A–D or a start-up that completes an interrupted bank copy replaces sounds in those banks. Stock V15 has no backup of its own: before installing Groove OS, keep the DX7 .syx banks you loaded, or install Baud Girl’s FM-1+VA and export all 128 with her Device Manager (FM-1+VA is closed source, so install it at your own risk). It is unknown whether stock patterns and preferences are kept. Write down patterns and preferences you care about before installing.)

More on switching away from Stock V15

What Les checked

Groove OS

StatusNot scanned

Groove OS isn't open source, so Les links to it and doesn't scan it.

Les has mapped its controls for 1.4.

Les scans every firmware here whose file is public, and shows what it checked and what it found. A scan lowers the risk; it can't rule it out. This firmware is made by its author, not by Les or M-VAVE. Back up first, and install at your own risk. How Les scans firmware

Everything else on Groove OS

General controls

Holding HOME is SHIFT immediately. A short unused HOME tap goes back, except on PERFORM. Most page buttons act on release; REC acts on press. PLAY starts on press and stops on release, except a hold used for tempo leaves playback running. More specific keybed, page and modal jobs replace the general jobs below.

Do thisWhat happens
Hold HOME and turn SELECTAdjusts project tempo by one BPM per detent unless external MIDI clock controls it.
Turn ALGORITHMMoves the cursor through the current screen’s items.
Hold HOME and turn ALGORITHMSelects the adjacent track unless recording or counting in blocks a track change.
Turn PRESETSOpens the sound browser and moves its highlight on the first detent.
Hold HOME and turn PRESETSOpens the sound browser if needed and changes its sound-type filter.
Release HOMEA short unused tap returns one level or from a view to TRACKS, except that PERFORM stays on screen.
Hold HOMEActs as SHIFT immediately for newly used controls and keys, while an already-held note keeps sounding.
Hold HOME and use SELToggles chord pads between PADS and OFF except on KIT tracks and PERFORM.
Hold SEL and turn K1Moves an applicable numeric value ten units per detent, or clears its existing recorded lane on the first detent when the legend reads CLEAR, with lane clear undoable.
Hold PLAY and turn K1Sets tempo by one BPM per detent unless clock is EXT, and leaves playback running after PLAY is released.
Hold SEL and turn K2Moves an applicable numeric value ten units per detent, or clears its existing recorded lane on the first detent when the legend reads CLEAR, with lane clear undoable.
Hold SEL and turn K3Moves an applicable numeric value ten units per detent, or clears its existing recorded lane on the first detent when the legend reads CLEAR, with lane clear undoable.
Hold SEL and turn K4Moves an applicable numeric value ten units per detent, or clears its existing recorded lane on the first detent when the legend reads CLEAR, with lane clear undoable.
Hold HOME and use PLAYRedoes the latest available undo across tracks, within the 16-step journal.
Hold HOME and use RECA tap shorter than 500 ms undoes the latest eligible action across tracks, with at most 16 journal steps and only the newest pattern edit and lock edit retained.
Hold HOME and use RECHolding for 1.5 seconds requests the cursor’s clear or delete action and asks first, while releasing before the threshold cancels the hold.
Release SAVEWrites the song to its loaded slot or a new song’s first empty slot, asks before replacing another song or stopping playback, opens PROJECT for a choice when full, retains the old save on failure, and cannot be undone.
Hold HOME and use SAVEOutside SEQ and a chord-held ARP print, captures the selected track’s recent loop of notes and knob moves as an undoable take while playback runs.
Release FXOpens the selected track’s effects or returns to the previous page, with TIME and MAIN opening the shared effects instead.
Hold HOME and use FXOpens the effects shared by all tracks.
Release ENVOpens the amp-envelope editor or returns to the previous page.
Release LFOOpens the LFO editor or returns to the previous page.
Release EDITOpens the sound’s group menu or returns to the previous page.
Release GLOOpens SETTINGS or returns, except that in a course a tap shows its guide card.
Release SEQOpens and enables the selected track’s pattern unless ARP owns that track, with the separate KIT grid taking drum tracks.
Hold HOME and use SEQReplaces the selected sound track’s line or kit’s beat using its DICE settings as one undoable edit retained in the song when saved.
Release ARPToggles the project’s single arpeggiator for the selected sound track, opening ARP when enabled and returning to TRACKS when disabled, unless that track’s pattern blocks enabling.
Hold HOME and use ARPOpens ARP settings without toggling the arpeggiator.
Press OCT−Moves the selected sound track’s octave down within −3 to +3, with separate bar-navigation gestures on grids.
Press OCT+Moves the selected sound track’s octave up within −3 to +3, with separate bar-navigation gestures on grids.
Turn MASTERAdjusts the FM-1’s overall listening volume.
Power on holding OCT− + OCT+Starts the stock interface for this boot when both octave buttons stay held for about three seconds, leaving Groove projects untouched.
Press F3Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release F3Releases the note started by this key in ordinary note-playing contexts.
Press F#3Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release F#3Releases the note started by this key in ordinary note-playing contexts.
Press G3Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release G3Releases the note started by this key in ordinary note-playing contexts.
Press G#3Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release G#3Releases the note started by this key in ordinary note-playing contexts.
Press A3Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release A3Releases the note started by this key in ordinary note-playing contexts.
Press A#3Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release A#3Releases the note started by this key in ordinary note-playing contexts.
Press B3Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release B3Releases the note started by this key in ordinary note-playing contexts.
Press C4Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release C4Releases the note started by this key in ordinary note-playing contexts.
Press C#4Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release C#4Releases the note started by this key in ordinary note-playing contexts.
Press D4Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release D4Releases the note started by this key in ordinary note-playing contexts.
Press D#4Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release D#4Releases the note started by this key in ordinary note-playing contexts.
Press E4Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release E4Releases the note started by this key in ordinary note-playing contexts.
Press F4Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release F4Releases the note started by this key in ordinary note-playing contexts.
Press F#4Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release F#4Releases the note started by this key in ordinary note-playing contexts.
Press G4Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release G4Releases the note started by this key in ordinary note-playing contexts.
Press G#4Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release G#4Releases the note started by this key in ordinary note-playing contexts.
Press A4Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release A4Releases the note started by this key in ordinary note-playing contexts.
Press A#4Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release A#4Releases the note started by this key in ordinary note-playing contexts.
Press B4Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release B4Releases the note started by this key in ordinary note-playing contexts.
Press C5Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release C5Releases the note started by this key in ordinary note-playing contexts.
Press C#5Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release C#5Releases the note started by this key in ordinary note-playing contexts.
Press D5Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release D5Releases the note started by this key in ordinary note-playing contexts.
Press D#5Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release D#5Releases the note started by this key in ordinary note-playing contexts.
Press E5Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release E5Releases the note started by this key in ordinary note-playing contexts.
Press F5Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release F5Releases the note started by this key in ordinary note-playing contexts.
Press F#5Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release F#5Releases the note started by this key in ordinary note-playing contexts.
Press G5Plays the selected sound track through its octave, IN KEY and chord settings when the keybed is in note-playing mode, using the configured key velocity.
Release G5Releases the note started by this key in ordinary note-playing contexts.

View wheel

Do thisWhat happens
Turn SELECTChooses TRACKS, MIX, PERFORM, KEYS or PROJECT in that order.
Long-hold PLAYAfter one second displays this button’s help card; releasing closes the card without a further short-tap action.
Long-hold SAVEAfter one second displays this button’s help card; releasing closes the card without a further short-tap action.
Long-hold FXAfter one second displays this button’s help card; releasing closes the card without a further short-tap action.
Long-hold ENVAfter one second displays this button’s help card; releasing closes the card without a further short-tap action.
Long-hold LFOAfter one second displays this button’s help card; releasing closes the card without a further short-tap action.
Long-hold EDITAfter one second displays this button’s help card; releasing closes the card without a further short-tap action.
Long-hold GLOAfter one second displays this button’s help card; releasing closes the card without a further short-tap action.
Long-hold SEQAfter one second displays this button’s help card; releasing closes the card without a further short-tap action.
Long-hold ARPAfter one second displays this button’s help card; releasing closes the card without a further short-tap action.
ScreenThe wheel orders TRACKS, MIX, PERFORM, KEYS and PROJECT.

Menu navigation

Do thisWhat happens
Turn ALGORITHMChooses a menu row, with the last cursor position remembered.
Release SELOpens a submenu or runs the highlighted action, while a value row is edited with K1 and an unavailable row explains why it cannot act.
Turn K1Edits the highlighted value row.
ScreenRows show editable values, deeper pages, actions or an unavailable state.

Confirmation question

Do thisWhat happens
Turn ALGORITHMSelects a choice in the confirmation question.
Release HOMECancels the pending confirmation question.
Release SELExecutes the chosen answer to the pending confirmation question.
ScreenShows the pending action and its cost, initially choosing CANCEL.

SHIFT help

Do thisWhat happens
ScreenAfter 300 ms by default the header shows SHIFT; after 600 ms its help page explains the current page’s alternate controls.
Hold HOME and use F3Sets the selected track’s loop to one bar, or the melodic pattern to sixteen steps on SEQ.
Hold HOME and use G3Sets the selected track’s loop to two bars, or the melodic pattern to thirty-two steps on SEQ.
Hold HOME and use A3Sets the selected track’s loop to four bars, or the melodic pattern to sixty-four steps on SEQ.
Hold HOME and use B3Sets the selected track’s loop to eight bars except on melodic SEQ, where this shortcut is unavailable.
Hold HOME and use C4Selects LAUNCH OFF so record, mute, solo, pattern and loop-length changes happen immediately.
Hold HOME and use D4Selects LAUNCH BEAT so recording, mutes and solos use the next beat while pattern and length changes use their bar or pattern boundary.
Hold HOME and use E4Selects LAUNCH BAR so recording, mutes and solos use the next bar while pattern and length changes use their bar or pattern boundary.
Hold HOME and use F4Disables input quantisation for newly recorded notes.
Hold HOME and use G4Snaps newly recorded notes to the nearest sixteenth.
Hold HOME and use A4Toggles metronome playback.
Hold HOME and use B4Toggles the one-bar click count before recording from a stop.
Hold HOME and use F#5Uses taps to set tempo from the second tap, averaging the latest three gaps unless clock is EXT.

Transport stopped

Do thisWhat happens
Press PLAYStarts playback from the first bar.
Press RECStarts a one-bar count-in then an overdub, or starts the overdub immediately with COUNT-IN off.

Transport playing

Do thisWhat happens
Release PLAYStops transport and recording, cancels a count-in and queued actions except a pending loop length, unless this PLAY hold was used to turn K1 for tempo.
Press RECQueues recording to begin on the LAUNCH boundary, or cancels an already-pending start.

Count-in

Do thisWhat happens
Release PLAYStops transport and recording, cancels a count-in and queued actions except a pending loop length, unless this PLAY hold was used to turn K1 for tempo.
Press RECCancels the count-in.
ScreenCounts one bar before an overdub starts.

Recording

Do thisWhat happens
Release PLAYStops transport and recording, cancels a count-in and queued actions except a pending loop length, unless this PLAY hold was used to turn K1 for tempo.
Press RECQueues the end of the overdub on the LAUNCH boundary while playback continues.
ScreenA red transport dot and colored screen edges mark an overdub; track selection is blocked.

Shared display header

Do thisWhat happens
ScreenShows page and track or project, transport, bar/beat, tempo, beat indicators, battery after its first reading, unsaved status and any USB remote link.

Tracks and timing

TRACKS: sound lane

Do thisWhat happens
Turn ALGORITHMMoves through TIME, track lanes and the add-track row, selecting any lane reached.
Release SELOpens the selected track’s menu.
Hold SELDisplays recorded knob curves over the selected lane.
Turn K1Adjusts sound macro 1 within −50 to +50, with its name determined by the sound and FM changes heard from the next note.
Turn K2Adjusts sound macro 2 within −50 to +50, with its name determined by the sound and FM changes heard from the next note.
Turn K3Adjusts sound macro 3 within −50 to +50, with its name determined by the sound and FM changes heard from the next note.
Turn K4Adjusts sound macro 4 within −50 to +50, with its name determined by the sound and FM changes heard from the next note.
Hold HOME and use RECAfter a 1.5-second hold asks to clear this track’s notes and knob moves plus its sound pattern, with undo restoring notes and pattern together but not dropped locks.
ScreenShows up to four track lanes, selected track, loop ends, playhead and the track’s sound macros.

TRACKS: KIT lane

Do thisWhat happens
Release SELOpens the selected kit track’s menu.
Turn K1Adjusts the selected pad’s pitch.
Turn K2Adjusts the selected pad’s ring time.
Turn K3Adjusts the selected pad’s volume.
Turn K4Sets the kit’s fixed or played velocity.
Hold HOME and use RECAfter holding for 1.5 seconds asks to clear this kit track’s recorded hits and knob moves, with undo restoring the cleared track recording.
ScreenShows the kit lane and the selected pad’s controls.

TRACKS: MIDI OUT

Do thisWhat happens
Release SELOpens the selected external-note track’s menu.
Turn K1Changes the track’s loop length.
Turn K2Changes its played octave.
Turn K3Transposes the external-note track.
Turn K4Sets the channel that transmits the track’s notes.
Hold HOME and use RECAfter holding for 1.5 seconds asks to clear this MIDI OUT track’s recorded notes and knob moves, with track-clear undo available.
ScreenShows the external-note track’s loop and MIDI controls.

TRACKS: TIME

Do thisWhat happens
Release SELOpens the project’s timing menu.
Turn K1Sets project tempo from 40 to 240 BPM unless clock is EXT.
Turn K2Sets straight timing or 51–75% swing for eligible sixteenth-note patterns and drums without moving recorded notes.
Turn K3Chooses OFF or sixteenth-note snapping for newly recorded notes.
Turn K4Turns the project’s click on or off, independently of count-in clicks.
Release FXOpens MAIN FX and returns to TIME on another FX tap.
ScreenShows the project’s beat grid, tempo, swing, record quantise and click.

Add track

Do thisWhat happens
Release SELCreates and selects the chosen track type without taking a project slot, unless eight tracks or active recording prevent it.
ScreenOffers FM SOUND, VA SOUND, FM KIT or VA KIT up to eight tracks, blocked during recording or count-in.

TIME menu

Do thisWhat happens
ScreenLists time menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

TIME menu: COUNT-IN

Do thisWhat happens
Turn K1Sets whether REC from a stop waits for one bar of clicks.
ScreenThe cursor is on COUNT-IN in TIME menu.

TIME menu: LAUNCH

Do thisWhat happens
Turn K1Chooses immediate, beat or bar alignment for recording, mute and solo, with loop and pattern changes using their bar or pattern boundary.
ScreenThe cursor is on LAUNCH in TIME menu.

TIME menu: CLICK VOL

Do thisWhat happens
Turn K1Sets metronome volume from 0 to 100.
ScreenThe cursor is on CLICK VOL in TIME menu.

TIME menu: MIDI CLOCK

Do thisWhat happens
Turn K1Chooses internal tempo, USB MIDI clock output or following external MIDI clock.
ScreenThe cursor is on MIDI CLOCK in TIME menu.

TIME menu: TAP TEMPO

Do thisWhat happens
Release SELUses SEL taps to calculate tempo, beginning with the second tap and averaging the latest three gaps, unless clock is EXT.
ScreenThe cursor is on TAP TEMPO in TIME menu.

TRACK menu

Do thisWhat happens
ScreenLists track menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

TRACK menu: SOUND

Do thisWhat happens
Release SELOpens the sound view for an internal sound track.
ScreenThe cursor is on SOUND in TRACK menu.

TRACK menu: PADS + STEPS

Do thisWhat happens
Release SELOpens the kit grid on a KIT track.
ScreenThe cursor is on PADS + STEPS in TRACK menu.

TRACK menu: ENGINE

Do thisWhat happens
Release SELOpens engine choices, retaining each track’s FM and VA sounds and requiring an empty track to change between sounds and kits.
ScreenThe cursor is on ENGINE in TRACK menu.

TRACK menu: SEQUENCER

Do thisWhat happens
Release SELEnables and opens the sound track’s pattern.
ScreenThe cursor is on SEQUENCER in TRACK menu.

TRACK menu: ARP

Do thisWhat happens
Release SELEnables and opens the arpeggiator on this sound track.
ScreenThe cursor is on ARP in TRACK menu.

TRACK menu: AUTOMATION

Do thisWhat happens
Release SELOpens recorded knob lanes if any exist.
ScreenThe cursor is on AUTOMATION in TRACK menu.

TRACK menu: TRACK FX

Do thisWhat happens
Release SELOpens effects for this internal-audio track.
ScreenThe cursor is on TRACK FX in TRACK menu.

TRACK menu: LENGTH

Do thisWhat happens
Turn K1Changes loop length from one to eight bars, repeating existing material into longer loops with undo and hiding material beyond a shorter end.
Hold SEL and turn K1Doubles or halves the track’s bar length per detent rather than moving by ten.
ScreenThe cursor is on LENGTH in TRACK menu.

TRACK menu: OCTAVE

Do thisWhat happens
Turn K1Sets a sound track’s octave within −3 to +3, unavailable on drums.
ScreenThe cursor is on OCTAVE in TRACK menu.

TRACK menu: TRANSPOSE

Do thisWhat happens
Turn K1Shifts a sound track within −24 to +24 semitones, unavailable on drums.
ScreenThe cursor is on TRANSPOSE in TRACK menu.

TRACK menu: TIMING

Do thisWhat happens
Turn K1Offsets track playback by up to 12 ticks earlier or later.
ScreenThe cursor is on TIMING in TRACK menu.

TRACK menu: MIDI OUT CH

Do thisWhat happens
Turn K1Sets an external-note track’s transmit channel from 1 to 16.
ScreenThe cursor is on MIDI OUT CH in TRACK menu.

TRACK menu: MIDI CH

Do thisWhat happens
Turn K1Sets this track’s receive channel from 1 to 16.
ScreenThe cursor is on MIDI CH in TRACK menu.

TRACK menu: RENAME

Do thisWhat happens
Release SELOpens a track-name editor with a five-character limit.
ScreenThe cursor is on RENAME in TRACK menu.

TRACK menu: DUPLICATE

Do thisWhat happens
Release SELCreates a track copy including sound, notes and pattern but omitting parameter locks, if track and note capacity allow.
ScreenThe cursor is on DUPLICATE in TRACK menu.

TRACK menu: CLEAR

Do thisWhat happens
Release SELAfter confirmation clears recorded notes and knob moves plus a sound track’s pattern, with one undo restoring them except dropped locks.
ScreenThe cursor is on CLEAR in TRACK menu.

TRACK menu: DELETE

Do thisWhat happens
Release SELAfter confirmation removes this track unless it is the last, with undo restoring its sound, notes, pattern, locks and lanes in place.
ScreenThe cursor is on DELETE in TRACK menu.

AUTOMATION

Do thisWhat happens
Release SELClears the highlighted recorded knob lane in the working song, with undo available.
ScreenDraws recorded knob curves, with up to four lanes visible.

Shape a sound

SOUND: FM

Do thisWhat happens
Release SELOpens the sound’s editor-group menu.
Turn K1Adjusts the selected sound’s macro 1, as named below the screen.
Turn K2Adjusts the selected sound’s macro 2, as named below the screen.
Turn K3Adjusts the selected sound’s macro 3, as named below the screen.
Turn K4Adjusts the selected sound’s macro 4, as named below the screen.
Hold HOME and use RECAfter a 1.5-second hold asks to clear this track’s notes and knob moves plus its sound pattern, with undo restoring notes and pattern together but not dropped locks.
ScreenShows the operator routing diagram with the sound’s four macros.

SOUND: VA

Do thisWhat happens
Release SELOpens the sound’s editor-group menu.
Turn K1Adjusts the selected sound’s macro 1, as named below the screen.
Turn K2Adjusts the selected sound’s macro 2, as named below the screen.
Turn K3Adjusts the selected sound’s macro 3, as named below the screen.
Turn K4Adjusts the selected sound’s macro 4, as named below the screen.
Hold HOME and use RECAfter a 1.5-second hold asks to clear this track’s notes and knob moves plus its sound pattern, with undo restoring notes and pattern together but not dropped locks.
ScreenShows the filter response and synthesis envelopes with the sound’s four macros.

SOUND menu

Do thisWhat happens
Release SELOpens the highlighted FM or VA synthesis group, or runs the selected sound action.
ScreenLists sound menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

SOUND menu: RESET MACROS

Do thisWhat happens
Release SELAfter confirmation returns all four sound macros to zero in the working song; the guide does not specify undo support.
ScreenThe cursor is on RESET MACROS in SOUND menu.

SOUND menu: COPY SOUND

Do thisWhat happens
Release SELCopies the selected FM sound for pasting onto another track.
ScreenThe cursor is on COPY SOUND in SOUND menu.

SOUND menu: PASTE SOUND

Do thisWhat happens
Release SELAfter confirmation replaces this track’s FM sound with the copied one; the guide does not specify undo support.
ScreenThe cursor is on PASTE SOUND in SOUND menu.

SOUND menu: INIT SOUND

Do thisWhat happens
Release SELAfter confirmation replaces the selected FM sound with the initial DX7 voice; the guide does not specify undo support.
ScreenThe cursor is on INIT SOUND in SOUND menu.

FM editor: VOICE

Do thisWhat happens
Turn ALGORITHMChanges the displayed FM editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Chooses FM routing from algorithms 1–32.
Turn K2Sets FM feedback from 0–7.
Turn K3Changes oscillator synchronization.
Turn K4Transposes the voice.
ScreenShows the VOICE group’s synthesis picture and knob values.

FM editor: PITCH ENV

Do thisWhat happens
Turn ALGORITHMChanges the displayed FM editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Sets pitch-envelope level 1.
Hold HOME and turn K1Sets pitch-envelope rate 1.
Turn K2Sets pitch-envelope level 2.
Hold HOME and turn K2Sets pitch-envelope rate 2.
Turn K3Sets pitch-envelope level 3.
Hold HOME and turn K3Sets pitch-envelope rate 3.
Turn K4Sets pitch-envelope level 4.
Hold HOME and turn K4Sets pitch-envelope rate 4.
ScreenShows the PITCH ENV group’s synthesis picture and knob values.

FM editor: LFO

Do thisWhat happens
Turn ALGORITHMChanges the displayed FM editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Chooses the shared FM LFO waveform.
Hold HOME and turn K1Sets amplitude modulation.
Turn K2Sets the LFO speed shared by all FM tracks.
Hold HOME and turn K2Sets pitch-modulation sensitivity.
Turn K3Sets the FM LFO’s onset delay.
Hold HOME and turn K3Changes FM LFO synchronization.
Turn K4Sets FM pitch modulation.
Hold HOME and turn K4Sets the LFO speed shared by all FM tracks.
ScreenShows the LFO group’s synthesis picture and knob values.

FM editor: AMP ENV

Do thisWhat happens
Turn ALGORITHMChanges the displayed FM editor group.
Release HOMEReturns to the sound’s group menu.
Release SELToggles the amp envelope that affects every FM track and bypasses their track inserts while enabled.
Turn K1Sets attack of the amp envelope shared by all FM tracks.
Turn K2Sets decay of the amp envelope shared by all FM tracks.
Turn K3Sets sustain of the amp envelope shared by all FM tracks.
Turn K4Sets release of the amp envelope shared by all FM tracks.
ScreenShows the AMP ENV group’s synthesis picture and knob values.

FM editor: PLAY

Do thisWhat happens
Turn ALGORITHMChanges the displayed FM editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Chooses polyphonic or monophonic FM behavior for all FM tracks.
Hold HOME and turn K1Sets the shared FM upward bend range.
Turn K2Chooses full-time or legato-only glide for all FM tracks.
Hold HOME and turn K2Sets the shared FM downward bend range.
Turn K3Sets glide duration for all FM tracks.
Hold HOME and turn K3Sets shared FM pitch-modulation sensitivity.
Turn K4Transposes only the selected track.
Hold HOME and turn K4Sets shared FM pitch modulation.
ScreenShows the PLAY group’s synthesis picture and knob values.

FM editor: NAME

Do thisWhat happens
Turn ALGORITHMChanges the displayed FM editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Chooses the sound-name character.
Turn K2Selects its character position.
Turn K3Inserts into the sound name.
Turn K4Deletes from the sound name.
ScreenShows the NAME group’s synthesis picture and knob values.

FM editor: OP1

Do thisWhat happens
Turn ALGORITHMChanges the displayed FM editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Sets operator 1 output level.
Hold HOME and turn K1Sets operator 1 envelope attack.
Turn K2Sets operator 1 frequency ratio.
Hold HOME and turn K2Sets operator 1 envelope decay.
Turn K3Fine-tunes operator 1.
Hold HOME and turn K3Sets operator 1 envelope sustain.
Turn K4Detunes operator 1.
Hold HOME and turn K4Sets operator 1 envelope release.
ScreenShows the OP1 group’s synthesis picture and knob values.

FM editor: OP2

Do thisWhat happens
Turn ALGORITHMChanges the displayed FM editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Sets operator 2 output level.
Hold HOME and turn K1Sets operator 2 envelope attack.
Turn K2Sets operator 2 frequency ratio.
Hold HOME and turn K2Sets operator 2 envelope decay.
Turn K3Fine-tunes operator 2.
Hold HOME and turn K3Sets operator 2 envelope sustain.
Turn K4Detunes operator 2.
Hold HOME and turn K4Sets operator 2 envelope release.
ScreenShows the OP2 group’s synthesis picture and knob values.

FM editor: OP3

Do thisWhat happens
Turn ALGORITHMChanges the displayed FM editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Sets operator 3 output level.
Hold HOME and turn K1Sets operator 3 envelope attack.
Turn K2Sets operator 3 frequency ratio.
Hold HOME and turn K2Sets operator 3 envelope decay.
Turn K3Fine-tunes operator 3.
Hold HOME and turn K3Sets operator 3 envelope sustain.
Turn K4Detunes operator 3.
Hold HOME and turn K4Sets operator 3 envelope release.
ScreenShows the OP3 group’s synthesis picture and knob values.

FM editor: OP4

Do thisWhat happens
Turn ALGORITHMChanges the displayed FM editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Sets operator 4 output level.
Hold HOME and turn K1Sets operator 4 envelope attack.
Turn K2Sets operator 4 frequency ratio.
Hold HOME and turn K2Sets operator 4 envelope decay.
Turn K3Fine-tunes operator 4.
Hold HOME and turn K3Sets operator 4 envelope sustain.
Turn K4Detunes operator 4.
Hold HOME and turn K4Sets operator 4 envelope release.
ScreenShows the OP4 group’s synthesis picture and knob values.

FM editor: OP5

Do thisWhat happens
Turn ALGORITHMChanges the displayed FM editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Sets operator 5 output level.
Hold HOME and turn K1Sets operator 5 envelope attack.
Turn K2Sets operator 5 frequency ratio.
Hold HOME and turn K2Sets operator 5 envelope decay.
Turn K3Fine-tunes operator 5.
Hold HOME and turn K3Sets operator 5 envelope sustain.
Turn K4Detunes operator 5.
Hold HOME and turn K4Sets operator 5 envelope release.
ScreenShows the OP5 group’s synthesis picture and knob values.

FM editor: OP6

Do thisWhat happens
Turn ALGORITHMChanges the displayed FM editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Sets operator 6 output level.
Hold HOME and turn K1Sets operator 6 envelope attack.
Turn K2Sets operator 6 frequency ratio.
Hold HOME and turn K2Sets operator 6 envelope decay.
Turn K3Fine-tunes operator 6.
Hold HOME and turn K3Sets operator 6 envelope sustain.
Turn K4Detunes operator 6.
Hold HOME and turn K4Sets operator 6 envelope release.
ScreenShows the OP6 group’s synthesis picture and knob values.

VA editor: OSC

Do thisWhat happens
Turn ALGORITHMChanges the displayed VA editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Chooses saw, square, triangle or sine oscillator.
Hold HOME and turn K1Sets oscillator noise.
Turn K2Sets the level of six detuned oscillators around the central oscillator.
Hold HOME and turn K2Changes pulse width.
Turn K3Sets the detuned oscillators’ spread.
Hold HOME and turn K3Sets oscillator drift.
Turn K4Sets the suboscillator.
Hold HOME and turn K4Sets oscillator level.
ScreenShows the OSC group’s synthesis picture and knob values.

VA editor: FILTER

Do thisWhat happens
Turn ALGORITHMChanges the displayed VA editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Chooses LP24, LP12, BP, HP or no VA filter.
Turn K2Sets VA filter cutoff.
Turn K3Sets VA filter resonance.
Turn K4Sets VA filter drive.
ScreenShows the FILTER group’s synthesis picture and knob values.

VA editor: FILTER ENV

Do thisWhat happens
Turn ALGORITHMChanges the displayed VA editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Sets VA filter-envelope attack.
Hold HOME and turn K1Sets filter-envelope depth.
Turn K2Sets VA filter-envelope decay.
Hold HOME and turn K2Sets filter keyboard tracking.
Turn K3Sets VA filter-envelope sustain.
Hold HOME and turn K3Sets filter velocity response.
Turn K4Sets VA filter-envelope release.
Hold HOME and turn K4Sets the same VA filter cutoff as the FILTER group.
ScreenShows the FILTER ENV group’s synthesis picture and knob values.

VA editor: AMP ENV

Do thisWhat happens
Turn ALGORITHMChanges the displayed VA editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Sets VA amp-envelope attack.
Hold HOME and turn K1Sets amp velocity response.
Turn K2Sets VA amp-envelope decay.
Hold HOME and turn K2Sets amp output level.
Turn K3Sets VA amp-envelope sustain.
Hold HOME and turn K3Chooses polyphonic, monophonic or legato VA behavior.
Turn K4Sets VA amp-envelope release.
Hold HOME and turn K4Sets VA glide.
ScreenShows the AMP ENV group’s synthesis picture and knob values.

VA editor: LFO

Do thisWhat happens
Turn ALGORITHMChanges the displayed VA editor group.
Release HOMEReturns to the sound’s group menu.
Turn K1Chooses triangle, sine, square or sample-and-hold LFO.
Turn K2Sets VA LFO rate.
Turn K3Sets VA LFO pitch modulation.
Turn K4Sets VA LFO filter modulation.
ScreenShows the LFO group’s synthesis picture and knob values.

Keys and chords

KEYS

Do thisWhat happens
Release SELOpens the keybed’s menu.
Turn K1Sets the project’s root pitch class.
Turn K2Chooses one of twelve scales.
Turn K3Chooses chromatic OFF, nearest-note SNAP, out-of-scale FILTER or white-key scale mapping.
Turn K4Chooses ordinary notes, eight chord pads or a chord on each in-scale key.
ScreenShows the keybed’s root, scale, note mapping and chord setting; these settings affect note-playing pages.
Hold SEL and use F3Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use F#3Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use G3Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use G#3Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use A3Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use A#3Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use B3Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use C4Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use C#4Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use D4Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use D#4Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use E4Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use F4Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use F#4Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use G4Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use G#4Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use A4Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use A#4Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use B4Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use C5Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use C#5Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use D5Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use D#5Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use E5Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use F5Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use F#5Sets the project root to this key’s pitch class instead of sounding a note.
Hold SEL and use G5Sets the project root to this key’s pitch class instead of sounding a note.

KEYS menu

Do thisWhat happens
ScreenLists keys menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

KEYS menu: CHORDS

Do thisWhat happens
Release SELOpens the chord-voicing editor.
ScreenThe cursor is on CHORDS in KEYS menu.

KEYS menu: LATCH

Do thisWhat happens
Turn K1Toggles whether chord performance modes latch instead of acting only while held.
ScreenThe cursor is on LATCH in KEYS menu.

KEYS menu: VELO CURVE

Do thisWhat happens
Turn K1Chooses key velocity 117 with SOFT, 90 with LINEAR or 63 with HARD.
ScreenThe cursor is on VELO CURVE in KEYS menu.

KEYS menu: FIXED VELO

Do thisWhat happens
Turn K1Chooses OFF or a fixed key velocity from 1 to 127.
ScreenThe cursor is on FIXED VELO in KEYS menu.

KEYS menu: SCALE LEDS

Do thisWhat happens
Turn K1Toggles key lights that mark scale notes when IN KEY is enabled.
ScreenThe cursor is on SCALE LEDS in KEYS menu.

KEYS menu: ROOT BY KEY

Do thisWhat happens
Release SELWaits for a key to choose the root pitch class.
ScreenThe cursor is on ROOT BY KEY in KEYS menu.

Root selection

Do thisWhat happens
ScreenPrompts for a key to set the root.
Press F3Sets the root to this key’s pitch class.
Press F#3Sets the root to this key’s pitch class.
Press G3Sets the root to this key’s pitch class.
Press G#3Sets the root to this key’s pitch class.
Press A3Sets the root to this key’s pitch class.
Press A#3Sets the root to this key’s pitch class.
Press B3Sets the root to this key’s pitch class.
Press C4Sets the root to this key’s pitch class.
Press C#4Sets the root to this key’s pitch class.
Press D4Sets the root to this key’s pitch class.
Press D#4Sets the root to this key’s pitch class.
Press E4Sets the root to this key’s pitch class.
Press F4Sets the root to this key’s pitch class.
Press F#4Sets the root to this key’s pitch class.
Press G4Sets the root to this key’s pitch class.
Press G#4Sets the root to this key’s pitch class.
Press A4Sets the root to this key’s pitch class.
Press A#4Sets the root to this key’s pitch class.
Press B4Sets the root to this key’s pitch class.
Press C5Sets the root to this key’s pitch class.
Press C#5Sets the root to this key’s pitch class.
Press D5Sets the root to this key’s pitch class.
Press D#5Sets the root to this key’s pitch class.
Press E5Sets the root to this key’s pitch class.
Press F5Sets the root to this key’s pitch class.
Press F#5Sets the root to this key’s pitch class.
Press G5Sets the root to this key’s pitch class.

CHORDS editor

Do thisWhat happens
Turn ALGORITHMSelects which chord pad to inspect.
Turn K1Chooses triads, sevenths, added tones, ninths or extended chords.
Turn K2Chooses root voicings, linked inversions, substitutions or a mix with borrowed chords.
Turn K3Sets one of four chord spreads.
Turn K4Sets ascending note spacing from OFF through 150 ms.
ScreenShows a selected pad’s chord and voices, with the chord’s notes lit on the keys.

Chord pads

Do thisWhat happens
ScreenEight white keys starting at C4 play chords, the seven lower keys control chord performance, intervening black keys are silent, and the upper seven keys remain notes.
Press F3Toggles chord-performance latching so the six neighboring performance keys toggle their modes rather than acting only while held.
Hold F#3While active makes each chord-pad press step upward through the chord’s notes.
Press F#3Toggles this key’s chord-performance mode when LATCH is on.
Release F#3Ends this key’s held chord-performance mode when LATCH is off.
Hold G3While active makes each chord-pad press step downward through the chord’s notes.
Press G3Toggles this key’s chord-performance mode when LATCH is on.
Release G3Ends this key’s held chord-performance mode when LATCH is off.
Hold G#3While active raises another chord tone by an octave on each chord-pad press.
Press G#3Toggles this key’s chord-performance mode when LATCH is on.
Release G#3Ends this key’s held chord-performance mode when LATCH is off.
Hold A3While active lowers chord tones by octaves.
Press A3Toggles this key’s chord-performance mode when LATCH is on.
Release A3Ends this key’s held chord-performance mode when LATCH is off.
Hold A#3While active makes a chord-pad press play the bass before the upper chord.
Press A#3Toggles this key’s chord-performance mode when LATCH is on.
Release A#3Ends this key’s held chord-performance mode when LATCH is off.
Hold B3While active alternates the two lowest chord tones with the remaining chord.
Press B3Toggles this key’s chord-performance mode when LATCH is on.
Release B3Ends this key’s held chord-performance mode when LATCH is off.
Press C4Plays the chord assigned to this physical letter in the current key, following the pad’s voicing and spread.
Press C#4Stays silent between chord pads.
Press D4Plays the chord assigned to this physical letter in the current key, following the pad’s voicing and spread.
Press D#4Stays silent between chord pads.
Press E4Plays the chord assigned to this physical letter in the current key, following the pad’s voicing and spread.
Press F4Plays the chord assigned to this physical letter in the current key, following the pad’s voicing and spread.
Press F#4Stays silent between chord pads.
Press G4Plays the chord assigned to this physical letter in the current key, following the pad’s voicing and spread.
Press G#4Stays silent between chord pads.
Press A4Plays the chord assigned to this physical letter in the current key, following the pad’s voicing and spread.
Press A#4Stays silent between chord pads.
Press B4Plays the chord assigned to this physical letter in the current key, following the pad’s voicing and spread.
Press C5Plays the chord assigned to this physical letter in the current key, following the pad’s voicing and spread.
Press C#5Plays an ordinary mapped note above the chord-pad range.
Press D5Plays an ordinary mapped note above the chord-pad range.
Press D#5Plays an ordinary mapped note above the chord-pad range.
Press E5Plays an ordinary mapped note above the chord-pad range.
Press F5Plays an ordinary mapped note above the chord-pad range.
Press F#5Plays an ordinary mapped note above the chord-pad range.
Press G5Plays an ordinary mapped note above the chord-pad range.

Chords on scale keys

Do thisWhat happens
ScreenEach in-scale key triggers its degree’s chord.
Press F3Plays the chord on this key’s scale degree when it is in the selected scale.
Press F#3Plays the chord on this key’s scale degree when it is in the selected scale.
Press G3Plays the chord on this key’s scale degree when it is in the selected scale.
Press G#3Plays the chord on this key’s scale degree when it is in the selected scale.
Press A3Plays the chord on this key’s scale degree when it is in the selected scale.
Press A#3Plays the chord on this key’s scale degree when it is in the selected scale.
Press B3Plays the chord on this key’s scale degree when it is in the selected scale.
Press C4Plays the chord on this key’s scale degree when it is in the selected scale.
Press C#4Plays the chord on this key’s scale degree when it is in the selected scale.
Press D4Plays the chord on this key’s scale degree when it is in the selected scale.
Press D#4Plays the chord on this key’s scale degree when it is in the selected scale.
Press E4Plays the chord on this key’s scale degree when it is in the selected scale.
Press F4Plays the chord on this key’s scale degree when it is in the selected scale.
Press F#4Plays the chord on this key’s scale degree when it is in the selected scale.
Press G4Plays the chord on this key’s scale degree when it is in the selected scale.
Press G#4Plays the chord on this key’s scale degree when it is in the selected scale.
Press A4Plays the chord on this key’s scale degree when it is in the selected scale.
Press A#4Plays the chord on this key’s scale degree when it is in the selected scale.
Press B4Plays the chord on this key’s scale degree when it is in the selected scale.
Press C5Plays the chord on this key’s scale degree when it is in the selected scale.
Press C#5Plays the chord on this key’s scale degree when it is in the selected scale.
Press D5Plays the chord on this key’s scale degree when it is in the selected scale.
Press D#5Plays the chord on this key’s scale degree when it is in the selected scale.
Press E5Plays the chord on this key’s scale degree when it is in the selected scale.
Press F5Plays the chord on this key’s scale degree when it is in the selected scale.
Press F#5Plays the chord on this key’s scale degree when it is in the selected scale.
Press G5Plays the chord on this key’s scale degree when it is in the selected scale.

Mix and effects

MIX: track strip

Do thisWhat happens
Turn ALGORITHMSelects a track strip, the add-track item or MAIN, scrolling when needed.
Release SELOpens this track’s menu.
Turn K1Sets the track’s level from 0 to 100.
Turn K2Toggles this track’s mute on the LAUNCH boundary while playing.
Turn K3Solos only this track on the LAUNCH boundary while playing, replacing other solos.
Hold HOME and turn K3Adds or removes this track’s solo without cancelling other solos.
Turn K4Sets this audio track’s reverb send from 0 to 100%.
Hold HOME and turn K4Sets this audio track’s delay send from 0 to 100%.
Hold HOME and use RECAfter holding for 1.5 seconds asks to clear the selected track’s recorded notes and knob moves and, for a sound track, its pattern, with undo restoring notes and pattern but not removed locks.
ScreenShows track levels, mute and solo indicators, and separate reverb and delay sends, with MAIN fixed at the right.

MIX: MAIN

Do thisWhat happens
Release SELOpens the shared MAIN FX editor.
Turn K1Sets the shared reverb return level.
Turn K2Sets the shared delay return level.
Turn K3Sets the master drive gain.
Turn K4Sets the master filter cutoff.
Release FXOpens the shared MAIN FX editor.
ScreenShows whole-mix reverb and delay return levels, drive gain and filter cutoff.

TRACK FX: INSERTS

Do thisWhat happens
Turn ALGORITHMSwitches between this track’s INSERTS and SENDS groups.
Turn K1Sets this track’s soft-saturation drive from OFF to 100.
Turn K2Reduces bit depth and then sample rate as crush increases.
Turn K3Turns left for low-pass filtering, through OFF, then right for high-pass filtering.
Turn K4Chooses OFF, beat divisions or one of four rhythmic gates.
Release FXReturns to the page from which track effects were opened.
ScreenShows the selected track’s insert chain, level and send branches.

TRACK FX: SENDS

Do thisWhat happens
Turn ALGORITHMSwitches between this track’s INSERTS and SENDS groups.
Turn K1Sets this track’s level, matching MIX.
Turn K2Sets this track’s reverb send, matching MIX.
Turn K3Sets this track’s delay send, matching MIX’s SHIFT row.
Turn K4Solos this track for checking its sound.
Release FXReturns to the page from which track effects were opened.
ScreenShows the selected track’s insert chain, level and send branches.

MAIN FX: REVERB

Do thisWhat happens
Turn ALGORITHMSelects REVERB, DELAY or a whole-mix insert block.
Release SELOpens the selected effect block’s menu.
Turn K1Sets reverb decay.
Turn K2Sets the shared reverb return level, matching MIX MAIN.
Turn K3Chooses room, hall or plate reverb, briefly fading the mix when changed.
Turn K4Toggles the shared reverb.
Release FXReturns to the page that opened MAIN FX.
ScreenShows the shared effect chain and the selected reverb block’s diagram, values and enabled state.

REVERB menu

Do thisWhat happens
ScreenLists reverb menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

REVERB menu: ON / OFF

Do thisWhat happens
Release SELToggles this block’s enabled state.
ScreenThe cursor is on ON / OFF in REVERB menu.

REVERB menu: BYPASS ALL

Do thisWhat happens
Release SELToggles all shared effects off or back on with a brief mix fade.
ScreenThe cursor is on BYPASS ALL in REVERB menu.

REVERB menu: TYPE

Do thisWhat happens
Release SELSelects the next reverb type with a brief mix fade.
ScreenThe cursor is on TYPE in REVERB menu.

REVERB menu: DELAY TO REVERB

Do thisWhat happens
Release SELToggles delay feeding reverb, kept with the project.
ScreenThe cursor is on DELAY TO REVERB in REVERB menu.

MAIN FX: DELAY

Do thisWhat happens
Turn ALGORITHMSelects REVERB, DELAY or a whole-mix insert block.
Release SELOpens the selected effect block’s menu.
Turn K1Sets delay feedback.
Turn K2Sets delay time.
Turn K3Sets the shared delay return level, matching MIX MAIN.
Turn K4Toggles the shared delay.
Release FXReturns to the page that opened MAIN FX.
ScreenShows the shared effect chain and the selected delay block’s diagram, values and enabled state.

DELAY menu

Do thisWhat happens
ScreenLists delay menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

DELAY menu: ON / OFF

Do thisWhat happens
Release SELToggles this block’s enabled state.
ScreenThe cursor is on ON / OFF in DELAY menu.

DELAY menu: BYPASS ALL

Do thisWhat happens
Release SELToggles all shared effects off or back on with a brief mix fade.
ScreenThe cursor is on BYPASS ALL in DELAY menu.

DELAY menu: DELAY TO REVERB

Do thisWhat happens
Release SELToggles delay feeding reverb, kept with the project.
ScreenThe cursor is on DELAY TO REVERB in DELAY menu.

MAIN FX: FILTER

Do thisWhat happens
Turn ALGORITHMSelects REVERB, DELAY or a whole-mix insert block.
Release SELOpens the selected effect block’s menu.
Turn K1Sets master filter cutoff, matching MIX MAIN.
Turn K2Sets master filter resonance.
Turn K3Chooses low-pass, band-pass or high-pass filtering with a brief mix fade.
Turn K4Toggles the master filter with a brief mix fade.
Release FXReturns to the page that opened MAIN FX.
ScreenShows the shared effect chain and the selected filter block’s diagram, values and enabled state.

FILTER menu

Do thisWhat happens
ScreenLists filter menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

FILTER menu: ON / OFF

Do thisWhat happens
Release SELToggles this block’s enabled state.
ScreenThe cursor is on ON / OFF in FILTER menu.

FILTER menu: BYPASS ALL

Do thisWhat happens
Release SELToggles all shared effects off or back on with a brief mix fade.
ScreenThe cursor is on BYPASS ALL in FILTER menu.

FILTER menu: TYPE

Do thisWhat happens
Release SELSelects the next filter type with a brief mix fade.
ScreenThe cursor is on TYPE in FILTER menu.

FILTER menu: EARLIER

Do thisWhat happens
Release SELMoves this insert earlier in the master chain with a brief mix fade.
ScreenThe cursor is on EARLIER in FILTER menu.

FILTER menu: LATER

Do thisWhat happens
Release SELMoves this insert later in the master chain with a brief mix fade.
ScreenThe cursor is on LATER in FILTER menu.

MAIN FX: DRIVE

Do thisWhat happens
Turn ALGORITHMSelects REVERB, DELAY or a whole-mix insert block.
Release SELOpens the selected effect block’s menu.
Turn K1Sets the master drive gain, matching MIX MAIN.
Turn K2Sets master-drive color, with 50 as neutral.
Turn K3Sets drive output trim, with 80 retaining the prior mix level.
Turn K4Toggles the master drive.
Release FXReturns to the page that opened MAIN FX.
ScreenShows the shared effect chain and the selected drive block’s diagram, values and enabled state.

DRIVE menu

Do thisWhat happens
ScreenLists drive menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

DRIVE menu: ON / OFF

Do thisWhat happens
Release SELToggles this block’s enabled state.
ScreenThe cursor is on ON / OFF in DRIVE menu.

DRIVE menu: BYPASS ALL

Do thisWhat happens
Release SELToggles all shared effects off or back on with a brief mix fade.
ScreenThe cursor is on BYPASS ALL in DRIVE menu.

DRIVE menu: EARLIER

Do thisWhat happens
Release SELMoves this insert earlier in the master chain with a brief mix fade.
ScreenThe cursor is on EARLIER in DRIVE menu.

DRIVE menu: LATER

Do thisWhat happens
Release SELMoves this insert later in the master chain with a brief mix fade.
ScreenThe cursor is on LATER in DRIVE menu.

MAIN FX: CHORUS

Do thisWhat happens
Turn ALGORITHMSelects REVERB, DELAY or a whole-mix insert block.
Release SELOpens the selected effect block’s menu.
Turn K1Sets chorus speed.
Turn K2Sets chorus depth.
Turn K3Sets whole-mix chorus amount.
Turn K4Toggles chorus.
Release FXReturns to the page that opened MAIN FX.
ScreenShows the shared effect chain and the selected chorus block’s diagram, values and enabled state.

CHORUS menu

Do thisWhat happens
ScreenLists chorus menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

CHORUS menu: ON / OFF

Do thisWhat happens
Release SELToggles this block’s enabled state.
ScreenThe cursor is on ON / OFF in CHORUS menu.

CHORUS menu: BYPASS ALL

Do thisWhat happens
Release SELToggles all shared effects off or back on with a brief mix fade.
ScreenThe cursor is on BYPASS ALL in CHORUS menu.

CHORUS menu: EARLIER

Do thisWhat happens
Release SELMoves this insert earlier in the master chain with a brief mix fade.
ScreenThe cursor is on EARLIER in CHORUS menu.

CHORUS menu: LATER

Do thisWhat happens
Release SELMoves this insert later in the master chain with a brief mix fade.
ScreenThe cursor is on LATER in CHORUS menu.

MAIN FX: PHASER

Do thisWhat happens
Turn ALGORITHMSelects REVERB, DELAY or a whole-mix insert block.
Release SELOpens the selected effect block’s menu.
Turn K1Sets phaser speed.
Turn K2Sets phaser depth.
Turn K3Sets whole-mix phaser amount.
Turn K4Toggles phaser.
Release FXReturns to the page that opened MAIN FX.
ScreenShows the shared effect chain and the selected phaser block’s diagram, values and enabled state.

PHASER menu

Do thisWhat happens
ScreenLists phaser menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

PHASER menu: ON / OFF

Do thisWhat happens
Release SELToggles this block’s enabled state.
ScreenThe cursor is on ON / OFF in PHASER menu.

PHASER menu: BYPASS ALL

Do thisWhat happens
Release SELToggles all shared effects off or back on with a brief mix fade.
ScreenThe cursor is on BYPASS ALL in PHASER menu.

PHASER menu: EARLIER

Do thisWhat happens
Release SELMoves this insert earlier in the master chain with a brief mix fade.
ScreenThe cursor is on EARLIER in PHASER menu.

PHASER menu: LATER

Do thisWhat happens
Release SELMoves this insert later in the master chain with a brief mix fade.
ScreenThe cursor is on LATER in PHASER menu.

Perform live

PERFORM

Do thisWhat happens
Turn SELECTToward MIX leaves on one detent, while toward KEYS during playback or count-in requires two detents within one second.
Release HOMEKeeps the PERFORM view on screen.
Release HOMEAfter staging mutes with SHIFT, queues the group together on the next LAUNCH line.
Hold HOMEKeeps the stage visible with a band explaining staged mutes, scene capture and throw return.
Press SELTaps tempo even when this press begins a pad-mute hold, unless the external MIDI clock owns tempo.
Hold SELShows the selected KIT’s pads, or the first KIT if another track is selected, on the first eight white-key lights.
Hold HOME and use SELGlides all four throws to the project’s stored values over one bar.
Turn K1Sweeps the enabled master filter as a temporary throw, which is not saved.
Turn K2Sweeps the enabled reverb throw across the mix without changing the saved song.
Turn K3Sweeps the enabled delay throw across the mix without changing the saved song.
Turn K4Sweeps enabled drive as a temporary throw, which is not saved.
Hold HOME and use RECA 1.5-second delete hold is blocked while playing; while stopped there is no cursor item to delete.
ScreenShows eleven scenes, track states, eight punch effects and four temporary throws, with queued changes blinking.
Press F3A tap queues track 1 mute or unmute at its LAUNCH boundary if that track exists.
Hold F3After 250 ms temporarily solos track 1 immediately while held.
Release F3Ends the temporary solo of track 1, restoring the prior track states.
Hold HOME and use F3Stages track 1 mute or unmute with the other staged tracks for HOME release, with another tap removing it from the group.
Hold SEL and use F3Queues pad 1 mute or unmute for the selected or first KIT on the LAUNCH boundary, with another pre-boundary tap cancelling it.
Press F#3Queues scene A for the next bar, or cancels its pending launch on a second tap.
Hold HOME and use F#3Captures current track mutes and stored-pattern choices into scene A, retained with the project when saved.
Press G3A tap queues track 2 mute or unmute at its LAUNCH boundary if that track exists.
Hold G3After 250 ms temporarily solos track 2 immediately while held.
Release G3Ends the temporary solo of track 2, restoring the prior track states.
Hold HOME and use G3Stages track 2 mute or unmute with the other staged tracks for HOME release, with another tap removing it from the group.
Hold SEL and use G3Queues pad 2 mute or unmute for the selected or first KIT on the LAUNCH boundary, with another pre-boundary tap cancelling it.
Press G#3Queues scene B for the next bar, or cancels its pending launch on a second tap.
Hold HOME and use G#3Captures current track mutes and stored-pattern choices into scene B, retained with the project when saved.
Press A3A tap queues track 3 mute or unmute at its LAUNCH boundary if that track exists.
Hold A3After 250 ms temporarily solos track 3 immediately while held.
Release A3Ends the temporary solo of track 3, restoring the prior track states.
Hold HOME and use A3Stages track 3 mute or unmute with the other staged tracks for HOME release, with another tap removing it from the group.
Hold SEL and use A3Queues pad 3 mute or unmute for the selected or first KIT on the LAUNCH boundary, with another pre-boundary tap cancelling it.
Press A#3Queues scene C for the next bar, or cancels its pending launch on a second tap.
Hold HOME and use A#3Captures current track mutes and stored-pattern choices into scene C, retained with the project when saved.
Press B3A tap queues track 4 mute or unmute at its LAUNCH boundary if that track exists.
Hold B3After 250 ms temporarily solos track 4 immediately while held.
Release B3Ends the temporary solo of track 4, restoring the prior track states.
Hold HOME and use B3Stages track 4 mute or unmute with the other staged tracks for HOME release, with another tap removing it from the group.
Hold SEL and use B3Queues pad 4 mute or unmute for the selected or first KIT on the LAUNCH boundary, with another pre-boundary tap cancelling it.
Press C4A tap queues track 5 mute or unmute at its LAUNCH boundary if that track exists.
Hold C4After 250 ms temporarily solos track 5 immediately while held.
Release C4Ends the temporary solo of track 5, restoring the prior track states.
Hold HOME and use C4Stages track 5 mute or unmute with the other staged tracks for HOME release, with another tap removing it from the group.
Hold SEL and use C4Queues pad 5 mute or unmute for the selected or first KIT on the LAUNCH boundary, with another pre-boundary tap cancelling it.
Press C#4Queues scene D for the next bar, or cancels its pending launch on a second tap.
Hold HOME and use C#4Captures current track mutes and stored-pattern choices into scene D, retained with the project when saved.
Press D4A tap queues track 6 mute or unmute at its LAUNCH boundary if that track exists.
Hold D4After 250 ms temporarily solos track 6 immediately while held.
Release D4Ends the temporary solo of track 6, restoring the prior track states.
Hold HOME and use D4Stages track 6 mute or unmute with the other staged tracks for HOME release, with another tap removing it from the group.
Hold SEL and use D4Queues pad 6 mute or unmute for the selected or first KIT on the LAUNCH boundary, with another pre-boundary tap cancelling it.
Press D#4Queues scene E for the next bar, or cancels its pending launch on a second tap.
Hold HOME and use D#4Captures current track mutes and stored-pattern choices into scene E, retained with the project when saved.
Press E4A tap queues track 7 mute or unmute at its LAUNCH boundary if that track exists.
Hold E4After 250 ms temporarily solos track 7 immediately while held.
Release E4Ends the temporary solo of track 7, restoring the prior track states.
Hold HOME and use E4Stages track 7 mute or unmute with the other staged tracks for HOME release, with another tap removing it from the group.
Hold SEL and use E4Queues pad 7 mute or unmute for the selected or first KIT on the LAUNCH boundary, with another pre-boundary tap cancelling it.
Press F4A tap queues track 8 mute or unmute at its LAUNCH boundary if that track exists.
Hold F4After 250 ms temporarily solos track 8 immediately while held.
Release F4Ends the temporary solo of track 8, restoring the prior track states.
Hold HOME and use F4Stages track 8 mute or unmute with the other staged tracks for HOME release, with another tap removing it from the group.
Hold SEL and use F4Queues pad 8 mute or unmute for the selected or first KIT on the LAUNCH boundary, with another pre-boundary tap cancelling it.
Press F#4Queues scene F for the next bar, or cancels its pending launch on a second tap.
Hold HOME and use F#4Captures current track mutes and stored-pattern choices into scene F, retained with the project when saved.
Hold G4Closes the filter.
Press G4A tap latches DIVE on or off until another tap, transport stop or leaving PERFORM.
Release G4Ends this held punch effect unless it was latched by a tap.
Press G#4Queues scene G for the next bar, or cancels its pending launch on a second tap.
Hold HOME and use G#4Captures current track mutes and stored-pattern choices into scene G, retained with the project when saved.
Hold A4Opens the filter with resonance.
Press A4A tap latches LIFT on or off until another tap, transport stop or leaving PERFORM.
Release A4Ends this held punch effect unless it was latched by a tap.
Press A#4Queues scene H for the next bar, or cancels its pending launch on a second tap.
Hold HOME and use A#4Captures current track mutes and stored-pattern choices into scene H, retained with the project when saved.
Hold B4Repeats each note three times.
Press B4A tap latches ECHO on or off until another tap, transport stop or leaving PERFORM.
Release B4Ends this held punch effect unless it was latched by a tap.
Hold C5Adds reverb.
Press C5A tap latches WASH on or off until another tap, transport stop or leaving PERFORM.
Release C5Ends this held punch effect unless it was latched by a tap.
Press C#5Queues scene I for the next bar, or cancels its pending launch on a second tap.
Hold HOME and use C#5Captures current track mutes and stored-pattern choices into scene I, retained with the project when saved.
Hold D5Repeats the current event slice in quarter notes.
Press D5A tap latches 1/4 on or off until another tap, transport stop or leaving PERFORM.
Release D5Ends this held punch effect unless it was latched by a tap.
Press D#5Queues scene J for the next bar, or cancels its pending launch on a second tap.
Hold HOME and use D#5Captures current track mutes and stored-pattern choices into scene J, retained with the project when saved.
Hold E5Repeats the current event slice in eighth notes.
Press E5A tap latches 1/8 on or off until another tap, transport stop or leaving PERFORM.
Release E5Ends this held punch effect unless it was latched by a tap.
Hold F5Repeats the current event slice in sixteenth notes.
Press F5A tap latches 1/16 on or off until another tap, transport stop or leaving PERFORM.
Release F5Ends this held punch effect unless it was latched by a tap.
Press F#5Queues scene K for the next bar, or cancels its pending launch on a second tap.
Hold HOME and use F#5Captures current track mutes and stored-pattern choices into scene K, retained with the project when saved.
Hold G5Plays FILL-conditioned steps, omits !FILL steps and adds activity to eligible kits without storing a beat change.
Press G5A tap latches FILL on or off until another tap, transport stop or leaving PERFORM.
Release G5Ends this held punch effect unless it was latched by a tap.

Save and load songs

PROJECT

Do thisWhat happens
Turn ALGORITHMMoves through the three project slots and NEW.
Release SELOpens the highlighted project’s slot menu or the NEW choices.
Hold HOME and use RECAfter 1.5 seconds asks to delete the highlighted saved project; the guide does not offer project-delete undo.
Release SAVEWrites the session to the highlighted slot, asking before replacing a different song or stopping playback and retaining the old save if the write fails.
ScreenShows three song slots with names, track counts, tempo, size and lane thumbnails, plus NEW.

Slot menu

Do thisWhat happens
ScreenLists slot menu rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

Slot menu: LOAD

Do thisWhat happens
Release SELLoads the saved song, asking before stopping playback or losing edits and using REVERT for the active slot; the guide does not offer undo of the discarded session.
ScreenThe cursor is on LOAD in Slot menu.

Slot menu: SAVE HERE

Do thisWhat happens
Release SELWrites the session into this slot after any replacement or playback-stop confirmation, keeping the old save if writing fails.
ScreenThe cursor is on SAVE HERE in Slot menu.

Slot menu: RENAME

Do thisWhat happens
Release SELOpens the loaded song’s name editor with a twelve-character limit, without a stated separate rename-write timing.
ScreenThe cursor is on RENAME in Slot menu.

Slot menu: DUPLICATE

Do thisWhat happens
Release SELOpens destination choices for duplicating the loaded song; the guide does not specify overwrite confirmation or exact write timing.
ScreenThe cursor is on DUPLICATE in Slot menu.

Slot menu: DELETE

Do thisWhat happens
Release SELAfter confirmation deletes this saved project; the guide does not offer project-delete undo.
ScreenThe cursor is on DELETE in Slot menu.

NEW

Do thisWhat happens
Release SELOn EMPTY starts four prepared empty tracks, asking before stopping playback or discarding unsaved work; MORE only points to website songs.
ScreenOffers EMPTY and a MORE row pointing to website songs.

RENAME

Do thisWhat happens
Release HOMEFinishes editing the name, which is retained with the song when saved.
Turn K1Selects a character for the current name position.
Turn K2Selects which character to edit.
Turn K3Inserts or deletes within the name.
Turn K4Switches between alphabetic and numeric character choices.
ScreenShows a name editor; the first typed key replaces the old name unless K1 or K2 was used first to edit in place.
Press F3Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press F#3Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press G3Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press G#3Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press A3Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press A#3Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press B3Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press C4Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press C#4Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press D4Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press D#4Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press E4Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press F4Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press F#4Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press G4Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press G#4Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press A4Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press A#4Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press B4Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press C5Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press C#5Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press D5Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press D#5Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press E5Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press F5Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press F#5Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.
Press G5Types this key’s assigned character, replacing the old name on the first typed key unless K1 or K2 was used first.

Save in progress

Do thisWhat happens
ScreenShows progress and a keep-powered instruction while the project is written; the old saved copy remains if writing fails.

Settings and recovery

SETTINGS

Do thisWhat happens
Long-hold HOMEStarts Bluetooth pairing on the SETTINGS list; the guide gives no duration for this hold.
ScreenLists SYNTH, MIDI, CONTROLS, HINTS, STARTUP, BLUETOOTH, STORAGE, ABOUT and LEARN.

SETTINGS: SYNTH

Do thisWhat happens
ScreenShows shared FM settings.

SETTINGS: MIDI

Do thisWhat happens
ScreenShows MIDI routing and clock settings.

SETTINGS: CONTROLS

Do thisWhat happens
ScreenShows control timing and preview settings.

SETTINGS: STORAGE

Do thisWhat happens
ScreenShows project space and destructive storage actions.

SETTINGS: ABOUT

Do thisWhat happens
ScreenShows version, battery and crash reports.

SETTINGS: LEARN

Do thisWhat happens
ScreenShows six on-unit courses.

SETTINGS

Do thisWhat happens
ScreenHINTS, STARTUP and BLUETOOTH are rows on the top-level SETTINGS page.

SETTINGS: HINTS

Do thisWhat happens
Turn K1Toggles the on-screen hint while leaving the keybed-role tag visible, with persistence but no documented write timing.
ScreenThe cursor is on HINTS in SETTINGS.

SETTINGS: STARTUP

Do thisWhat happens
Turn K1Chooses autosave RESUME or a fresh C-major session at startup, retaining favorite and recent sounds with NEW.
ScreenThe cursor is on STARTUP in SETTINGS.

SETTINGS: BLUETOOTH

Do thisWhat happens
Release SELStarts the stock Bluetooth-pairing routine, whose state is shown by HOME’s light.
ScreenThe cursor is on BLUETOOTH in SETTINGS.

SYNTH settings

Do thisWhat happens
ScreenLists synth settings rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

SYNTH settings: BEND UP

Do thisWhat happens
Turn K1Sets all FM tracks’ upward bend range from 1–24 semitones, saved with the project.
ScreenThe cursor is on BEND UP in SYNTH settings.

SYNTH settings: BEND DOWN

Do thisWhat happens
Turn K1Sets all FM tracks’ downward bend range from 1–24 semitones, saved with the project.
ScreenThe cursor is on BEND DOWN in SYNTH settings.

SYNTH settings: GLIDE

Do thisWhat happens
Turn K1Chooses full-time or fingered glide for all FM tracks, saved with the project.
ScreenThe cursor is on GLIDE in SYNTH settings.

SYNTH settings: GLIDE TIME

Do thisWhat happens
Turn K1Sets shared FM glide duration from 0–100, saved with the project.
ScreenThe cursor is on GLIDE TIME in SYNTH settings.

SYNTH settings: POLY / MONO

Do thisWhat happens
Turn K1Chooses polyphonic or monophonic behavior for every FM track, saved with the project.
ScreenThe cursor is on POLY / MONO in SYNTH settings.

MIDI settings

Do thisWhat happens
ScreenLists midi settings rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

MIDI settings: MIDI CH

Do thisWhat happens
Turn K1Moves all tracks’ MIDI receive channels together.
ScreenThe cursor is on MIDI CH in MIDI settings.

MIDI settings: CLOCK

Do thisWhat happens
Turn K1Chooses INT, USB clock OUT or external-clock following.
ScreenThe cursor is on CLOCK in MIDI settings.

MIDI settings: FX CC CH

Do thisWhat happens
Turn K1Chooses OFF or channel 1–16 for controlling shared effects by MIDI CC.
ScreenThe cursor is on FX CC CH in MIDI settings.

MIDI settings: STOCK CH

Do thisWhat happens
Turn K1Sets the underlying stock engine’s receive channel to ALL or 1–16.
ScreenThe cursor is on STOCK CH in MIDI settings.

Control settings

Do thisWhat happens
ScreenLists control settings rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

Control settings: BACK TAP

Do thisWhat happens
Turn K1Sets HOME’s tap window from 200–400 ms and the delay before SHIFT values light.
ScreenThe cursor is on BACK TAP in Control settings.

Control settings: WHEEL SETTLE

Do thisWhat happens
Turn K1Sets 150–400 ms of SELECT rest before keys acquire a new view’s role.
ScreenThe cursor is on WHEEL SETTLE in Control settings.

Control settings: PREVIEW

Do thisWhat happens
Turn K1Toggles the sound browser’s automatic audition note.
ScreenThe cursor is on PREVIEW in Control settings.

STORAGE

Do thisWhat happens
ScreenLists storage rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

STORAGE: RESET BANK

Do thisWhat happens
Release SELOpens bank A–D choices for a factory reset.
ScreenThe cursor is on RESET BANK in STORAGE.

STORAGE: ERASE ALL

Do thisWhat happens
Release SELAfter confirmation stops playback and erases the three saved project slots; the guide does not say whether autosave is also erased or offer undo.
ScreenThe cursor is on ERASE ALL in STORAGE.

RESET BANK

Do thisWhat happens
Release SELAfter confirmation replaces the selected bank’s 32 sounds with factory voices without changing projects’ copied sounds; the guide does not specify undo or exact write timing.
ScreenLists the four banks whose 32 sounds can be restored to factory presets.

ABOUT

Do thisWhat happens
ScreenLists about rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

ABOUT: CRASH LOG

Do thisWhat happens
Release SELSends the retained crash reports over USB MIDI, which the guide describes as kept until a USB read.
ScreenThe cursor is on CRASH LOG in ABOUT.

ABOUT: CLEAR LOG

Do thisWhat happens
Release SELAfter confirmation erases retained crash reports; the guide does not offer undo or state exact write timing.
ScreenThe cursor is on CLEAR LOG in ABOUT.

Stock safe mode

Do thisWhat happens
ScreenShows a grey boot G with SAFE MODE and STOCK UI, then uses stock controls for this power cycle without removing Groove OS or its projects.

Startup

Do thisWhat happens
ScreenShows the Groove OS logo, then resumes the autosave or opens the configured new session on TRACKS.

Incomplete extension

Do thisWhat happens
ScreenShows an update-completion message for MAIN FX, KEYS, SETTINGS or the sound editor while other playing and saving functions remain usable.

Learn on the unit

LEARN: courses

Do thisWhat happens
Release SELAsks to start the chosen course on a fresh song and stop playback, refuses unsaved work first, and uses no saved slot until SAVE.
ScreenLists FIRST GROOVE, LOCK IT IN, YOUR SOUND, SPACE + MIX, PLAY IT LIVE and YOUR OWN KIT, or an unavailable-courses row.

Course playing

Do thisWhat happens
Release GLOShows the current course’s guide card.
Long-hold GLOAfter one second opens SETTINGS instead of the lesson card.
ScreenKeeps the lesson step and progress on the song’s bottom line while normal controls remain active.

Learn card: NOW

Do thisWhat happens
Turn SELECTSelects NOW, WHY / LISTEN or OPTIONS within the card.
Turn ALGORITHMReads an earlier lesson step or returns to the current one.
Turn PRESETSCloses the card and opens the ordinary sound browser.
Release HOMECloses the card, while holding HOME still provides SHIFT.
Release SELCloses the card and returns to playing.
Turn K1Closes the card and uses knob 1 on the underlying page immediately.
Turn K2Closes the card and uses knob 2 on the underlying page immediately.
Turn K3Closes the card and uses knob 3 on the underlying page immediately.
Turn K4Closes the card and uses knob 4 on the underlying page immediately.
Release GLOHides the lesson card and returns to playing.
Long-hold GLOAfter one second opens SETTINGS.
ScreenShows the current or earlier step, chapter and earned segments.
Press F3Closes the course card and performs this key’s ordinary action on the underlying page.
Press F#3Closes the course card and performs this key’s ordinary action on the underlying page.
Press G3Closes the course card and performs this key’s ordinary action on the underlying page.
Press G#3Closes the course card and performs this key’s ordinary action on the underlying page.
Press A3Closes the course card and performs this key’s ordinary action on the underlying page.
Press A#3Closes the course card and performs this key’s ordinary action on the underlying page.
Press B3Closes the course card and performs this key’s ordinary action on the underlying page.
Press C4Closes the course card and performs this key’s ordinary action on the underlying page.
Press C#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press D4Closes the course card and performs this key’s ordinary action on the underlying page.
Press D#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press E4Closes the course card and performs this key’s ordinary action on the underlying page.
Press F4Closes the course card and performs this key’s ordinary action on the underlying page.
Press F#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press G4Closes the course card and performs this key’s ordinary action on the underlying page.
Press G#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press A4Closes the course card and performs this key’s ordinary action on the underlying page.
Press A#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press B4Closes the course card and performs this key’s ordinary action on the underlying page.
Press C5Closes the course card and performs this key’s ordinary action on the underlying page.
Press C#5Closes the course card and performs this key’s ordinary action on the underlying page.
Press D5Closes the course card and performs this key’s ordinary action on the underlying page.
Press D#5Closes the course card and performs this key’s ordinary action on the underlying page.
Press E5Closes the course card and performs this key’s ordinary action on the underlying page.
Press F5Closes the course card and performs this key’s ordinary action on the underlying page.
Press F#5Closes the course card and performs this key’s ordinary action on the underlying page.
Press G5Closes the course card and performs this key’s ordinary action on the underlying page.

Learn card: WHY

Do thisWhat happens
Turn SELECTSelects NOW, WHY / LISTEN or OPTIONS within the card.
Turn ALGORITHMReads an earlier lesson step or returns to the current one.
Turn PRESETSCloses the card and opens the ordinary sound browser.
Release HOMECloses the card, while holding HOME still provides SHIFT.
Release SELCloses the card and returns to playing.
Turn K1Closes the card and uses knob 1 on the underlying page immediately.
Turn K2Closes the card and uses knob 2 on the underlying page immediately.
Turn K3Closes the card and uses knob 3 on the underlying page immediately.
Turn K4Closes the card and uses knob 4 on the underlying page immediately.
Release GLOHides the lesson card and returns to playing.
Long-hold GLOAfter one second opens SETTINGS.
ScreenShows the step’s reason and listening advice.
Press F3Closes the course card and performs this key’s ordinary action on the underlying page.
Press F#3Closes the course card and performs this key’s ordinary action on the underlying page.
Press G3Closes the course card and performs this key’s ordinary action on the underlying page.
Press G#3Closes the course card and performs this key’s ordinary action on the underlying page.
Press A3Closes the course card and performs this key’s ordinary action on the underlying page.
Press A#3Closes the course card and performs this key’s ordinary action on the underlying page.
Press B3Closes the course card and performs this key’s ordinary action on the underlying page.
Press C4Closes the course card and performs this key’s ordinary action on the underlying page.
Press C#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press D4Closes the course card and performs this key’s ordinary action on the underlying page.
Press D#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press E4Closes the course card and performs this key’s ordinary action on the underlying page.
Press F4Closes the course card and performs this key’s ordinary action on the underlying page.
Press F#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press G4Closes the course card and performs this key’s ordinary action on the underlying page.
Press G#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press A4Closes the course card and performs this key’s ordinary action on the underlying page.
Press A#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press B4Closes the course card and performs this key’s ordinary action on the underlying page.
Press C5Closes the course card and performs this key’s ordinary action on the underlying page.
Press C#5Closes the course card and performs this key’s ordinary action on the underlying page.
Press D5Closes the course card and performs this key’s ordinary action on the underlying page.
Press D#5Closes the course card and performs this key’s ordinary action on the underlying page.
Press E5Closes the course card and performs this key’s ordinary action on the underlying page.
Press F5Closes the course card and performs this key’s ordinary action on the underlying page.
Press F#5Closes the course card and performs this key’s ordinary action on the underlying page.
Press G5Closes the course card and performs this key’s ordinary action on the underlying page.

Learn card: OPTIONS

Do thisWhat happens
Turn SELECTSelects NOW, WHY / LISTEN or OPTIONS within the card.
Turn ALGORITHMChooses an OPTIONS row.
Turn PRESETSCloses the card and opens the ordinary sound browser.
Release HOMECloses the card, while holding HOME still provides SHIFT.
Release SELRuns the selected lesson option.
Turn K1Closes the card and uses knob 1 on the underlying page immediately.
Turn K2Closes the card and uses knob 2 on the underlying page immediately.
Turn K3Closes the card and uses knob 3 on the underlying page immediately.
Turn K4Closes the card and uses knob 4 on the underlying page immediately.
Release GLOHides the lesson card and returns to playing.
Long-hold GLOAfter one second opens SETTINGS.
ScreenShows skip, free-play, finish or resume choices.
Press F3Closes the course card and performs this key’s ordinary action on the underlying page.
Press F#3Closes the course card and performs this key’s ordinary action on the underlying page.
Press G3Closes the course card and performs this key’s ordinary action on the underlying page.
Press G#3Closes the course card and performs this key’s ordinary action on the underlying page.
Press A3Closes the course card and performs this key’s ordinary action on the underlying page.
Press A#3Closes the course card and performs this key’s ordinary action on the underlying page.
Press B3Closes the course card and performs this key’s ordinary action on the underlying page.
Press C4Closes the course card and performs this key’s ordinary action on the underlying page.
Press C#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press D4Closes the course card and performs this key’s ordinary action on the underlying page.
Press D#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press E4Closes the course card and performs this key’s ordinary action on the underlying page.
Press F4Closes the course card and performs this key’s ordinary action on the underlying page.
Press F#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press G4Closes the course card and performs this key’s ordinary action on the underlying page.
Press G#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press A4Closes the course card and performs this key’s ordinary action on the underlying page.
Press A#4Closes the course card and performs this key’s ordinary action on the underlying page.
Press B4Closes the course card and performs this key’s ordinary action on the underlying page.
Press C5Closes the course card and performs this key’s ordinary action on the underlying page.
Press C#5Closes the course card and performs this key’s ordinary action on the underlying page.
Press D5Closes the course card and performs this key’s ordinary action on the underlying page.
Press D#5Closes the course card and performs this key’s ordinary action on the underlying page.
Press E5Closes the course card and performs this key’s ordinary action on the underlying page.
Press F5Closes the course card and performs this key’s ordinary action on the underlying page.
Press F#5Closes the course card and performs this key’s ordinary action on the underlying page.
Press G5Closes the course card and performs this key’s ordinary action on the underlying page.

Learn OPTIONS

Do thisWhat happens
ScreenLists learn options rows; ALGORITHM chooses a row, K1 edits values, SEL opens or runs actions, and HOME returns.

Learn OPTIONS: SKIP STEP

Do thisWhat happens
Release SELAdvances without earning this step, or closes the card at the final step.
ScreenThe cursor is on SKIP STEP in Learn OPTIONS.

Learn OPTIONS: FREE PLAY

Do thisWhat happens
Release SELPauses lesson checks and hides its progress line while leaving the song available.
ScreenThe cursor is on FREE PLAY in Learn OPTIONS.

Learn OPTIONS: FINISH GUIDE

Do thisWhat happens
Release SELEnds lesson checks and hides its progress line while retaining a card that can resume.
ScreenThe cursor is on FINISH GUIDE in Learn OPTIONS.

Learn OPTIONS: RESUME GUIDE

Do thisWhat happens
Release SELReturns to the step where the lesson was paused or finished.
ScreenThe cursor is on RESUME GUIDE in Learn OPTIONS.

MIDI and USB

MIDI input

Do thisWhat happens
USB: Send MIDI notes on a track’s channelPlays incoming notes on the track assigned to their channel and records them while REC is on, while dropping notes on channels no track uses.
USB: Send MIDI note-offRoutes a note-off back to the track that received its note-on even if the selected track changed.
MIDI IN: Send MIDI notes on a track’s channelPlays incoming notes on the track assigned to their channel and records them while REC is on, while dropping notes on channels no track uses.
MIDI IN: Send MIDI note-offRoutes a note-off back to the track that received its note-on even if the selected track changed.

Program Change

Do thisWhat happens
USB: Send Program Change 0–31 on the selected track’s channelProgram Change 0–31 chooses A01–A32 on the selected track only, ignoring requests for VA slots or other channels and ignoring the message during browsing or on a KIT.
USB: Send Program Change 32–63 on the selected track’s channelProgram Change 32–63 chooses B01–B32 on the selected track only, ignoring requests for VA slots or other channels and ignoring the message during browsing or on a KIT.
USB: Send Program Change 64–95 on the selected track’s channelProgram Change 64–95 chooses C01–C32 on the selected track only, ignoring requests for VA slots or other channels and ignoring the message during browsing or on a KIT.
USB: Send Program Change 96–127 on the selected track’s channelProgram Change 96–127 chooses D01–D32 on the selected track only, ignoring requests for VA slots or other channels and ignoring the message during browsing or on a KIT.
MIDI IN: Send Program Change 0–31 on the selected track’s channelProgram Change 0–31 chooses A01–A32 on the selected track only, ignoring requests for VA slots or other channels and ignoring the message during browsing or on a KIT.
MIDI IN: Send Program Change 32–63 on the selected track’s channelProgram Change 32–63 chooses B01–B32 on the selected track only, ignoring requests for VA slots or other channels and ignoring the message during browsing or on a KIT.
MIDI IN: Send Program Change 64–95 on the selected track’s channelProgram Change 64–95 chooses C01–C32 on the selected track only, ignoring requests for VA slots or other channels and ignoring the message during browsing or on a KIT.
MIDI IN: Send Program Change 96–127 on the selected track’s channelProgram Change 96–127 chooses D01–D32 on the selected track only, ignoring requests for VA slots or other channels and ignoring the message during browsing or on a KIT.

Panel over MIDI CC

Do thisWhat happens
USB: Send CC 20 on a track channelCC 20 moves K1 by the difference from its preceding value, with the first message establishing a starting value.
USB: Send CC 21 on a track channelCC 21 moves K2 by the difference from its preceding value, with the first message establishing a starting value.
USB: Send CC 22 on a track channelCC 22 moves K3 by the difference from its preceding value, with the first message establishing a starting value.
USB: Send CC 23 on a track channelCC 23 moves K4 by the difference from its preceding value, with the first message establishing a starting value.
USB: Send CC 24 on a track channelCC 24 moves ALGORITHM by the difference from its preceding value, with the first message establishing a starting value.
USB: Send CC 25 on a track channelCC 25 moves SELECT by the difference from its preceding value, with the first message establishing a starting value.
USB: Send CC 26 on a track channelCC 26 presses SEL at values 64–127 and releases it at 0–63, with 800 ms counted as a long press.
USB: Send CC 27 on a track channelCC 27 presses HOME at values 64–127 and releases it at 0–63, with 800 ms counted as a long press.
USB: Send CC 28 on a track channelCC 28 presses PLAY at values 64–127 and releases it at 0–63, with 800 ms counted as a long press.
USB: Send CC 29 on a track channelCC 29 presses REC at values 64–127 and releases it at 0–63, with 800 ms counted as a long press.
USB: Send CC 7 on a track channelCC 7 scales 0–127 to the addressed track’s level of 0–100.
USB: Send CC 9 on a track channelCC 9 mutes at values 64–127 and unmutes at 0–63 on the addressed track’s launch boundary.
MIDI IN: Send CC 20 on a track channelCC 20 moves K1 by the difference from its preceding value, with the first message establishing a starting value.
MIDI IN: Send CC 21 on a track channelCC 21 moves K2 by the difference from its preceding value, with the first message establishing a starting value.
MIDI IN: Send CC 22 on a track channelCC 22 moves K3 by the difference from its preceding value, with the first message establishing a starting value.
MIDI IN: Send CC 23 on a track channelCC 23 moves K4 by the difference from its preceding value, with the first message establishing a starting value.
MIDI IN: Send CC 24 on a track channelCC 24 moves ALGORITHM by the difference from its preceding value, with the first message establishing a starting value.
MIDI IN: Send CC 25 on a track channelCC 25 moves SELECT by the difference from its preceding value, with the first message establishing a starting value.
MIDI IN: Send CC 26 on a track channelCC 26 presses SEL at values 64–127 and releases it at 0–63, with 800 ms counted as a long press.
MIDI IN: Send CC 27 on a track channelCC 27 presses HOME at values 64–127 and releases it at 0–63, with 800 ms counted as a long press.
MIDI IN: Send CC 28 on a track channelCC 28 presses PLAY at values 64–127 and releases it at 0–63, with 800 ms counted as a long press.
MIDI IN: Send CC 29 on a track channelCC 29 presses REC at values 64–127 and releases it at 0–63, with 800 ms counted as a long press.
MIDI IN: Send CC 7 on a track channelCC 7 scales 0–127 to the addressed track’s level of 0–100.
MIDI IN: Send CC 9 on a track channelCC 9 mutes at values 64–127 and unmutes at 0–63 on the addressed track’s launch boundary.

Effects over MIDI CC

Do thisWhat happens
USB: Send CC 0–3 on FX CC CHOn FX CC CH, CC 0 toggles FILTER off at zero or on above zero, and CC 1–3 set its type, cutoff and resonance using their native values.
USB: Send CC 4–7 on FX CC CHOn FX CC CH, CC 4 toggles REVERB off at zero or on above zero, and CC 5–7 set its type, decay and mix using their native values.
USB: Send CC 8–11 on FX CC CHOn FX CC CH, CC 8 toggles DELAY off at zero or on above zero, and CC 9–11 set its feedback, time and mix using their native values.
USB: Send CC 12–15 on FX CC CHOn FX CC CH, CC 12 toggles DRIVE off at zero or on above zero, and CC 13–15 set its gain, tone and level using their native values.
USB: Send CC 16–19 on FX CC CHOn FX CC CH, CC 16 toggles CHORUS off at zero or on above zero, and CC 17–19 set its rate, depth and mix using their native values.
USB: Send CC 20–23 on FX CC CHOn FX CC CH, CC 20 toggles PHASER off at zero or on above zero, and CC 21–23 set its rate, depth and mix using their native values.
USB: Set effect parameter valuesUses 0–100 for most values, 0–107 for filter cutoff, 0–10 for resonance and 0–2 for effect type, clamping higher values.
MIDI IN: Send CC 0–3 on FX CC CHOn FX CC CH, CC 0 toggles FILTER off at zero or on above zero, and CC 1–3 set its type, cutoff and resonance using their native values.
MIDI IN: Send CC 4–7 on FX CC CHOn FX CC CH, CC 4 toggles REVERB off at zero or on above zero, and CC 5–7 set its type, decay and mix using their native values.
MIDI IN: Send CC 8–11 on FX CC CHOn FX CC CH, CC 8 toggles DELAY off at zero or on above zero, and CC 9–11 set its feedback, time and mix using their native values.
MIDI IN: Send CC 12–15 on FX CC CHOn FX CC CH, CC 12 toggles DRIVE off at zero or on above zero, and CC 13–15 set its gain, tone and level using their native values.
MIDI IN: Send CC 16–19 on FX CC CHOn FX CC CH, CC 16 toggles CHORUS off at zero or on above zero, and CC 17–19 set its rate, depth and mix using their native values.
MIDI IN: Send CC 20–23 on FX CC CHOn FX CC CH, CC 20 toggles PHASER off at zero or on above zero, and CC 21–23 set its rate, depth and mix using their native values.
MIDI IN: Set effect parameter valuesUses 0–100 for most values, 0–107 for filter cutoff, 0–10 for resonance and 0–2 for effect type, clamping higher values.

Incoming DX7 voice

Do thisWhat happens
USB: Send a DX7 single voice to a sound track with PRESETS closedAfter checking a single DX7 voice’s length and checksum, replaces the selected track’s sound immediately, changes a VA track to FM and resets its macros.
USB: Send a DX7 32-voice bankOffers CANCEL or BROWSE for an accepted 32-voice DX7 bank, holding that bank temporarily until the browser closes rather than writing A–D.
MIDI IN: Send a DX7 single voice to a sound track with PRESETS closedAfter checking a single DX7 voice’s length and checksum, replaces the selected track’s sound immediately, changes a VA track to FM and resets its macros.
MIDI IN: Send a DX7 32-voice bankOffers CANCEL or BROWSE for an accepted 32-voice DX7 bank, holding that bank temporarily until the browser closes rather than writing A–D.

BANK: 32 VOICES

Do thisWhat happens
Turn ALGORITHMChooses CANCEL or BROWSE for the received DX7 bank.
Release SELConfirms CANCEL or opens the temporary bank in the SYSEX browser.
ScreenDisplays BANK: 32 VOICES with CANCEL and BROWSE choices.

USB remote panel

Do thisWhat happens
USB: Connect a USB remote-control pageLets a linked page read display state and operate controls through the normal guarded panel path, with a link mark visible and the session ending after the page disconnects or goes quiet.

MIDI clock OUT

Do thisWhat happens
USB: Run playback with MIDI CLOCK OUTOutputs twenty-four MIDI clocks per beat, Start when playback begins and Stop when it ends; wired and Bluetooth clock output are unconfirmed.

MIDI clock EXT

Do thisWhat happens
USB: Send external MIDI clock, Start, Continue, Stop or Song PositionFollows external clock and transport, holding the last tempo after a quarter-second clock gap and realigning when pulses resume.
MIDI IN: Send external MIDI clock, Start, Continue, Stop or Song PositionFollows external clock and transport, holding the last tempo after a quarter-second clock gap and realigning when pulses resume.

MIDI OUT track

Do thisWhat happens
USB: Play or run a MIDI OUT trackSends the external-note track’s played, recorded, sequenced and arpeggiated notes on MIDI OUT CH, preserving each note’s original channel until note-off.

What the lights mean

The guide documents only these light behaviors.

Where / lightWhat it means
General / Key lights litWith SCALE LEDS and IN KEY enabled marks in-scale keys including the root; otherwise marks sounding notes.
SHIFT help / Key lights litAfter the BACK TAP interval shows the current SHIFT-key values, leaving the eight-bar pattern key dark on melodic SEQ.
CHORDS editor / Key lights litMarks the notes in the inspected chord.
PERFORM / Key lights litMarks playing tracks, the current scene and active punch effects, or kit pads while SEL is held.
PERFORM / Key lights darkMarks a muted track or pad as dark.
PERFORM / Key lights blinkingMarks queued track, pad or scene changes.
Transport playing / REC blinkingIndicates recording is waiting for its launch boundary.
KIT: step grid / SEQ darkGoes out when KIT step editing is disabled, even though its recorded hits remain.
SETTINGS / HOME litIndicates Bluetooth state using the underlying stock behavior, whose individual light patterns are not specified here.

Save and back up safely

  • Projects > export all downloads the three saved slots and autosave separately. Back up the session first updates autosave from the live song, then downloads it. A .groove file includes copied synth sounds and custom-sample references, but no sample audio.
  • Your own sounds > Save a backup reads custom sounds and kits from the unit into a file. Put a backup back previews its contents and asks before replacing what the unit holds.
  • Account > Your FM-1 > Save a safety copy downloads one file with banks A–D, saved songs, the last autosave and custom samples. Opening it can replace all those contents. The docs give no separate restore confirmation or undo. They do not say this backup first captures current unsaved edits.
  • Sounds > Backups keeps A–D in this browser before a bank load. Put back restores all four letters, first backing up current contents. Download copies you need to keep: clearing site data removes browser backups. The summary page is ambiguous about restore scope; use the detailed four-bank instruction.
  • A pending final bank copy completes automatically at next power-on after a power cut. Earlier interruptions leave the original bank intact. A bank load can replace other firmwares’ work. Loading a sound pack or DX7 bank (including in safe mode), RESET BANK, restoring A–D or startup completing an interrupted bank copy replaces the stock V15 voices held in those banks. Stock V15 has no backup of its own: before installing Groove OS, keep the DX7 .syx banks you loaded, or install Baud Girl’s FM-1+VA and export all 128 with her Device Manager (FM-1+VA is closed source, so install it at your own risk). See Before you switch firmware below for the other risks.
  • SAVE keeps the previous saved song if the write fails. Three project slots are available; a project larger than 11,968 bytes is refused. Every project is validated when loaded, and damaged data is rejected. Exact binary checks are not published.
  • Autosave uses its own slot after a changed, stopped session reaches its idle interval, and when leaving PROJECT. It does not replace the three saved songs. The guide does not detail every guard on leaving PROJECT.
  • STORE places the current pattern in an A–P slot and asks before replacement; the guide does not establish its separate write timing.
  • Recording stops at the note limit: 384 events per track and 1,536 total, with two events per note. Knob moves share 96 breakpoints per track; after thinning can no longer make room, further movement is heard but no longer recorded. Capture retains up to 128 note events and 64 knob moves.
  • A project can keep two loaded sound-pack kits and references to sixteen custom samples. Additional kit/sample choices are refused until room is freed. The custom audio area holds about two seconds depending on the material; the page offers trimming or removal when a kit is too long.
  • Undo retains sixteen journal steps, but pattern and lock edits each keep only their newest eligible edit. Restoring cleared pattern notes does not restore dropped locks. Clearing one pad’s hits cannot be undone.
  • RESET BANK asks before replacing one bank’s sounds. ERASE ALL asks and removes three saved project slots; its effect on autosave is undocumented. CLEAR LOG asks before removing reports; reports otherwise remain until read over USB.

Before you switch firmware

  • Back up first. On Account > Your FM-1, Save a safety copy downloads one file containing banks A–D, saved songs, the last autosave and custom samples; opening it can restore those contents. Its restore confirmation and undo are not documented. Also use Projects > export all and Your own sounds > Save a backup before installing another firmware; back up the session first if you need current unsaved edits rather than the last autosave. Download browser bank backups if you need to keep those separately.

Do not rely on Groove OS’s bank backup to preserve unreadable data from another firmware: its handling of those bytes is undocumented, so use the originating firmware’s backup tools before installation.

  • See the switching advice in Before you switch firmware. Before installing any other firmware, use Projects > export all and Your own sounds > Save a backup, or take the combined safety copy described above. Export must happen before V15 is installed, while Groove OS can still read the work.
  • An official update from Groove OS 1.3 to 1.4 retains projects, autosave, preferences and banks A–D; the page copies custom sounds into the browser and restores them afterward. This does not describe a trip to another firmware.
  • V15 is required when returning to Groove OS from another firmware and when restoring stock. Leaving Groove OS for a different firmware follows that firmware’s own installer. Restoring V15 erases Groove projects and clears custom sounds from the unit, so export before starting that route; a .groove file contains sample references without sample audio.
  • The official path restores V15 before Groove OS, replacing the outgoing firmware before the first Groove OS start. Back up its saved work in that firmware before starting installation; the named risks below follow known storage overlaps and remain inferences rather than unit tests.
  • Where Groove OS keeps its saved projects, autosave, preferences, custom sounds and added pages is not published. Treat other firmwares’ saved work as at risk when Groove OS saves, autosaves, changes preferences, uploads samples or installs those pages too; back it up in the firmware that made it before using Groove OS.
  • A 1.4 song using custom samples can open on 1.3 using built-in stand-ins. Older guidance says 1.3 songs open on 1.2 using the larger send, and 1.1 sees FM bank sounds but hides VA slots; this is not a guarantee that every older build can import a current project file, which requires a matching storage format.

Installing through V15, before Groove OS first starts

The route is documented; the overlap is inferred from the supplied layouts, with stock updater and bank locations reported rather than measured on this unit.

Installation can replace other firmwares’ work where it occupies the shared space, before the first Groove OS start. Back up in the firmware that created the work before beginning installation.

See the switching advice in Before you switch firmware for the affected saved work.

Whenever the FM-1’s updater runs: first installation from V15, Groove OS updates and installation after a V15 restore

The route is documented; the overlap is inferred from the supplied layouts, with stock updater and bank locations reported rather than measured on this unit.

Each updater run can replace other firmwares’ work where it occupies the shared space, before Groove OS starts or restarts. Back up in the firmware that created the work before beginning an install or update.

See the switching advice in Before you switch firmware for the affected saved work.

Loading a sound pack or DX7 bank; restoring A–D with Put back or a safety copy; RESET BANK; a safe-mode DX7 bank send; or startup completing an interrupted bank copy

Stock A–D sounds stay when Groove OS is installed. Loading a sound pack or DX7 bank (including in safe mode), RESET BANK, restoring A–D or startup completing an interrupted bank copy replaces the stock V15 voices held in those banks. Stock V15 has no backup of its own: before installing Groove OS, keep the DX7 .syx banks you loaded, or install Baud Girl’s FM-1+VA and export all 128 with her Device Manager (FM-1+VA is closed source, so install it at your own risk).

A gap in PRESETS, or a bank marked Empty or Own sounds on the Sounds page, does not prove there is no saved work there: Groove OS can hide data it cannot read. Loading a sound pack or using RESET BANK can overwrite that hidden work, so back it up with the firmware that created it first.

The route is documented; the overlap is inferred from the supplied layouts, with stock updater and bank locations reported rather than measured on this unit.

These writes can replace other firmwares’ work where it occupies the shared space. A selected-bank write may affect only part of the set; restoring all four banks covers the full bank area. Back up in the firmware that created the work before starting the write.

See the switching advice in Before you switch firmware for the affected saved work.

  • Back up in the firmware you are leaving first, with its own tool (above). Anything below marked at risk can be written over; whether an older saved copy survives depends on how often you saved, so do not count on it.
  • What installing Groove OS does to the firmware you had before.
    Show the detail

    connect before install: Identity read only; no install writes occur until the owner presses install [vendor-doc]. install from another custom firmware: The official installation from another custom firmware first restores V15. Its known program range replaces Open projects, preferences and the beginning of its sample bank, and part of PIGEON’s sample bank. Overwriting Open’s sample header leaves its whole bank unreadable. PIGEON’s whole sample bank also becomes unreadable if it extends into the overwritten program sectors. Export the outgoing firmware’s work before starting (the official route first restores V15 when another custom firmware is running). install firmware and extension: The updater checks and writes the main package with restarts; the page then writes the second memory area and adds six courses, checking transferred parts. Banks A–D remain unchanged by the install itself over V15 [vendor-doc]. first normal start: A factory-fresh unit opens EMPTY, while later starts use STARTUP RESUME or NEW; unconditional first-start erases and preference writes are unpublished [vendor-doc]. startup after interrupted bank replacement: Finishes copying a pending new bank by itself when power interrupted its final copy (a bank copy was pending at power loss) [vendor-doc]. update to 1.4: Projects, autosave, settings and A–D carry over from 1.3. Updates that move project storage warn and offer export all before writing; old-format projects do not survive such a layout change [vendor-doc]. official update sample handling: Before updating, the page saves unit samples in this browser; after the update it uploads them again. An interrupted restoration retains the browser copy for Put my sounds back. Another update route leaves unit samples missing [vendor-doc]. restore M-VAVE V15: Restoring V15 erases Groove projects because V15 uses that flash; export projects first and separately back up custom samples, which disappear from the unit through the other update route. Browser copies remain [vendor-doc]. stock safe mode boot: Holding both octave buttons for about three seconds at power-on runs the stock interface for this boot without removing Groove OS or touching Groove projects. Subsequent stock bank writes are separate owner actions [vendor-doc]. every run of the FM-1 updater: first install from V15, Groove OS updates, or installation after V15 restore: Installation uses M-VAVE’s updater. Its exact staging and cleanup writes for Groove OS are unpublished; neither a staging range nor a saved-music erase is established here (an install or update uses the FM-1 updater; record checks, scan exclusions and erase footprint are unpublished) [unknown].

    • Stock V15: Possibly at risk: stock settings (and possibly patterns); stock Bluetooth data. Your stock A–D sounds stay when Groove OS is installed and may play slightly differently because Groove OS changes detune, fast LFO timing and how it handles notes with zero velocity. In Groove OS, loading a sound pack or DX7 bank (including in safe mode), RESET BANK, restoring A–D or a start-up that completes an interrupted bank copy replaces sounds in those banks. Stock V15 has no backup of its own: before installing Groove OS, keep the DX7 .syx banks you loaded, or install Baud Girl’s FM-1+VA and export all 128 with her Device Manager (FM-1+VA is closed source, so install it at your own risk). It is unknown whether stock patterns and preferences are kept. Write down patterns and preferences you care about before installing.
    • Baud Girl FM-1+VA: Possibly at risk: Baud Girl presets (128); Baud Girl patterns (16, with locks). The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • Felucca: Possibly at risk: settings, button calibration, favourites, MIDI LEARN map; project slot A; project slot B; project slot C; project slot D; user presets 1-16; user presets 17-32; FM6 patches of the FM6 user presets; the autosave (the music as you left it); FM6 voice bank B1-B32; user sample slot USR1; user sample slot USR2; user sample slot USR3. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • SLOOP: Possibly at risk: settings, calibration, song order, SYN1-4 kits, MIDI LEARN, theme and favourites; song section A (a whole project); song section B (a whole project); song section C (a whole project); song section D (a whole project); user sounds U01-U16; user sounds U17-U32; the music in progress (autosave); FM6 patch bank B1-B27; user sample slot USR1; user sample slot USR2; user sample slot USR3; user sample slot USR4. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • X0X: Possibly at risk: X0X settings (tempo, MIDI channels, AUTOSAVE, second core); X0X sound (909, 808, two 303s, break, mixer); X0X patterns, song and motion (stream part 1 of 4); X0X patterns, song and motion (stream part 2 of 4); X0X patterns, song and motion (stream part 3 of 4); X0X patterns, song and motion (stream part 4 of 4); X0X button calibration; break loops slot 1; break loops slot 2; break loops slot 3. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • JIANT: Possibly at risk: settings, calibration, favourites, MENU options; song 1 section A (a whole project); song 1 section B (a whole project); song 1 section C (a whole project); song 1 section D (a whole project); user sounds U01-U16; user sounds U17-U32; FM6 patches for the FM6 user sounds; music in progress (RESTORE LAST); which song is current, every song's rows and scenes; song 2: four sections (whole projects); song 3: four sections (whole projects); song 4: four sections (whole projects); song 5: four sections (whole projects); song 6: four sections (whole projects); song 7: four sections (whole projects); song 8: four sections (whole projects); FM6 voice bank B1-B32. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • Melodee: Possibly at risk: settings, factory favourites, calibration, saved template; shared user presets U001-U018; shared user presets U019-U036; shared user presets U037-U054; shared user presets U055-U072; shared user presets U073-U090; shared user presets U091-U108; shared user presets U109-U126; shared user presets U127-U144; project A: patterns, song, sounds, motion, recordings; project B: patterns, song, sounds, motion, recordings; project C: patterns, song, sounds, motion, recordings; project D: patterns, song, sounds, motion, recordings; shared user presets U145-U288; shared user presets U289-U378; shared user presets U379-U384. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • FoMni: Possibly at risk: FoMni setup (pages, chord buttons, lights); FoMni button calibration. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • AMB-1: Possibly at risk: AMB-1 pieces and setup; AMB-1 panel calibration. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • ChoralRoot: Possibly at risk: options, playing setup and panel calibration; last session saved with a global save; favourite marks, chord/bass type and filter; 32 imported DX7 voices; CZ-1 bank A (16 tones); CZ-1 bank B (16 tones); CZ-1 bank C (16 tones); CZ-1 bank D (16 tones); CZ-1 bank E (16 tones); CZ-1 bank F (16 tones); CZ-1 bank G (16 tones); CZ-1 bank H (16 tones); 128 saved sounds with their complete engine patches; recorded loop 1; recorded loop 2; recorded loop 3; recorded loop 4; recorded loop 5; recorded loop 6; recorded loop 7; recorded loop 8; recorded loop 9; recorded loop 10. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • GHOULBOX: Possibly at risk: settings and panel calibration; project A; project B; project C; project D; user sounds 1–16; user sounds 17–32; FM6 patches for user sounds; music in progress (RESTORE LAST); FM6 voice bank B1–B32; user sample slot USR1; user sample slot USR2; user sample slot USR3. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • M-VAVE FM-1 Open: At risk when you act: Open USER project 1; Open USER project 2; Open USER project 3; Open USER project 4; Open USER project 5; Open USER project 6; Open USER project 7; Open USER project 8; Open USER project 9; Open USER project 10; Open USER project 11; Open USER project 12; Open USER project 13; Open USER project 14; Open USER project 15; Open USER project 16; Open device preferences; Open shared sample audio. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • FM-106: Possibly at risk: octave, last selected preset and MIDI preferences; older stored user bank, if present (Beta4 does not store new edits). The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • Hortator: Possibly at risk: settings and panel calibration; project A; project B; project C; project D; user samples USR1; user samples USR2; user samples USR3. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • OberVave: Possibly at risk: saved programs and global settings; pattern 1; pattern 2; pattern 3; pattern 4; pattern 5; pattern 6; pattern 7; pattern 8. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • Polly: Possibly at risk: Polly setup and channel sounds; Polly button and encoder calibration; All four Polly songs; Polly shared memory 1; Polly shared memory 2; Polly shared memory 3; Polly shared memory 4; Polly shared memory 5; Polly shared memory 6; Polly shared memory 7; Polly shared memory 8; Polly shared memory 9; Polly shared memory 10; Polly shared memory 11; Polly shared memory 12; Polly shared memory 13; Polly shared memory 14; Polly shared memory 15; Polly shared memory 16; Optional QY70 style bank. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • Skiff: Possibly at risk: settings, calibration and favourites; project A; project B; project C; project D; user sound bank 1; user sound bank 2; user sounds’ own FM6 patches; last session; shared 64-pattern pool; user sample USR1; user sample USR2; user sample USR3. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • sloopDX: Possibly at risk: settings, calibration, song order, MIDI, theme and favourites; section A; section B; section C; section D; user presets 1–16; user presets 17–32; working loop; DX7 bank 1 voices 1–16; DX7 bank 1 voices 17–32; DX7 bank 2 voices 1–16; DX7 bank 2 voices 17–32; DX7 bank 3 voices 1–16; DX7 bank 3 voices 17–32; DX7 bank 4 voices 1–16; DX7 bank 4 voices 17–32; DX7 bank 5 voices 1–16; DX7 bank 5 voices 17–32; DX7 bank 6 voices 1–16; DX7 bank 6 voices 17–32; DX7 bank 7 voices 1–16; DX7 bank 7 voices 17–32; DX7 bank 8 voices 1–16; DX7 bank 8 voices 17–32; selected DX7 bank; MY KIT. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • Rainbow Mode: Possibly at risk: Felucca preferences, calibration and favourites; Rainbow WRITE song, greeting name, hat, volume limit and look-alikes; Project A: four tracks and their sounds, notes, automation, song chain and name; Project B: four tracks and their sounds, notes, automation, song chain and name; Project C: four tracks and their sounds, notes, automation, song chain and name; Project D: four tracks and their sounds, notes, automation, song chain and name; user sounds U01–U16, names and sixteen-step patterns without automation; user sounds U17–U32, names and sixteen-step patterns without automation; the FM6 patches used by the thirty-two user sounds; the last session in the full version of Felucca; User sample USR1 and any slice positions you set in SLICE; User sample USR2 and any slice positions you set in SLICE; User sample USR3 and any slice positions you set in SLICE; your old FM6 bank (B1–B27). The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • DUELL beta: Possibly at risk: settings and panel setup; last working music; patterns P01–P06; patterns P07–P12; patterns P13–P16; multis M01–M02; multis M03–M04; multis M05–M06; multis M07–M08; multis M09–M10; multis M11–M12; multis M13–M14; multis M15–M16; saved patches; user wavetable USR1; user wavetable USR2; user wavetable USR3; FM6 bank B01–B32. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • FiMba-1 beta: Possibly at risk: FiMba-1 beta sound and playing setup; FiMba-1 beta panel calibration. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • MAKU: Possibly at risk: settings and calibration; up to sixteen liked worlds; inherited FM6 patches for user presets; inherited project A; inherited project B; inherited project C; inherited project D; inherited user preset bank 1; inherited user preset bank 2; inherited user sample 1; inherited user sample 2; inherited user sample 3. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • Fart Machine One: Possibly at risk: learned button and encoder calibration. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • fm1-chord: Possibly at risk: settings, panel calibration, four chord preset setups and the current chord setup; chord preset P1: full synth project; chord preset P2: full synth project; chord preset P3: full synth project; chord preset P4: full synth project; user sounds 1-16; user sounds 17-32; FM6 bank B1-B27; uploaded sample USR1 and optional SLICE markers; uploaded sample USR2 and optional SLICE markers; uploaded sample USR3 and optional SLICE markers. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • SLOOP DX7 Banks: Possibly at risk: settings, calibration, song order, synthesized drum kits and DX-bank setup; section A; section B; section C; section D; user sounds 1–16; user sounds 17–32; working loop; FM6 patches B1–B27; user sample USR1; user sample USR2; user sample USR3; user sample USR4; DX7 bank 1 (32 voices); DX7 bank 2 (32 voices); DX7 bank 3 (32 voices); DX7 bank 4 (32 voices); DX7 bank 5 (32 voices); DX7 bank 6 (32 voices); DX7 bank 7 (32 voices); DX7 bank 8 (32 voices); DX7 bank 9 (32 voices); DX7 bank 10 (32 voices); DX7 bank 11 (32 voices); DX7 bank 12 (32 voices). The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • FuMi-1: Possibly at risk: FuMi-1 sound and playing setup; FuMi-1 button and encoder calibration. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • Jangada: Possibly at risk: preferences, calibration and MIDI LEARN map; project 1; project 2; project 3; project 4; working music (autosave); user sounds U01-U16; user sounds U17-U32; FM6 voices B1-B16; FM6 voices B17-B32; FM6 voices B33-B48; FM6 voices B49-B64; user samples USR1; user samples USR2; user samples USR3. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • WaveLoop FM-1: Possibly at risk: settings, calibration and favourites; song 1; song 2; song 3; last session saved for the next start; song 4; song 5; song 6; song 7; song 8; song 9; song 10; song 11; song 12; song order and selection; user sounds 1–16; user sounds 17–32; FM6 patches and controls for each drum in user sounds; user sample USR1; slice positions you set for USR1; user sample USR2; slice positions you set for USR2. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • ORBIT: Possibly at risk: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A; saved section B; saved section C; saved section D; USER sounds U01-U16; USER sounds U17-U32; working music kept by autosave; FM6 bank B1-B27; sample slot USR1; sample slot USR2; sample slot USR3; sample slot USR4. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • SLOOP Floyd FM: Possibly at risk: settings, panel calibration and song order; song section A; song section B; song section C; song section D; user sounds U01–U16; user sounds U17–U32; the working loop kept by autosave; user sample slot USR1; user sample slot USR2; user sample slot USR3. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • winampFM Synth: Possibly at risk: settings, panel calibration, song order, SYN kits and MIDI; section A (whole project); section B (whole project); section C (whole project); section D (whole project); user sounds 1-16; user sounds 17-32; working music kept by autosave; FM6 bank B1-B27; sample USR1; sample USR2; sample USR3; sample USR4. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • Bubba Machine (beta): Possibly at risk: sixteen six-track patterns; song order and four scenes; system preferences and last pattern; eight saved sampler takes; twelve uploaded sounds or DX7 banks; screen language pack. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • Felucca [Salt]: Possibly at risk: screen preferences, calibration and favourites; project 1; project 2; project 3; project 4; user sounds U01-U16; user sounds U17-U32; user sample USR1; user sample USR2; user sample USR3. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • PIGEON: At risk when you act: shared song and drum sample bank. Possibly at risk: preferences, MIDI LEARN and panel calibration; saved pattern A; saved pattern B; saved pattern C; saved pattern D; last working session; older user preset bank 1; older user preset bank 2; the older FM6 patch bank PIGEON no longer uses; older FM6 patches for user presets; user sample USR1 in the older format; user sample USR2 in the older format; user sample USR3 in the older format; chops, drum-pad and performance edits; slice positions set by hand in the older format. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • FM1 Move: Possibly at risk: settings, calibration, SYN kits and stored MIDI mappings; project 1; project 2; the working project kept by autosave; user sounds U01–U16; user sounds U17–U32; FM6 bank B1–B27; sample slot USR1; sample slot USR2; sample slot USR3. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
    • FM1 Quest: Possibly at risk: settings, panel mapping, song order and Quest preferences/progress; song section A; song section B; song section C; song section D; user sounds U01–U16; user sounds U17–U32; working music (autosave); sample USR1; sample USR2; sample USR3; Piano Hero P1; Piano Hero P2; Piano Hero P3; Piano Hero P4; Piano Hero P5; Piano Hero P6; FM Hero H1; FM Hero H2; FM Hero H3; FM Hero H4; FM Hero H5; FM Hero H6. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
  • What the next firmware does to Groove OS's data.
    • Stock V15: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS says restoring V15 erases saved Groove projects and clears custom samples. Export all projects and the autosave, and back up custom samples first. Project exports contain no sample audio. A combined safety copy backs up banks, songs, last autosave and samples, with no promise to include device preferences or crash reports.
    • Baud Girl FM-1+VA: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS’s storage locations and compatibility with the new firmware are unpublished. Back up every project and custom sample while Groove OS still runs. Project exports contain no sample audio. Save a combined safety copy to back up banks, songs, last autosave and samples. Device preferences and crash reports are not listed in that backup.
    • Felucca: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • SLOOP: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so loss is possible even when shared storage cannot be found. Before switching, use export all on its Projects page to save every project and the automatically saved music. Use Save a backup on Your own sounds too. Project exports list the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, automatically saved music and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • X0X: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Where Groove OS saves data and which firmware can read it are not public. Back up its projects and your own sounds separately before switching. It is not known whether they survive this switch.
    • JIANT: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where it stores saved work or a format JIANT can import. Saved work may be lost when you switch, even if we cannot check which storage is shared. Before switching, on Groove OS’s Projects page, press back up the session, then export all. Project exports do not include samples. On Your own sounds, under Your FM-1, also use Save a backup. In your account, open Your FM-1 and use Save a safety copy to keep banks, songs, the last autosave and samples together on your computer. Keep these files before installing. Sound banks, samples, settings and other saved work may not survive.
    • Melodee: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where it stores saved work or a format Melodee can import. Saved work may be lost when you switch, even if we cannot check which storage is shared. Before switching, on Groove OS’s Projects page, press back up the session, then export all. Project exports do not include samples. On Your own sounds, under Your FM-1, also use Save a backup. In your account, open Your FM-1 and use Save a safety copy to keep banks, songs, the last autosave and samples together on your computer. Keep these files before installing. Sound banks, samples, settings and other saved work may not survive.
    • FoMni: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Where Groove OS saves data and which firmware can read it are not public. Back up its projects and your own sounds separately before switching. It is not known whether they survive this switch.
    • AMB-1: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. We do not know where Groove OS saves data or whether the new firmware can use it. Back up its projects, sounds and samples separately before installing. A project export does not include sample sounds.
    • ChoralRoot: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where it stores saved work or a format ChoralRoot can import. Saved work may be lost when you switch, even if we cannot check which storage is shared. Before switching, on Groove OS’s Projects page, press back up the session, then export all. Project exports do not include samples. On Your own sounds, under Your FM-1, also use Save a backup. In your account, open Your FM-1 and use Save a safety copy to keep banks, songs, the last autosave and samples together on your computer. Keep these files before installing. Sound banks, samples, settings and other saved work may not survive.
    • GHOULBOX: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where it stores saved work or a format GHOULBOX can import. Saved work may be lost when you switch, even if we cannot check which storage is shared. Before switching, on Groove OS’s Projects page, press back up the session, then export all. Project exports do not include samples. On Your own sounds, under Your FM-1, also use Save a backup. In your account, open Your FM-1 and use Save a safety copy to keep banks, songs, the last autosave and samples together on your computer. Keep these files before installing. Sound banks, samples, settings and other saved work may not survive.
    • M-VAVE FM-1 Open: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS’s storage locations and compatibility with the new firmware are unpublished. Back up every project and custom sample while Groove OS still runs. Project exports contain no sample audio. Save a combined safety copy to back up banks, songs, last autosave and samples. Device preferences and crash reports are not listed in that backup.
    • FM-106: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost. FM-106 Beta4 does not save edited user sounds, even when it says the save worked. Export them before turning off the FM-1 or changing firmware again.
    • Hortator: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where it saves work or a format this firmware can read. Projects, sounds, samples and settings may be lost when you switch. Export Groove OS projects and user sounds first; we do not know if they will survive.
    • OberVave: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • Polly: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. We do not know where Groove OS saves data or whether the new firmware can use it. Back up its projects, sounds and samples separately before installing. A project export does not include sample sounds.
    • Skiff: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where it saves work or a format this firmware can read. Projects, sounds, samples and settings may be lost when you switch. Export Groove OS projects and user sounds first; we do not know if they will survive.
    • sloopDX: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so loss is possible even when shared storage cannot be found. Before switching, use export all on its Projects page to save every project and the automatically saved music. Use Save a backup on Your own sounds too. Project exports list the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, automatically saved music and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • Rainbow Mode: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • DUELL beta: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where it saves music or a format DUELL can read. Saved work may be lost when you switch to DUELL beta. Export Groove OS projects and user sounds first; we do not know if they will survive. The installer starts with its erase option selected for this firmware change. Clear it before installing to avoid this extra erase.
    • FiMba-1 beta: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Where Groove OS saves data and which firmware can read it are not public. Back up its projects and your own sounds separately before switching. It is not known whether they survive this switch.
    • MAKU: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where it saves work or a format this firmware can read. Projects, sounds, samples and settings may be lost when you switch. Export Groove OS projects and user sounds first; we do not know if they will survive.
    • Fart Machine One: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Where Groove OS saves data and which firmware can read it are not public. Back up its projects and your own sounds separately before switching. It is not known whether they survive this switch. Fart Machine One does not import or save a music setup or loop. SAVE does nothing. Its recorded loop, tempo and effect choices last only while it stays on. Calibration is separate.
    • fm1-chord: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where it stores saved work or a format fm1-chord can import. Saved work may be lost when you switch, even if we cannot check which storage is shared. Before switching, on Groove OS’s Projects page, press back up the session, then export all. Project exports do not include samples. On Your own sounds, under Your FM-1, also use Save a backup. In your account, open Your FM-1 and use Save a safety copy to keep banks, songs, the last autosave and samples together on your computer. Keep these files before installing. Sound banks, samples, settings and other saved work may not survive.
    • SLOOP DX7 Banks: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so loss is possible even when shared storage cannot be found. Before switching, use export all on its Projects page to save every project and the automatically saved music. Use Save a backup on Your own sounds too. Project exports list the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, automatically saved music and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • FuMi-1: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Where Groove OS saves data and which firmware can read it are not public. Back up its projects and your own sounds separately before switching. It is not known whether they survive this switch.
    • Jangada: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where it saves work or a format this firmware can read. Projects, sounds, samples and settings may be lost when you switch. Export Groove OS projects and user sounds first; we do not know if they will survive.
    • WaveLoop FM-1: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • ORBIT: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • SLOOP Floyd FM: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so loss is possible even when shared storage cannot be found. Before switching, use export all on its Projects page to save every project and the automatically saved music. Use Save a backup on Your own sounds too. Project exports list the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, automatically saved music and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • winampFM Synth: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • Bubba Machine (beta): Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • Felucca [Salt]: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • PIGEON: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • FM1 Move: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
    • FM1 Quest: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so loss is possible even when shared storage cannot be found. Before switching, use export all on its Projects page to save every project and the automatically saved music. Use Save a backup on Your own sounds too. Project exports list the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, automatically saved music and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
  • Who reads whose data. What Groove OS reads of other firmwares' data: Groove OS lists Stock V15's stock presets (128, banks A-D), but plays them differently (detune, fast LFO timing and velocity-zero note handling can change how the voices play). Everything else of another firmware's looks empty or foreign to the reader.
  • Every way each write can happen, for all mapped firmwares: the flash atlas's table.

The switching advice in Before you switch firmware describes known overlaps; other saved material has no preservation guarantee. The next firmware can also write during startup and ordinary use. Back up Groove OS projects and custom sounds before installation, while their exports still work.

Where the docs disagree

No source comparison is available for this closed firmware. These differences are within the supplied public pages.

  • Which drum slots appear in a loaded bank list: SOUND’s Sound packs section says the eight kit sounds are in the bank list, while KIT says those eight slots are hidden there unless the DRUMS filter is used. No code is available to resolve the two guide descriptions; the map does not claim a precise unfiltered list for these slots.
  • Lesson restart option: What’s new mentions Restart guide in OPTIONS, but the lesson chapter’s option list only describes skip, free play, finish and resume. No code is available; restart is mapped only through selecting a course again in SETTINGS > LEARN.
  • Missing-course recovery versus same-build reinstall: The Learn and installation chapters suggest running the update again to add missing courses. The reinstall chapter instead requires V15 first for an already-current build, which erases Groove projects and custom sounds; export projects and back up samples before recovery that passes through V15.
  • Custom samples after restoring V15: The sample chapter describes custom audio as stored outside the area V15 uses. The restore page explicitly says restoring V15 clears custom sounds from the unit; the switching advice therefore requires a separate sample backup first.
  • Bank-backup restore scope: The earlier-release summary describes restoring one bank. The detailed sound-bank backup instructions specify restoring A–D together; this map warns that the whole four-bank set is replaced.

Not pinned down

  • No source comparison is possible: Groove OS is proprietary and only its public guide was read.
  • Button LEDs beyond REC pending record, KIT SEQ-off and HOME Bluetooth: the guide does not say their complete meanings, colors, flash rates or page-state behavior.
  • HOME Bluetooth light: the guide does not say which specific lit or blinking pattern represents pairing or connection.
  • KIT keys above black key 8: the guide does not say what the last three black keys do in pad or grid modes.
  • Unused SHIFT keys outside PERFORM: the guide does not say what each unlisted key does, so they are not labeled inactive.
  • SEQ pattern-row keys: the guide does not say precisely how key entry chooses a step when the cursor is on the overview row.
  • Sound-name NAME group: the guide does not say the physical character-key layout or whether its key typing exactly matches the separate track/project RENAME editor.
  • Track/project RENAME: the guide does not say which exact letter or symbol belongs to each physical key; only character entry is mapped.
  • Pattern-chain entry editing, removal and clear confirmation: the guide does not say the detailed knob and key assignments or full undo behavior.
  • Duplicate-project destination controls and immediate persistence, and project rename write timing: the guide does not say.
  • ERASE ALL and autosave, bank reset write timing, the exact write timing of pattern STORE, and destructive operations without an explicit undo claim: the guide does not say enough to promise recovery.
  • The guide does not publish all storage locations, exact device-preference write timing or low-level saved-data formats.
  • Normal first boot and first-use flash writes beyond described autosave, bank-copy recovery and crash logging: the guide does not say; no blanket first-start erase is asserted.
  • Full custom-sample storage replacement behavior during an ordinary Add to FM-1, and whether old unreferenced sounds are reclaimed: the guide does not say.
  • General numeric SEL acceleration is documented, but the guide does not say which nonnumeric knobs accelerate or which bare encoder detents with no displayed job are ignored.
  • Stock safe-mode control details are outside this map: the guide does not say the full V15 panel mapping.
  • Unpublished Groove-native save, autosave, preference and sample addresses prevent further overlap claims; the V15 installer and stock-bank effects are listed separately with inferred consequences.
  • KIT-pattern-row bare keys and chord-map release details beyond normal note release: the guide does not say their full context-specific behavior.
  • SHIFT K1 and SHIFT K2 on MIX, and alternate knob rows not listed by the guide: the guide does not say their jobs.
  • A generic note-playing entry is not evidence that unlisted keys play notes in KIT, PERFORM, SHIFT, RENAME or a modal question; the guide does not say every modal key behavior.
  • Bar paging from either whole-pattern overview: the guide does not say that the grid’s OCT gestures apply there.

Mapped from the public Groove OS guide and supplied public supporting pages for 1.4, snapshot groove-os-1.4-public-manual-2026-10-17, 2026-10-17. An independent checker found zero errors in round 3 (2026-10-17). This identifies a document snapshot rather than a source commit. Entry sources are in grooveos.json; switching provenance is in grooveos.storage.json. Groove OS is proprietary (personal licence; see groove-os.com/terms), by Peter Gombos. This independently written guide is not affiliated with Groove OS or M-VAVE.

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