FM-1 firmware · v0.7.1
ORBIT
The community hub marks v0.7.1 as beta in its 2026-10-22 catalogue.
- What it is
- A four-track loop instrument: three synth parts and drums, a Tape view of events, step entry, sections and macros
- Best for
- Making loops, moving recorded events and arranging sections on the FM-1
- Install
- GitHub release or hub
- Scan
- Scanned, nothing harmful found · Oct 29 What we checked
What each control does on ORBIT
TapSwipe across the panel, then tap any control to see what it does on ORBIT.
Start here
Three synth tracks and a drum track with step recording, event Tape, sections, macros and a computer editor. Tape works on notes and drum events, with the clipboard held only until power-off. This is for making loops, shaping sounds and arranging sections on the unit.
The modes
| Mode | How to get there | What it is |
|---|---|---|
| Synth keyboard | Select track 1, 2 or 3 with ALGORITHM. | The normal keyboard routing on pages without a held layer; STEP, GRID and recording add the jobs listed separately. |
| Drum keyboard | Select track 4, outside GRID or a held layer. | The white keys are sixteen pads and each black key repeats the pad to its left. |
| Event Tape | Tap HOME from an editing page, SONG or DRUMS; HOME on Tape opens Visualizer. | Four event lanes and a temporary clipboard, rather than recorded audio. |
| Visualizer | Tap HOME on Tape or Mixer; tap it again to return to Tape. | Twelve drawings of the mix; no Tape editing or page-knob edits. |
| Recording armed | Press REC while stopped. | An empty project can record freely; otherwise use a tempo loop with note or count-in start. |
| Free take | Arm FREE in an empty project and play the first note. | A temporary take closes with REC and is abandoned by PLAY; it accepts at most 192 note events and closes after 24 seconds. |
| Count-in | Arm TEMPO with START COUNT, then press PLAY. | Four clicks before the loop starts; played notes only sound during the count. |
| Track clear hold | Keep REC down for about two seconds outside SONG. | A ring appears after 0.7 seconds and completes 1.3 seconds later; releasing early cancels the clear. |
| Mixer LEVEL | Tap GLO on Tape. | Four track levels, with one knob for each track. |
| Mixer PAN | From Mixer LEVEL turn SELECT right. | Four track pan controls. |
| Mixer TRACK | From Mixer PAN turn SELECT right. | Global swing and selected-track level, length and pan. |
| DRUMS GRID | On track 4, tap EDIT or SEQ on Tape or Mixer, then turn SELECT left. | Sixteen rows and sixteen step columns; white keys edit the selected lane and black keys select lanes. |
| DRUMS KIT | From DRUMS turn SELECT right, or tap EDIT or SEQ to alternate GRID and KIT. | The keys play pads and the knobs set kit and mix. |
| STEP | On a synth track, tap SEQ to reopen its last page, then keep tapping SEQ until STEP appears. | Keyboard step entry and a cursor editor; pressing EDIT here clears one step and advances. |
| SONG | Tap SAVE from Tape, Mixer or DRUMS, tap SEQ through to SONG, or use SAVE plus white key 16. | Edit section order and durations; stop before edits and flash actions. |
| PRESETS | From a sound-editing page tap SAVE, then use SELECT or tap SAVE again. | Factory and occupied USER sounds, or choose a new engine. |
| USER | From a sound-editing page tap SAVE, then use SELECT or tap SAVE again. | Thirty-two stored synth sounds with their macro assignments. |
| PROJECT | From a sound-editing page tap SAVE, then use SELECT or tap SAVE again. | Four saved complete sections, separate from the working autosave. |
| TOOLS | From a sound-editing page tap SAVE, then use SELECT or tap SAVE again. | Clear a track pattern, initialize its sound or start a new project. |
| Punch | Hold FX, or hold it and tap HOME to lock the layer. | Keys apply momentary mix effects. |
| Erase | Hold EDIT, or hold it and tap HOME to lock the layer. | Keys remove notes or drum lanes; on drums, a black key switches white keys between erasing and temporary live mutes. |
| Roll | Hold ARP, or hold it and tap HOME to lock the layer. | Hold keys to repeat notes or drum hits. |
| Steps | Hold SEQ, or hold it and tap HOME to lock the layer. | White keys address sixteen steps on the selected page. |
| Key and scale | Hold SEL, or hold it and tap HOME to lock the layer. | Keys choose the song root; knobs set chords, scale and keyboard mapping. |
| Mix layer | Hold GLO, or hold it and tap HOME to lock the layer. | Mute, solo, fill, tap tempo and MIDI learn. |
| Sections | Hold SAVE, or hold it and tap HOME to lock the layer. | Recall or store A–D, record their order or make a live chain. |
| Menu SCREEN | Hold HOME for more than 0.7 seconds; SELECT chooses SCREEN. | Palette and large value display. |
| Menu LIGHTS | Hold HOME for more than 0.7 seconds; SELECT chooses LIGHTS. | Button backlight, key landmarks and sounding-note lights. |
| Menu AUDIO | Hold HOME for more than 0.7 seconds; SELECT chooses AUDIO. | Speaker lowcut, USB recording level and USB serial. |
| Menu SYSTEM | Hold HOME for more than 0.7 seconds; SELECT chooses SYSTEM. | Calibration, MIDI-learn clear, credits and demo load. |
| ABOUT | Menu SYSTEM: use PRESETS to highlight ABOUT and press OCT+. | Version and credits. |
| Hardware calibration | Power on holding OCT- and OCT+, or open it in menu SYSTEM. | Teach fourteen button labels and seven clockwise encoder turns; 30 seconds without input cancels the learning. |
| Update / recovery | Hold both OCT buttons while stopped for over five seconds, or use the browser installer. | Stops audio and flushes pending section, dirty song-settings and changed working-project saves before UBOOT entry. |
| ENV | Tap ENV to open its page family; tap it again to advance, or turn SELECT to move between pages. | Track envelope controls; FM6 uses its patch envelopes instead, so these values do not shape FM6 amplitude. This page is editable only on synth tracks. LOFI STEP has staircase amplitude instead; the ordinary release controls its cutoff after key-up. |
| ENV DEST | Tap ENV to open its page family; tap it again to advance, or turn SELECT to move between pages. | Filter and shape follow the track amplitude envelope; pitch uses a separate short envelope, which also affects FM6. This page is editable only on synth tracks. |
| LFO SOURCE | Tap LFO to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. This page is editable only on synth tracks. |
| LFO SYNC | Tap LFO to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. This page is editable only on synth tracks. |
| LFO DEST | Tap LFO to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. This page is editable only on synth tracks. |
| FX | Tap FX to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. This page is editable only on synth tracks. |
| FILTER | Tap FX to open its page family; tap it again to advance, or turn SELECT to move between pages. | This track-filter page is unavailable on the drum track under the current page routing. This page is editable only on synth tracks. |
| SLICER | Tap FX to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. |
| INSERT | Tap FX to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. |
| INSERT 2 | Tap FX to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. |
| DLY | Tap FX to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. |
| REV/CHO | Tap FX to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. |
| SEL | Tap SEL to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. This page is editable only on synth tracks. |
| SEL 2 | Tap SEL to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. This page is editable only on synth tracks. |
| VOICE | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. This page is editable only on synth tracks. |
| VOICE 2 | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. This page is editable only on synth tracks. |
| PERFORM | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Each knob edits its assigned sound value; a recordable destination can also become a step lock during recording. This page is editable only on synth tracks. |
| MACROS | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Assignments belong to the synth sound; destinations with fixed or unavailable values are excluded, and duplicate assignments are allowed. This page is editable only on synth tracks. |
| GLOBAL | Tap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. |
| MASTER | Tap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. |
| SYSTEM | Tap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. |
| DRUMS | Tap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. |
| MIDI | Tap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages. | Each track has its own channel; a channel already in use is skipped in the turn direction, and OFF disables incoming and outgoing track notes. |
| MIDI 2 | Tap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. |
| TEXTURE | Tap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. |
| TEXTURE 2 | Tap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. |
| ARP | Tap ARP to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. This page is editable only on synth tracks. |
| ARP 2 | Tap ARP to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. This page is editable only on synth tracks. |
| ANALOG / OSC | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine ANALOG parameters, page 1 of 2. This page is editable only on synth tracks. |
| ANALOG / FLT | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine ANALOG parameters, page 2 of 2. This page is editable only on synth tracks. |
| DIGITAL / OPS | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine DIGITAL parameters, page 1 of 2. This page is editable only on synth tracks. |
| DIGITAL / MOD | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine DIGITAL parameters, page 2 of 2. This page is editable only on synth tracks. |
| PHASE / PHS | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine PHASE parameters, page 1 of 2. This page is editable only on synth tracks. |
| PHASE / LINE | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine PHASE parameters, page 2 of 2. This page is editable only on synth tracks. |
| LOFI / CHIP | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine LOFI parameters, page 1 of 2. This page is editable only on synth tracks. |
| LOFI / MOTN | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine LOFI parameters, page 2 of 2. This page is editable only on synth tracks. |
| SAMPLE / SET | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine SAMPLE parameters, page 1 of 2. This page is editable only on synth tracks. |
| SAMPLE / TONE | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine SAMPLE parameters, page 2 of 2. This page is editable only on synth tracks. |
| VOICE / VOWL | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine VOICE parameters, page 1 of 2. This page is editable only on synth tracks. |
| VOICE / TONE | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine VOICE parameters, page 2 of 2. This page is editable only on synth tracks. |
| TRIO / OSC | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine TRIO parameters, page 1 of 2. This page is editable only on synth tracks. |
| TRIO / TONE | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine TRIO parameters, page 2 of 2. This page is editable only on synth tracks. |
| WHEEL / BARS | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine WHEEL parameters, page 1 of 2. This page is editable only on synth tracks. |
| WHEEL / TONE | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine WHEEL parameters, page 2 of 2. This page is editable only on synth tracks. |
| GRAIN / GRAN | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine GRAIN parameters, page 1 of 2. This page is editable only on synth tracks. |
| GRAIN / SPRY | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine GRAIN parameters, page 2 of 2. This page is editable only on synth tracks. |
| SWARM / OSC | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine SWARM parameters, page 1 of 2. This page is editable only on synth tracks. |
| SWARM / TONE | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine SWARM parameters, page 2 of 2. This page is editable only on synth tracks. |
| PULSE / OSC | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine PULSE parameters, page 1 of 2. This page is editable only on synth tracks. |
| PULSE / TONE | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine PULSE parameters, page 2 of 2. This page is editable only on synth tracks. |
| FM4 / OPS | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine FM4 parameters, page 1 of 2. This page is editable only on synth tracks. |
| FM4 / ROUTE | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine FM4 parameters, page 2 of 2. This page is editable only on synth tracks. |
| FM6 / OPS | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine FM6 parameters, page 1 of 2. This page is editable only on synth tracks. |
| FM6 / PATCH | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine FM6 parameters, page 2 of 2. This page is editable only on synth tracks. |
| PHYS / BODY | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine PHYS parameters, page 1 of 2. This page is editable only on synth tracks. |
| PHYS / EXCT | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine PHYS parameters, page 2 of 2. This page is editable only on synth tracks. |
| NOISE / SRC | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine NOISE parameters, page 1 of 2. This page is editable only on synth tracks. |
| NOISE / MOVE | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine NOISE parameters, page 2 of 2. This page is editable only on synth tracks. |
| CLUSTER / OSC RAW | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine CLUSTER parameters, page 1 of 2. This page is editable only on synth tracks. |
| CLUSTER / RESERVED | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine CLUSTER parameters, page 2 of 2; CLUSTER second page has no editable values. This page is editable only on synth tracks. |
| CLOUD / GRAINS | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine CLOUD parameters, page 1 of 2. This page is editable only on synth tracks. |
| CLOUD / SPECTRUM | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | Engine CLOUD parameters, page 2 of 2. This page is editable only on synth tracks. |
| ANALOG / FILTER | Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages. | The four knobs change these values on this page. This page is editable only on synth tracks. |
| Unavailable drum page | Select track 4 while an unsupported synth sound page is open. | ENV, LFO, SEL, ARP, engine edits, voice edits, FX sends and the page FILTER do not edit drum sound values; reach usable drum controls through HOME and DRUMS, SLICER, INSERT or globals. |
| SAMPLE percussion set | Choose SAMPLE on a synth track and select its PERC sample set. | A chromatic General MIDI percussion map beginning at C2 replaces the pitched keyboard mapping, with keyboard octave still applied. |
| USB rescue | Power on with physical OCT- alone, or enter automatically after two failed warm starts. | Recovery runs before normal project/settings startup, with audio off and no flash write merely for entry. |
White keys are counted from F3 (1) to G5 (16), and the black keys lie between them. The printed SEL button and SELECT encoder are different controls. A page tap for a layer button means an untouched press and release shorter than 450 ms; the held layer appears after 140 ms. All held-layer rows also apply while that layer is locked with HOME, without keeping the button down. A button pressed to leave a locked layer is consumed; PLAY, REC and the octave buttons keep their specific jobs.
During playback with REC on the selected track, a supported page knob or PERFORM destination records its value at the playing step; the 24-lock table replaces an existing step/destination pair, and at capacity a new pair is refused while its live value still changes; globals, macro assignments, Mixer and KIT are not recorded as locks.
Synth black keys modify chords only when chord mode is enabled; WHITE mapping otherwise makes them silent. Drum KIT and ordinary drum playing use the pad map, while GRID has a separate black-key lane map. FM6 uses its own patch envelopes for amplitude; ENV pitch depth still uses the short pitch envelope.
Play and choose sounds
| Where | Do this | What happens |
|---|---|---|
| Visualizer | Release HOME | A short tap closes Visualizer and returns to Tape. |
| Key and scale | Release SEL | Returns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends. |
| Visualizer | Turn KNOB 1 | Does nothing on this screen. |
| Key and scale | Hold SEL; turn KNOB 1 | On synth tracks, chooses OFF, TRIAD, 7TH, 9TH, SUS4 or POWER one-key chords. |
| Visualizer | Turn KNOB 2 | Does nothing on this screen. |
| Key and scale | Hold SEL; turn KNOB 2 | Chooses the scale for all three synth tracks. |
| Visualizer | Turn KNOB 3 | Does nothing on this screen. |
| Key and scale | Hold SEL; turn KNOB 3 | On synth tracks, chooses chromatic, downward scale snap or white-key scale mapping. |
| Visualizer | Turn KNOB 4 | Does nothing on this screen. |
| Key and scale | Hold SEL; turn KNOB 4 | On synth tracks, shifts the keyboard pitch by up to 24 semitones either way. |
| Key and scale | Turn ALGORITHM | Does nothing while this layer is held or locked. |
| Key and scale | Turn PRESETS | Does nothing while this layer is held or locked. |
| Key and scale | Turn SELECT | Sets tempo from 40 to 240 BPM. |
| Visualizer | Turn SELECT | Selects one of twelve mix visualizations and requests a deferred settings save. |
| Synth keyboard | Press OCT- | Moves the playable synth keyboard one octave down within the range of three octaves either way. |
| Synth keyboard | OCT- + OCT+ | Resets the synth keyboard octave to zero. |
| Drum keyboard | Hold OCT- | Makes played drum hits ghost while held, with OCT- taking priority when both are held. |
| Synth keyboard | Press OCT+ | Moves the playable synth keyboard one octave up within the range of three octaves either way. |
| Synth keyboard | OCT+ + OCT- | Resets the synth keyboard octave to zero. |
| Drum keyboard | Hold OCT+ | Makes played drum hits hard while held, with OCT- taking priority when both are held. |
| Synth keyboard | Press F3 | Plays F3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release F3 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press F3 | Plays the kick pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release F3 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press F3 | Sets F as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press F3 | Plays C2 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press F#3 | Plays F#3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release F#3 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Synth keyboard | Hold F#3 | In chord mode, flips a major third to minor or a minor third to major when present, yielding to a held SUS4 modifier and leaving POWER chords unchanged; WHITE mapping with chords off is silent. |
| Synth keyboard | Release F#3 | In chord mode, removes its chord modifier and revoices any chord still held. |
| Drum keyboard | Press F#3 | Plays the kick pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release F#3 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press F#3 | Sets F# as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press F#3 | Plays C#2 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press G3 | Plays G3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release G3 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press G3 | Plays the kick 2 pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release G3 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press G3 | Sets G as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press G3 | Plays D2 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press G#3 | Plays G#3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release G#3 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Synth keyboard | Hold G#3 | In chord mode, silently changes held and newly played chords with the seventh modifier; with WHITE mapping and chords off, it is silent. |
| Synth keyboard | Release G#3 | In chord mode, removes its chord modifier and revoices any chord still held. |
| Drum keyboard | Press G#3 | Plays the kick 2 pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release G#3 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press G#3 | Sets G# as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press G#3 | Plays D#2 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press A3 | Plays A3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release A3 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press A3 | Plays the snare pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release A3 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press A3 | Sets A as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press A3 | Plays E2 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press A#3 | Plays A#3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release A#3 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Synth keyboard | Hold A#3 | In chord mode, silently changes held and newly played chords with the suspended fourth modifier; with WHITE mapping and chords off, it is silent. |
| Synth keyboard | Release A#3 | In chord mode, removes its chord modifier and revoices any chord still held. |
| Drum keyboard | Press A#3 | Plays the snare pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release A#3 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press A#3 | Sets A# as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press A#3 | Plays F2 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press B3 | Plays B3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release B3 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press B3 | Plays the clap pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release B3 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press B3 | Sets B as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press B3 | Plays F#2 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press C4 | Plays C4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release C4 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press C4 | Plays the hat pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release C4 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press C4 | Sets C as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press C4 | Plays G2 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press C#4 | Plays C#4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release C#4 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Synth keyboard | Hold C#4 | In chord mode, silently changes held and newly played chords with the ninth modifier; with WHITE mapping and chords off, it is silent. |
| Synth keyboard | Release C#4 | In chord mode, removes its chord modifier and revoices any chord still held. |
| Drum keyboard | Press C#4 | Plays the hat pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release C#4 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press C#4 | Sets C# as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press C#4 | Plays G#2 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press D4 | Plays D4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release D4 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press D4 | Plays the open hat pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release D4 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press D4 | Sets D as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press D4 | Plays A2 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press D#4 | Plays D#4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release D#4 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Synth keyboard | Hold D#4 | In chord mode, silently changes held and newly played chords with the inversion modifier; with WHITE mapping and chords off, it is silent. |
| Synth keyboard | Release D#4 | In chord mode, removes its chord modifier and revoices any chord still held. |
| Drum keyboard | Press D#4 | Plays the open hat pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release D#4 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press D#4 | Sets D# as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press D#4 | Plays A#2 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press E4 | Plays E4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release E4 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press E4 | Plays the pedal pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release E4 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press E4 | Sets E as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press E4 | Plays B2 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press F4 | Plays F4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release F4 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press F4 | Plays the rim pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release F4 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press F4 | Sets F as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press F4 | Plays C3 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press F#4 | Plays F#4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release F#4 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Synth keyboard | Hold F#4 | In chord mode, flips a major third to minor or a minor third to major when present, yielding to a held SUS4 modifier and leaving POWER chords unchanged; WHITE mapping with chords off is silent. |
| Synth keyboard | Release F#4 | In chord mode, removes its chord modifier and revoices any chord still held. |
| Drum keyboard | Press F#4 | Plays the rim pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release F#4 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press F#4 | Sets F# as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press F#4 | Plays C#3 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press G4 | Plays G4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release G4 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press G4 | Plays the snare 2 pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release G4 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press G4 | Sets G as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press G4 | Plays D3 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press G#4 | Plays G#4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release G#4 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Synth keyboard | Hold G#4 | In chord mode, silently changes held and newly played chords with the seventh modifier; with WHITE mapping and chords off, it is silent. |
| Synth keyboard | Release G#4 | In chord mode, removes its chord modifier and revoices any chord still held. |
| Drum keyboard | Press G#4 | Plays the snare 2 pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release G#4 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press G#4 | Sets G# as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press G#4 | Plays D#3 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press A4 | Plays A4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release A4 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press A4 | Plays the low tom pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release A4 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press A4 | Sets A as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press A4 | Plays E3 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press A#4 | Plays A#4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release A#4 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Synth keyboard | Hold A#4 | In chord mode, silently changes held and newly played chords with the suspended fourth modifier; with WHITE mapping and chords off, it is silent. |
| Synth keyboard | Release A#4 | In chord mode, removes its chord modifier and revoices any chord still held. |
| Drum keyboard | Press A#4 | Plays the low tom pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release A#4 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press A#4 | Sets A# as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press A#4 | Plays F3 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press B4 | Plays B4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release B4 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press B4 | Plays the hi tom pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release B4 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press B4 | Sets B as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press B4 | Plays F#3 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press C5 | Plays C5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release C5 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press C5 | Plays the crash pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release C5 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press C5 | Sets C as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press C5 | Plays G3 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press C#5 | Plays C#5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release C#5 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Synth keyboard | Hold C#5 | In chord mode, silently changes held and newly played chords with the ninth modifier; with WHITE mapping and chords off, it is silent. |
| Synth keyboard | Release C#5 | In chord mode, removes its chord modifier and revoices any chord still held. |
| Drum keyboard | Press C#5 | Plays the crash pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release C#5 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press C#5 | Sets C# as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press C#5 | Plays G#3 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press D5 | Plays D5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release D5 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press D5 | Plays the ride pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release D5 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press D5 | Sets D as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press D5 | Plays A3 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press D#5 | Plays D#5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release D#5 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Synth keyboard | Hold D#5 | In chord mode, silently changes held and newly played chords with the inversion modifier; with WHITE mapping and chords off, it is silent. |
| Synth keyboard | Release D#5 | In chord mode, removes its chord modifier and revoices any chord still held. |
| Drum keyboard | Press D#5 | Plays the ride pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release D#5 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press D#5 | Sets D# as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press D#5 | Plays A#3 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press E5 | Plays E5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release E5 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press E5 | Plays the shaker pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release E5 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press E5 | Sets E as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press E5 | Plays B3 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press F5 | Plays F5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release F5 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press F5 | Plays the conga pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release F5 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press F5 | Sets F as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press F5 | Plays C4 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press F#5 | Plays F#5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release F#5 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Synth keyboard | Hold F#5 | In chord mode, flips a major third to minor or a minor third to major when present, yielding to a held SUS4 modifier and leaving POWER chords unchanged; WHITE mapping with chords off is silent. |
| Synth keyboard | Release F#5 | In chord mode, removes its chord modifier and revoices any chord still held. |
| Drum keyboard | Press F#5 | Plays the conga pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release F#5 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press F#5 | Sets F# as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press F#5 | Plays C#4 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
| Synth keyboard | Press G5 | Plays G5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled. |
| Synth keyboard | Release G5 | Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD. |
| Drum keyboard | Press G5 | Plays the cowbell pad, using normal hit level or OCT- ghost and OCT+ hard. |
| Drum keyboard | Release G5 | Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound. |
| Key and scale | Hold SEL; press G5 | Sets G as root for all three synth tracks without playing a note. |
| SAMPLE percussion set | Press G5 | Plays D4 before octave buttons and any chord processing, without scale or keyboard transpose mapping. |
Record a loop
| Where | Do this | What happens |
|---|---|---|
| Recording armed | Press PLAY / STOP | Starts recording at the loop beginning, or starts one bar of clicks with START COUNT. |
| Count-in | Press PLAY / STOP | Cancels the count-in and returns to armed recording. |
| Free take | Press PLAY / STOP | Discards the temporary take at once without a question, leaving the pattern unchanged. |
| Recording armed | Press REC | Cancels the recording arm. |
| Count-in | Press REC | Cancels the recording arm and count-in. |
| Free take | Press REC | Closes a free take of at least half a second into a quantized one-, two- or four-bar pattern when a tempo fits and starts it, with at most 192 note events kept and an unsuitable take discarded. |
| Recording armed | Turn KNOB 1 | Chooses FREE or TEMPO only while the whole project is empty, with the choice saved later in settings. |
| Count-in | Turn KNOB 1 | Does nothing on this screen. |
| Free take | Turn KNOB 1 | Does nothing on this screen. |
| Recording armed | Turn KNOB 2 | In tempo recording, selects a one-, two- or four-bar length for the selected track. |
| Count-in | Turn KNOB 2 | Does nothing on this screen. |
| Free take | Turn KNOB 2 | Does nothing on this screen. |
| Recording armed | Turn KNOB 3 | In tempo recording, chooses first-note start or a PLAY-triggered count-in, with the choice saved later in settings. |
| Count-in | Turn KNOB 3 | Does nothing on this screen. |
| Free take | Turn KNOB 3 | Does nothing on this screen. |
| Recording armed | Turn KNOB 4 | Does nothing while recording is armed. |
| Count-in | Turn KNOB 4 | Does nothing on this screen. |
| Free take | Turn KNOB 4 | Does nothing on this screen. |
| Recording armed | Turn SELECT | Sets tempo from 40 to 240 BPM. |
| Free take | Turn SELECT | Sets tempo from 40 to 240 BPM. |
| Count-in | Turn SELECT | Sets tempo from 40 to 240 BPM. |
Coming from another firmware
Pick the firmware on your FM-1 now to see what installing ORBIT does to its data.
1 · Before you switch, back up on Stock V15
- Back up first. Keep the DX7 .syx banks you loaded so you can send them again (a bank arrives over MIDI SysEx and you pick A-D). Another route: installing Baud Girl’s FM-1+VA keeps your saved stock presets, and its Device Manager can then save all 128 presets as a .syx file. FM-1+VA is closed source; install it at your own risk. It is unknown whether stock's 16 patterns come through or can then be backed up. Write down patterns you care about. To come back, you need M-VAVE's own V15 file from its download page; the installers check it byte for byte. Stock V15’s automatic pattern saves and SAVE writes may also replace ChoralRoot’s legacy sounds 1–32, VA patches, FM6 patches 1–32, CZ patches 1–32 and FM TONE patches, kept for returning to ChoralRoot 0.21 or older. Stock V15’s write locations are uncertain. Stock V15 has no backup of its own; it sends notes over MIDI, never voice data.
2 · What happens to your Stock V15 data
Possibly at risk
- stock settings (and possibly patterns)
- stock Bluetooth data
- stock presets (128, banks A-D)
What Les checked
ORBIT v0.8.2Scanned October 29, 2026
What we checked for
- The file is exactly the one its author published
- It's the same file we saw when this release first came out
- It opens cleanly as an FM-1 firmware, nothing damaged
- It doesn't show up on your computer as a keyboard, mouse or other input device
- It doesn't show up as a USB drive or network adapter
- Its text mentions no computer command tools, like PowerShell, Terminal or a download command
What we found
- MIDI and audio, as expected
- A serial port, which many FM-1 firmwares keep for debugging. It can't type into your computer.
Not checked yet
- Its update loader, the part that writes the firmware onto your FM-1. A person hasn't reviewed it yet.
- What it does while it's running. We read the file; we don't run it.
- Whether the file was built from its published source code.
StatusScanned, nothing harmful found
Les has mapped its controls for v0.7.1. v0.8.2 is out.
Les scans every firmware here whose file is public, and shows what it checked and what it found. A scan lowers the risk; it can't rule it out. This firmware is made by its author, not by Les or M-VAVE. Back up first, and install at your own risk. How Les scans firmware
Everything else on ORBIT
Navigation and shared controls
| Where | Do this | What happens |
|---|---|---|
| Shared, unless a specific row overrides it | Press ENV | Opens or cycles the ENV pages when no menu or held layer takes the buttons. |
| Shared, unless a specific row overrides it | Press LFO | Opens or cycles the LFO pages when no menu or held layer takes the buttons. |
| Shared, unless a specific row overrides it | Release FX | An untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below. |
| Shared, unless a specific row overrides it | Hold FX | Uses the Punch layer while held, with its screen appearing after 140 ms or a control is used. |
| Shared, unless a specific row overrides it | Hold FX; press HOME | Locks the Punch layer after a short HOME tap, so it remains active after release. |
| Shared, unless a specific row overrides it | Hold SEL; press HOME | Locks the Key and scale layer after a short HOME tap, so it remains active after release. |
| Shared, unless a specific row overrides it | Hold EDIT; press HOME | Locks the Erase layer after a short HOME tap, so it remains active after release. |
| Shared, unless a specific row overrides it | Hold ARP; press HOME | Locks the Roll layer after a short HOME tap, so it remains active after release. |
| Shared, unless a specific row overrides it | Hold SEQ; press HOME | Locks the Steps layer after a short HOME tap, so it remains active after release. |
| Shared, unless a specific row overrides it | Hold GLO; press HOME | Locks the Mix layer after a short HOME tap, so it remains active after release. |
| Shared, unless a specific row overrides it | Hold SAVE; press HOME | Locks the Sections layer after a short HOME tap, so it remains active after release. |
| Shared, unless a specific row overrides it | Release HOME | A short tap returns to Tape from an editing page, SONG or DRUMS, while a locked layer consumes the tap to unlock. |
| Shared, unless a specific row overrides it | Keep HOME held | Holding HOME for more than 0.7 seconds opens the menu or closes it and requests a settings save, immediately if stopped or after stop. |
| Shared, unless a specific row overrides it | Release SEL | An untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below. |
| Shared, unless a specific row overrides it | Hold SEL | Uses the Key and scale layer while held, with its screen appearing after 140 ms or a control is used. |
| Shared, unless a specific row overrides it | Release EDIT | An untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below. |
| Shared, unless a specific row overrides it | Hold EDIT | Uses the Erase layer while held, with its screen appearing after 140 ms or a control is used. |
| Shared, unless a specific row overrides it | Release ARP | An untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below. |
| Shared, unless a specific row overrides it | Hold ARP | Uses the Roll layer while held, with its screen appearing after 140 ms or a control is used. |
| Shared, unless a specific row overrides it | Release SEQ | An untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below. |
| Shared, unless a specific row overrides it | Hold SEQ | Uses the Steps layer while held, with its screen appearing after 140 ms or a control is used. |
| Shared, unless a specific row overrides it | Release GLO | An untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below. |
| Event Tape | Tap GLO and release | A short tap from Tape opens the Mixer. |
| Shared, unless a specific row overrides it | Hold GLO | Uses the Mix layer while held, with its screen appearing after 140 ms or a control is used. |
| Shared, unless a specific row overrides it | Release SAVE | An untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below. |
| Shared, unless a specific row overrides it | Hold SAVE | Uses the Sections layer while held, with its screen appearing after 140 ms or a control is used. |
| Shared, unless a specific row overrides it | Press PLAY / STOP | Starts or stops transport outside the menu, including in held layers, and refuses a song containing an empty section. |
| Shared, unless a specific row overrides it | Press REC | Outside SONG and menu, switches song mode to loop mode and arms the selected stopped track or starts overdub in loop playback, with a second press ending recording while playback continues and recording refused during song-mode playback. |
| Shared, unless a specific row overrides it | Keep REC held | Outside SONG and a free take, holding REC for 0.7 seconds reverses its initial record toggle and holding another 1.3 seconds clears the selected track pattern and latched arp notes in memory without another question; sequence undo can restore the pattern. |
| Shared, unless a specific row overrides it | Turn ALGORITHM | Outside menus, SONG, held layers and a free take, selects one of the four tracks, with a recording arm following the selection. |
| Shared, unless a specific row overrides it | Turn PRESETS | On Tape, Visualizer, Mixer or PRESETS, loads the next factory or occupied USER sound immediately on a synth track or selects the drum kit, without a confirmation or sound-edit undo. |
| Shared, unless a specific row overrides it | Turn PRESETS | On other sound-editing pages, does nothing unless a held-step lock takes this encoder. |
| Shared, unless a specific row overrides it | Turn SELECT | On editing pages, moves within the current page family and stops at its ends, skipping SONG and the dedicated DRUMS screen. |
| Shared, unless a specific row overrides it | Turn MASTER | Sets local output level and USB recording level when USB AUDIO is MASTER, while FULL keeps USB level independent. |
| Shared, unless a specific row overrides it | Hold OCT+; press OCT- | Keeping both OCT buttons down while stopped for more than five seconds flushes pending sections, dirty song settings and changed working music before entering UBOOT, with early release cancelling entry. |
| Shared, unless a specific row overrides it | Hold OCT-; press OCT+ | Keeping both OCT buttons down while stopped for more than five seconds flushes pending sections, dirty song settings and changed working music before entering UBOOT, with early release cancelling entry. |
| Shared, unless a specific row overrides it | Power on holding OCT- + OCT+ | Holding both physical OCT buttons at startup learns the panel and then saves settings even after a thirty-second calibration timeout, without a separate question or undo. |
| Shared, unless a specific row overrides it | Power on holding OCT- | Holding physical OCT- alone at startup opens USB rescue before normal settings and project startup. |
| Shared, unless a specific row overrides it | Press Power | Switching off has no save handler, so wait for stopped quiet autosave and export a backup before an update. |
| Shared, unless a specific row overrides it | Audio out | Carries the stereo mix, including effects, drums and background texture. |
| Shared, unless a specific row overrides it | TRS MIDI IN | Accepts MIDI input and external clock according to SYSTEM and MIDI settings. |
| Shared, unless a specific row overrides it | USB-C | Provides USB MIDI, editor and installer communication and stereo USB recording at 44.1 or 48 kHz. |
| MIDI input | Send Program Change through USB MIDI or TRS MIDI IN | Incoming MIDI Program Change loads the addressed synth sound or drum kit immediately without a question or sound-change undo, with zero-based numbering, normal channel routing or the selected-track channel override, and CLOCK-only input ignoring it. |
Move events on Tape
| Where | Do this | What happens |
|---|---|---|
| Event Tape | Release HOME | A short tap opens Visualizer. |
| Event Tape | Release EDIT | With track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view. |
| Event Tape | Release SEQ | With track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view. |
| Event Tape | Release SAVE | A short tap opens SONG rather than writing a section. |
| Event Tape | Turn KNOB 1 | Sets the destination step for a drop. |
| Event Tape | Turn KNOB 2 | Sets the first step of the captured region. |
| Event Tape | Turn KNOB 3 | Sets the included last step of the captured region. |
| Event Tape | Turn KNOB 4 | Chooses whether capture copies events or also removes them. |
| Event Tape | Turn SELECT | Sets tempo from 40 to 240 BPM. |
| Event Tape | Hold SEL; press OCT- | Captures the inclusive region into the temporary clipboard, immediately clearing those events in LIFT without a question, with sequence undo for synth LIFT only and later autosave able to keep the change. |
| Event Tape | Hold SEL; press OCT+ | Replaces destination events from the head without a question and clips at the pattern end, refusing mismatched clip types or more than 24 total locks without changing the pattern; successful drops support sequence undo and later autosave. |
Enter and edit synth steps
| Where | Do this | What happens |
|---|---|---|
| STEP | Release EDIT | A short tap clears the cursor step immediately in the working pattern and moves on without a question; EDIT + OCT- can undo that sequence edit. |
| Steps | Release SEQ | Returns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends. |
| STEP | Turn KNOB 1 | Moves the step cursor with wraparound inside the track length. |
| Steps | Hold SEQ; turn KNOB 1 | Sets the note for new synth steps or chooses and auditions the drum lane. |
| Steps | Hold SEQ + F3; turn KNOB 1 | With synth steps held, transposes their notes; with drum steps held, selects and auditions the lane to edit. F3 is an example; any white step keys can be held, and an edit keeps the step on release. |
| STEP | Turn KNOB 2 | Transposes all notes at the cursor or adds the last note to an empty step. |
| Steps | Hold SEQ; turn KNOB 2 | Sets the track division from 1/32 through two bars, including triplets. |
| Steps | Hold SEQ + F3; turn KNOB 2 | With synth steps held, sets their velocity from 1 to 127 and removes accent; with drum steps held, sets the selected lane’s ghost, soft, normal or hard level. F3 is an example; any white step keys can be held, and an edit keeps the step on release. |
| STEP | Turn KNOB 3 | On a note, extends or shortens it through tie steps until the next note or pattern end; on a non-note, selects NOTE, TIE or REST. |
| Steps | Hold SEQ; turn KNOB 3 | Sets the selected track’s own swing from 0 to 100. |
| Steps | Hold SEQ + F3; turn KNOB 3 | With steps held, sets note or selected drum-lane ratchets from one to four hits. F3 is an example; any white step keys can be held, and an edit keeps the step on release. |
| STEP | Turn KNOB 4 | Chooses no flag, accent, slide or both. |
| Steps | Hold SEQ; turn KNOB 4 | Sets selected-track pattern length from 1 to 64 steps. |
| Steps | Hold SEQ + F3; turn KNOB 4 | With steps held, moves their timing from 32/64 of a step early to 31/64 late. F3 is an example; any white step keys can be held, and an edit keeps the step on release. |
| Steps | Hold SEQ + F3; turn ALGORITHM | With any white step key held, cycles lockable parameters instead of selecting tracks. |
| Steps | Turn ALGORITHM | Does nothing in the step layer without a held white step key. |
| Steps | Hold SEQ + F3; turn PRESETS | With any white step key held, sets its chosen parameter lock from the current base value, refusing new entries when the shared track table has 24 locks. |
| Steps | Turn PRESETS | Does nothing in the step layer without a held white step key. |
| Steps | Turn SELECT | Sets tempo from 40 to 240 BPM. |
| Steps | Hold SEQ; press OCT- | Without a held step, selects the previous sixteen-step page with wraparound. |
| Steps | Hold SEQ + F3; press OCT- | With any white step key held, clears its nudge, locks and fill condition at once in the working pattern without a question, preserving notes and allowing sequence undo. The named F3 key is an example; any held white step key works. |
| Steps | Hold SEQ; press OCT+ | Without a held step, selects the next sixteen-step page with wraparound. |
| Steps | Hold SEQ + F3; press OCT+ | With any white step key held, cycles normal, fill-only and no-fill behavior for the held steps, using the first held step as the starting rule. The named F3 key is an example; any held white step key works. |
| STEP | Press F3 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release F3 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press F3 | For step 1 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release F3 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press F#3 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release F#3 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press F#3 | Selects steps 1 to 16 if that page lies inside the track length. |
| STEP | Press G3 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release G3 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press G3 | For step 2 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release G3 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press G#3 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release G#3 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press G#3 | Selects steps 17 to 32 if that page lies inside the track length. |
| STEP | Press A3 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release A3 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press A3 | For step 3 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release A3 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press A#3 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release A#3 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press A#3 | Selects steps 33 to 48 if that page lies inside the track length. |
| STEP | Press B3 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release B3 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press B3 | For step 4 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release B3 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press C4 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release C4 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press C4 | For step 5 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release C4 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press C#4 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release C#4 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press C#4 | Selects steps 49 to 64 if that page lies inside the track length. |
| STEP | Press D4 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release D4 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press D4 | For step 6 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release D4 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press D#4 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release D#4 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press D#4 | Does nothing in the step layer. |
| STEP | Press E4 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release E4 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press E4 | For step 7 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release E4 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press F4 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release F4 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press F4 | For step 8 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release F4 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press F#4 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release F#4 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press F#4 | Does nothing in the step layer. |
| STEP | Press G4 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release G4 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press G4 | For step 9 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release G4 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press G#4 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release G#4 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press G#4 | Does nothing in the step layer. |
| STEP | Press A4 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release A4 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press A4 | For step 10 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release A4 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press A#4 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release A#4 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press A#4 | Does nothing in the step layer. |
| STEP | Press B4 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release B4 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press B4 | For step 11 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release B4 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press C5 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release C5 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press C5 | For step 12 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release C5 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press C#5 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release C#5 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press C#5 | Does nothing in the step layer. |
| STEP | Press D5 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release D5 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press D5 | For step 13 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release D5 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press D#5 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release D#5 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press D#5 | Does nothing in the step layer. |
| STEP | Press E5 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release E5 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press E5 | For step 14 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release E5 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press F5 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release F5 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press F5 | For step 15 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release F5 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
| STEP | Press F#5 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release F#5 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press F#5 | Does nothing in the step layer. |
| STEP | Press G5 | On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing. |
| STEP | Release G5 | After an entry, releasing all panel and MIDI notes advances the step cursor. |
| Steps | Hold SEQ; press G5 | For step 16 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone. |
| Steps | Release G5 | Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo. |
Edit drum steps
| Where | Do this | What happens |
|---|---|---|
| DRUMS GRID | Release EDIT | A short tap switches between GRID and KIT. |
| DRUMS KIT | Release EDIT | A short tap switches between GRID and KIT. |
| DRUMS GRID | Release SEQ | A short tap switches between GRID and KIT. |
| DRUMS KIT | Release SEQ | A short tap switches between GRID and KIT. |
| DRUMS GRID | Release SAVE | A short tap opens SONG rather than writing a section. |
| DRUMS KIT | Release SAVE | A short tap opens SONG rather than writing a section. |
| DRUMS GRID | Turn KNOB 1 | Chooses and auditions one of sixteen drum lanes. |
| DRUMS KIT | Turn KNOB 1 | Chooses the drum kit. |
| Unavailable drum page | Turn KNOB 1 | Does nothing while this unsupported drum sound page is open. |
| DRUMS GRID | Turn KNOB 2 | Moves the step cursor and auditions that step. |
| DRUMS KIT | Turn KNOB 2 | Sets the drum track level. |
| Unavailable drum page | Turn KNOB 2 | Does nothing while this unsupported drum sound page is open. |
| DRUMS GRID | Turn KNOB 3 | Turning right sets the selected hit and left removes it immediately without a question, clearing details when the step becomes empty and allowing sequence undo. |
| DRUMS KIT | Turn KNOB 3 | Sets the drum reverb send. |
| Unavailable drum page | Turn KNOB 3 | Does nothing while this unsupported drum sound page is open. |
| DRUMS GRID | Turn KNOB 4 | Sets the selected existing hit to ghost, soft, normal or hard. |
| DRUMS KIT | Turn KNOB 4 | Sets drum track pan. |
| Unavailable drum page | Turn KNOB 4 | Does nothing while this unsupported drum sound page is open. |
| DRUMS GRID | Turn SELECT right | Selects KIT. |
| DRUMS GRID | Turn SELECT left | Does nothing because this drum view is already selected. |
| DRUMS KIT | Turn SELECT right | Does nothing because this drum view is already selected. |
| DRUMS KIT | Turn SELECT left | Selects GRID. |
| DRUMS GRID | Press OCT- | Moves to the previous sixteen-step page, wrapping within the drum pattern length. |
| DRUMS GRID | Press OCT+ | Moves to the next sixteen-step page, wrapping within the drum pattern length. |
| DRUMS GRID | Press F3 | Toggles the selected drum lane at step 1 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press F#3 | Silently selects kick for grid editing. |
| DRUMS GRID | Press G3 | Toggles the selected drum lane at step 2 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press G#3 | Silently selects snare for grid editing. |
| DRUMS GRID | Press A3 | Toggles the selected drum lane at step 3 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press A#3 | Silently selects hat for grid editing. |
| DRUMS GRID | Press B3 | Toggles the selected drum lane at step 4 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press C4 | Toggles the selected drum lane at step 5 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press C#4 | Silently selects open hat for grid editing. |
| DRUMS GRID | Press D4 | Toggles the selected drum lane at step 6 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press D#4 | Silently selects clap for grid editing. |
| DRUMS GRID | Press E4 | Toggles the selected drum lane at step 7 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press F4 | Toggles the selected drum lane at step 8 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press F#4 | Silently selects rim for grid editing. |
| DRUMS GRID | Press G4 | Toggles the selected drum lane at step 9 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press G#4 | Silently selects low tom for grid editing. |
| DRUMS GRID | Press A4 | Toggles the selected drum lane at step 10 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press A#4 | Silently selects hi tom for grid editing. |
| DRUMS GRID | Press B4 | Toggles the selected drum lane at step 11 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press C5 | Toggles the selected drum lane at step 12 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press C#5 | Silently selects crash for grid editing. |
| DRUMS GRID | Press D5 | Toggles the selected drum lane at step 13 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press D#5 | Silently selects ride for grid editing. |
| DRUMS GRID | Press E5 | Toggles the selected drum lane at step 14 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press F5 | Toggles the selected drum lane at step 15 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
| DRUMS GRID | Press F#5 | Silently selects cowbell for grid editing. |
| DRUMS GRID | Press G5 | Toggles the selected drum lane at step 16 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed. |
Erase and reshape
| Where | Do this | What happens |
|---|---|---|
| Erase | Release EDIT | Returns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends. |
| Track clear hold | Release REC | Releasing before the ring finishes cancels the clear. |
| Erase | Hold EDIT; turn KNOB 1 | Rotates the working pattern including nudges, fill conditions and locks at once without a question, with sequence undo available. |
| Erase | Hold EDIT; turn KNOB 2 | Duplicates the pattern and its details to twice the length or halves its active length at once without a question, refusing a doubled pattern above 64 steps or 24 locks and allowing sequence undo. |
| Erase | Hold EDIT; turn KNOB 3 | On synth tracks, shifts all stored notes by one semitone per direction event, including notes outside the active length, with sequence undo available. |
| Erase | Hold EDIT; turn KNOB 4 | Does nothing in the erase layer. |
| Erase | Turn ALGORITHM | Does nothing while this layer is held or locked. |
| Erase | Turn PRESETS | Does nothing while this layer is held or locked. |
| Erase | Turn SELECT | Sets tempo from 40 to 240 BPM. |
| Track clear hold | Turn SELECT | Sets tempo from 40 to 240 BPM. |
| Erase | Hold EDIT; press OCT- | Swaps the last supported sequence edit back, including notes, length, nudges, fill conditions and locks, without restoring sound edits, saved slots or live drum mutes. |
| Erase | Hold EDIT; press OCT+ | Swaps the last supported sequence edit forward, including notes, length, nudges, fill conditions and locks, without restoring sound edits, saved slots or live drum mutes. |
| Erase | Hold EDIT; press F3 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press F3 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release F3 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press F#3 | On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase. |
| Erase | Hold EDIT; press F#3 | On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit. |
| Erase | Release F#3 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press G3 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press G3 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release G3 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press G#3 | On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase. |
| Erase | Hold EDIT; press G#3 | On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit. |
| Erase | Release G#3 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press A3 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press A3 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release A3 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press A#3 | On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase. |
| Erase | Hold EDIT; press A#3 | On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit. |
| Erase | Release A#3 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press B3 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press B3 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release B3 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press C4 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press C4 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release C4 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press C#4 | On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase. |
| Erase | Hold EDIT; press C#4 | On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit. |
| Erase | Release C#4 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press D4 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press D4 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release D4 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press D#4 | On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase. |
| Erase | Hold EDIT; press D#4 | On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit. |
| Erase | Release D#4 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press E4 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press E4 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release E4 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press F4 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press F4 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release F4 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press F#4 | On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase. |
| Erase | Hold EDIT; press F#4 | On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit. |
| Erase | Release F#4 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press G4 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press G4 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release G4 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press G#4 | On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase. |
| Erase | Hold EDIT; press G#4 | On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit. |
| Erase | Release G#4 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press A4 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press A4 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release A4 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press A#4 | On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase. |
| Erase | Hold EDIT; press A#4 | On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit. |
| Erase | Release A#4 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press B4 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press B4 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release B4 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press C5 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press C5 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release C5 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press C#5 | On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase. |
| Erase | Hold EDIT; press C#5 | On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit. |
| Erase | Release C#5 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press D5 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press D5 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release D5 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press D#5 | On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase. |
| Erase | Hold EDIT; press D#5 | On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit. |
| Erase | Release D#5 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press E5 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press E5 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release E5 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press F5 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press F5 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release F5 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press F#5 | On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase. |
| Erase | Hold EDIT; press F#5 | On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit. |
| Erase | Release F#5 | Stops ongoing erasure for this key without restoring events already removed. |
| Erase | Hold EDIT; press G5 | Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available. |
| Erase | Hold EDIT; press G5 | On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo. |
| Erase | Release G5 | Stops ongoing erasure for this key without restoring events already removed. |
Mix and perform
| Where | Do this | What happens |
|---|---|---|
| Punch | Release FX | Returns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends. |
| Mixer LEVEL | Release HOME | A short tap opens Visualizer. |
| Mixer PAN | Release HOME | A short tap opens Visualizer. |
| Mixer TRACK | Release HOME | A short tap opens Visualizer. |
| Mixer LEVEL | Release EDIT | With track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view. |
| Mixer PAN | Release EDIT | With track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view. |
| Mixer TRACK | Release EDIT | With track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view. |
| Roll | Release ARP | Returns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends. |
| Mixer LEVEL | Release SEQ | With track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view. |
| Mixer PAN | Release SEQ | With track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view. |
| Mixer TRACK | Release SEQ | With track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view. |
| Mix layer | Release GLO | Returns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends. |
| Mixer LEVEL | Release SAVE | A short tap opens SONG rather than writing a section. |
| Mixer PAN | Release SAVE | A short tap opens SONG rather than writing a section. |
| Mixer TRACK | Release SAVE | A short tap opens SONG rather than writing a section. |
| Mixer LEVEL | Turn KNOB 1 | Sets track 1 level, with the first turn only unmuting a muted track. |
| Mixer PAN | Turn KNOB 1 | Sets track 1 pan. |
| Mixer TRACK | Turn KNOB 1 | Sets global swing from 0 to 100. |
| GLOBAL | Turn KNOB 1 | Set the song tempo from 40 to 240 BPM. |
| MASTER | Turn KNOB 1 | Set the combined drive, sample-rate reduction, bit reduction, filtering and record noise. |
| SYSTEM | Turn KNOB 1 | Choose outgoing keyboard notes only or keyboard and sequencer notes; device settings save automatically once stopped and quiet. |
| DRUMS | Turn KNOB 1 | Choose the drum MIDI channel or OFF for incoming and outgoing notes; device settings save automatically once stopped and quiet. |
| MIDI | Turn KNOB 1 | Choose the track 1 MIDI channel or OFF for incoming and outgoing notes; device settings save automatically once stopped and quiet. |
| MIDI 2 | Turn KNOB 1 | Accept normal note routing, clock only, or one chosen channel on the selected track; device settings save automatically once stopped and quiet. |
| TEXTURE | Turn KNOB 1 | Choose the texture source, including OFF or a user sample slot. |
| TEXTURE 2 | Turn KNOB 1 | Choose the texture movement length in bars. |
| ARP | Turn KNOB 1 | Choose the arpeggiator order, or OFF. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ARP 2 | Turn KNOB 1 | Set the arpeggiator swing amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| Punch | Hold FX; turn KNOB 1 | Sets the master low-pass or high-pass filter. |
| Roll | Hold ARP; turn KNOB 1 | Chooses 1/8, 1/16, 1/32, 32T or 1/64 note repeat. |
| Mix layer | Hold GLO; turn KNOB 1 | Sets track 1 level without clearing its mute flag. |
| Mixer LEVEL | Turn KNOB 2 | Sets track 2 level, with the first turn only unmuting a muted track. |
| Mixer PAN | Turn KNOB 2 | Sets track 2 pan. |
| Mixer TRACK | Turn KNOB 2 | Sets selected-track level, with the first turn only unmuting it if muted. |
| GLOBAL | Turn KNOB 2 | Set the shared swing amount. |
| MASTER | Turn KNOB 2 | Set the shared kick-driven ducking amount. |
| SYSTEM | Turn KNOB 2 | Choose internal, USB or TRS clock; device settings save automatically once stopped and quiet. |
| DRUMS | Turn KNOB 2 | Sets the drum track level. |
| MIDI | Turn KNOB 2 | Choose the track 2 MIDI channel or OFF for incoming and outgoing notes; device settings save automatically once stopped and quiet. |
| MIDI 2 | Turn KNOB 2 | Send unmatched incoming channels to the selected track or ignore them; device settings save automatically once stopped and quiet. |
| TEXTURE | Turn KNOB 2 | Set the texture level. |
| TEXTURE 2 | Turn KNOB 2 | Run the texture during playback or continuously. |
| ARP | Turn KNOB 2 | Choose the arpeggiator tempo division. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ARP 2 | Turn KNOB 2 | Set the chance that an arpeggiator note plays. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| Punch | Hold FX; turn KNOB 2 | Sets master degradation. |
| Roll | Hold ARP; turn KNOB 2 | Does nothing in the roll layer. |
| Mix layer | Hold GLO; turn KNOB 2 | Sets track 2 level without clearing its mute flag. |
| Mixer LEVEL | Turn KNOB 3 | Sets track 3 level, with the first turn only unmuting a muted track. |
| Mixer PAN | Turn KNOB 3 | Sets track 3 pan. |
| Mixer TRACK | Turn KNOB 3 | Sets selected-track pattern length from 1 to 64 steps. |
| GLOBAL | Turn KNOB 3 | Choose no metronome, metronome while recording, or metronome throughout playback. |
| MASTER | Turn KNOB 3 | Close the master low-pass to the left or high-pass to the right, with the centre open. |
| SYSTEM | Turn KNOB 3 | Accept normal note routing, clock only, or one chosen channel on the selected track; device settings save automatically once stopped and quiet. |
| DRUMS | Turn KNOB 3 | Set the drum-track reverb send. |
| MIDI | Turn KNOB 3 | Choose the track 3 MIDI channel or OFF for incoming and outgoing notes; device settings save automatically once stopped and quiet. |
| MIDI 2 | Turn KNOB 3 | Choose outgoing keyboard notes only or keyboard and sequencer notes; device settings save automatically once stopped and quiet. |
| TEXTURE | Turn KNOB 3 | Close the texture low-pass to the left or high-pass to the right, with the centre open. |
| TEXTURE 2 | Turn KNOB 3 | Switch kick-driven ducking of the texture on or off. |
| ARP | Turn KNOB 3 | Set the arpeggiator span from one to four octaves. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ARP 2 | Turn KNOB 3 | Keep the arpeggiator chord after the keys are released or require held keys. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| Punch | Hold FX; turn KNOB 3 | Sets kick-driven master ducking. |
| Roll | Hold ARP; turn KNOB 3 | Does nothing in the roll layer. |
| Mix layer | Hold GLO; turn KNOB 3 | Sets track 3 level without clearing its mute flag. |
| Mixer LEVEL | Turn KNOB 4 | Sets track 4 level, with the first turn only unmuting a muted track. |
| Mixer PAN | Turn KNOB 4 | Sets track 4 pan. |
| Mixer TRACK | Turn KNOB 4 | Sets selected-track pan. |
| GLOBAL | Turn KNOB 4 | Set the shared tuning offset. |
| MASTER | Turn KNOB 4 | Choose the roll tempo division. |
| SYSTEM | Turn KNOB 4 | Turning this knob has no effect; the display shows CPU use. |
| DRUMS | Turn KNOB 4 | Set the drum-track delay send. |
| MIDI | Turn KNOB 4 | Choose the drum MIDI channel or OFF for incoming and outgoing notes; device settings save automatically once stopped and quiet. |
| MIDI 2 | Turn KNOB 4 | Set the incoming pitch-bend range from one to twelve semitones; device settings save automatically once stopped and quiet. |
| TEXTURE | Turn KNOB 4 | Set the texture movement amount. |
| TEXTURE 2 | Turn KNOB 4 | Turning this knob has no effect on this page. |
| ARP | Turn KNOB 4 | Set the arpeggiator note gate length. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ARP 2 | Turn KNOB 4 | Choose pitch order or played order for the arpeggiator input. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| Punch | Hold FX; turn KNOB 4 | Sets the selected track’s low-pass or high-pass filter, including drums. |
| Roll | Hold ARP; turn KNOB 4 | Does nothing in the roll layer. |
| Mix layer | Hold GLO; turn KNOB 4 | Sets track 4 level without clearing its mute flag. |
| Punch | Turn ALGORITHM | Does nothing while this layer is held or locked. |
| Roll | Turn ALGORITHM | Does nothing while this layer is held or locked. |
| Mix layer | Turn ALGORITHM | Does nothing while this layer is held or locked. |
| Punch | Turn PRESETS | Does nothing while this layer is held or locked. |
| Roll | Turn PRESETS | Does nothing while this layer is held or locked. |
| Mix layer | Turn PRESETS | Does nothing while this layer is held or locked. |
| Punch | Turn SELECT | Sets tempo from 40 to 240 BPM. |
| Roll | Turn SELECT | Sets tempo from 40 to 240 BPM. |
| Mix layer | Turn SELECT | Sets tempo from 40 to 240 BPM. |
| Punch | Hold FX; press OCT- | Sends the mix to a momentary reverb throw while held. |
| Punch | Hold FX; press OCT+ | Sends the mix to a momentary echo throw while held. |
| Punch | Hold FX; press F3 | Applies LOOP 4 to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release F3 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press F3 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release F3 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press F3 | Toggles track 1 mute without deleting its events. |
| Punch | Hold FX; press F#3 | Applies KILL LOW to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release F#3 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press F#3 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release F#3 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press F#3 | Toggles MIDI learn, then touching a supported track sound knob and sending an eligible CC assigns it in one of sixteen persistent slots, with automatic settings storage later when quiet. |
| Punch | Hold FX; press G3 | Applies LOOP 8 to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release G3 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press G3 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release G3 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press G3 | Toggles track 2 mute without deleting its events. |
| Punch | Hold FX; press G#3 | Applies KILL MID to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release G#3 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press G#3 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release G#3 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press G#3 | Does nothing in the mix layer. |
| Punch | Hold FX; press A3 | Applies LOOP 16 to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release A3 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press A3 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release A3 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press A3 | Toggles track 3 mute without deleting its events. |
| Punch | Hold FX; press A#3 | Applies KILL HIGH to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release A#3 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press A#3 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release A#3 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press A#3 | Does nothing in the mix layer. |
| Punch | Hold FX; press B3 | Applies LOOP 32 to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release B3 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press B3 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release B3 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press B3 | Toggles track 4 mute without deleting its events. |
| Punch | Hold FX; press C4 | Applies STUTTER to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release C4 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press C4 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release C4 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press C4 | Toggles track 1 solo. |
| Punch | Hold FX; press C#4 | Applies REWIND to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release C#4 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press C#4 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release C#4 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press C#4 | Does nothing in the mix layer. |
| Punch | Hold FX; press D4 | Applies REVERSE to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release D4 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press D4 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release D4 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press D4 | Toggles track 2 solo. |
| Punch | Hold FX; press D#4 | Applies OCT UP to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release D#4 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press D#4 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release D#4 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press D#4 | Does nothing in the mix layer. |
| Punch | Hold FX; press E4 | Applies STOP to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release E4 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press E4 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release E4 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press E4 | Toggles track 3 solo. |
| Punch | Hold FX; press F4 | Applies HALF to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release F4 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press F4 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release F4 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press F4 | Toggles track 4 solo. |
| Punch | Hold FX; press F#4 | Applies FLANGER to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release F#4 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press F#4 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release F#4 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press F#4 | Does nothing in the mix layer. |
| Punch | Hold FX; press G4 | Applies LOW to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release G4 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press G4 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release G4 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press G4 | Turns fill on while this key remains held. |
| Mix layer | Release G4 | Ends the held fill when the key is released. |
| Punch | Hold FX; press G#4 | Applies AUTO-PAN to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release G#4 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press G#4 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release G#4 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press G#4 | Does nothing in the mix layer. |
| Punch | Hold FX; press A4 | Applies HIGH to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release A4 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press A4 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release A4 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press A4 | Arms or cancels a fill for the next bar. |
| Punch | Hold FX; press A#4 | Applies FREEZE to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release A#4 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press A#4 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release A#4 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press A#4 | Does nothing in the mix layer. |
| Punch | Hold FX; press B4 | Applies PHONE to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release B4 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press B4 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release B4 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press B4 | Does nothing in the mix layer. |
| Punch | Hold FX; press C5 | Applies CRUSH to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release C5 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press C5 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release C5 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press C5 | Does nothing in the mix layer. |
| Punch | Hold FX; press C#5 | Applies LOOP 8T to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release C#5 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press C#5 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release C#5 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press C#5 | Does nothing in the mix layer. |
| Punch | Hold FX; press D5 | Applies ALIAS to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release D5 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press D5 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release D5 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press D5 | Does nothing in the mix layer. |
| Punch | Hold FX; press D#5 | Applies MONO to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release D#5 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press D#5 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release D#5 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press D#5 | Does nothing in the mix layer. |
| Punch | Hold FX; press E5 | Applies GATE to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release E5 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press E5 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release E5 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press E5 | Does nothing in the mix layer. |
| Punch | Hold FX; press F5 | Applies ECHO to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release F5 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press F5 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release F5 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press F5 | Does nothing in the mix layer. |
| Punch | Hold FX; press F#5 | Applies FADE OUT to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release F#5 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press F#5 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release F#5 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press F#5 | Does nothing in the mix layer. |
| Punch | Hold FX; press G5 | Applies WOBBLE to the whole mix while held, with the latest pressed effect replacing the previous one. |
| Punch | Release G5 | Releasing the key currently controlling the punch effect returns the mix to dry. |
| Roll | Hold ARP; press G5 | Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent. |
| Roll | Release G5 | Ends the repeat started by this key. |
| Mix layer | Hold GLO; press G5 | Sets tempo from repeated taps, averaged over up to three intervals and bounded to 40–240 BPM. |
Arrange sections
| Where | Do this | What happens |
|---|---|---|
| Sections | Release SAVE | Returns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends. |
| SONG | Release SAVE | A short tap saves section order and device settings while stopped without another question, with no save undo. |
| Sections | Release SAVE | Releasing a physical SAVE hold with two to eight queued section taps starts their repeating chain while loop playback is running. |
| SONG | Press REC | While stopped, saves the working project into the entry’s section and settings, asking for another press within three seconds if that section is occupied, with no save undo. |
| SONG | Turn KNOB 1 | Chooses the song entry, including while playing. |
| Sections | Hold SAVE; turn KNOB 1 | Does nothing in the section layer. |
| SONG | Turn KNOB 2 | While stopped, assigns section A, B, C or D to the chosen entry. |
| Sections | Hold SAVE; turn KNOB 2 | Does nothing in the section layer. |
| SONG | Turn KNOB 3 | While stopped, sets how many bars the chosen section plays from 1 to 64. |
| Sections | Hold SAVE; turn KNOB 3 | Does nothing in the section layer. |
| SONG | Turn KNOB 4 | While stopped, sets the number of entries in the song from 1 to 16. |
| Sections | Hold SAVE; turn KNOB 4 | Does nothing in the section layer. |
| SONG | Turn ALGORITHM | Does nothing on SONG. |
| Sections | Turn ALGORITHM | Does nothing while this layer is held or locked. |
| SONG | Turn PRESETS | Does nothing on SONG. |
| Sections | Turn PRESETS | Does nothing while this layer is held or locked. |
| Sections | Turn SELECT | Sets tempo from 40 to 240 BPM. |
| SONG | Turn SELECT | Does nothing on SONG. |
| SONG | Press OCT- | While stopped, switches between loop and song playback without erasing the working pattern. |
| SONG | Press OCT+ | While stopped, a second OCT+ press within three seconds loads the entry’s section over working patterns and sounds, without a load undo. |
| Sections | Hold SAVE; press F3 | Loads section A over working patterns and sounds at once when stopped without a question or load undo, or requests it for the next bar during loop playback and queues it for a chain while SAVE stays held. |
| Sections | Hold SAVE; press F#3 | Does nothing in the section layer. |
| Sections | Hold SAVE; press G3 | Loads section B over working patterns and sounds at once when stopped without a question or load undo, or requests it for the next bar during loop playback and queues it for a chain while SAVE stays held. |
| Sections | Hold SAVE; press G#3 | Does nothing in the section layer. |
| Sections | Hold SAVE; press A3 | Loads section C over working patterns and sounds at once when stopped without a question or load undo, or requests it for the next bar during loop playback and queues it for a chain while SAVE stays held. |
| Sections | Hold SAVE; press A#3 | Does nothing in the section layer. |
| Sections | Hold SAVE; press B3 | Loads section D over working patterns and sounds at once when stopped without a question or load undo, or requests it for the next bar during loop playback and queues it for a chain while SAVE stays held. |
| Sections | Hold SAVE; press C4 | Captures the working project into section A in memory, requiring the same key again within three seconds if occupied, then writes it after stop, 1.5 seconds of inactivity, quiet voices and the five-second retry gap, without a flash-save undo. |
| Sections | Hold SAVE; press C#4 | Does nothing in the section layer. |
| Sections | Hold SAVE; press D4 | Captures the working project into section B in memory, requiring the same key again within three seconds if occupied, then writes it after stop, 1.5 seconds of inactivity, quiet voices and the five-second retry gap, without a flash-save undo. |
| Sections | Hold SAVE; press D#4 | Does nothing in the section layer. |
| Sections | Hold SAVE; press E4 | Captures the working project into section C in memory, requiring the same key again within three seconds if occupied, then writes it after stop, 1.5 seconds of inactivity, quiet voices and the five-second retry gap, without a flash-save undo. |
| Sections | Hold SAVE; press F4 | Captures the working project into section D in memory, requiring the same key again within three seconds if occupied, then writes it after stop, 1.5 seconds of inactivity, quiet voices and the five-second retry gap, without a flash-save undo. |
| Sections | Hold SAVE; press F#4 | Does nothing in the section layer. |
| Sections | Hold SAVE; press G4 | Does nothing in the section layer. |
| Sections | Hold SAVE; press G#4 | Does nothing in the section layer. |
| Sections | Hold SAVE; press A4 | Does nothing in the section layer. |
| Sections | Hold SAVE; press A#4 | Does nothing in the section layer. |
| Sections | Hold SAVE; press B4 | Does nothing in the section layer. |
| Sections | Hold SAVE; press C5 | Does nothing in the section layer. |
| Sections | Hold SAVE; press C#5 | Does nothing in the section layer. |
| Sections | Hold SAVE; press D5 | Switches between loop and song playback unless section-order recording is active. |
| Sections | Hold SAVE; press D#5 | Does nothing in the section layer. |
| Sections | Hold SAVE; press E5 | Arms or ends section-order recording in loop playback, with the resulting order saved later when stopped and quiet. |
| Sections | Hold SAVE; press F5 | Does nothing in the section layer. |
| Sections | Hold SAVE; press F#5 | Does nothing in the section layer. |
| Sections | Hold SAVE; press G5 | Opens the SONG order screen. |
Shape a sound
| Where | Do this | What happens |
|---|---|---|
| ENV | Turn KNOB 1 | Set the amplitude attack time, or its note value when envelope sync is on. Synth track only; FM6 amplitude uses its patch envelopes, while LOFI STEP uses its staircase amplitude and ENV release only sets the cutoff after key-up. |
| ENV DEST | Turn KNOB 1 | Set the signed envelope depth for the engine filter path. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit, and FM6 amplitude uses its patch envelopes, ENV filter and shape depths have no effect on it, and the short pitch envelope still works. |
| LFO SOURCE | Turn KNOB 1 | Set the free LFO speed, used while LFO sync is off. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LFO SYNC | Turn KNOB 1 | Choose a tempo division for the LFO, or OFF to use Rate. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LFO DEST | Turn KNOB 1 | Set the signed LFO depth for pitch. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FX | Turn KNOB 1 | Set the track distortion amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FILTER | Turn KNOB 1 | Close the track low-pass to the left or high-pass to the right, with the centre open. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SLICER | Turn KNOB 1 | Choose OFF, rhythmic gating or stuttering. |
| INSERT | Turn KNOB 1 | Choose OFF, SOFT, HARD, FOLD, FUZZ, CRUSH, PHASR, FLANG or CHOR. |
| INSERT 2 | Turn KNOB 1 | Set the balance between dry sound and the insert effect. |
| DLY | Turn KNOB 1 | Choose the shared delay tempo division. |
| REV/CHO | Turn KNOB 1 | Set the shared reverb size. |
| SEL | Turn KNOB 1 | Set the scale root for the selected track. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SEL 2 | Turn KNOB 1 | Transpose the selected track in semitones. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE | Turn KNOB 1 | Choose polyphonic, monophonic, legato or unison playing. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE 2 | Turn KNOB 1 | Choose rotating or reused voices. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PERFORM | Turn KNOB 1 | Change the sound parameter assigned to knob 1, or its engine default when the assignment is DEFAULT. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| MACROS | Turn KNOB 1 | Choose the destination for sound knob 1, or DEFAULT to restore that engine default. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ANALOG / OSC | Turn KNOB 1 | Choose the oscillator waveform. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ANALOG / FLT | Turn KNOB 1 | Set the filter cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| DIGITAL / OPS | Turn KNOB 1 | Choose the four-operator FM algorithm. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| DIGITAL / MOD | Turn KNOB 1 | Set the FM modulation index. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHASE / PHS | Turn KNOB 1 | Choose the primary phase-distortion waveform. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHASE / LINE | Turn KNOB 1 | Set the second oscillator line detune. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LOFI / CHIP | Turn KNOB 1 | Choose the chip-style synthesis model. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LOFI / MOTN | Turn KNOB 1 | Set the chip pitch sweep. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SAMPLE / SET | Turn KNOB 1 | Choose a built-in sample set or a user sample slot. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SAMPLE / TONE | Turn KNOB 1 | Set the sample tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE / VOWL | Turn KNOB 1 | Set the starting vowel position. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE / TONE | Turn KNOB 1 | Set the glottal-source brightness. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| TRIO / OSC | Turn KNOB 1 | Choose the three-oscillator waveform and interaction set. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| TRIO / TONE | Turn KNOB 1 | Choose low-pass, band-pass, high-pass or notch filtering. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| WHEEL / BARS | Turn KNOB 1 | Choose the organ drawbar registration. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| WHEEL / TONE | Turn KNOB 1 | Choose organ percussion type, level and decay. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| GRAIN / GRAN | Turn KNOB 1 | Choose the sample set used for grains. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| GRAIN / SPRY | Turn KNOB 1 | Transpose grain playback in semitones. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SWARM / OSC | Turn KNOB 1 | Choose how many oscillators play, from one to six. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SWARM / TONE | Turn KNOB 1 | Set the engine tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PULSE / OSC | Turn KNOB 1 | Set the pulse width. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PULSE / TONE | Turn KNOB 1 | Set the engine tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM4 / OPS | Turn KNOB 1 | Set FM modulation depth. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM4 / ROUTE | Turn KNOB 1 | Set the engine tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM6 / OPS | Turn KNOB 1 | Use the patch algorithm or override it with one of 32 algorithms. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM6 / PATCH | Turn KNOB 1 | Make the modulator envelopes faster or slower. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHYS / BODY | Turn KNOB 1 | Choose MODAL, STRNG, MEMB or SYMP physical modelling. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHYS / EXCT | Turn KNOB 1 | Set the strike or pluck position, or sympathetic coupling for SYMP. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| NOISE / SRC | Turn KNOB 1 | Choose ANLG, DUST, LFSR or META noise. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| NOISE / MOVE | Turn KNOB 1 | Set how strongly note pitch moves filter frequency. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLUSTER / OSC RAW | Turn KNOB 1 | Set the CLUSTER oscillator COUNT value. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLUSTER / RESERVED | Turn KNOB 1 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLOUD / GRAINS | Turn KNOB 1 | Move oscillator-grain waveform from sine through triangle to a harmonic spectrum. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLOUD / SPECTRUM | Turn KNOB 1 | Set oscillator-grain pitch spread. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ANALOG / FILTER | Turn KNOB 1 | Choose low-pass, band-pass or high-pass filtering. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ENV | Turn KNOB 2 | Set the amplitude decay time, or its note value when envelope sync is on. Synth track only; FM6 amplitude uses its patch envelopes, while LOFI STEP uses its staircase amplitude and ENV release only sets the cutoff after key-up. |
| ENV DEST | Turn KNOB 2 | Set the signed depth of the short pitch envelope triggered by a fresh note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit, and FM6 amplitude uses its patch envelopes, ENV filter and shape depths have no effect on it, and the short pitch envelope still works. |
| LFO SOURCE | Turn KNOB 2 | Choose the LFO waveform. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LFO SYNC | Turn KNOB 2 | Choose whether a fresh phrase restarts the LFO or leaves it running. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LFO DEST | Turn KNOB 2 | Set the signed LFO depth for the engine filter path. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FX | Turn KNOB 2 | Set the track chorus send. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FILTER | Turn KNOB 2 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SLICER | Turn KNOB 2 | Choose one of the sixteen slicer patterns. |
| INSERT | Turn KNOB 2 | Set DRIVE for drive types, BITS for CRUSH, or modulation RATE for PHASR, FLANG and CHOR. |
| INSERT 2 | Turn KNOB 2 | Turning this knob has no effect on this page. |
| DLY | Turn KNOB 2 | Set the shared delay feedback amount. |
| REV/CHO | Turn KNOB 2 | Set the shared reverb damping. |
| SEL | Turn KNOB 2 | Choose the selected track scale. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SEL 2 | Turn KNOB 2 | Spread chord notes in time, rising for positive values and falling for negative values. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE | Turn KNOB 2 | Set the glide time. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE 2 | Turn KNOB 2 | Set the unison detune amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PERFORM | Turn KNOB 2 | Change the sound parameter assigned to knob 2, or its engine default when the assignment is DEFAULT. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| MACROS | Turn KNOB 2 | Choose the destination for sound knob 2, or DEFAULT to restore that engine default. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ANALOG / OSC | Turn KNOB 2 | Set the detuning between the two oscillators. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ANALOG / FLT | Turn KNOB 2 | Set the filter resonance. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| DIGITAL / OPS | Turn KNOB 2 | Choose operator 2 frequency relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| DIGITAL / MOD | Turn KNOB 2 | Set the modulator-envelope decay time. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHASE / PHS | Turn KNOB 2 | Choose the alternate waveform or disable it. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHASE / LINE | Turn KNOB 2 | Choose mixed or ring-modulated oscillator lines. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LOFI / CHIP | Turn KNOB 2 | Choose the chip waveform. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LOFI / MOTN | Turn KNOB 2 | Set the chip vibrato amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SAMPLE / SET | Turn KNOB 2 | Shift sample pitch in semitones. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SAMPLE / TONE | Turn KNOB 2 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE / VOWL | Turn KNOB 2 | Set the destination vowel position. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE / TONE | Turn KNOB 2 | Set the breath-noise amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| TRIO / OSC | Turn KNOB 2 | Set oscillator 2 pitch relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| TRIO / TONE | Turn KNOB 2 | Set the filter cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| WHEEL / BARS | Turn KNOB 2 | Adjust the registration lower drawbars. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| WHEEL / TONE | Turn KNOB 2 | Set organ key-click level. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| GRAIN / GRAN | Turn KNOB 2 | Set the centre position within the sample zone. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| GRAIN / SPRY | Turn KNOB 2 | Set random position spread and grain-timing variation. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SWARM / OSC | Turn KNOB 2 | Set the frequency spread between oscillators. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SWARM / TONE | Turn KNOB 2 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PULSE / OSC | Turn KNOB 2 | Set oscillator detuning. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PULSE / TONE | Turn KNOB 2 | Set the balance between the width-modulated pulse and a detuned square oscillator. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM4 / OPS | Turn KNOB 2 | Choose operator 2 frequency relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM4 / ROUTE | Turn KNOB 2 | Choose CHAIN, PAIRS or FAN routing for the FM operators. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM6 / OPS | Turn KNOB 2 | Offset the patch feedback amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM6 / PATCH | Turn KNOB 2 | Offset modulator velocity sensitivity. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHYS / BODY | Turn KNOB 2 | Set resonator structure, membrane harmonicity or the sympathetic-string chord for the chosen model. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHYS / EXCT | Turn KNOB 2 | Set how strongly velocity brightens, lengthens and raises the strike. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| NOISE / SRC | Turn KNOB 2 | Move the source colour from white through pink to brown noise. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| NOISE / MOVE | Turn KNOB 2 | Set dust density, or register length for LFSR and META. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLUSTER / OSC RAW | Turn KNOB 2 | Set the CLUSTER oscillator WAVE value. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLUSTER / RESERVED | Turn KNOB 2 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLOUD / GRAINS | Turn KNOB 2 | Set the oscillator-grain duration. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLOUD / SPECTRUM | Turn KNOB 2 | Set an upward or downward pitch sweep inside each grain. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ANALOG / FILTER | Turn KNOB 2 | Set the filter cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ENV | Turn KNOB 3 | Set the amplitude sustain level. Synth track only; FM6 amplitude uses its patch envelopes, while LOFI STEP uses its staircase amplitude and ENV release only sets the cutoff after key-up. |
| ENV DEST | Turn KNOB 3 | Set the signed envelope depth for the engine shape path. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit, and FM6 amplitude uses its patch envelopes, ENV filter and shape depths have no effect on it, and the short pitch envelope still works. |
| LFO SOURCE | Turn KNOB 3 | Set the LFO starting phase. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LFO SYNC | Turn KNOB 3 | Choose bipolar or one-sided LFO movement. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LFO DEST | Turn KNOB 3 | Set the signed LFO depth for the engine shape path. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FX | Turn KNOB 3 | Set the track delay send. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FILTER | Turn KNOB 3 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SLICER | Turn KNOB 3 | Choose the slicer tempo division. |
| INSERT | Turn KNOB 3 | Set TONE for drive types, sample RATE for CRUSH, or DEPTH for PHASR, FLANG and CHOR. |
| INSERT 2 | Turn KNOB 3 | Turning this knob has no effect on this page. |
| DLY | Turn KNOB 3 | Set the shared delay colour. |
| REV/CHO | Turn KNOB 3 | Set the shared chorus speed. |
| SEL | Turn KNOB 3 | Choose chromatic keys, snapped pitches or a scale spread over white keys. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SEL 2 | Turn KNOB 3 | Switch chord voice leading on or off. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE | Turn KNOB 3 | Choose a fixed glide rate or a fixed glide duration. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE 2 | Turn KNOB 3 | Place the selected track in the stereo field. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PERFORM | Turn KNOB 3 | Change the sound parameter assigned to knob 3, or its engine default when the assignment is DEFAULT. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| MACROS | Turn KNOB 3 | Choose the destination for sound knob 3, or DEFAULT to restore that engine default. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ANALOG / OSC | Turn KNOB 3 | Set the balance of the two oscillators. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ANALOG / FLT | Turn KNOB 3 | Set the engine drive amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| DIGITAL / OPS | Turn KNOB 3 | Choose operator 3 frequency relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| DIGITAL / MOD | Turn KNOB 3 | Set operator 4 feedback. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHASE / PHS | Turn KNOB 3 | Set the phase-distortion amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHASE / LINE | Turn KNOB 3 | Set the sub-oscillator amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LOFI / CHIP | Turn KNOB 3 | Set pulse width, or choose a wavetable when WAVE is WRAM. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LOFI / MOTN | Turn KNOB 3 | Choose the chip arpeggio pattern. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SAMPLE / SET | Turn KNOB 3 | Set sample bit reduction. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SAMPLE / TONE | Turn KNOB 3 | Set the sample drive amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE / VOWL | Turn KNOB 3 | Set the time taken to move between vowels. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE / TONE | Turn KNOB 3 | Set the formant resonance. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| TRIO / OSC | Turn KNOB 3 | Set oscillator 3 pitch relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| TRIO / TONE | Turn KNOB 3 | Set the filter resonance. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| WHEEL / BARS | Turn KNOB 3 | Adjust the registration middle drawbars. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| WHEEL / TONE | Turn KNOB 3 | Set the engine drive amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| GRAIN / GRAN | Turn KNOB 3 | Set the grain duration. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| GRAIN / SPRY | Turn KNOB 3 | Set random pitch spread and the share of reversed grains. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SWARM / OSC | Turn KNOB 3 | Set the upper-harmonic amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SWARM / TONE | Turn KNOB 3 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PULSE / OSC | Turn KNOB 3 | Set pulse-width modulation depth. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PULSE / TONE | Turn KNOB 3 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM4 / OPS | Turn KNOB 3 | Choose operator 3 frequency relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM4 / ROUTE | Turn KNOB 3 | Set the envelope effect on FM depth. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM6 / OPS | Turn KNOB 3 | Offset the FM modulator levels. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM6 / PATCH | Turn KNOB 3 | Spread the carrier pitches apart. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHYS / BODY | Turn KNOB 3 | Set the exciter brightness and resonator brightness. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHYS / EXCT | Turn KNOB 3 | Set sustained excitation for MODAL or STRNG, pitch drop for MEMB, or bridge buzz for SYMP. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| NOISE / SRC | Turn KNOB 3 | Set the noise filter frequency. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| NOISE / MOVE | Turn KNOB 3 | Set slow random variation of noise frequency and level. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLUSTER / OSC RAW | Turn KNOB 3 | Set the CLUSTER oscillator CURVE value. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLUSTER / RESERVED | Turn KNOB 3 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLOUD / GRAINS | Turn KNOB 3 | Set how often oscillator grains start. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLOUD / SPECTRUM | Turn KNOB 3 | Set the chance of adding fifths and octaves to grains. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ANALOG / FILTER | Turn KNOB 3 | Set the filter resonance. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ENV | Turn KNOB 4 | Set the amplitude release time, or its note value when envelope sync is on. Synth track only; FM6 amplitude uses its patch envelopes, while LOFI STEP uses its staircase amplitude and ENV release only sets the cutoff after key-up. |
| ENV DEST | Turn KNOB 4 | Switch envelope attack, decay and release between free times and tempo note values. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit, and FM6 amplitude uses its patch envelopes, ENV filter and shape depths have no effect on it, and the short pitch envelope still works. |
| LFO SOURCE | Turn KNOB 4 | Set how slowly the LFO depth rises after a fresh phrase. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LFO SYNC | Turn KNOB 4 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LFO DEST | Turn KNOB 4 | Set the LFO depth for amplitude. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FX | Turn KNOB 4 | Set the track reverb send. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FILTER | Turn KNOB 4 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SLICER | Turn KNOB 4 | Set the slicer amount. |
| INSERT | Turn KNOB 4 | Set output LEVEL for drive types, LPF for CRUSH, or feedback for PHASR, FLANG and CHOR. |
| INSERT 2 | Turn KNOB 4 | Turning this knob has no effect on this page. |
| DLY | Turn KNOB 4 | Set the shared delay mix. |
| REV/CHO | Turn KNOB 4 | Set the shared chorus depth. |
| SEL | Turn KNOB 4 | Choose the chord built from each played key, or OFF. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SEL 2 | Turn KNOB 4 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE | Turn KNOB 4 | Choose the last, lowest or highest held note for single-note playing. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE 2 | Turn KNOB 4 | Mute or unmute the selected track. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PERFORM | Turn KNOB 4 | Change the sound parameter assigned to knob 4, or its engine default when the assignment is DEFAULT. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| MACROS | Turn KNOB 4 | Choose the destination for sound knob 4, or DEFAULT to restore that engine default. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ANALOG / OSC | Turn KNOB 4 | Set the oscillator noise amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ANALOG / FLT | Turn KNOB 4 | Set how strongly note pitch moves the filter cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| DIGITAL / OPS | Turn KNOB 4 | Choose operator 4 frequency relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| DIGITAL / MOD | Turn KNOB 4 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHASE / PHS | Turn KNOB 4 | Set the envelope depth for phase distortion. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHASE / LINE | Turn KNOB 4 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LOFI / CHIP | Turn KNOB 4 | Set bit reduction, or choose the stepped-envelope shape when CHIP is STEP. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| LOFI / MOTN | Turn KNOB 4 | Set the chip tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SAMPLE / SET | Turn KNOB 4 | Allow or disable a sample loop where the selected sample has one. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SAMPLE / TONE | Turn KNOB 4 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE / VOWL | Turn KNOB 4 | Shift the formant frequencies in semitones. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| VOICE / TONE | Turn KNOB 4 | Set the random vowel variation. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| TRIO / OSC | Turn KNOB 4 | Set opposite detuning for oscillators 2 and 3. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| TRIO / TONE | Turn KNOB 4 | Set oscillator pulse width. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| WHEEL / BARS | Turn KNOB 4 | Adjust the registration upper drawbars. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| WHEEL / TONE | Turn KNOB 4 | Choose rotary-speaker motion OFF, SLOW or FAST. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| GRAIN / GRAN | Turn KNOB 4 | Set how often grains start. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| GRAIN / SPRY | Turn KNOB 4 | Set the grain tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SWARM / OSC | Turn KNOB 4 | Set how strongly the envelope contracts oscillator spread. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| SWARM / TONE | Turn KNOB 4 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PULSE / OSC | Turn KNOB 4 | Set pulse-width modulation speed. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PULSE / TONE | Turn KNOB 4 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM4 / OPS | Turn KNOB 4 | Choose operator 4 frequency relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM4 / ROUTE | Turn KNOB 4 | Set FM feedback. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM6 / OPS | Turn KNOB 4 | Offset coarse ratios for modulators running in ratio mode. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| FM6 / PATCH | Turn KNOB 4 | Load a factory or stored bank patch, replacing the track patch. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHYS / BODY | Turn KNOB 4 | Set the model decay. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| PHYS / EXCT | Turn KNOB 4 | Set how much of the exciter is mixed into the sound. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| NOISE / SRC | Turn KNOB 4 | Set the noise filter resonance. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| NOISE / MOVE | Turn KNOB 4 | Set sample holding and bit reduction, or clock pitch above the key for LFSR and META. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLUSTER / OSC RAW | Turn KNOB 4 | Set the CLUSTER oscillator SPREAD value. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLUSTER / RESERVED | Turn KNOB 4 | Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLOUD / GRAINS | Turn KNOB 4 | Set random grain timing and starting-phase spread. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| CLOUD / SPECTRUM | Turn KNOB 4 | Set the engine tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
| ANALOG / FILTER | Turn KNOB 4 | Set how strongly note pitch moves the filter cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit. |
Save, load and reset
| Where | Do this | What happens |
|---|---|---|
| PRESETS | Turn KNOB 1 | Immediately loads a factory or occupied USER sound without a question or sound-edit undo, keeping the track pattern and mix context. |
| USER | Turn KNOB 1 | Chooses USER slot 1 to 32 and cancels a pending load, erase or save. |
| PROJECT | Turn KNOB 1 | Chooses one of four saved sections. |
| TOOLS | Turn KNOB 1 | Two positive turns within about 1.5 seconds clear the selected working pattern immediately without a further question, allowing sequence undo and later autosave. |
| PRESETS | Turn KNOB 2 | Immediately loads the next engine’s first sound and default macro map without a question or sound-edit undo, keeping the track pattern and mix context. |
| USER | Turn KNOB 2 | Two positive turns within about 1.5 seconds replace the selected synth sound and macro map from this USER slot, even while playing, with no load undo and its pattern and mix preserved. |
| PROJECT | Turn KNOB 2 | While stopped, two positive turns within about 1.5 seconds erase the chosen saved section at once without an erase undo and remove its entries from song order, leaving working music separate and saving changed song order later. |
| TOOLS | Turn KNOB 2 | On a synth track, two positive turns within about 1.5 seconds load the current engine’s first sound and default macros immediately without a sound undo, preserving the pattern. |
| PRESETS | Turn KNOB 3 | Does nothing on PRESETS. |
| USER | Turn KNOB 3 | While stopped, two positive turns within about 1.5 seconds erase this USER slot at once and rewrite its whole sixteen-slot bank without an erase undo, leaving saved project snapshots intact. |
| PROJECT | Turn KNOB 3 | While stopped, two positive turns within about 1.5 seconds replace working patterns and sounds from the chosen section without a load undo. |
| TOOLS | Turn KNOB 3 | Does nothing on TOOLS. |
| PRESETS | Turn KNOB 4 | Does nothing on PRESETS. |
| USER | Turn KNOB 4 | While stopped, two positive turns within about 1.5 seconds replace this USER sound and macro map at once and rewrite its whole sixteen-slot bank without a save undo. |
| PROJECT | Turn KNOB 4 | While stopped, two positive turns within about 1.5 seconds replace the chosen saved section at once without a save undo. |
| TOOLS | Turn KNOB 4 | Two positive turns within about 1.5 seconds replace all working tracks and project globals with defaults immediately without a further question, preserving device MIDI settings and numbered slots while later autosave can keep the new project and sequence undo covers only its last marked track. |
Device settings
| Where | Do this | What happens |
|---|---|---|
| Menu SCREEN | Press ENV | Has no menu action while HOME is released. |
| Menu LIGHTS | Press ENV | Has no menu action while HOME is released. |
| Menu AUDIO | Press ENV | Has no menu action while HOME is released. |
| Menu SYSTEM | Press ENV | Has no menu action while HOME is released. |
| Menu SCREEN | Press LFO | Has no menu action while HOME is released. |
| Menu LIGHTS | Press LFO | Has no menu action while HOME is released. |
| Menu AUDIO | Press LFO | Has no menu action while HOME is released. |
| Menu SYSTEM | Press LFO | Has no menu action while HOME is released. |
| Menu SCREEN | Press FX | Has no menu action while HOME is released. |
| Menu LIGHTS | Press FX | Has no menu action while HOME is released. |
| Menu AUDIO | Press FX | Has no menu action while HOME is released. |
| Menu SYSTEM | Press FX | Has no menu action while HOME is released. |
| Menu SCREEN | Press SEL | Has no menu action while HOME is released. |
| Menu LIGHTS | Press SEL | Has no menu action while HOME is released. |
| Menu AUDIO | Press SEL | Has no menu action while HOME is released. |
| Menu SYSTEM | Press SEL | Has no menu action while HOME is released. |
| Menu SCREEN | Press EDIT | Has no menu action while HOME is released. |
| Menu LIGHTS | Press EDIT | Has no menu action while HOME is released. |
| Menu AUDIO | Press EDIT | Has no menu action while HOME is released. |
| Menu SYSTEM | Press EDIT | Has no menu action while HOME is released. |
| Menu SCREEN | Press ARP | Has no menu action while HOME is released. |
| Menu LIGHTS | Press ARP | Has no menu action while HOME is released. |
| Menu AUDIO | Press ARP | Has no menu action while HOME is released. |
| Menu SYSTEM | Press ARP | Has no menu action while HOME is released. |
| Menu SCREEN | Press SEQ | Has no menu action while HOME is released. |
| Menu LIGHTS | Press SEQ | Has no menu action while HOME is released. |
| Menu AUDIO | Press SEQ | Has no menu action while HOME is released. |
| Menu SYSTEM | Press SEQ | Has no menu action while HOME is released. |
| Menu SCREEN | Press GLO | Has no menu action while HOME is released. |
| Menu LIGHTS | Press GLO | Has no menu action while HOME is released. |
| Menu AUDIO | Press GLO | Has no menu action while HOME is released. |
| Menu SYSTEM | Press GLO | Has no menu action while HOME is released. |
| Menu SCREEN | Press SAVE | Has no menu action while HOME is released. |
| Menu LIGHTS | Press SAVE | Has no menu action while HOME is released. |
| Menu AUDIO | Press SAVE | Has no menu action while HOME is released. |
| Menu SYSTEM | Press SAVE | Has no menu action while HOME is released. |
| Menu SCREEN | Press PLAY / STOP | Has no menu action while HOME is released. |
| Menu LIGHTS | Press PLAY / STOP | Has no menu action while HOME is released. |
| Menu AUDIO | Press PLAY / STOP | Has no menu action while HOME is released. |
| Menu SYSTEM | Press PLAY / STOP | Has no menu action while HOME is released. |
| Menu SCREEN | Press REC | Has no menu action while HOME is released. |
| Menu LIGHTS | Press REC | Has no menu action while HOME is released. |
| Menu AUDIO | Press REC | Has no menu action while HOME is released. |
| Menu SYSTEM | Press REC | Has no menu action while HOME is released. |
| Menu SCREEN | Turn KNOB 1 | Cycles the display palette. |
| Menu LIGHTS | Turn KNOB 1 | Sets button background brightness to OFF, LOW, MID or HIGH. |
| Menu AUDIO | Turn KNOB 1 | Turns speaker lowcut on clockwise or off counterclockwise. |
| Menu SYSTEM | Turn KNOB 1 | Selects hardware calibration without starting it. |
| Menu SCREEN | Turn KNOB 2 | Turns the large value display on clockwise or off counterclockwise. |
| Menu LIGHTS | Turn KNOB 2 | Chooses no key backlight, C keys, white keys or all keys, raising background brightness to LOW if needed. |
| Menu AUDIO | Turn KNOB 2 | Chooses fixed FULL USB audio level clockwise or MASTER volume control counterclockwise. |
| Menu SYSTEM | Turn KNOB 2 | Selects MIDI LEARN CLEAR without clearing anything. |
| Menu SCREEN | Turn KNOB 3 | Does nothing in SCREEN. |
| Menu LIGHTS | Turn KNOB 3 | Turns sounding synth-note lights on clockwise or off counterclockwise. |
| Menu AUDIO | Turn KNOB 3 | Enables USB serial clockwise or disables it counterclockwise, taking effect after restart. |
| Menu SYSTEM | Turn KNOB 3 | Selects ABOUT without opening it. |
| Menu SCREEN | Turn KNOB 4 | Does nothing in SCREEN. |
| Menu LIGHTS | Turn KNOB 4 | Does nothing in LIGHTS. |
| Menu AUDIO | Turn KNOB 4 | Does nothing in AUDIO. |
| Menu SYSTEM | Turn KNOB 4 | Selects DEMO SONG and cancels an armed demo load. |
| Menu SCREEN | Turn ALGORITHM | Does nothing in the menu. |
| Menu LIGHTS | Turn ALGORITHM | Does nothing in the menu. |
| Menu AUDIO | Turn ALGORITHM | Does nothing in the menu. |
| Menu SYSTEM | Turn ALGORITHM | Does nothing in the menu. |
| Menu SCREEN | Turn PRESETS | Moves between rows of this section with wraparound and cancels an armed demo load. |
| Menu LIGHTS | Turn PRESETS | Moves between rows of this section with wraparound and cancels an armed demo load. |
| Menu AUDIO | Turn PRESETS | Moves between rows of this section with wraparound and cancels an armed demo load. |
| Menu SYSTEM | Turn PRESETS | Moves between rows of this section with wraparound and cancels an armed demo load. |
| Menu SCREEN | Turn SELECT | Selects SCREEN, LIGHTS, AUDIO or SYSTEM, stopping at the ends. |
| Menu LIGHTS | Turn SELECT | Selects SCREEN, LIGHTS, AUDIO or SYSTEM, stopping at the ends. |
| Menu AUDIO | Turn SELECT | Selects SCREEN, LIGHTS, AUDIO or SYSTEM, stopping at the ends. |
| Menu SYSTEM | Turn SELECT | Selects SCREEN, LIGHTS, AUDIO or SYSTEM, stopping at the ends. |
| Menu SCREEN | Press OCT- | Closes the menu and saves changed settings immediately if stopped or defers them until stop, with no question or settings undo and a first close able to write even without an edit. |
| Menu LIGHTS | Press OCT- | Closes the menu and saves changed settings immediately if stopped or defers them until stop, with no question or settings undo and a first close able to write even without an edit. |
| Menu AUDIO | Press OCT- | Closes the menu and saves changed settings immediately if stopped or defers them until stop, with no question or settings undo and a first close able to write even without an edit. |
| Menu SYSTEM | Press OCT- | Closes the menu and saves changed settings immediately if stopped or defers them until stop, with no question or settings undo and a first close able to write even without an edit. |
| ABOUT | Press OCT- | Returns to the menu section without closing or saving settings yet. |
| Menu SCREEN | Press OCT+ | Cycles the highlighted setting or performs its action, with the action-specific confirmation rules listed for SYSTEM. |
| Menu LIGHTS | Press OCT+ | Cycles the highlighted setting or performs its action, with the action-specific confirmation rules listed for SYSTEM. |
| Menu AUDIO | Press OCT+ | Cycles the highlighted setting or performs its action, with the action-specific confirmation rules listed for SYSTEM. |
| Menu SYSTEM | Press OCT+ | Cycles the highlighted setting or performs its action, with the action-specific confirmation rules listed for SYSTEM. |
| Menu SYSTEM | Press OCT+ | With calibration highlighted, starts learning without another question; timeout restores the previous map, and closing the menu writes settings only when they differ from the saved state, with no settings undo. |
| Menu SYSTEM | Press OCT+ | With MIDI LEARN CLEAR highlighted, immediately removes all learned CC assignments without a second question or undo, then saves settings later when stopped and quiet. |
| Menu SYSTEM | Press OCT+ | With ABOUT highlighted, opens credits and version information. |
| Menu SYSTEM | Press OCT+ | With DEMO SONG highlighted and playback stopped, a second OCT+ press replaces working patterns and sounds with FIRST LIGHT without a project-load undo, then closes and saves settings while the changed music can autosave later. |
What the screen and lights show
| Where | Display | What it means |
|---|---|---|
| Recording armed | Screen | Shows the armed track, countdown or free take time, with recording choices while armed. |
| Count-in | Screen | Shows the armed track, countdown or free take time, with recording choices while armed. |
| Free take | Screen | Shows the armed track, countdown or free take time, with recording choices while armed. |
| Event Tape | Screen | Shows event reels, four track lanes, the inclusive selection, destination head and COPY or LIFT state, temporarily replaced by a nearby-sound list when PRESETS is turned. |
| Visualizer | Screen | Shows a visualization of the actual mix rather than a sample trim display. |
| Mixer LEVEL | Screen | Shows the four tracks and the current level, pan or selected-track controls, with NO AUTO during recording because these knobs do not record step locks. |
| Mixer PAN | Screen | Shows the four tracks and the current level, pan or selected-track controls, with NO AUTO during recording because these knobs do not record step locks. |
| Mixer TRACK | Screen | Shows the four tracks and the current level, pan or selected-track controls, with NO AUTO during recording because these knobs do not record step locks. |
| DRUMS GRID | Screen | Shows sixteen drum rows against sixteen time columns with selected lane, cursor, playhead, levels, ratchets and absolute step position. |
| DRUMS KIT | Screen | Shows the sixteen live pads, current kit and drum mix controls. |
| STEP | Screen | Shows the selected synth step and its notes, timing and flags. |
| SONG | Screen | Shows section order, entry durations, availability and song playback position. |
| ENV | Screen | Shows ENV with its four current control labels and values. |
| ENV DEST | Screen | Shows ENV DEST with its four current control labels and values. |
| LFO SOURCE | Screen | Shows LFO SOURCE with its four current control labels and values. |
| LFO SYNC | Screen | Shows LFO SYNC with its four current control labels and values. |
| LFO DEST | Screen | Shows LFO DEST with its four current control labels and values. |
| FX | Screen | Shows FX with its four current control labels and values. |
| FILTER | Screen | Shows FILTER with its four current control labels and values. |
| SLICER | Screen | Shows SLICER with its four current control labels and values. |
| INSERT | Screen | Shows INSERT with its four current control labels and values. |
| INSERT 2 | Screen | Shows INSERT 2 with its four current control labels and values. |
| DLY | Screen | Shows DLY with its four current control labels and values. |
| REV/CHO | Screen | Shows REV/CHO with its four current control labels and values. |
| SEL | Screen | Shows SEL with its four current control labels and values. |
| SEL 2 | Screen | Shows SEL 2 with its four current control labels and values. |
| VOICE | Screen | Shows VOICE with its four current control labels and values. |
| VOICE 2 | Screen | Shows VOICE 2 with its four current control labels and values. |
| PERFORM | Screen | Shows PERFORM with its four current control labels and values. |
| MACROS | Screen | Shows MACROS with its four current control labels and values. |
| GLOBAL | Screen | Shows GLOBAL with its four current control labels and values. |
| MASTER | Screen | Shows MASTER with its four current control labels and values. |
| SYSTEM | Screen | Shows SYSTEM with its four current control labels and values. |
| DRUMS | Screen | Shows DRUMS with its four current control labels and values. |
| MIDI | Screen | Shows MIDI with its four current control labels and values. |
| MIDI 2 | Screen | Shows MIDI 2 with its four current control labels and values. |
| TEXTURE | Screen | Shows TEXTURE with its four current control labels and values. |
| TEXTURE 2 | Screen | Shows TEXTURE 2 with its four current control labels and values. |
| ARP | Screen | Shows ARP with its four current control labels and values. |
| ARP 2 | Screen | Shows ARP 2 with its four current control labels and values. |
| ANALOG / OSC | Screen | Shows ANALOG / OSC with its four current control labels and values. |
| ANALOG / FLT | Screen | Shows ANALOG / FLT with its four current control labels and values. |
| DIGITAL / OPS | Screen | Shows DIGITAL / OPS with its four current control labels and values. |
| DIGITAL / MOD | Screen | Shows DIGITAL / MOD with its four current control labels and values. |
| PHASE / PHS | Screen | Shows PHASE / PHS with its four current control labels and values. |
| PHASE / LINE | Screen | Shows PHASE / LINE with its four current control labels and values. |
| LOFI / CHIP | Screen | Shows LOFI / CHIP with its four current control labels and values. |
| LOFI / MOTN | Screen | Shows LOFI / MOTN with its four current control labels and values. |
| SAMPLE / SET | Screen | Shows SAMPLE / SET with its four current control labels and values. |
| SAMPLE / TONE | Screen | Shows SAMPLE / TONE with its four current control labels and values. |
| VOICE / VOWL | Screen | Shows VOICE / VOWL with its four current control labels and values. |
| VOICE / TONE | Screen | Shows VOICE / TONE with its four current control labels and values. |
| TRIO / OSC | Screen | Shows TRIO / OSC with its four current control labels and values. |
| TRIO / TONE | Screen | Shows TRIO / TONE with its four current control labels and values. |
| WHEEL / BARS | Screen | Shows WHEEL / BARS with its four current control labels and values. |
| WHEEL / TONE | Screen | Shows WHEEL / TONE with its four current control labels and values. |
| GRAIN / GRAN | Screen | Shows GRAIN / GRAN with its four current control labels and values. |
| GRAIN / SPRY | Screen | Shows GRAIN / SPRY with its four current control labels and values. |
| SWARM / OSC | Screen | Shows SWARM / OSC with its four current control labels and values. |
| SWARM / TONE | Screen | Shows SWARM / TONE with its four current control labels and values. |
| PULSE / OSC | Screen | Shows PULSE / OSC with its four current control labels and values. |
| PULSE / TONE | Screen | Shows PULSE / TONE with its four current control labels and values. |
| FM4 / OPS | Screen | Shows FM4 / OPS with its four current control labels and values. |
| FM4 / ROUTE | Screen | Shows FM4 / ROUTE with its four current control labels and values. |
| FM6 / OPS | Screen | Shows FM6 / OPS with its four current control labels and values. |
| FM6 / PATCH | Screen | Shows FM6 / PATCH with its four current control labels and values. |
| PHYS / BODY | Screen | Shows PHYS / BODY with its four current control labels and values. |
| PHYS / EXCT | Screen | Shows PHYS / EXCT with its four current control labels and values. |
| NOISE / SRC | Screen | Shows NOISE / SRC with its four current control labels and values. |
| NOISE / MOVE | Screen | Shows NOISE / MOVE with its four current control labels and values. |
| CLUSTER / OSC RAW | Screen | Shows CLUSTER / OSC RAW with its four current control labels and values. |
| CLUSTER / RESERVED | Screen | Shows CLUSTER / RESERVED with its four current control labels and values. |
| CLOUD / GRAINS | Screen | Shows CLOUD / GRAINS with its four current control labels and values. |
| CLOUD / SPECTRUM | Screen | Shows CLOUD / SPECTRUM with its four current control labels and values. |
| ANALOG / FILTER | Screen | Shows ANALOG / FILTER with its four current control labels and values. |
| PRESETS | Screen | Shows the factory and USER sound list. |
| USER | Screen | Shows the selected USER slot and load, erase and save actions. |
| PROJECT | Screen | Shows the selected section slot and erase, load and save actions. |
| TOOLS | Screen | Shows clear-pattern, sound-init and new-project actions. |
| Punch | Screen | Shows Punch key jobs, knob values and LOCK when latched open. |
| Erase | Screen | Shows Erase key jobs, knob values and LOCK when latched open. |
| Roll | Screen | Shows Roll key jobs, knob values and LOCK when latched open. |
| Steps | Screen | Shows Steps key jobs, knob values and LOCK when latched open. |
| Key and scale | Screen | Shows Key and scale key jobs, knob values and LOCK when latched open. |
| Mix layer | Screen | Shows Mix layer key jobs, knob values and LOCK when latched open. |
| Sections | Screen | Shows Sections key jobs, knob values and LOCK when latched open. |
| Menu SCREEN | Screen | Shows SCREEN settings and the selected row. |
| Menu LIGHTS | Screen | Shows LIGHTS settings and the selected row. |
| Menu AUDIO | Screen | Shows AUDIO settings and the selected row. |
| Menu SYSTEM | Screen | Shows SYSTEM settings and the selected row. |
| ABOUT | Screen | Shows ORBIT version, build date, credits and licence notices. |
| Hardware calibration | Screen | Prompts for every labelled button and each encoder’s clockwise direction, cancelling after thirty seconds with no input. |
| Track clear hold | Screen | Shows the selected track’s clear countdown ring, with early release cancelling the clear. |
| Update / recovery | Screen | Shows UBOOT after pending data is flushed and audio is stopped. |
| Unavailable drum page | Screen | Shows blank parameter columns and navigation hints back to HOME, EDIT and GLO on an unsupported drum sound page. |
| USB rescue | Screen | Shows USB rescue, connection and installer prompts with audio off. |
| Shared | FX (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Shared | FX (lit) | Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME. |
| Shared | FX (blinking) | Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held. |
| Shared | SEL (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Shared | SEL (lit) | Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME. |
| Shared | SEL (blinking) | Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held. |
| Shared | ENV (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Shared | ENV (lit) | Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME. |
| Shared | LFO (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Shared | LFO (lit) | Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME. |
| Shared | EDIT (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Shared | EDIT (lit) | Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME. |
| Shared | EDIT (blinking) | Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held. |
| Shared | GLO (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Shared | GLO (lit) | Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME. |
| Shared | GLO (blinking) | Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held. |
| Shared | HOME (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Shared | HOME (lit) | Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME. |
| Shared | SAVE (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Shared | SAVE (lit) | Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME. |
| Shared | SAVE (blinking) | Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held. |
| Shared | ARP (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Shared | ARP (lit) | Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME. |
| Shared | ARP (blinking) | Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held. |
| Shared | SEQ (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Shared | SEQ (lit) | Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME. |
| Shared | SEQ (blinking) | Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held. |
| Shared | PLAY / STOP (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Shared | PLAY / STOP (blinking) | Pulses at the start of each transport beat or count-in beat. |
| Shared | REC (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Shared | REC (lit) | Stays lit while a track records or a free take is active. |
| Recording armed | REC (blinking) | Blinks in roughly 125 ms phases while recording is armed. |
| Track clear hold | REC (blinking) | Blinks in roughly 60 ms phases while the clear ring runs. |
| Shared | OCT- (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Synth keyboard | OCT- (lit) | Marks a synth keyboard octave below zero. |
| Drum keyboard | OCT- (lit) | Marks the held drum ghost modifier. |
| Punch | OCT- (lit) | Marks the active reverb throw. |
| Shared | OCT+ (dim) | Glows at the chosen LIGHTS brightness when an active indication does not take precedence. |
| Synth keyboard | OCT+ (lit) | Marks a synth keyboard octave above zero. |
| Drum keyboard | OCT+ (lit) | Marks the held drum hard modifier. |
| Punch | OCT+ (lit) | Marks the active echo throw. |
| Shared | PLAY green (off) | Has no separate green-transport LED drive in this firmware’s panel LED path. |
| Shared | Key lights (lit) | Lights held physical keys and short drum-hit indications, adding sounding synth notes when NOTES is enabled. |
| Punch | Key lights (lit) | Lights the requested punch effect’s key. |
| Steps | Key lights (lit) | Lights occupied white-key steps of this page for the chosen drum lane or synth track, with the playhead blinking and held keys added. |
| Key and scale | Key lights (blinking) | Marks scale tones with the root blinking, or dims the scale and lights sounding notes when NOTES is on. |
| Mix layer | Key lights (lit) | White keys 1–4 show audible tracks, 5–8 solos, 9 current fill, 10 queued or running next-bar fill and 16 the beat. |
| Erase | Key lights (lit) | On drums, marks lanes present in the pattern, or dims those lanes and lights sounding hits with NOTES on. |
| DRUMS GRID | Key lights (lit) | Marks the selected black-key lane shortcut and white-key hits, with the playhead blinking and held physical keys added. |
| Shared | Key lights (dim) | Dims white keys 1, 5, 9 and 13 on drum tracks and held layers, adds the chosen C, white or all-key backlight, and uses NOTES to show sounding keys beneath FX, SEQ and GLO tiles. |
Save and back up
ORBIT’s browser installer provides the install path; keep an off-device backup before using it.
The working loop saves itself when its snapshot differs, stopped with no pending transport, recording arm, free take or menu, after 2.5 seconds of panel inactivity and at least 20 seconds since the previous save attempt, checked at most once each second; all synth and drum voices must be inactive, but effect tails, background texture and held controls are not separately checked. With no readable working save at boot, even the default project can be written without an edit. Power-off itself writes nothing.
A section snapshots all four working tracks, sounds and macro maps, patterns, locks, nudges, fill rules and project mix/texture. SAVE plus white keys 5–8 always captures into RAM first, whether playing or stopped; flash follows once stopped, voices inactive, 1.5 seconds of panel inactivity and the five-second retry gap. PROJECT page saves write immediately while stopped. Working autosave is separate from numbered sections.
Device settings include calibration, display/lights, recording start choices, MIDI assignments and channels, song order and user drum synth kits. Closing HOME settings can save even with no edit if the loaded/default state differs from its saved mirror; playing defers the write. Power-on calibration calls settings saving after completion or cancellation. Pending changes flush when stopped with quiet voices, after 1.5 seconds of panel inactivity and the five-second retry gap.
Each USER save, erase or rename rewrites its whole bank of sixteen sound records, including any imported records or slots that decoded as empty. Saved sections keep snapshots rather than looking the USER sound up later. Flash actions have no undo.
Use the backup steps in Before you switch firmware before installing anything.
The editor asks once before restore, then commits objects separately, so an interrupted restore can leave a mixture. Objects omitted from the file are left alone; explicitly empty records clear their targets. Working music is restored into memory and reaches flash later through autosave or a flush; other stored objects are written as they are restored. A file export does not itself restore or erase anything on the unit.
The computer editor handles sound and macro editing, piano-roll and event edits, MIDI files, arrangement, DX7 files and FM6-bank storage, WAV chopping and user sample/kit uploads, SYN1–SYN4 editing, browser-local sound libraries and full backup/restore; these are computer tools rather than extra panel pages.
The editor’s browser library is separate from the unit; the full backup reads the unit first. MIDI files preserve sequencer events rather than a complete device backup. Store a chosen FM6 patch in B1–B27 before expecting a device backup to retain its raw patch edits.
Before you switch firmware
- Back up first. Stop playback, connect the Web MIDI editor, open Projects / Backup and export the full file off the unit before installing anything. Export reads the unit, including working music, four sections, settings and calibration, USER sounds, the saved FM6 bank, four SYN kits, MIDI-learn/channel settings and four user sample slots. Store directly edited FM6 patches in the bank first: a project keeps the patch selection and control values, not an unsaved private copy of the raw patch. Tape clipboard, selection, undo and browser-local libraries are not in this backup; export a browser library separately. Felucca’s FM6 bank B1–B32 is absent from its full backup, and GHOULBOX’s B1–B32 bank is absent from its musical archive. Retain their original .syx bank files separately; if you cannot reconstruct a bank, leave it untouched rather than relying on the normal backup.
- Back up in the firmware you are leaving first, with its own tool (above). Anything below marked at risk can be written over; whether an older saved copy survives depends on how often you saved, so do not count on it.
- What installing ORBIT does to the firmware you had before. install through the included loader: Compares program sectors; erases/programs only changed sectors, verifies, leaves SPL/header alone. This range includes Open USER projects 1-16, preferences, staging and the first 24 KiB of shared sample storage. Replacing Open’s sample header leaves its whole sample bank unreadable. The same program writes can also leave PIGEON’s whole sample bank unreadable (validated package transfer). loader removes update records: Conditional update-record cleanup only; no projects, sounds or samples are at risk from this cleanup. It is detail-only (After an install, erase only a 4 KiB sector whose last 256 bytes hold a valid update record (marker 0x5441 at +6 and a matching nonzero CRC16 over bytes 2..79): in practice the family's staging-record sector 0xE4000 and, on a first install from stock, stock's record sector 0xE8000. Saved music does not hold that record. This loader does not skip 0x97000-0xDFFFF). first start and later starts, conditional update cleanup: Erases all five sectors when any first 4 bytes at E0000 or first 8 bytes at E4F00 is non-FF. Does not inspect E1000 restore-journal data in isolation, so such a journal alone does not establish this trigger (one inspected staging sentinel is not erased).
- Stock V15: Possibly at risk: stock settings (and possibly patterns); stock Bluetooth data; stock presets (128, banks A-D).
- Baud Girl FM-1+VA: Possibly at risk: Baud Girl presets (128); Baud Girl patterns (16, with locks).
- Felucca: At risk by itself: FM6 patches of the FM6 user presets; settings, button calibration, favourites, MIDI LEARN map. At risk by itself, under a condition: project slot A; project slot B; project slot C; project slot D. At risk when you act: user presets 1-16; user presets 17-32; the autosave (the music as you left it); FM6 voice bank B1-B32; user sample slot USR1; user sample slot USR2; user sample slot USR3. ORBIT reads user sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- SLOOP: At risk by itself: the music in progress (autosave); settings, calibration, song order, SYN1-4 kits, MIDI LEARN, theme and favourites. At risk by itself, under a condition: song section A (a whole project); song section B (a whole project); song section C (a whole project); song section D (a whole project). At risk when you act: user sounds U01-U16; user sounds U17-U32; user sample slot USR1; user sample slot USR2; user sample slot USR3; FM6 patch bank B1-B27; user sample slot USR4. ORBIT reads user sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads FM6 patch bank B1-B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. ORBIT reads user sample slot USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- X0X: At risk by itself: the whole X0X project (settings, sound, all 32 patterns, song, knob motion). At risk when you act: X0X button calibration; break loops slot 1; break loops slot 2; break loops slot 3. ORBIT reads break loops slot 1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads break loops slot 2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads break loops slot 3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- JIANT: At risk by itself: FM6 patches for the FM6 user sounds; settings, calibration, favourites, MENU options. At risk by itself, under a condition: song 1 section A (a whole project); song 1 section B (a whole project); song 1 section C (a whole project); song 1 section D (a whole project). At risk when you act: song 2: four sections (whole projects); song 3: four sections (whole projects); song 4: four sections (whole projects); song 5: four sections (whole projects); song 6: four sections (whole projects); song 7: four sections (whole projects); song 8: four sections (whole projects); which song is current, every song's rows and scenes; user sounds U01-U16; user sounds U17-U32; music in progress (RESTORE LAST); FM6 voice bank B1-B32.
- Melodee: At risk by itself: shared user presets U109-U126; settings, factory favourites, calibration, saved template. At risk by itself, under a condition: shared user presets U289-U378 (partly lost); shared user presets U379-U384. At risk when you act: project A: patterns, song, sounds, motion, recordings; project B: patterns, song, sounds, motion, recordings; project C: patterns, song, sounds, motion, recordings; project D: patterns, song, sounds, motion, recordings; shared user presets U145-U288; shared user presets U073-U090; shared user presets U091-U108; shared user presets U001-U018; shared user presets U019-U036; shared user presets U037-U054; shared user presets U055-U072; shared user presets U127-U144.
- FoMni: At risk by itself: FoMni setup (pages, chord buttons, lights). At risk when you act: FoMni button calibration.
- AMB-1: At risk by itself: AMB-1 pieces and setup. At risk when you act: AMB-1 panel calibration.
- ChoralRoot: At risk by itself: 32 imported DX7 voices; options, playing setup and panel calibration. At risk when you act: CZ-1 bank A (16 tones); CZ-1 bank B (16 tones); CZ-1 bank C (16 tones); CZ-1 bank D (16 tones); CZ-1 bank E (16 tones); CZ-1 bank F (16 tones); CZ-1 bank G (16 tones); CZ-1 bank H (16 tones); last session saved with a global save; favourite marks, chord/bass type and filter; 128 saved sounds with their complete engine patches; recorded loop 1; recorded loop 2; recorded loop 3; recorded loop 4; recorded loop 5; recorded loop 6; recorded loop 7; recorded loop 8; recorded loop 9; recorded loop 10.
- GHOULBOX: At risk by itself: FM6 patches for user sounds; settings and panel calibration. At risk by itself, under a condition: project A; project B; project C; project D. At risk when you act: user sounds 1–16; user sounds 17–32; music in progress (RESTORE LAST); FM6 voice bank B1–B32; user sample slot USR1; user sample slot USR2; user sample slot USR3. ORBIT reads user sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- M-VAVE FM-1 Open: At risk by itself: Open shared sample audio. At risk when you act: Open USER project 1; Open USER project 2; Open USER project 3; Open USER project 4; Open USER project 5; Open USER project 6; Open USER project 7; Open USER project 8; Open USER project 9; Open USER project 10; Open USER project 11; Open USER project 12; Open USER project 13; Open USER project 14; Open USER project 15; Open USER project 16; Open device preferences.
- FM-106: At risk by itself: octave, last selected preset and MIDI preferences. At risk by itself, under a condition: older stored user bank, if present (Beta4 does not store new edits).
- Hortator: At risk by itself: settings and panel calibration. At risk by itself, under a condition: project A; project B; project C; project D. At risk when you act: user samples USR1; user samples USR2; user samples USR3. ORBIT reads user samples USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user samples USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user samples USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- OberVave: At risk by itself: pattern 1 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 2 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 3 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 4 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 5 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 6 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 7 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); saved programs and global settings; pattern 8 (its B-track sound can change if it uses a saved program; its pattern notes remain).
- Polly: At risk by itself: Polly shared memory 4; Polly setup and channel sounds. At risk by itself, under a condition: All four Polly songs; Polly shared memory 1; Polly shared memory 2; Polly shared memory 3. At risk when you act: Polly shared memory 5; Polly shared memory 6; Polly shared memory 7; Polly shared memory 8; Polly shared memory 9; Polly shared memory 10; Polly shared memory 11; Polly shared memory 12; Polly shared memory 13; Polly shared memory 14; Polly shared memory 15; Polly shared memory 16; Optional QY70 style bank; Polly button and encoder calibration.
- Skiff: At risk by itself: user sounds’ own FM6 patches; user sound bank 1 (only FM6 sounds can lose their own patches and fall back to a factory patch or the initial voice; other sounds remain; other writes can also erase it); user sound bank 2 (only FM6 sounds can lose their own patches and fall back to a factory patch or the initial voice; other sounds remain; other writes can also erase it); settings, calibration and favourites. At risk by itself, under a condition: project A; project B; project C; project D. At risk when you act: last session; shared 64-pattern pool; user sample USR1; user sample USR2; user sample USR3. ORBIT reads user sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- sloopDX: At risk by itself: working loop; settings, calibration, song order, MIDI, theme and favourites. At risk by itself, under a condition: section A; section B; section C; section D. At risk when you act: DX7 bank 1 voices 1–16; DX7 bank 1 voices 17–32; DX7 bank 2 voices 1–16; DX7 bank 2 voices 17–32; DX7 bank 3 voices 1–16; DX7 bank 3 voices 17–32; DX7 bank 4 voices 1–16; DX7 bank 4 voices 17–32; DX7 bank 5 voices 1–16; DX7 bank 5 voices 17–32; DX7 bank 6 voices 1–16; DX7 bank 6 voices 17–32; DX7 bank 7 voices 1–16; DX7 bank 7 voices 17–32; DX7 bank 8 voices 1–16; DX7 bank 8 voices 17–32; selected DX7 bank; MY KIT; user presets 1–16 (changed to the new format: the next save, erase or rename in this sound bank saves the whole bank in the new format; newer-format sounds shown as empty are lost, and the previous firmware cannot read the bank. Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play; other writes can also erase it); user presets 17–32 (changed to the new format: the next save, erase or rename in this sound bank saves the whole bank in the new format; newer-format sounds shown as empty are lost, and the previous firmware cannot read the bank. Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play; other writes can also erase it).
- Rainbow Mode: At risk by itself: the FM6 patches used by the thirty-two user sounds; your old FM6 bank (B1–B27); user sounds U01–U16, names and sixteen-step patterns without automation (only FM6 sounds can lose their own patches and fall back to a factory patch or the initial voice; other sounds remain; other writes can also erase it); user sounds U17–U32, names and sixteen-step patterns without automation (only FM6 sounds can lose their own patches and fall back to a factory patch or the initial voice; other sounds remain; other writes can also erase it); Felucca preferences, calibration and favourites; Rainbow WRITE song, greeting name, hat, volume limit and look-alikes. At risk by itself, under a condition: Project A: four tracks and their sounds, notes, automation, song chain and name; Project B: four tracks and their sounds, notes, automation, song chain and name; Project C: four tracks and their sounds, notes, automation, song chain and name; Project D: four tracks and their sounds, notes, automation, song chain and name. At risk when you act: the last session in the full version of Felucca; User sample USR1 and any slice positions you set in SLICE; User sample USR2 and any slice positions you set in SLICE; User sample USR3 and any slice positions you set in SLICE. ORBIT reads user samples USR1, USR2 and USR3 until you write over them. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- DUELL beta: At risk by itself: saved patches; settings and panel setup. At risk by itself, under a condition: multis M01–M02; multis M03–M04; multis M05–M06; multis M07–M08. At risk when you act: user wavetable USR1; user wavetable USR2; user wavetable USR3; multis M09–M10; multis M11–M12; multis M13–M14; multis M15–M16; patterns P01–P06; patterns P07–P12; patterns P13–P16; last working music; FM6 bank B01–B32.
- FiMba-1 beta: At risk by itself: FiMba-1 beta sound and playing setup. At risk when you act: FiMba-1 beta panel calibration.
- MAKU: At risk by itself: inherited FM6 patches for user presets; settings and calibration. At risk by itself, under a condition: inherited project A; inherited project B; inherited project C; inherited project D. At risk when you act: inherited user preset bank 1; inherited user preset bank 2; up to sixteen liked worlds; inherited user sample 1; inherited user sample 2; inherited user sample 3. ORBIT reads inherited user sample 1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads inherited user sample 2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads inherited user sample 3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- Fart Machine One: At risk when you act: learned button and encoder calibration.
- fm1-chord: At risk by itself: FM6 bank B1-B27; settings, panel calibration, four chord preset setups and the current chord setup. At risk by itself, under a condition: chord preset P1: full synth project; chord preset P2: full synth project; chord preset P3: full synth project; chord preset P4: full synth project. At risk when you act: user sounds 1-16; user sounds 17-32; uploaded sample USR1 and optional SLICE markers; uploaded sample USR2 and optional SLICE markers; uploaded sample USR3 and optional SLICE markers. ORBIT reads uploaded sample USR1 and optional SLICE markers until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads uploaded sample USR2 and optional SLICE markers until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads uploaded sample USR3 and optional SLICE markers until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- SLOOP DX7 Banks: At risk by itself: working loop (changed to the new format: the next save of this project uses ORBIT's project format; your previous firmware cannot load it if you switch back. Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); settings, calibration, song order, synthesized drum kits and DX-bank setup. At risk by itself, under a condition: section A; section B; section C; section D. At risk when you act: user sounds 1–16; user sounds 17–32; DX7 bank 1 (32 voices); DX7 bank 2 (32 voices); DX7 bank 3 (32 voices); DX7 bank 4 (32 voices); DX7 bank 5 (32 voices); DX7 bank 6 (32 voices); DX7 bank 7 (32 voices); DX7 bank 8 (32 voices); DX7 bank 9 (32 voices); DX7 bank 10 (32 voices); DX7 bank 11 (32 voices); DX7 bank 12 (32 voices); user sample USR1; user sample USR2; user sample USR3; FM6 patches B1–B27; user sample USR4. After ORBIT saves settings, returning to DX7 Banks erases DX banks 1–8 at its first start without asking. It can erase up to banks 1–11 if ORBIT’s MIDI IN is set to one channel from 4–15. The settings save can happen automatically if DX7 Banks’ KEY VELOCITY was 110, 120 or 127. Back up all your DX banks. ORBIT reads user sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads FM6 patches B1–B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. ORBIT reads user sample USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- FuMi-1: At risk by itself: FuMi-1 sound and playing setup. At risk when you act: FuMi-1 button and encoder calibration.
- Jangada: At risk by itself: working music (autosave); preferences, calibration and MIDI LEARN map. At risk by itself, under a condition: project 1; project 2; project 3; project 4. At risk when you act: user sounds U01-U16; user sounds U17-U32; FM6 voices B1-B16; FM6 voices B17-B32; user samples USR1; user samples USR2; user samples USR3. ORBIT reads user samples USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user samples USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user samples USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- WaveLoop FM-1: At risk by itself: FM6 patches and controls for each drum in user sounds; settings, calibration and favourites. At risk by itself, under a condition: song 1; song 2; song 3; last session saved for the next start. At risk when you act: slice positions you set for USR1; slice positions you set for USR2; song 4; song 5; song 6; song 7; song 8; song 9; song 10; song 11; song 12; song order and selection; user sounds 1–16; user sounds 17–32; user sample USR1; user sample USR2. ORBIT reads user sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- SLOOP Floyd FM: At risk by itself: the working loop kept by autosave (changed to the new format: the next save of this project uses ORBIT's project format; your previous firmware cannot load it if you switch back. Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); settings, panel calibration and song order. At risk by itself, under a condition: song section A; song section B; song section C; song section D. At risk when you act: user sounds U01–U16; user sounds U17–U32; user sample slot USR1; user sample slot USR2; user sample slot USR3. ORBIT reads user sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- winampFM Synth: At risk by itself: working music kept by autosave; settings, panel calibration, song order, SYN kits and MIDI. At risk by itself, under a condition: section A (whole project); section B (whole project); section C (whole project); section D (whole project). At risk when you act: user sounds 1-16; user sounds 17-32; sample USR1; sample USR2; sample USR3; FM6 bank B1-B27; sample USR4. ORBIT reads sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads sample USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads FM6 bank B1-B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. ORBIT reads sample USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- Bubba Machine (beta): At risk by itself: sixteen six-track patterns (some or all lost); song order and four scenes (some or all lost). At risk when you act: eight saved sampler takes (some or all lost); twelve uploaded sounds or DX7 banks (some or all lost); screen language pack; system preferences and last pattern.
- Felucca [Salt]: At risk by itself: screen preferences, calibration and favourites. At risk by itself, under a condition: project 1; project 2; project 3; project 4. At risk when you act: user sounds U01-U16; user sounds U17-U32; user sample USR1; user sample USR2; user sample USR3. ORBIT reads user sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- PIGEON: At risk by itself: the older FM6 patch bank PIGEON no longer uses; older FM6 patches for user presets; preferences, MIDI LEARN and panel calibration. At risk by itself, under a condition: saved pattern A; saved pattern B; saved pattern C; saved pattern D. At risk when you act: shared song and drum sample bank; slice positions set by hand in the older format; chops, drum-pad and performance edits; older user preset bank 1; older user preset bank 2; last working session; user sample USR1 in the older format; user sample USR2 in the older format; user sample USR3 in the older format. If your PIGEON sample bank is large enough to reach the flash that installing ORBIT writes, PIGEON then rejects the whole bank, both songs and the kit. Export the PIGEON session and audio bank before switching. ORBIT reads user sample USR1 in the older format until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR2 in the older format until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR3 in the older format until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- FM1 Move: At risk by itself: project 1 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); project 2 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); the working project kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, SYN kits and stored MIDI mappings. At risk when you act: user sounds U01–U16; user sounds U17–U32; sample slot USR1; sample slot USR2; sample slot USR3; FM6 bank B1–B27. ORBIT reads sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads FM6 bank B1–B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred.
- FM1 Quest: At risk by itself: working music (autosave) (changed to the new format: the next save of this project uses ORBIT's project format; your previous firmware cannot load it if you switch back. Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); settings, panel mapping, song order and Quest preferences/progress. At risk by itself, under a condition: song section A; song section B; song section C; song section D. At risk when you act: sample USR2; sample USR3; Piano Hero P1; Piano Hero P2; Piano Hero P3; Piano Hero P4; Piano Hero P5; Piano Hero P6; FM Hero H1; FM Hero H2; FM Hero H3; FM Hero H4; FM Hero H5; FM Hero H6; user sounds U01–U16; user sounds U17–U32; sample USR1. ORBIT reads sample USR1 until you write over the saved data. Only sample slots that start in the same place in storage can be read. Other small sample slots are not moved to matching slots.
- Groove OS: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
- What the next firmware does to ORBIT's data.
- Stock V15: Possibly at risk: saved section A; saved section B; saved section C; saved section D; working music kept by autosave; sample slot USR1; sample slot USR2; sample slot USR3; USER sounds U01-U16; USER sounds U17-U32; FM6 bank B1-B27; sample slot USR4.
- Baud Girl FM-1+VA: Possibly at risk: saved section A; saved section B; saved section C; saved section D; working music kept by autosave; sample slot USR1; sample slot USR2; sample slot USR3; USER sounds U01-U16; USER sounds U17-U32; FM6 bank B1-B27; sample slot USR4.
- Felucca: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR4. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3. Felucca may start with RESTORE LAST ON after ORBIT, even if you turned it OFF before. ORBIT saves its own settings at several points, replacing the earlier settings with ones Felucca cannot read; an older choice saved by another firmware can also mean the opposite here. Check MENU > SYSTEM > RESTORE LAST before you edit. ON allows automatic saving after edits and a pause with playback stopped, keys and buttons released, and no sound; OFF stops that autosave. Felucca may start with beta 2ND CORE ON or OFF after ORBIT. Do not rely on your earlier choice: ORBIT can replace the saved settings with ones Felucca cannot read. Check MENU > SYSTEM > 2ND CORE when you return. ON (BETA) can turn itself OFF and save settings if a sound calculation fails or takes too long; OFF prevents that second-core save. Felucca reads sample slot USR1 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate. Felucca reads sample slot USR2 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate. Felucca reads sample slot USR3 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate.
- SLOOP: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR1; sample slot USR2; sample slot USR3; FM6 bank B1-B27; sample slot USR4. SLOOP reads sample slot USR1 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. SLOOP reads sample slot USR2 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. SLOOP reads sample slot USR3 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. SLOOP reads FM6 bank B1-B27 until you write over the saved data. SLOOP reads sample slot USR4 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. SLOOP reads settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences until you write over the saved data. Shared settings and drum kits load. Saved display and MIDI options can mean different things in this firmware.
- X0X: At risk by itself: saved section A; saved section B; saved section C; saved section D; USER sounds U17-U32; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: USER sounds U01-U16; sample slot USR1; sample slot USR2; sample slot USR3. After you confirm a restore on the computer, X0X starts erasing before asking again on the FM-1. Saying no keeps X0X’s current project but does not bring back erased data from your previous firmware, even if the computer says nothing changed. X0X reads sample slot USR1 until you write over the saved data. Each zone plays as a separate repeating break loop (up to 16 per sample). Key ranges, root notes, loop points and slice markers are not used. X0X reads sample slot USR2 until you write over the saved data. Each zone plays as a separate repeating break loop (up to 16 per sample). Key ranges, root notes, loop points and slice markers are not used. X0X reads sample slot USR3 until you write over the saved data. Each zone plays as a separate repeating break loop (up to 16 per sample). Key ranges, root notes, loop points and slice markers are not used.
- JIANT: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR3; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: FM6 bank B1-B27; sample slot USR4. At risk when you act: sample slot USR1; sample slot USR2. JIANT may start with RESTORE LAST ON or OFF after ORBIT, even if you turned it OFF before. ORBIT saves its own settings at several points, replacing the earlier settings with ones JIANT cannot read; an older choice saved by another firmware can also mean the opposite here. While ON, JIANT can save by itself about 10 seconds after start-up once stopped and idle, even without edits, and again after later edits and a pause. Check MENU > SYSTEM > RESTORE LAST straight after start-up. Hold SAVE once MENU is open to keep that idle wait reset while you check; the open menu alone does not stop it. OFF stops that autosave.
- Melodee: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; USER sounds U01-U16; USER sounds U17-U32; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR3; FM6 bank B1-B27; sample slot USR4. At risk when you act: sample slot USR1; sample slot USR2.
- FoMni: At risk by itself: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: USER sounds U01-U16.
- AMB-1: At risk by itself: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: USER sounds U01-U16.
- ChoralRoot: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR2; sample slot USR3; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: sample slot USR1.
- GHOULBOX: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR4. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3. GHOULBOX may start with RESTORE LAST ON after ORBIT, even if you turned it OFF before. ORBIT saves its own settings at several points, replacing the earlier settings with ones GHOULBOX cannot read; an older choice saved by another firmware can also mean the opposite here. Check MENU > SYSTEM > RESTORE LAST before you edit. ON allows automatic saving after edits and a pause with playback stopped, keys and buttons released, and no sound; OFF stops that autosave. GHOULBOX reads sample slot USR1 until you write over the saved data. GHOULBOX reads sample slot USR2 until you write over the saved data. GHOULBOX reads sample slot USR3 until you write over the saved data.
- M-VAVE FM-1 Open: At risk by itself: saved section A; saved section B; saved section C; saved section D; working music kept by autosave. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3; USER sounds U01-U16; USER sounds U17-U32; FM6 bank B1-B27; sample slot USR4; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. Workbench adds Open's built-in samples right after installing it, without asking about samples. This replaces only the items marked 'by itself right after the Workbench installs Open', before you can save anything. This follows Open V12's source code; the downloaded Workbench has not been checked against it.
- FM-106: At risk by itself: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). FM-106 Beta4 does not save edited user sounds, even when it says the save worked. Export them before turning off the FM-1 or changing firmware again.
- Hortator: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). Carried over: sample slot USR1 (Hortator uses its own one-shot sound engines, so saved loops and slices play differently); sample slot USR2 (Hortator uses its own one-shot sound engines, so saved loops and slices play differently); sample slot USR3 (Hortator uses its own one-shot sound engines, so saved loops and slices play differently).
- OberVave: At risk by itself: sample slot USR4 (damaged (part written over)); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain).
- Polly: At risk by itself: saved section A; saved section B; saved section C; saved section D; working music kept by autosave; sample slot USR1; sample slot USR2; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: sample slot USR3; FM6 bank B1-B27; sample slot USR4. After you agree to restore on the computer, Polly starts erasing before the FM-1 asks. Saying no on the FM-1 keeps Polly’s current project, but cannot bring back erased data from your previous firmware, even if the computer says nothing changed.
- Skiff: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27; sample slot USR4; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; sample slot USR1; sample slot USR2; sample slot USR3. Unreadable settings use Skiff’s default RESTORE LAST ON. Skiff reads sample slot USR1 until you write over the saved data. Skiff uses its own sound engines, so saved loops or slices can play differently. Skiff reads sample slot USR2 until you write over the saved data. Skiff uses its own sound engines, so saved loops or slices can play differently. Skiff reads sample slot USR3 until you write over the saved data. Skiff uses its own sound engines, so saved loops or slices can play differently.
- sloopDX: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; sample slot USR2; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR1.
- Rainbow Mode: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3. The full Felucca in Rainbow Mode may start with RESTORE LAST ON after ORBIT, even if you turned it OFF before. ORBIT saves its own settings at several points, replacing the earlier settings with ones the full Felucca in Rainbow Mode cannot read; an older choice saved by another firmware can also mean the opposite here. Check MENU > SYSTEM > RESTORE LAST in the full Felucca layer before you edit. ON allows automatic saving after edits and a pause with playback stopped, keys and buttons released, and no sound; OFF stops that autosave. Rainbow Mode reads sample slot USR1 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate. Rainbow Mode reads sample slot USR2 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate. Rainbow Mode reads sample slot USR3 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate.
- DUELL beta: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR4. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3. The installer starts with its erase option selected for this firmware change. Clear it before installing to avoid this extra erase.
- FiMba-1 beta: At risk by itself: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: USER sounds U01-U16.
- MAKU: At risk by itself, under a condition: working music kept by autosave. At risk when you act: FM6 bank B1-B27; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain).
- Fart Machine One: At risk when you act: USER sounds U01-U16. Fart Machine One does not import or save a music setup or loop. SAVE does nothing. Its recorded loop, tempo and effect choices last only while it stays on. Calibration is separate.
- fm1-chord: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR1; sample slot USR2; sample slot USR3. fm1-chord reads sample slot USR1 until you write over the saved data. Saved loop choices use ordinary looping. The ends of loops held by a gate signal can sound different. Only matching saved SLICE markers are restored. fm1-chord reads sample slot USR2 until you write over the saved data. Saved loop choices use ordinary looping. The ends of loops held by a gate signal can sound different. Only matching saved SLICE markers are restored. fm1-chord reads sample slot USR3 until you write over the saved data. Saved loop choices use ordinary looping. The ends of loops held by a gate signal can sound different. Only matching saved SLICE markers are restored.
- SLOOP DX7 Banks: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR4; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3; FM6 bank B1-B27. SLOOP DX7 Banks reads sample slot USR1 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP DX7 Banks reads sample slot USR2 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP DX7 Banks reads sample slot USR3 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP DX7 Banks reads FM6 bank B1-B27 until you write over the saved data. SLOOP DX7 Banks reads sample slot USR4 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops.
- FuMi-1: At risk by itself: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: USER sounds U01-U16.
- Jangada: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27; sample slot USR4; sample slot USR1; sample slot USR2; sample slot USR3. Jangada cannot use user sounds last saved by Orbit 0.7.0 or later. Normal sound saves refuse to write over those banks; restoring a backup can replace them. If the sounds were last saved before Orbit 0.7.0, or still use an older format from another firmware, Jangada imports only version 1 sounds. Saving, erasing or sending a user sound writes all sixteen sounds in that group in a format Orbit cannot read when you return. Sounds Jangada could not import are lost. For that older format, the web editor asks before replacing a sound Jangada shows. Jangada reads sample slot USR1 until you write over the saved data. Jangada reads sample slot USR2 until you write over the saved data. Jangada reads sample slot USR3 until you write over the saved data.
- WaveLoop FM-1: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D; working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR3; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it). At risk when you act: sample slot USR1; sample slot USR2. WaveLoop FM-1 reads sample slot USR1 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate. Saved samples may have no slice positions set by you. WaveLoop FM-1 reads sample slot USR2 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate. Saved samples may have no slice positions set by you.
- SLOOP Floyd FM: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences (changed to the new format: Saving settings keeps only the older colour, display, calibration and song-order choices. The saved copy lacks newer light options, drum kits, MIDI controls and separately saved options). At risk when you act: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR1; sample slot USR2; sample slot USR3. SLOOP Floyd FM reads sample slot USR1 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP Floyd FM reads sample slot USR2 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP Floyd FM reads sample slot USR3 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops.
- winampFM Synth: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR1; sample slot USR2; sample slot USR3; FM6 bank B1-B27; sample slot USR4. winampFM Synth reads sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads FM6 bank B1-B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. winampFM Synth reads sample slot USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- Bubba Machine (beta): At risk by itself: saved section A; saved section B; saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR1; sample slot USR2; USER sounds U01-U16; USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it). At risk by itself, under a condition: sample slot USR3. At risk when you act: FM6 bank B1-B27; sample slot USR4.
- Felucca [Salt]: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR1; sample slot USR2; sample slot USR3. Felucca [Salt] reads sample slot USR1 until you write over the saved data. Slice positions you set in SLICE stay hidden. This firmware has no storage for slice positions. Felucca [Salt] reads sample slot USR2 until you write over the saved data. Slice positions you set in SLICE stay hidden. This firmware has no storage for slice positions. Felucca [Salt] reads sample slot USR3 until you write over the saved data. Slice positions you set in SLICE stay hidden. This firmware has no storage for slice positions.
- PIGEON: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR1. At risk when you act: sample slot USR2; sample slot USR3; sample slot USR4 (damaged (part written over)). PIGEON reads sample slot USR1 until you write over the saved data. Sample audio can be read. Loops and slices may play differently. PIGEON reads sample slot USR2 until you write over the saved data. Sample audio can be read. Loops and slices may play differently. PIGEON reads sample slot USR3 until you write over the saved data. Sample audio can be read. Loops and slices may play differently.
- FM1 Move: At risk by itself, under a condition: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR4; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; sample slot USR1; sample slot USR2; sample slot USR3; FM6 bank B1-B27. Move blocks ordinary project saves and autosaves while it still recognizes the old fourth sample. Direct project restores and clear commands can still erase it. Move's normal sample backup does not include that fourth sample. FM1 Move reads sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. FM1 Move reads sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. FM1 Move reads sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. FM1 Move reads FM6 bank B1-B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. FM1 Move reads sample slot USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
- FM1 Quest: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it). Quest can play your saved USR1 until you write over it, if its audio and zones fit Quest’s smaller sample slot. Sending a sample to USR1 or erasing it loses the old sample. This includes holding REC on USR1 in IMPORTER when Quest can read it. Sending a sample to USR2 or erasing USR2 can damage the end of the old USR1. Back up USR1 first.
- Groove OS: Possibly at risk: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A; saved section B; saved section C; saved section D; USER sounds U01-U16; USER sounds U17-U32; working music kept by autosave; FM6 bank B1-B27; sample slot USR1; sample slot USR2; sample slot USR3; sample slot USR4. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
- Who reads whose data.
Show the detail
Other firmwares reading ORBIT's data: Felucca reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Only data in this sample slot is read. Other saved work is separate); Rainbow Mode reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Only data in this sample slot is read. Other saved work is separate); Felucca [Salt] reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Slice positions you set in SLICE stay hidden. This firmware has no storage for slice positions); WaveLoop FM-1 reads and uses ORBIT's sample slot USR1; sample slot USR2 (Only data in this sample slot is read. Other saved work is separate; Saved samples may have no slice positions set by you); SLOOP lists ORBIT's settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences, but plays them differently (Shared settings and drum kits load. Saved display and MIDI options can mean different things in this firmware); SLOOP reads and uses ORBIT's FM6 bank B1-B27; sample slot USR1; sample slot USR2; sample slot USR3; sample slot USR4 (Audio loads only if it fits this slot. Sending to or erasing this slot replaces it); sloopDX takes over ORBIT's settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences, converting them (A settings save drops the source firmware’s synthesized drum kits and any saved MIDI controls stored after them. Favourite and display-option numbers can also mean different things); SLOOP DX7 Banks takes over ORBIT's settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences, converting them (A settings save writes this beta’s drum kits and count of DX banks it has set up, dropping the source firmware’s MIDI controls or theme and favourites. Drum kits load only if the saved settings include the kits without an added MIDI-control block. DX7 Banks can mistake the saved MIDI-input channel for an older count of DX banks it has set up); SLOOP DX7 Banks reads and uses ORBIT's FM6 bank B1-B27; sample slot USR1; sample slot USR2; sample slot USR3; sample slot USR4 (Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops); SLOOP Floyd FM takes over ORBIT's settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences, converting them (Saving settings keeps only the older colour, display, calibration and song-order choices. The saved copy lacks newer light options, drum kits, MIDI controls and separately saved options); SLOOP Floyd FM reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops); FM1 Quest takes over ORBIT's settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences, converting them (A settings save keeps Quest’s calibration and song-order format while dropping the source firmware’s extra drum kits, MIDI controls or theme and favourites. Quest can read saved playing options as game preferences or progress); FM1 Quest reads and uses ORBIT's sample slot USR1 (USR1 plays only if its audio and zones fit Quest’s 64 KiB slot. Sending into or erasing USR1 replaces it, including holding REC on a readable USR1 in IMPORTER. Sending into or erasing USR2 can damage the end of the old USR1. Extra slice markers are not used here); GHOULBOX reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3; fm1-chord reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Saved loop choices use ordinary looping. The ends of loops held by a gate signal can sound different. Only matching saved SLICE markers are restored); MAKU reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (MAKU leaves these sample bytes in place, but its controls use built-in material; these uploaded samples are not available to play here); Jangada reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3; Skiff reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Skiff uses its own sound engines, so saved loops or slices can play differently); Hortator lists ORBIT's sample slot USR1; sample slot USR2; sample slot USR3, but plays them differently (Hortator uses its own one-shot sound engines, so saved loops and slices play differently); PIGEON reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Sample audio can be read. Loops and slices may play differently); winampFM Synth reads and uses ORBIT's FM6 bank B1-B27; sample slot USR1; sample slot USR2; sample slot USR3; sample slot USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); FM1 Move reads and uses ORBIT's FM6 bank B1-B27; sample slot USR1; sample slot USR2; sample slot USR3; sample slot USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); X0X lists ORBIT's sample slot USR1; sample slot USR2; sample slot USR3, but plays them differently (Each zone plays as a separate repeating break loop (up to 16 per sample). Key ranges, root notes, loop points and slice markers are not used); winampFM Synth reads shared settings and calibration; the next settings write can discard preferences or music setup it does not retain.. What ORBIT reads of other firmwares' data: ORBIT takes over Felucca's user presets 1-16; user presets 17-32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses Felucca's user sample slot USR1; user sample slot USR2; user sample slot USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over SLOOP's user sounds U01-U16; user sounds U17-U32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses SLOOP's FM6 patch bank B1-B27; user sample slot USR1; user sample slot USR2; user sample slot USR3; user sample slot USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT reads and uses X0X's break loops slot 1; break loops slot 2; break loops slot 3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over JIANT's user sounds U01-U16; user sounds U17-U32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT takes over GHOULBOX's user sounds 1–16; user sounds 17–32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses GHOULBOX's user sample slot USR1; user sample slot USR2; user sample slot USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over Hortator's settings and panel calibration, converting them (Only some settings are changed to the new format. Your songs are not stored in these settings. Switching back may lose settings); ORBIT reads and uses Hortator's user samples USR1; user samples USR2; user samples USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over Skiff's user sound bank 1; user sound bank 2, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses Skiff's user sample USR1; user sample USR2; user sample USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over sloopDX's user presets 1–16; user presets 17–32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT takes over Rainbow Mode's user sounds U01–U16, names and sixteen-step patterns without automation; user sounds U17–U32, names and sixteen-step patterns without automation, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses Rainbow Mode's User sample USR1 and any slice positions you set in SLICE; User sample USR2 and any slice positions you set in SLICE; User sample USR3 and any slice positions you set in SLICE (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over MAKU's inherited user preset bank 1; inherited user preset bank 2, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses MAKU's inherited user sample 1; inherited user sample 2; inherited user sample 3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over fm1-chord's user sounds 1-16; user sounds 17-32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses fm1-chord's uploaded sample USR1 and optional SLICE markers; uploaded sample USR2 and optional SLICE markers; uploaded sample USR3 and optional SLICE markers (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over SLOOP DX7 Banks's settings, calibration, song order, synthesized drum kits and DX-bank setup; section A; section B; section C; section D; user sounds 1–16; user sounds 17–32; working loop, converting them (The next settings save adds ORBIT’s MIDI controls. DX7 Banks can then no longer load its saved synthesized drum kits from that copy of the settings. It can still read shared settings and song order; Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different; Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses SLOOP DX7 Banks's FM6 patches B1–B27; user sample USR1; user sample USR2; user sample USR3; user sample USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT reads and uses Jangada's user samples USR1; user samples USR2; user samples USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over WaveLoop FM-1's user sounds 1–16; user sounds 17–32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses WaveLoop FM-1's user sample USR1; user sample USR2 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over SLOOP Floyd FM's settings, panel calibration and song order; song section A; song section B; song section C; song section D; user sounds U01–U16; user sounds U17–U32; working loop kept by autosave, converting them (Only some settings are changed to the new format. Your saved sections are not stored in these settings; the song order is. Switching back may lose settings; Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different; Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses SLOOP Floyd FM's user sample slot USR1; user sample slot USR2; user sample slot USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over winampFM Synth's user sounds 1-16; user sounds 17-32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses winampFM Synth's FM6 bank B1-B27; sample USR1; sample USR2; sample USR3; sample USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over Felucca [Salt]'s project 1; project 2; project 3; project 4; user sounds U01-U16; user sounds U17-U32, converting them (Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different; Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses Felucca [Salt]'s user sample USR1; user sample USR2; user sample USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over PIGEON's older user preset bank 1; older user preset bank 2, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses PIGEON's user sample USR1 in the older format; user sample USR2 in the older format; user sample USR3 in the older format (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over FM1 Move's user sounds U01–U16; user sounds U17–U32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses FM1 Move's FM6 bank B1–B27; sample slot USR1; sample slot USR2; sample slot USR3 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over FM1 Quest's settings, panel mapping, song order and Quest preferences/progress; song section A; song section B; song section C; song section D; user sounds U01–U16; user sounds U17–U32; working music (autosave), converting them (Only some settings are changed to the new format. Your saved sections are not stored in these settings; the song order is. Switching back may lose settings; Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different; Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses FM1 Quest's sample USR1 (Only sample slots that start in the same place in storage can be read. Other small sample slots are not moved to matching slots); ORBIT reads shared settings and calibration; the next settings write can discard preferences or music setup it does not retain.. Everything else of another firmware's looks empty or foreign to the reader.
- Every way each write can happen, for all mapped firmwares: the flash atlas's table.
See the switching advice in this section. Back up before switching, using the firmware that made the work before ORBIT’s first normal start. Other firmwares can overwrite ORBIT data at their startup or automatically during use, as well as when you save; keep an off-device ORBIT backup before leaving it.
ORBIT stores one working project, four section snapshots, 32 USER sounds with macro maps, a 27-voice FM6 bank, four user sample slots and device settings including song order, SYN kits and MIDI learn; sample audio and FM6 patches are shared references, not private copies inside each project.
Power-off loses unsaved edits, the temporary Tape clipboard, selection and sequence undo. Stored sounds, sections, banks, samples and settings have no sequence undo, and a backup restore has no sequence undo. Back up before switching. See the switching advice in this section.
ORBIT 0.7.0 and 0.7.1 use the same current project and USER-bank layouts. Earlier ORBIT versions cannot read these new saves and may autosave over them; keep the matching pre-update backup and restore it with the version that made it. ORBIT can import older ORBIT projects and banks, but raw SLOOP 2.6 projects are rejected; older shared records do not prove that engine meanings match.
The lists name the saved work in overlapping areas; which copies and contents are affected depends on what is present and which action writes. Stock and Baud Girl layouts have less certain evidence, so treat their listed work as at risk rather than assuming preservation.
At first start. A normal start can clear the whole temporary update area without asking if either update check finds occupied memory. See the switching advice in this section for the affected saved work. X0X’s and Polly’s restore journals do not trigger this cleanup by themselves, but are erased too when either checked update trace triggers it, preventing those journals from completing their interrupted restores.
Settings saves. The first HOME-menu close can write even without an edit if settings differ from the saved state; later automatic settings writes follow Visualizer style changes, MIDI or recording choices and song-order changes. Calibration at power-on calls settings saving even after a timeout, while menu calibration saves on menu close; timeout restores the old button map, but other changed or default settings can still be written. Deliberate writers also include SAVE on SONG, a REC section store on SONG, the editor’s SYN-kit Store, and settings, SYN-kit or MIDI restore. See the switching advice in this section for the affected saved work. There is no separate question about this other firmware’s work; any section-overwrite or backup-restore question concerns the ORBIT operation. On return to X0X, an unreadable newer settings copy can make its whole sound, pattern, song and motion project reset to factory values instead of using the older copy.
Working autosave. The first eligible working autosave can happen without an edit after the startup interval, and later idle autosaves or an update-mode flush write the same space. See the switching advice in this section for the affected saved work. On return to SLOOP, its last loop can fail to restore because the newer ORBIT working save is unreadable and SLOOP does not retry the older copy.
Section storage. Saving, erasing or restoring an ORBIT section, or flushing a section captured with SAVE and a key, writes its saved section. See the switching advice in this section for the affected saved work. Panel PROJECT actions require two action turns; live section storage and SONG REC ask again only for a section ORBIT reports as occupied, while the browser confirms project saves. The captured live section writes after stop and quiet inactivity; direct PROJECT saves write while stopped. No question separately names foreign work. Returning to Felucca, SLOOP, sloopDX, JIANT, Skiff or Rainbow Mode can show a section as empty when a newer ORBIT copy is selected and rejected, even if an older readable copy remains. ORBIT’s section saves, section erases (SAVE > PROJECT > ERASE or clearing a section with a MIDI tool), section restores, section writes after a quiet stop or warm reset, section writes before updates or USB update mode, USER sound bank writes and sample writes can also replace ChoralRoot’s legacy sounds and patches, kept for returning to ChoralRoot 0.21 or older.
USER sound banks. Each saved, erased, renamed or restored USER sound bank rewrites sixteen records, including imported records and records that decoded as empty. See the switching advice in this section for the affected saved work. The panel’s save and erase actions need two positive turns. The browser asks before overwriting a used USER slot and before erasing one; its cartridge-store and full-backup restore paths have their own questions, while direct commands can write without one. Foreign work that ORBIT shows as empty receives no occupied-slot question. Returning to SLOOP or sloopDX can hide its older sounds because the newer ORBIT bank shape is rejected without retrying an older readable bank.
FM6 bank. An FM6-bank write, erase, cartridge store or restore rewrites all 27 bank slots. See the switching advice in this section for the affected saved work. The browser asks before overwriting a used slot, erasing a used slot, storing a cartridge or restoring a backup; direct commands have no device question. Other firmware’s work receives no separate warning, and loss of an unfinished bank send can remove its recovery copy.
Samples. A sample upload makes the old slot unusable as soon as it begins and replaces more audio as it proceeds; a sample erase or an explicitly empty sample restore clears the whole slot, with no sample undo. See the switching advice in this section for the affected saved work. Browser sample, CHOP and drum-kit sends ask first, with one question for a kit slot pair; browser erase and full-backup restore also ask, while direct commands do not. These questions do not identify foreign work. OberVave pattern 8 is outside ORBIT’s sample-upload slots. Its notes stay, but ORBIT’s settings writes, including automatic ones, can replace the saved program its B-track uses, so it can sound different.
Installer. Installing through the supplied loader replaces changed program areas. See the switching advice in this section for the affected saved work. The following conditional cleanup and outgoing-update behavior are separate from this program write.
Installer cleanup. The included loader also erases a sector that ends in a valid leftover update record. Saved projects, sounds and samples are not update records, so this cleanup does not touch saved work.
Starting an update from ORBIT. Staging an incoming updater, or clearing it after a failed attempt, can erase the temporary update area without a separate device question. See the switching advice in this section for the affected saved work. This can erase X0X’s or Polly’s pending-restore information even when their journals alone would not have triggered ordinary startup cleanup.
Where the docs and the firmware disagree
SELECT cannot enter SONG. The guide includes SONG among the screens reached with SELECT from STEP. SELECT explicitly skips SONG; cycle SEQ taps to reach it, or use SAVE from Tape, Mixer or DRUMS.
HOME from Mixer. The panel summary describes HOME as returning to Tape except when already on Tape. Mixer is also treated as a home-like screen: a first HOME tap opens Visualizer and the next returns to Tape.
Guide release heading. The main guide calls itself 0.7.0 at this 0.7.1 tag. The application version string at this release says ORBIT 0.7.1; this map follows the tagged code.
Source comments also drift: FM6’s header understates the pitch envelope, and the old MIDI channel comment overstates output when its channel is OFF; this guide follows the routing and synthesis code.
Limits of this map
No physical FM-1 was tested; USB audio, LED timing, installer recovery and power-loss behavior are source interpretations.
The optional SLICE engine is excluded from the default release build; browser CHOP and drum-synth editors are described as computer tools, not invented as hardware pages.
Proprietary stock update stages and exact Baud Girl flash geometry cannot be proven from this source; the storage fragment preserves those supplied layout limits.
Mapped from https://github.com/dspaudio/orbit at v0.7.1 (c07bd1d87dcb1e90180d1765d96b834c3dc68479), 2026-10-17. An independent checker found zero errors in round 4 (2026-10-17). Entries were read against the release source; pinned references are in [orbit.json](orbit.json).
The firmware uses GPL-3.0-only licensing; msfa and third-party assets have additional notices in the project’s licence files. This independent guide uses original wording and is not affiliated with dspaudio, M-VAVE, Hügelton Instruments or teenage engineering. Les links the release and community hub and does not host firmware.
Ask Les about your own setup
Say what you want to make and what else you use. Les gives you steps for your own gear, one at a time, and says why each one works.
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How to use grooves in Ableton 120:42 · 4 STEPS
How to use the arpeggiator0:37 · 4 STEPS
How to make a deep bass0:38 · 4 STEPS
How to make an evolving pad0:44 · 4 STEPS
How the Mod Matrix works0:39 · 3 STEPS
How to morph between two versions of a pad0:40 · 4 STEPS
How the two wave knobs on a PolyBrute oscillator work0:42 · 4 STEPS
How to add swing0:34 · 2 STEPS
How to change the bells on the FM-1 AMB-10:36 · 3 STEPS · AMB-1
How to turn the FM-1 AMB-1 into a drone0:37 · 3 STEPS · AMB-1
How to steer the melody on the FM-1 AMB-10:36 · 3 STEPS · AMB-1
How to use the arpeggiator0:41 · 4 STEPS · STOCK
How to play a dominant 7th on the FM-1 with ChoralRoot0:33 · 3 STEPS · CHORALROOT
How to play minor 9th chords with one finger on the FM-1 with ChoralRoot0:37 · 3 STEPS · CHORALROOT
How to play a I-vi-IV-V on the FM-1 with ChoralRoot0:39 · 4 STEPS · CHORALROOT
How to get the Casio CZ sound on the FM-1 with Melodee0:34 · 3 STEPS · MELODEE
How to get a Prophet-5 sound on the FM-1 with Melodee0:40 · 4 STEPS · MELODEE
How to record without quantize on the FM-1 with Melodee0:28 · 2 STEPS · MELODEE
What every FM-1 control doesPick the firmware on yours, then tap any control to see what it does.
How to add glide to one step0:38 · 3 STEPS
How to play a random sequence0:28 · 2 STEPS
Les is independent and not affiliated with M-VAVE or the firmware authors. M-VAVE and FM-1 are trademarks of their owners.