Les

FM-1 firmware · v0.7.1

ORBIT

The community hub marks v0.7.1 as beta in its 2026-10-22 catalogue.

What it is
A four-track loop instrument: three synth parts and drums, a Tape view of events, step entry, sections and macros
Best for
Making loops, moving recorded events and arranging sections on the FM-1
Install
GitHub release or hub
Scan
Scanned, nothing harmful found · Oct 29 What we checked

What each control does on ORBIT

ORBIT v0.7.1 on the M-VAVE FM-1 F#3 G#3 A#3 C#4 D#4 F#4 G#4 A#4 C#5 D#5 F#5 F3 G3 A3 B3 C4 D4 E4 F4 G4 A4 B4 C5 D5 E5 F5 G5 VOLUME TEMPO ELSEPAGE VISUALIZER:VIS STYLE HEAD FX+MASTER FILT EDIT+SHIFT EVENTS REGION START FX+DUST EDIT+DOUBLE HALF REGION END FX+DUCK EDIT+TRANSPOSE COPY / LIFT FX+TRACK FILTER SEQ+TRACK LENGTH SOUND SEQ+STEP+LOCK VALUE TRACK SEQ+STEP+LOCK TARGET OCT - SEL+ CAPTURE OCT + SEL+ DROP FX PAGES HOLDPUNCH SEL PAGES ENV PAGES LFO PAGES EDIT PAGES MIXER TAPE OPEN SONG ARP PAGES SEQ PAGES PLAY / STOP RECORD

TapSwipe across the panel, then tap any control to see what it does on ORBIT.

Start here

Three synth tracks and a drum track with step recording, event Tape, sections, macros and a computer editor. Tape works on notes and drum events, with the clipboard held only until power-off. This is for making loops, shaping sounds and arranging sections on the unit.

The modes

ModeHow to get thereWhat it is
Synth keyboardSelect track 1, 2 or 3 with ALGORITHM.The normal keyboard routing on pages without a held layer; STEP, GRID and recording add the jobs listed separately.
Drum keyboardSelect track 4, outside GRID or a held layer.The white keys are sixteen pads and each black key repeats the pad to its left.
Event TapeTap HOME from an editing page, SONG or DRUMS; HOME on Tape opens Visualizer.Four event lanes and a temporary clipboard, rather than recorded audio.
VisualizerTap HOME on Tape or Mixer; tap it again to return to Tape.Twelve drawings of the mix; no Tape editing or page-knob edits.
Recording armedPress REC while stopped.An empty project can record freely; otherwise use a tempo loop with note or count-in start.
Free takeArm FREE in an empty project and play the first note.A temporary take closes with REC and is abandoned by PLAY; it accepts at most 192 note events and closes after 24 seconds.
Count-inArm TEMPO with START COUNT, then press PLAY.Four clicks before the loop starts; played notes only sound during the count.
Track clear holdKeep REC down for about two seconds outside SONG.A ring appears after 0.7 seconds and completes 1.3 seconds later; releasing early cancels the clear.
Mixer LEVELTap GLO on Tape.Four track levels, with one knob for each track.
Mixer PANFrom Mixer LEVEL turn SELECT right.Four track pan controls.
Mixer TRACKFrom Mixer PAN turn SELECT right.Global swing and selected-track level, length and pan.
DRUMS GRIDOn track 4, tap EDIT or SEQ on Tape or Mixer, then turn SELECT left.Sixteen rows and sixteen step columns; white keys edit the selected lane and black keys select lanes.
DRUMS KITFrom DRUMS turn SELECT right, or tap EDIT or SEQ to alternate GRID and KIT.The keys play pads and the knobs set kit and mix.
STEPOn a synth track, tap SEQ to reopen its last page, then keep tapping SEQ until STEP appears.Keyboard step entry and a cursor editor; pressing EDIT here clears one step and advances.
SONGTap SAVE from Tape, Mixer or DRUMS, tap SEQ through to SONG, or use SAVE plus white key 16.Edit section order and durations; stop before edits and flash actions.
PRESETSFrom a sound-editing page tap SAVE, then use SELECT or tap SAVE again.Factory and occupied USER sounds, or choose a new engine.
USERFrom a sound-editing page tap SAVE, then use SELECT or tap SAVE again.Thirty-two stored synth sounds with their macro assignments.
PROJECTFrom a sound-editing page tap SAVE, then use SELECT or tap SAVE again.Four saved complete sections, separate from the working autosave.
TOOLSFrom a sound-editing page tap SAVE, then use SELECT or tap SAVE again.Clear a track pattern, initialize its sound or start a new project.
PunchHold FX, or hold it and tap HOME to lock the layer.Keys apply momentary mix effects.
EraseHold EDIT, or hold it and tap HOME to lock the layer.Keys remove notes or drum lanes; on drums, a black key switches white keys between erasing and temporary live mutes.
RollHold ARP, or hold it and tap HOME to lock the layer.Hold keys to repeat notes or drum hits.
StepsHold SEQ, or hold it and tap HOME to lock the layer.White keys address sixteen steps on the selected page.
Key and scaleHold SEL, or hold it and tap HOME to lock the layer.Keys choose the song root; knobs set chords, scale and keyboard mapping.
Mix layerHold GLO, or hold it and tap HOME to lock the layer.Mute, solo, fill, tap tempo and MIDI learn.
SectionsHold SAVE, or hold it and tap HOME to lock the layer.Recall or store A–D, record their order or make a live chain.
Menu SCREENHold HOME for more than 0.7 seconds; SELECT chooses SCREEN.Palette and large value display.
Menu LIGHTSHold HOME for more than 0.7 seconds; SELECT chooses LIGHTS.Button backlight, key landmarks and sounding-note lights.
Menu AUDIOHold HOME for more than 0.7 seconds; SELECT chooses AUDIO.Speaker lowcut, USB recording level and USB serial.
Menu SYSTEMHold HOME for more than 0.7 seconds; SELECT chooses SYSTEM.Calibration, MIDI-learn clear, credits and demo load.
ABOUTMenu SYSTEM: use PRESETS to highlight ABOUT and press OCT+.Version and credits.
Hardware calibrationPower on holding OCT- and OCT+, or open it in menu SYSTEM.Teach fourteen button labels and seven clockwise encoder turns; 30 seconds without input cancels the learning.
Update / recoveryHold both OCT buttons while stopped for over five seconds, or use the browser installer.Stops audio and flushes pending section, dirty song-settings and changed working-project saves before UBOOT entry.
ENVTap ENV to open its page family; tap it again to advance, or turn SELECT to move between pages.Track envelope controls; FM6 uses its patch envelopes instead, so these values do not shape FM6 amplitude. This page is editable only on synth tracks. LOFI STEP has staircase amplitude instead; the ordinary release controls its cutoff after key-up.
ENV DESTTap ENV to open its page family; tap it again to advance, or turn SELECT to move between pages.Filter and shape follow the track amplitude envelope; pitch uses a separate short envelope, which also affects FM6. This page is editable only on synth tracks.
LFO SOURCETap LFO to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page. This page is editable only on synth tracks.
LFO SYNCTap LFO to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page. This page is editable only on synth tracks.
LFO DESTTap LFO to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page. This page is editable only on synth tracks.
FXTap FX to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page. This page is editable only on synth tracks.
FILTERTap FX to open its page family; tap it again to advance, or turn SELECT to move between pages.This track-filter page is unavailable on the drum track under the current page routing. This page is editable only on synth tracks.
SLICERTap FX to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page.
INSERTTap FX to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page.
INSERT 2Tap FX to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page.
DLYTap FX to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page.
REV/CHOTap FX to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page.
SELTap SEL to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page. This page is editable only on synth tracks.
SEL 2Tap SEL to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page. This page is editable only on synth tracks.
VOICETap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page. This page is editable only on synth tracks.
VOICE 2Tap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page. This page is editable only on synth tracks.
PERFORMTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Each knob edits its assigned sound value; a recordable destination can also become a step lock during recording. This page is editable only on synth tracks.
MACROSTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Assignments belong to the synth sound; destinations with fixed or unavailable values are excluded, and duplicate assignments are allowed. This page is editable only on synth tracks.
GLOBALTap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page.
MASTERTap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page.
SYSTEMTap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page.
DRUMSTap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page.
MIDITap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages.Each track has its own channel; a channel already in use is skipped in the turn direction, and OFF disables incoming and outgoing track notes.
MIDI 2Tap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page.
TEXTURETap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page.
TEXTURE 2Tap GLO to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page.
ARPTap ARP to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page. This page is editable only on synth tracks.
ARP 2Tap ARP to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page. This page is editable only on synth tracks.
ANALOG / OSCTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine ANALOG parameters, page 1 of 2. This page is editable only on synth tracks.
ANALOG / FLTTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine ANALOG parameters, page 2 of 2. This page is editable only on synth tracks.
DIGITAL / OPSTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine DIGITAL parameters, page 1 of 2. This page is editable only on synth tracks.
DIGITAL / MODTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine DIGITAL parameters, page 2 of 2. This page is editable only on synth tracks.
PHASE / PHSTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine PHASE parameters, page 1 of 2. This page is editable only on synth tracks.
PHASE / LINETap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine PHASE parameters, page 2 of 2. This page is editable only on synth tracks.
LOFI / CHIPTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine LOFI parameters, page 1 of 2. This page is editable only on synth tracks.
LOFI / MOTNTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine LOFI parameters, page 2 of 2. This page is editable only on synth tracks.
SAMPLE / SETTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine SAMPLE parameters, page 1 of 2. This page is editable only on synth tracks.
SAMPLE / TONETap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine SAMPLE parameters, page 2 of 2. This page is editable only on synth tracks.
VOICE / VOWLTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine VOICE parameters, page 1 of 2. This page is editable only on synth tracks.
VOICE / TONETap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine VOICE parameters, page 2 of 2. This page is editable only on synth tracks.
TRIO / OSCTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine TRIO parameters, page 1 of 2. This page is editable only on synth tracks.
TRIO / TONETap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine TRIO parameters, page 2 of 2. This page is editable only on synth tracks.
WHEEL / BARSTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine WHEEL parameters, page 1 of 2. This page is editable only on synth tracks.
WHEEL / TONETap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine WHEEL parameters, page 2 of 2. This page is editable only on synth tracks.
GRAIN / GRANTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine GRAIN parameters, page 1 of 2. This page is editable only on synth tracks.
GRAIN / SPRYTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine GRAIN parameters, page 2 of 2. This page is editable only on synth tracks.
SWARM / OSCTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine SWARM parameters, page 1 of 2. This page is editable only on synth tracks.
SWARM / TONETap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine SWARM parameters, page 2 of 2. This page is editable only on synth tracks.
PULSE / OSCTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine PULSE parameters, page 1 of 2. This page is editable only on synth tracks.
PULSE / TONETap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine PULSE parameters, page 2 of 2. This page is editable only on synth tracks.
FM4 / OPSTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine FM4 parameters, page 1 of 2. This page is editable only on synth tracks.
FM4 / ROUTETap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine FM4 parameters, page 2 of 2. This page is editable only on synth tracks.
FM6 / OPSTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine FM6 parameters, page 1 of 2. This page is editable only on synth tracks.
FM6 / PATCHTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine FM6 parameters, page 2 of 2. This page is editable only on synth tracks.
PHYS / BODYTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine PHYS parameters, page 1 of 2. This page is editable only on synth tracks.
PHYS / EXCTTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine PHYS parameters, page 2 of 2. This page is editable only on synth tracks.
NOISE / SRCTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine NOISE parameters, page 1 of 2. This page is editable only on synth tracks.
NOISE / MOVETap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine NOISE parameters, page 2 of 2. This page is editable only on synth tracks.
CLUSTER / OSC RAWTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine CLUSTER parameters, page 1 of 2. This page is editable only on synth tracks.
CLUSTER / RESERVEDTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine CLUSTER parameters, page 2 of 2; CLUSTER second page has no editable values. This page is editable only on synth tracks.
CLOUD / GRAINSTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine CLOUD parameters, page 1 of 2. This page is editable only on synth tracks.
CLOUD / SPECTRUMTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.Engine CLOUD parameters, page 2 of 2. This page is editable only on synth tracks.
ANALOG / FILTERTap EDIT to open its page family; tap it again to advance, or turn SELECT to move between pages.The four knobs change these values on this page. This page is editable only on synth tracks.
Unavailable drum pageSelect track 4 while an unsupported synth sound page is open.ENV, LFO, SEL, ARP, engine edits, voice edits, FX sends and the page FILTER do not edit drum sound values; reach usable drum controls through HOME and DRUMS, SLICER, INSERT or globals.
SAMPLE percussion setChoose SAMPLE on a synth track and select its PERC sample set.A chromatic General MIDI percussion map beginning at C2 replaces the pitched keyboard mapping, with keyboard octave still applied.
USB rescuePower on with physical OCT- alone, or enter automatically after two failed warm starts.Recovery runs before normal project/settings startup, with audio off and no flash write merely for entry.

White keys are counted from F3 (1) to G5 (16), and the black keys lie between them. The printed SEL button and SELECT encoder are different controls. A page tap for a layer button means an untouched press and release shorter than 450 ms; the held layer appears after 140 ms. All held-layer rows also apply while that layer is locked with HOME, without keeping the button down. A button pressed to leave a locked layer is consumed; PLAY, REC and the octave buttons keep their specific jobs.

During playback with REC on the selected track, a supported page knob or PERFORM destination records its value at the playing step; the 24-lock table replaces an existing step/destination pair, and at capacity a new pair is refused while its live value still changes; globals, macro assignments, Mixer and KIT are not recorded as locks.

Synth black keys modify chords only when chord mode is enabled; WHITE mapping otherwise makes them silent. Drum KIT and ordinary drum playing use the pad map, while GRID has a separate black-key lane map. FM6 uses its own patch envelopes for amplitude; ENV pitch depth still uses the short pitch envelope.

Play and choose sounds

WhereDo thisWhat happens
VisualizerRelease HOMEA short tap closes Visualizer and returns to Tape.
Key and scaleRelease SELReturns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends.
VisualizerTurn KNOB 1Does nothing on this screen.
Key and scaleHold SEL; turn KNOB 1On synth tracks, chooses OFF, TRIAD, 7TH, 9TH, SUS4 or POWER one-key chords.
VisualizerTurn KNOB 2Does nothing on this screen.
Key and scaleHold SEL; turn KNOB 2Chooses the scale for all three synth tracks.
VisualizerTurn KNOB 3Does nothing on this screen.
Key and scaleHold SEL; turn KNOB 3On synth tracks, chooses chromatic, downward scale snap or white-key scale mapping.
VisualizerTurn KNOB 4Does nothing on this screen.
Key and scaleHold SEL; turn KNOB 4On synth tracks, shifts the keyboard pitch by up to 24 semitones either way.
Key and scaleTurn ALGORITHMDoes nothing while this layer is held or locked.
Key and scaleTurn PRESETSDoes nothing while this layer is held or locked.
Key and scaleTurn SELECTSets tempo from 40 to 240 BPM.
VisualizerTurn SELECTSelects one of twelve mix visualizations and requests a deferred settings save.
Synth keyboardPress OCT-Moves the playable synth keyboard one octave down within the range of three octaves either way.
Synth keyboardOCT- + OCT+Resets the synth keyboard octave to zero.
Drum keyboardHold OCT-Makes played drum hits ghost while held, with OCT- taking priority when both are held.
Synth keyboardPress OCT+Moves the playable synth keyboard one octave up within the range of three octaves either way.
Synth keyboardOCT+ + OCT-Resets the synth keyboard octave to zero.
Drum keyboardHold OCT+Makes played drum hits hard while held, with OCT- taking priority when both are held.
Synth keyboardPress F3Plays F3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease F3Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress F3Plays the kick pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease F3Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press F3Sets F as root for all three synth tracks without playing a note.
SAMPLE percussion setPress F3Plays C2 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress F#3Plays F#3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease F#3Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Synth keyboardHold F#3In chord mode, flips a major third to minor or a minor third to major when present, yielding to a held SUS4 modifier and leaving POWER chords unchanged; WHITE mapping with chords off is silent.
Synth keyboardRelease F#3In chord mode, removes its chord modifier and revoices any chord still held.
Drum keyboardPress F#3Plays the kick pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease F#3Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press F#3Sets F# as root for all three synth tracks without playing a note.
SAMPLE percussion setPress F#3Plays C#2 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress G3Plays G3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease G3Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress G3Plays the kick 2 pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease G3Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press G3Sets G as root for all three synth tracks without playing a note.
SAMPLE percussion setPress G3Plays D2 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress G#3Plays G#3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease G#3Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Synth keyboardHold G#3In chord mode, silently changes held and newly played chords with the seventh modifier; with WHITE mapping and chords off, it is silent.
Synth keyboardRelease G#3In chord mode, removes its chord modifier and revoices any chord still held.
Drum keyboardPress G#3Plays the kick 2 pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease G#3Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press G#3Sets G# as root for all three synth tracks without playing a note.
SAMPLE percussion setPress G#3Plays D#2 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress A3Plays A3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease A3Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress A3Plays the snare pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease A3Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press A3Sets A as root for all three synth tracks without playing a note.
SAMPLE percussion setPress A3Plays E2 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress A#3Plays A#3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease A#3Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Synth keyboardHold A#3In chord mode, silently changes held and newly played chords with the suspended fourth modifier; with WHITE mapping and chords off, it is silent.
Synth keyboardRelease A#3In chord mode, removes its chord modifier and revoices any chord still held.
Drum keyboardPress A#3Plays the snare pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease A#3Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press A#3Sets A# as root for all three synth tracks without playing a note.
SAMPLE percussion setPress A#3Plays F2 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress B3Plays B3 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease B3Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress B3Plays the clap pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease B3Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press B3Sets B as root for all three synth tracks without playing a note.
SAMPLE percussion setPress B3Plays F#2 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress C4Plays C4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease C4Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress C4Plays the hat pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease C4Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press C4Sets C as root for all three synth tracks without playing a note.
SAMPLE percussion setPress C4Plays G2 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress C#4Plays C#4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease C#4Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Synth keyboardHold C#4In chord mode, silently changes held and newly played chords with the ninth modifier; with WHITE mapping and chords off, it is silent.
Synth keyboardRelease C#4In chord mode, removes its chord modifier and revoices any chord still held.
Drum keyboardPress C#4Plays the hat pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease C#4Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press C#4Sets C# as root for all three synth tracks without playing a note.
SAMPLE percussion setPress C#4Plays G#2 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress D4Plays D4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease D4Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress D4Plays the open hat pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease D4Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press D4Sets D as root for all three synth tracks without playing a note.
SAMPLE percussion setPress D4Plays A2 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress D#4Plays D#4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease D#4Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Synth keyboardHold D#4In chord mode, silently changes held and newly played chords with the inversion modifier; with WHITE mapping and chords off, it is silent.
Synth keyboardRelease D#4In chord mode, removes its chord modifier and revoices any chord still held.
Drum keyboardPress D#4Plays the open hat pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease D#4Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press D#4Sets D# as root for all three synth tracks without playing a note.
SAMPLE percussion setPress D#4Plays A#2 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress E4Plays E4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease E4Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress E4Plays the pedal pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease E4Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press E4Sets E as root for all three synth tracks without playing a note.
SAMPLE percussion setPress E4Plays B2 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress F4Plays F4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease F4Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress F4Plays the rim pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease F4Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press F4Sets F as root for all three synth tracks without playing a note.
SAMPLE percussion setPress F4Plays C3 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress F#4Plays F#4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease F#4Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Synth keyboardHold F#4In chord mode, flips a major third to minor or a minor third to major when present, yielding to a held SUS4 modifier and leaving POWER chords unchanged; WHITE mapping with chords off is silent.
Synth keyboardRelease F#4In chord mode, removes its chord modifier and revoices any chord still held.
Drum keyboardPress F#4Plays the rim pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease F#4Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press F#4Sets F# as root for all three synth tracks without playing a note.
SAMPLE percussion setPress F#4Plays C#3 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress G4Plays G4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease G4Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress G4Plays the snare 2 pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease G4Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press G4Sets G as root for all three synth tracks without playing a note.
SAMPLE percussion setPress G4Plays D3 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress G#4Plays G#4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease G#4Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Synth keyboardHold G#4In chord mode, silently changes held and newly played chords with the seventh modifier; with WHITE mapping and chords off, it is silent.
Synth keyboardRelease G#4In chord mode, removes its chord modifier and revoices any chord still held.
Drum keyboardPress G#4Plays the snare 2 pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease G#4Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press G#4Sets G# as root for all three synth tracks without playing a note.
SAMPLE percussion setPress G#4Plays D#3 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress A4Plays A4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease A4Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress A4Plays the low tom pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease A4Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press A4Sets A as root for all three synth tracks without playing a note.
SAMPLE percussion setPress A4Plays E3 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress A#4Plays A#4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease A#4Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Synth keyboardHold A#4In chord mode, silently changes held and newly played chords with the suspended fourth modifier; with WHITE mapping and chords off, it is silent.
Synth keyboardRelease A#4In chord mode, removes its chord modifier and revoices any chord still held.
Drum keyboardPress A#4Plays the low tom pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease A#4Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press A#4Sets A# as root for all three synth tracks without playing a note.
SAMPLE percussion setPress A#4Plays F3 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress B4Plays B4 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease B4Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress B4Plays the hi tom pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease B4Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press B4Sets B as root for all three synth tracks without playing a note.
SAMPLE percussion setPress B4Plays F#3 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress C5Plays C5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease C5Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress C5Plays the crash pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease C5Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press C5Sets C as root for all three synth tracks without playing a note.
SAMPLE percussion setPress C5Plays G3 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress C#5Plays C#5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease C#5Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Synth keyboardHold C#5In chord mode, silently changes held and newly played chords with the ninth modifier; with WHITE mapping and chords off, it is silent.
Synth keyboardRelease C#5In chord mode, removes its chord modifier and revoices any chord still held.
Drum keyboardPress C#5Plays the crash pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease C#5Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press C#5Sets C# as root for all three synth tracks without playing a note.
SAMPLE percussion setPress C#5Plays G#3 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress D5Plays D5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease D5Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress D5Plays the ride pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease D5Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press D5Sets D as root for all three synth tracks without playing a note.
SAMPLE percussion setPress D5Plays A3 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress D#5Plays D#5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease D#5Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Synth keyboardHold D#5In chord mode, silently changes held and newly played chords with the inversion modifier; with WHITE mapping and chords off, it is silent.
Synth keyboardRelease D#5In chord mode, removes its chord modifier and revoices any chord still held.
Drum keyboardPress D#5Plays the ride pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease D#5Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press D#5Sets D# as root for all three synth tracks without playing a note.
SAMPLE percussion setPress D#5Plays A#3 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress E5Plays E5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease E5Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress E5Plays the shaker pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease E5Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press E5Sets E as root for all three synth tracks without playing a note.
SAMPLE percussion setPress E5Plays B3 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress F5Plays F5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease F5Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress F5Plays the conga pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease F5Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press F5Sets F as root for all three synth tracks without playing a note.
SAMPLE percussion setPress F5Plays C4 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress F#5Plays F#5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease F#5Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Synth keyboardHold F#5In chord mode, flips a major third to minor or a minor third to major when present, yielding to a held SUS4 modifier and leaving POWER chords unchanged; WHITE mapping with chords off is silent.
Synth keyboardRelease F#5In chord mode, removes its chord modifier and revoices any chord still held.
Drum keyboardPress F#5Plays the conga pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease F#5Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press F#5Sets F# as root for all three synth tracks without playing a note.
SAMPLE percussion setPress F#5Plays C#4 before octave buttons and any chord processing, without scale or keyboard transpose mapping.
Synth keyboardPress G5Plays G5 on a pitched synth sound before octave and transpose, following scale snap or white-key mapping and one-key chords when enabled.
Synth keyboardRelease G5Releases its sounding synth note or chord, subject to envelope release, sustain and arp HOLD.
Drum keyboardPress G5Plays the cowbell pad, using normal hit level or OCT- ghost and OCT+ hard.
Drum keyboardRelease G5Sends that drum pad’s MIDI note-off and closes its free-take event without cutting the one-shot drum sound.
Key and scaleHold SEL; press G5Sets G as root for all three synth tracks without playing a note.
SAMPLE percussion setPress G5Plays D4 before octave buttons and any chord processing, without scale or keyboard transpose mapping.

Record a loop

WhereDo thisWhat happens
Recording armedPress PLAY / STOPStarts recording at the loop beginning, or starts one bar of clicks with START COUNT.
Count-inPress PLAY / STOPCancels the count-in and returns to armed recording.
Free takePress PLAY / STOPDiscards the temporary take at once without a question, leaving the pattern unchanged.
Recording armedPress RECCancels the recording arm.
Count-inPress RECCancels the recording arm and count-in.
Free takePress RECCloses a free take of at least half a second into a quantized one-, two- or four-bar pattern when a tempo fits and starts it, with at most 192 note events kept and an unsuitable take discarded.
Recording armedTurn KNOB 1Chooses FREE or TEMPO only while the whole project is empty, with the choice saved later in settings.
Count-inTurn KNOB 1Does nothing on this screen.
Free takeTurn KNOB 1Does nothing on this screen.
Recording armedTurn KNOB 2In tempo recording, selects a one-, two- or four-bar length for the selected track.
Count-inTurn KNOB 2Does nothing on this screen.
Free takeTurn KNOB 2Does nothing on this screen.
Recording armedTurn KNOB 3In tempo recording, chooses first-note start or a PLAY-triggered count-in, with the choice saved later in settings.
Count-inTurn KNOB 3Does nothing on this screen.
Free takeTurn KNOB 3Does nothing on this screen.
Recording armedTurn KNOB 4Does nothing while recording is armed.
Count-inTurn KNOB 4Does nothing on this screen.
Free takeTurn KNOB 4Does nothing on this screen.
Recording armedTurn SELECTSets tempo from 40 to 240 BPM.
Free takeTurn SELECTSets tempo from 40 to 240 BPM.
Count-inTurn SELECTSets tempo from 40 to 240 BPM.

Coming from another firmware

Pick the firmware on your FM-1 now to see what installing ORBIT does to its data.

1 · Before you switch, back up on Stock V15

  • Back up first. Keep the DX7 .syx banks you loaded so you can send them again (a bank arrives over MIDI SysEx and you pick A-D). Another route: installing Baud Girl’s FM-1+VA keeps your saved stock presets, and its Device Manager can then save all 128 presets as a .syx file. FM-1+VA is closed source; install it at your own risk. It is unknown whether stock's 16 patterns come through or can then be backed up. Write down patterns you care about. To come back, you need M-VAVE's own V15 file from its download page; the installers check it byte for byte. Stock V15’s automatic pattern saves and SAVE writes may also replace ChoralRoot’s legacy sounds 1–32, VA patches, FM6 patches 1–32, CZ patches 1–32 and FM TONE patches, kept for returning to ChoralRoot 0.21 or older. Stock V15’s write locations are uncertain. Stock V15 has no backup of its own; it sends notes over MIDI, never voice data.

2 · What happens to your Stock V15 data

Possibly at risk

  • stock settings (and possibly patterns)
  • stock Bluetooth data
  • stock presets (128, banks A-D)

More on switching away from Stock V15

What Les checked

ORBIT v0.8.2Scanned October 29, 2026

What we checked for

  • The file is exactly the one its author published
  • It's the same file we saw when this release first came out
  • It opens cleanly as an FM-1 firmware, nothing damaged
  • It doesn't show up on your computer as a keyboard, mouse or other input device
  • It doesn't show up as a USB drive or network adapter
  • Its text mentions no computer command tools, like PowerShell, Terminal or a download command

What we found

  • MIDI and audio, as expected
  • A serial port, which many FM-1 firmwares keep for debugging. It can't type into your computer.

Not checked yet

  • Its update loader, the part that writes the firmware onto your FM-1. A person hasn't reviewed it yet.
  • What it does while it's running. We read the file; we don't run it.
  • Whether the file was built from its published source code.

StatusScanned, nothing harmful found

Les has mapped its controls for v0.7.1. v0.8.2 is out.

Les scans every firmware here whose file is public, and shows what it checked and what it found. A scan lowers the risk; it can't rule it out. This firmware is made by its author, not by Les or M-VAVE. Back up first, and install at your own risk. How Les scans firmware

Everything else on ORBIT

WhereDo thisWhat happens
Shared, unless a specific row overrides itPress ENVOpens or cycles the ENV pages when no menu or held layer takes the buttons.
Shared, unless a specific row overrides itPress LFOOpens or cycles the LFO pages when no menu or held layer takes the buttons.
Shared, unless a specific row overrides itRelease FXAn untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below.
Shared, unless a specific row overrides itHold FXUses the Punch layer while held, with its screen appearing after 140 ms or a control is used.
Shared, unless a specific row overrides itHold FX; press HOMELocks the Punch layer after a short HOME tap, so it remains active after release.
Shared, unless a specific row overrides itHold SEL; press HOMELocks the Key and scale layer after a short HOME tap, so it remains active after release.
Shared, unless a specific row overrides itHold EDIT; press HOMELocks the Erase layer after a short HOME tap, so it remains active after release.
Shared, unless a specific row overrides itHold ARP; press HOMELocks the Roll layer after a short HOME tap, so it remains active after release.
Shared, unless a specific row overrides itHold SEQ; press HOMELocks the Steps layer after a short HOME tap, so it remains active after release.
Shared, unless a specific row overrides itHold GLO; press HOMELocks the Mix layer after a short HOME tap, so it remains active after release.
Shared, unless a specific row overrides itHold SAVE; press HOMELocks the Sections layer after a short HOME tap, so it remains active after release.
Shared, unless a specific row overrides itRelease HOMEA short tap returns to Tape from an editing page, SONG or DRUMS, while a locked layer consumes the tap to unlock.
Shared, unless a specific row overrides itKeep HOME heldHolding HOME for more than 0.7 seconds opens the menu or closes it and requests a settings save, immediately if stopped or after stop.
Shared, unless a specific row overrides itRelease SELAn untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below.
Shared, unless a specific row overrides itHold SELUses the Key and scale layer while held, with its screen appearing after 140 ms or a control is used.
Shared, unless a specific row overrides itRelease EDITAn untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below.
Shared, unless a specific row overrides itHold EDITUses the Erase layer while held, with its screen appearing after 140 ms or a control is used.
Shared, unless a specific row overrides itRelease ARPAn untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below.
Shared, unless a specific row overrides itHold ARPUses the Roll layer while held, with its screen appearing after 140 ms or a control is used.
Shared, unless a specific row overrides itRelease SEQAn untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below.
Shared, unless a specific row overrides itHold SEQUses the Steps layer while held, with its screen appearing after 140 ms or a control is used.
Shared, unless a specific row overrides itRelease GLOAn untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below.
Event TapeTap GLO and releaseA short tap from Tape opens the Mixer.
Shared, unless a specific row overrides itHold GLOUses the Mix layer while held, with its screen appearing after 140 ms or a control is used.
Shared, unless a specific row overrides itRelease SAVEAn untouched tap under 450 ms opens or cycles its pages, subject to the screen-specific jobs below.
Shared, unless a specific row overrides itHold SAVEUses the Sections layer while held, with its screen appearing after 140 ms or a control is used.
Shared, unless a specific row overrides itPress PLAY / STOPStarts or stops transport outside the menu, including in held layers, and refuses a song containing an empty section.
Shared, unless a specific row overrides itPress RECOutside SONG and menu, switches song mode to loop mode and arms the selected stopped track or starts overdub in loop playback, with a second press ending recording while playback continues and recording refused during song-mode playback.
Shared, unless a specific row overrides itKeep REC heldOutside SONG and a free take, holding REC for 0.7 seconds reverses its initial record toggle and holding another 1.3 seconds clears the selected track pattern and latched arp notes in memory without another question; sequence undo can restore the pattern.
Shared, unless a specific row overrides itTurn ALGORITHMOutside menus, SONG, held layers and a free take, selects one of the four tracks, with a recording arm following the selection.
Shared, unless a specific row overrides itTurn PRESETSOn Tape, Visualizer, Mixer or PRESETS, loads the next factory or occupied USER sound immediately on a synth track or selects the drum kit, without a confirmation or sound-edit undo.
Shared, unless a specific row overrides itTurn PRESETSOn other sound-editing pages, does nothing unless a held-step lock takes this encoder.
Shared, unless a specific row overrides itTurn SELECTOn editing pages, moves within the current page family and stops at its ends, skipping SONG and the dedicated DRUMS screen.
Shared, unless a specific row overrides itTurn MASTERSets local output level and USB recording level when USB AUDIO is MASTER, while FULL keeps USB level independent.
Shared, unless a specific row overrides itHold OCT+; press OCT-Keeping both OCT buttons down while stopped for more than five seconds flushes pending sections, dirty song settings and changed working music before entering UBOOT, with early release cancelling entry.
Shared, unless a specific row overrides itHold OCT-; press OCT+Keeping both OCT buttons down while stopped for more than five seconds flushes pending sections, dirty song settings and changed working music before entering UBOOT, with early release cancelling entry.
Shared, unless a specific row overrides itPower on holding OCT- + OCT+Holding both physical OCT buttons at startup learns the panel and then saves settings even after a thirty-second calibration timeout, without a separate question or undo.
Shared, unless a specific row overrides itPower on holding OCT-Holding physical OCT- alone at startup opens USB rescue before normal settings and project startup.
Shared, unless a specific row overrides itPress PowerSwitching off has no save handler, so wait for stopped quiet autosave and export a backup before an update.
Shared, unless a specific row overrides itAudio outCarries the stereo mix, including effects, drums and background texture.
Shared, unless a specific row overrides itTRS MIDI INAccepts MIDI input and external clock according to SYSTEM and MIDI settings.
Shared, unless a specific row overrides itUSB-CProvides USB MIDI, editor and installer communication and stereo USB recording at 44.1 or 48 kHz.
MIDI inputSend Program Change through USB MIDI or TRS MIDI INIncoming MIDI Program Change loads the addressed synth sound or drum kit immediately without a question or sound-change undo, with zero-based numbering, normal channel routing or the selected-track channel override, and CLOCK-only input ignoring it.

Move events on Tape

WhereDo thisWhat happens
Event TapeRelease HOMEA short tap opens Visualizer.
Event TapeRelease EDITWith track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view.
Event TapeRelease SEQWith track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view.
Event TapeRelease SAVEA short tap opens SONG rather than writing a section.
Event TapeTurn KNOB 1Sets the destination step for a drop.
Event TapeTurn KNOB 2Sets the first step of the captured region.
Event TapeTurn KNOB 3Sets the included last step of the captured region.
Event TapeTurn KNOB 4Chooses whether capture copies events or also removes them.
Event TapeTurn SELECTSets tempo from 40 to 240 BPM.
Event TapeHold SEL; press OCT-Captures the inclusive region into the temporary clipboard, immediately clearing those events in LIFT without a question, with sequence undo for synth LIFT only and later autosave able to keep the change.
Event TapeHold SEL; press OCT+Replaces destination events from the head without a question and clips at the pattern end, refusing mismatched clip types or more than 24 total locks without changing the pattern; successful drops support sequence undo and later autosave.

Enter and edit synth steps

WhereDo thisWhat happens
STEPRelease EDITA short tap clears the cursor step immediately in the working pattern and moves on without a question; EDIT + OCT- can undo that sequence edit.
StepsRelease SEQReturns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends.
STEPTurn KNOB 1Moves the step cursor with wraparound inside the track length.
StepsHold SEQ; turn KNOB 1Sets the note for new synth steps or chooses and auditions the drum lane.
StepsHold SEQ + F3; turn KNOB 1With synth steps held, transposes their notes; with drum steps held, selects and auditions the lane to edit. F3 is an example; any white step keys can be held, and an edit keeps the step on release.
STEPTurn KNOB 2Transposes all notes at the cursor or adds the last note to an empty step.
StepsHold SEQ; turn KNOB 2Sets the track division from 1/32 through two bars, including triplets.
StepsHold SEQ + F3; turn KNOB 2With synth steps held, sets their velocity from 1 to 127 and removes accent; with drum steps held, sets the selected lane’s ghost, soft, normal or hard level. F3 is an example; any white step keys can be held, and an edit keeps the step on release.
STEPTurn KNOB 3On a note, extends or shortens it through tie steps until the next note or pattern end; on a non-note, selects NOTE, TIE or REST.
StepsHold SEQ; turn KNOB 3Sets the selected track’s own swing from 0 to 100.
StepsHold SEQ + F3; turn KNOB 3With steps held, sets note or selected drum-lane ratchets from one to four hits. F3 is an example; any white step keys can be held, and an edit keeps the step on release.
STEPTurn KNOB 4Chooses no flag, accent, slide or both.
StepsHold SEQ; turn KNOB 4Sets selected-track pattern length from 1 to 64 steps.
StepsHold SEQ + F3; turn KNOB 4With steps held, moves their timing from 32/64 of a step early to 31/64 late. F3 is an example; any white step keys can be held, and an edit keeps the step on release.
StepsHold SEQ + F3; turn ALGORITHMWith any white step key held, cycles lockable parameters instead of selecting tracks.
StepsTurn ALGORITHMDoes nothing in the step layer without a held white step key.
StepsHold SEQ + F3; turn PRESETSWith any white step key held, sets its chosen parameter lock from the current base value, refusing new entries when the shared track table has 24 locks.
StepsTurn PRESETSDoes nothing in the step layer without a held white step key.
StepsTurn SELECTSets tempo from 40 to 240 BPM.
StepsHold SEQ; press OCT-Without a held step, selects the previous sixteen-step page with wraparound.
StepsHold SEQ + F3; press OCT-With any white step key held, clears its nudge, locks and fill condition at once in the working pattern without a question, preserving notes and allowing sequence undo. The named F3 key is an example; any held white step key works.
StepsHold SEQ; press OCT+Without a held step, selects the next sixteen-step page with wraparound.
StepsHold SEQ + F3; press OCT+With any white step key held, cycles normal, fill-only and no-fill behavior for the held steps, using the first held step as the starting rule. The named F3 key is an example; any held white step key works.
STEPPress F3On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease F3After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press F3For step 1 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease F3Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress F#3On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease F#3After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press F#3Selects steps 1 to 16 if that page lies inside the track length.
STEPPress G3On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease G3After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press G3For step 2 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease G3Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress G#3On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease G#3After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press G#3Selects steps 17 to 32 if that page lies inside the track length.
STEPPress A3On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease A3After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press A3For step 3 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease A3Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress A#3On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease A#3After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press A#3Selects steps 33 to 48 if that page lies inside the track length.
STEPPress B3On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease B3After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press B3For step 4 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease B3Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress C4On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease C4After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press C4For step 5 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease C4Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress C#4On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease C#4After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press C#4Selects steps 49 to 64 if that page lies inside the track length.
STEPPress D4On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease D4After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press D4For step 6 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease D4Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress D#4On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease D#4After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press D#4Does nothing in the step layer.
STEPPress E4On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease E4After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press E4For step 7 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease E4Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress F4On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease F4After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press F4For step 8 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease F4Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress F#4On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease F#4After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press F#4Does nothing in the step layer.
STEPPress G4On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease G4After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press G4For step 9 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease G4Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress G#4On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease G#4After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press G#4Does nothing in the step layer.
STEPPress A4On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease A4After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press A4For step 10 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease A4Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress A#4On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease A#4After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press A#4Does nothing in the step layer.
STEPPress B4On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease B4After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press B4For step 11 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease B4Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress C5On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease C5After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press C5For step 12 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease C5Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress C#5On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease C#5After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press C#5Does nothing in the step layer.
STEPPress D5On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease D5After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press D5For step 13 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease D5Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress D#5On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease D#5After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press D#5Does nothing in the step layer.
STEPPress E5On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease E5After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press E5For step 14 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease E5Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress F5On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease F5After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press F5For step 15 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease F5Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.
STEPPress F#5On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease F#5After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press F#5Does nothing in the step layer.
STEPPress G5On a synth track outside live recording, writes the played note or chord into the cursor step, up to four notes in POLY or the last note otherwise; silent black-key mappings enter nothing.
STEPRelease G5After an entry, releasing all panel and MIDI notes advances the step cursor.
StepsHold SEQ; press G5For step 16 on the displayed page, fills an empty step immediately with the recent synth note or chord, or the chosen drum hit; an occupied step clears on release unless edited, while steps outside the pattern or during song-mode playback are left alone.
StepsRelease G5Clears an occupied held step on release unless an edit kept it, without a question, removing locks, nudge and fill if it becomes empty and allowing sequence undo.

Edit drum steps

WhereDo thisWhat happens
DRUMS GRIDRelease EDITA short tap switches between GRID and KIT.
DRUMS KITRelease EDITA short tap switches between GRID and KIT.
DRUMS GRIDRelease SEQA short tap switches between GRID and KIT.
DRUMS KITRelease SEQA short tap switches between GRID and KIT.
DRUMS GRIDRelease SAVEA short tap opens SONG rather than writing a section.
DRUMS KITRelease SAVEA short tap opens SONG rather than writing a section.
DRUMS GRIDTurn KNOB 1Chooses and auditions one of sixteen drum lanes.
DRUMS KITTurn KNOB 1Chooses the drum kit.
Unavailable drum pageTurn KNOB 1Does nothing while this unsupported drum sound page is open.
DRUMS GRIDTurn KNOB 2Moves the step cursor and auditions that step.
DRUMS KITTurn KNOB 2Sets the drum track level.
Unavailable drum pageTurn KNOB 2Does nothing while this unsupported drum sound page is open.
DRUMS GRIDTurn KNOB 3Turning right sets the selected hit and left removes it immediately without a question, clearing details when the step becomes empty and allowing sequence undo.
DRUMS KITTurn KNOB 3Sets the drum reverb send.
Unavailable drum pageTurn KNOB 3Does nothing while this unsupported drum sound page is open.
DRUMS GRIDTurn KNOB 4Sets the selected existing hit to ghost, soft, normal or hard.
DRUMS KITTurn KNOB 4Sets drum track pan.
Unavailable drum pageTurn KNOB 4Does nothing while this unsupported drum sound page is open.
DRUMS GRIDTurn SELECT rightSelects KIT.
DRUMS GRIDTurn SELECT leftDoes nothing because this drum view is already selected.
DRUMS KITTurn SELECT rightDoes nothing because this drum view is already selected.
DRUMS KITTurn SELECT leftSelects GRID.
DRUMS GRIDPress OCT-Moves to the previous sixteen-step page, wrapping within the drum pattern length.
DRUMS GRIDPress OCT+Moves to the next sixteen-step page, wrapping within the drum pattern length.
DRUMS GRIDPress F3Toggles the selected drum lane at step 1 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress F#3Silently selects kick for grid editing.
DRUMS GRIDPress G3Toggles the selected drum lane at step 2 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress G#3Silently selects snare for grid editing.
DRUMS GRIDPress A3Toggles the selected drum lane at step 3 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress A#3Silently selects hat for grid editing.
DRUMS GRIDPress B3Toggles the selected drum lane at step 4 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress C4Toggles the selected drum lane at step 5 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress C#4Silently selects open hat for grid editing.
DRUMS GRIDPress D4Toggles the selected drum lane at step 6 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress D#4Silently selects clap for grid editing.
DRUMS GRIDPress E4Toggles the selected drum lane at step 7 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress F4Toggles the selected drum lane at step 8 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress F#4Silently selects rim for grid editing.
DRUMS GRIDPress G4Toggles the selected drum lane at step 9 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress G#4Silently selects low tom for grid editing.
DRUMS GRIDPress A4Toggles the selected drum lane at step 10 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress A#4Silently selects hi tom for grid editing.
DRUMS GRIDPress B4Toggles the selected drum lane at step 11 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress C5Toggles the selected drum lane at step 12 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress C#5Silently selects crash for grid editing.
DRUMS GRIDPress D5Toggles the selected drum lane at step 13 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress D#5Silently selects ride for grid editing.
DRUMS GRIDPress E5Toggles the selected drum lane at step 14 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress F5Toggles the selected drum lane at step 15 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.
DRUMS GRIDPress F#5Silently selects cowbell for grid editing.
DRUMS GRIDPress G5Toggles the selected drum lane at step 16 of the current page only within the track length and outside song-mode playback at once without a question, auditioning additions and allowing sequence undo while clearing details if the last hit is removed.

Erase and reshape

WhereDo thisWhat happens
EraseRelease EDITReturns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends.
Track clear holdRelease RECReleasing before the ring finishes cancels the clear.
EraseHold EDIT; turn KNOB 1Rotates the working pattern including nudges, fill conditions and locks at once without a question, with sequence undo available.
EraseHold EDIT; turn KNOB 2Duplicates the pattern and its details to twice the length or halves its active length at once without a question, refusing a doubled pattern above 64 steps or 24 locks and allowing sequence undo.
EraseHold EDIT; turn KNOB 3On synth tracks, shifts all stored notes by one semitone per direction event, including notes outside the active length, with sequence undo available.
EraseHold EDIT; turn KNOB 4Does nothing in the erase layer.
EraseTurn ALGORITHMDoes nothing while this layer is held or locked.
EraseTurn PRESETSDoes nothing while this layer is held or locked.
EraseTurn SELECTSets tempo from 40 to 240 BPM.
Track clear holdTurn SELECTSets tempo from 40 to 240 BPM.
EraseHold EDIT; press OCT-Swaps the last supported sequence edit back, including notes, length, nudges, fill conditions and locks, without restoring sound edits, saved slots or live drum mutes.
EraseHold EDIT; press OCT+Swaps the last supported sequence edit forward, including notes, length, nudges, fill conditions and locks, without restoring sound edits, saved slots or live drum mutes.
EraseHold EDIT; press F3Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press F3On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease F3Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press F#3On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase.
EraseHold EDIT; press F#3On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit.
EraseRelease F#3Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press G3Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press G3On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease G3Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press G#3On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase.
EraseHold EDIT; press G#3On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit.
EraseRelease G#3Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press A3Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press A3On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease A3Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press A#3On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase.
EraseHold EDIT; press A#3On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit.
EraseRelease A#3Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press B3Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press B3On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease B3Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press C4Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press C4On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease C4Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press C#4On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase.
EraseHold EDIT; press C#4On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit.
EraseRelease C#4Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press D4Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press D4On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease D4Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press D#4On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase.
EraseHold EDIT; press D#4On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit.
EraseRelease D#4Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press E4Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press E4On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease E4Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press F4Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press F4On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease F4Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press F#4On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase.
EraseHold EDIT; press F#4On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit.
EraseRelease F#4Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press G4Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press G4On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease G4Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press G#4On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase.
EraseHold EDIT; press G#4On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit.
EraseRelease G#4Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press A4Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press A4On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease A4Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press A#4On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase.
EraseHold EDIT; press A#4On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit.
EraseRelease A#4Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press B4Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press B4On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease B4Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press C5Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press C5On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease C5Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press C#5On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase.
EraseHold EDIT; press C#5On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit.
EraseRelease C#5Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press D5Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press D5On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease D5Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press D#5On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase.
EraseHold EDIT; press D#5On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit.
EraseRelease D#5Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press E5Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press E5On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease E5Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press F5Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press F5On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease F5Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press F#5On drums, switches white keys between erasing lanes and toggling temporary live mutes; releasing EDIT resets this choice to erase.
EraseHold EDIT; press F#5On synth tracks, erases the mapped note immediately from active steps without a question, while chord or WHITE mappings make this black key silent; sequence undo can restore the edit.
EraseRelease F#5Stops ongoing erasure for this key without restoring events already removed.
EraseHold EDIT; press G5Erases the mapped synth note or chord, or this drum lane, immediately from all active steps while stopped or from steps passing while held during playback, without a question and with sequence undo available.
EraseHold EDIT; press G5On drums after a black key selected live mutes, toggles this lane’s sequencer mute without deleting hits, saving the mute or adding undo.
EraseRelease G5Stops ongoing erasure for this key without restoring events already removed.

Mix and perform

WhereDo thisWhat happens
PunchRelease FXReturns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends.
Mixer LEVELRelease HOMEA short tap opens Visualizer.
Mixer PANRelease HOMEA short tap opens Visualizer.
Mixer TRACKRelease HOMEA short tap opens Visualizer.
Mixer LEVELRelease EDITWith track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view.
Mixer PANRelease EDITWith track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view.
Mixer TRACKRelease EDITWith track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view.
RollRelease ARPReturns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends.
Mixer LEVELRelease SEQWith track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view.
Mixer PANRelease SEQWith track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view.
Mixer TRACKRelease SEQWith track 4 selected, a short tap opens DRUMS at its remembered GRID or KIT view.
Mix layerRelease GLOReturns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends.
Mixer LEVELRelease SAVEA short tap opens SONG rather than writing a section.
Mixer PANRelease SAVEA short tap opens SONG rather than writing a section.
Mixer TRACKRelease SAVEA short tap opens SONG rather than writing a section.
Mixer LEVELTurn KNOB 1Sets track 1 level, with the first turn only unmuting a muted track.
Mixer PANTurn KNOB 1Sets track 1 pan.
Mixer TRACKTurn KNOB 1Sets global swing from 0 to 100.
GLOBALTurn KNOB 1Set the song tempo from 40 to 240 BPM.
MASTERTurn KNOB 1Set the combined drive, sample-rate reduction, bit reduction, filtering and record noise.
SYSTEMTurn KNOB 1Choose outgoing keyboard notes only or keyboard and sequencer notes; device settings save automatically once stopped and quiet.
DRUMSTurn KNOB 1Choose the drum MIDI channel or OFF for incoming and outgoing notes; device settings save automatically once stopped and quiet.
MIDITurn KNOB 1Choose the track 1 MIDI channel or OFF for incoming and outgoing notes; device settings save automatically once stopped and quiet.
MIDI 2Turn KNOB 1Accept normal note routing, clock only, or one chosen channel on the selected track; device settings save automatically once stopped and quiet.
TEXTURETurn KNOB 1Choose the texture source, including OFF or a user sample slot.
TEXTURE 2Turn KNOB 1Choose the texture movement length in bars.
ARPTurn KNOB 1Choose the arpeggiator order, or OFF. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ARP 2Turn KNOB 1Set the arpeggiator swing amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PunchHold FX; turn KNOB 1Sets the master low-pass or high-pass filter.
RollHold ARP; turn KNOB 1Chooses 1/8, 1/16, 1/32, 32T or 1/64 note repeat.
Mix layerHold GLO; turn KNOB 1Sets track 1 level without clearing its mute flag.
Mixer LEVELTurn KNOB 2Sets track 2 level, with the first turn only unmuting a muted track.
Mixer PANTurn KNOB 2Sets track 2 pan.
Mixer TRACKTurn KNOB 2Sets selected-track level, with the first turn only unmuting it if muted.
GLOBALTurn KNOB 2Set the shared swing amount.
MASTERTurn KNOB 2Set the shared kick-driven ducking amount.
SYSTEMTurn KNOB 2Choose internal, USB or TRS clock; device settings save automatically once stopped and quiet.
DRUMSTurn KNOB 2Sets the drum track level.
MIDITurn KNOB 2Choose the track 2 MIDI channel or OFF for incoming and outgoing notes; device settings save automatically once stopped and quiet.
MIDI 2Turn KNOB 2Send unmatched incoming channels to the selected track or ignore them; device settings save automatically once stopped and quiet.
TEXTURETurn KNOB 2Set the texture level.
TEXTURE 2Turn KNOB 2Run the texture during playback or continuously.
ARPTurn KNOB 2Choose the arpeggiator tempo division. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ARP 2Turn KNOB 2Set the chance that an arpeggiator note plays. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PunchHold FX; turn KNOB 2Sets master degradation.
RollHold ARP; turn KNOB 2Does nothing in the roll layer.
Mix layerHold GLO; turn KNOB 2Sets track 2 level without clearing its mute flag.
Mixer LEVELTurn KNOB 3Sets track 3 level, with the first turn only unmuting a muted track.
Mixer PANTurn KNOB 3Sets track 3 pan.
Mixer TRACKTurn KNOB 3Sets selected-track pattern length from 1 to 64 steps.
GLOBALTurn KNOB 3Choose no metronome, metronome while recording, or metronome throughout playback.
MASTERTurn KNOB 3Close the master low-pass to the left or high-pass to the right, with the centre open.
SYSTEMTurn KNOB 3Accept normal note routing, clock only, or one chosen channel on the selected track; device settings save automatically once stopped and quiet.
DRUMSTurn KNOB 3Set the drum-track reverb send.
MIDITurn KNOB 3Choose the track 3 MIDI channel or OFF for incoming and outgoing notes; device settings save automatically once stopped and quiet.
MIDI 2Turn KNOB 3Choose outgoing keyboard notes only or keyboard and sequencer notes; device settings save automatically once stopped and quiet.
TEXTURETurn KNOB 3Close the texture low-pass to the left or high-pass to the right, with the centre open.
TEXTURE 2Turn KNOB 3Switch kick-driven ducking of the texture on or off.
ARPTurn KNOB 3Set the arpeggiator span from one to four octaves. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ARP 2Turn KNOB 3Keep the arpeggiator chord after the keys are released or require held keys. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PunchHold FX; turn KNOB 3Sets kick-driven master ducking.
RollHold ARP; turn KNOB 3Does nothing in the roll layer.
Mix layerHold GLO; turn KNOB 3Sets track 3 level without clearing its mute flag.
Mixer LEVELTurn KNOB 4Sets track 4 level, with the first turn only unmuting a muted track.
Mixer PANTurn KNOB 4Sets track 4 pan.
Mixer TRACKTurn KNOB 4Sets selected-track pan.
GLOBALTurn KNOB 4Set the shared tuning offset.
MASTERTurn KNOB 4Choose the roll tempo division.
SYSTEMTurn KNOB 4Turning this knob has no effect; the display shows CPU use.
DRUMSTurn KNOB 4Set the drum-track delay send.
MIDITurn KNOB 4Choose the drum MIDI channel or OFF for incoming and outgoing notes; device settings save automatically once stopped and quiet.
MIDI 2Turn KNOB 4Set the incoming pitch-bend range from one to twelve semitones; device settings save automatically once stopped and quiet.
TEXTURETurn KNOB 4Set the texture movement amount.
TEXTURE 2Turn KNOB 4Turning this knob has no effect on this page.
ARPTurn KNOB 4Set the arpeggiator note gate length. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ARP 2Turn KNOB 4Choose pitch order or played order for the arpeggiator input. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PunchHold FX; turn KNOB 4Sets the selected track’s low-pass or high-pass filter, including drums.
RollHold ARP; turn KNOB 4Does nothing in the roll layer.
Mix layerHold GLO; turn KNOB 4Sets track 4 level without clearing its mute flag.
PunchTurn ALGORITHMDoes nothing while this layer is held or locked.
RollTurn ALGORITHMDoes nothing while this layer is held or locked.
Mix layerTurn ALGORITHMDoes nothing while this layer is held or locked.
PunchTurn PRESETSDoes nothing while this layer is held or locked.
RollTurn PRESETSDoes nothing while this layer is held or locked.
Mix layerTurn PRESETSDoes nothing while this layer is held or locked.
PunchTurn SELECTSets tempo from 40 to 240 BPM.
RollTurn SELECTSets tempo from 40 to 240 BPM.
Mix layerTurn SELECTSets tempo from 40 to 240 BPM.
PunchHold FX; press OCT-Sends the mix to a momentary reverb throw while held.
PunchHold FX; press OCT+Sends the mix to a momentary echo throw while held.
PunchHold FX; press F3Applies LOOP 4 to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease F3Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press F3Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease F3Ends the repeat started by this key.
Mix layerHold GLO; press F3Toggles track 1 mute without deleting its events.
PunchHold FX; press F#3Applies KILL LOW to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease F#3Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press F#3Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease F#3Ends the repeat started by this key.
Mix layerHold GLO; press F#3Toggles MIDI learn, then touching a supported track sound knob and sending an eligible CC assigns it in one of sixteen persistent slots, with automatic settings storage later when quiet.
PunchHold FX; press G3Applies LOOP 8 to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease G3Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press G3Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease G3Ends the repeat started by this key.
Mix layerHold GLO; press G3Toggles track 2 mute without deleting its events.
PunchHold FX; press G#3Applies KILL MID to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease G#3Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press G#3Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease G#3Ends the repeat started by this key.
Mix layerHold GLO; press G#3Does nothing in the mix layer.
PunchHold FX; press A3Applies LOOP 16 to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease A3Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press A3Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease A3Ends the repeat started by this key.
Mix layerHold GLO; press A3Toggles track 3 mute without deleting its events.
PunchHold FX; press A#3Applies KILL HIGH to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease A#3Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press A#3Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease A#3Ends the repeat started by this key.
Mix layerHold GLO; press A#3Does nothing in the mix layer.
PunchHold FX; press B3Applies LOOP 32 to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease B3Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press B3Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease B3Ends the repeat started by this key.
Mix layerHold GLO; press B3Toggles track 4 mute without deleting its events.
PunchHold FX; press C4Applies STUTTER to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease C4Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press C4Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease C4Ends the repeat started by this key.
Mix layerHold GLO; press C4Toggles track 1 solo.
PunchHold FX; press C#4Applies REWIND to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease C#4Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press C#4Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease C#4Ends the repeat started by this key.
Mix layerHold GLO; press C#4Does nothing in the mix layer.
PunchHold FX; press D4Applies REVERSE to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease D4Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press D4Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease D4Ends the repeat started by this key.
Mix layerHold GLO; press D4Toggles track 2 solo.
PunchHold FX; press D#4Applies OCT UP to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease D#4Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press D#4Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease D#4Ends the repeat started by this key.
Mix layerHold GLO; press D#4Does nothing in the mix layer.
PunchHold FX; press E4Applies STOP to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease E4Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press E4Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease E4Ends the repeat started by this key.
Mix layerHold GLO; press E4Toggles track 3 solo.
PunchHold FX; press F4Applies HALF to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease F4Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press F4Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease F4Ends the repeat started by this key.
Mix layerHold GLO; press F4Toggles track 4 solo.
PunchHold FX; press F#4Applies FLANGER to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease F#4Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press F#4Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease F#4Ends the repeat started by this key.
Mix layerHold GLO; press F#4Does nothing in the mix layer.
PunchHold FX; press G4Applies LOW to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease G4Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press G4Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease G4Ends the repeat started by this key.
Mix layerHold GLO; press G4Turns fill on while this key remains held.
Mix layerRelease G4Ends the held fill when the key is released.
PunchHold FX; press G#4Applies AUTO-PAN to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease G#4Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press G#4Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease G#4Ends the repeat started by this key.
Mix layerHold GLO; press G#4Does nothing in the mix layer.
PunchHold FX; press A4Applies HIGH to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease A4Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press A4Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease A4Ends the repeat started by this key.
Mix layerHold GLO; press A4Arms or cancels a fill for the next bar.
PunchHold FX; press A#4Applies FREEZE to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease A#4Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press A#4Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease A#4Ends the repeat started by this key.
Mix layerHold GLO; press A#4Does nothing in the mix layer.
PunchHold FX; press B4Applies PHONE to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease B4Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press B4Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease B4Ends the repeat started by this key.
Mix layerHold GLO; press B4Does nothing in the mix layer.
PunchHold FX; press C5Applies CRUSH to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease C5Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press C5Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease C5Ends the repeat started by this key.
Mix layerHold GLO; press C5Does nothing in the mix layer.
PunchHold FX; press C#5Applies LOOP 8T to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease C#5Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press C#5Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease C#5Ends the repeat started by this key.
Mix layerHold GLO; press C#5Does nothing in the mix layer.
PunchHold FX; press D5Applies ALIAS to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease D5Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press D5Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease D5Ends the repeat started by this key.
Mix layerHold GLO; press D5Does nothing in the mix layer.
PunchHold FX; press D#5Applies MONO to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease D#5Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press D#5Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease D#5Ends the repeat started by this key.
Mix layerHold GLO; press D#5Does nothing in the mix layer.
PunchHold FX; press E5Applies GATE to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease E5Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press E5Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease E5Ends the repeat started by this key.
Mix layerHold GLO; press E5Does nothing in the mix layer.
PunchHold FX; press F5Applies ECHO to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease F5Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press F5Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease F5Ends the repeat started by this key.
Mix layerHold GLO; press F5Does nothing in the mix layer.
PunchHold FX; press F#5Applies FADE OUT to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease F#5Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press F#5Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease F#5Ends the repeat started by this key.
Mix layerHold GLO; press F#5Does nothing in the mix layer.
PunchHold FX; press G5Applies WOBBLE to the whole mix while held, with the latest pressed effect replacing the previous one.
PunchRelease G5Releasing the key currently controlling the punch effect returns the mix to dry.
RollHold ARP; press G5Repeats the mapped synth note or drum pad on the repeat grid while held, with silent synth black-key mappings remaining silent.
RollRelease G5Ends the repeat started by this key.
Mix layerHold GLO; press G5Sets tempo from repeated taps, averaged over up to three intervals and bounded to 40–240 BPM.

Arrange sections

WhereDo thisWhat happens
SectionsRelease SAVEReturns from the held layer unless HOME locked it open, with page-knob input ignored for 250 ms after the layer ends.
SONGRelease SAVEA short tap saves section order and device settings while stopped without another question, with no save undo.
SectionsRelease SAVEReleasing a physical SAVE hold with two to eight queued section taps starts their repeating chain while loop playback is running.
SONGPress RECWhile stopped, saves the working project into the entry’s section and settings, asking for another press within three seconds if that section is occupied, with no save undo.
SONGTurn KNOB 1Chooses the song entry, including while playing.
SectionsHold SAVE; turn KNOB 1Does nothing in the section layer.
SONGTurn KNOB 2While stopped, assigns section A, B, C or D to the chosen entry.
SectionsHold SAVE; turn KNOB 2Does nothing in the section layer.
SONGTurn KNOB 3While stopped, sets how many bars the chosen section plays from 1 to 64.
SectionsHold SAVE; turn KNOB 3Does nothing in the section layer.
SONGTurn KNOB 4While stopped, sets the number of entries in the song from 1 to 16.
SectionsHold SAVE; turn KNOB 4Does nothing in the section layer.
SONGTurn ALGORITHMDoes nothing on SONG.
SectionsTurn ALGORITHMDoes nothing while this layer is held or locked.
SONGTurn PRESETSDoes nothing on SONG.
SectionsTurn PRESETSDoes nothing while this layer is held or locked.
SectionsTurn SELECTSets tempo from 40 to 240 BPM.
SONGTurn SELECTDoes nothing on SONG.
SONGPress OCT-While stopped, switches between loop and song playback without erasing the working pattern.
SONGPress OCT+While stopped, a second OCT+ press within three seconds loads the entry’s section over working patterns and sounds, without a load undo.
SectionsHold SAVE; press F3Loads section A over working patterns and sounds at once when stopped without a question or load undo, or requests it for the next bar during loop playback and queues it for a chain while SAVE stays held.
SectionsHold SAVE; press F#3Does nothing in the section layer.
SectionsHold SAVE; press G3Loads section B over working patterns and sounds at once when stopped without a question or load undo, or requests it for the next bar during loop playback and queues it for a chain while SAVE stays held.
SectionsHold SAVE; press G#3Does nothing in the section layer.
SectionsHold SAVE; press A3Loads section C over working patterns and sounds at once when stopped without a question or load undo, or requests it for the next bar during loop playback and queues it for a chain while SAVE stays held.
SectionsHold SAVE; press A#3Does nothing in the section layer.
SectionsHold SAVE; press B3Loads section D over working patterns and sounds at once when stopped without a question or load undo, or requests it for the next bar during loop playback and queues it for a chain while SAVE stays held.
SectionsHold SAVE; press C4Captures the working project into section A in memory, requiring the same key again within three seconds if occupied, then writes it after stop, 1.5 seconds of inactivity, quiet voices and the five-second retry gap, without a flash-save undo.
SectionsHold SAVE; press C#4Does nothing in the section layer.
SectionsHold SAVE; press D4Captures the working project into section B in memory, requiring the same key again within three seconds if occupied, then writes it after stop, 1.5 seconds of inactivity, quiet voices and the five-second retry gap, without a flash-save undo.
SectionsHold SAVE; press D#4Does nothing in the section layer.
SectionsHold SAVE; press E4Captures the working project into section C in memory, requiring the same key again within three seconds if occupied, then writes it after stop, 1.5 seconds of inactivity, quiet voices and the five-second retry gap, without a flash-save undo.
SectionsHold SAVE; press F4Captures the working project into section D in memory, requiring the same key again within three seconds if occupied, then writes it after stop, 1.5 seconds of inactivity, quiet voices and the five-second retry gap, without a flash-save undo.
SectionsHold SAVE; press F#4Does nothing in the section layer.
SectionsHold SAVE; press G4Does nothing in the section layer.
SectionsHold SAVE; press G#4Does nothing in the section layer.
SectionsHold SAVE; press A4Does nothing in the section layer.
SectionsHold SAVE; press A#4Does nothing in the section layer.
SectionsHold SAVE; press B4Does nothing in the section layer.
SectionsHold SAVE; press C5Does nothing in the section layer.
SectionsHold SAVE; press C#5Does nothing in the section layer.
SectionsHold SAVE; press D5Switches between loop and song playback unless section-order recording is active.
SectionsHold SAVE; press D#5Does nothing in the section layer.
SectionsHold SAVE; press E5Arms or ends section-order recording in loop playback, with the resulting order saved later when stopped and quiet.
SectionsHold SAVE; press F5Does nothing in the section layer.
SectionsHold SAVE; press F#5Does nothing in the section layer.
SectionsHold SAVE; press G5Opens the SONG order screen.

Shape a sound

WhereDo thisWhat happens
ENVTurn KNOB 1Set the amplitude attack time, or its note value when envelope sync is on. Synth track only; FM6 amplitude uses its patch envelopes, while LOFI STEP uses its staircase amplitude and ENV release only sets the cutoff after key-up.
ENV DESTTurn KNOB 1Set the signed envelope depth for the engine filter path. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit, and FM6 amplitude uses its patch envelopes, ENV filter and shape depths have no effect on it, and the short pitch envelope still works.
LFO SOURCETurn KNOB 1Set the free LFO speed, used while LFO sync is off. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LFO SYNCTurn KNOB 1Choose a tempo division for the LFO, or OFF to use Rate. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LFO DESTTurn KNOB 1Set the signed LFO depth for pitch. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FXTurn KNOB 1Set the track distortion amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FILTERTurn KNOB 1Close the track low-pass to the left or high-pass to the right, with the centre open. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SLICERTurn KNOB 1Choose OFF, rhythmic gating or stuttering.
INSERTTurn KNOB 1Choose OFF, SOFT, HARD, FOLD, FUZZ, CRUSH, PHASR, FLANG or CHOR.
INSERT 2Turn KNOB 1Set the balance between dry sound and the insert effect.
DLYTurn KNOB 1Choose the shared delay tempo division.
REV/CHOTurn KNOB 1Set the shared reverb size.
SELTurn KNOB 1Set the scale root for the selected track. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SEL 2Turn KNOB 1Transpose the selected track in semitones. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICETurn KNOB 1Choose polyphonic, monophonic, legato or unison playing. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICE 2Turn KNOB 1Choose rotating or reused voices. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PERFORMTurn KNOB 1Change the sound parameter assigned to knob 1, or its engine default when the assignment is DEFAULT. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
MACROSTurn KNOB 1Choose the destination for sound knob 1, or DEFAULT to restore that engine default. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ANALOG / OSCTurn KNOB 1Choose the oscillator waveform. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ANALOG / FLTTurn KNOB 1Set the filter cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
DIGITAL / OPSTurn KNOB 1Choose the four-operator FM algorithm. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
DIGITAL / MODTurn KNOB 1Set the FM modulation index. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHASE / PHSTurn KNOB 1Choose the primary phase-distortion waveform. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHASE / LINETurn KNOB 1Set the second oscillator line detune. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LOFI / CHIPTurn KNOB 1Choose the chip-style synthesis model. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LOFI / MOTNTurn KNOB 1Set the chip pitch sweep. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SAMPLE / SETTurn KNOB 1Choose a built-in sample set or a user sample slot. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SAMPLE / TONETurn KNOB 1Set the sample tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICE / VOWLTurn KNOB 1Set the starting vowel position. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICE / TONETurn KNOB 1Set the glottal-source brightness. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
TRIO / OSCTurn KNOB 1Choose the three-oscillator waveform and interaction set. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
TRIO / TONETurn KNOB 1Choose low-pass, band-pass, high-pass or notch filtering. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
WHEEL / BARSTurn KNOB 1Choose the organ drawbar registration. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
WHEEL / TONETurn KNOB 1Choose organ percussion type, level and decay. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
GRAIN / GRANTurn KNOB 1Choose the sample set used for grains. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
GRAIN / SPRYTurn KNOB 1Transpose grain playback in semitones. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SWARM / OSCTurn KNOB 1Choose how many oscillators play, from one to six. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SWARM / TONETurn KNOB 1Set the engine tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PULSE / OSCTurn KNOB 1Set the pulse width. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PULSE / TONETurn KNOB 1Set the engine tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM4 / OPSTurn KNOB 1Set FM modulation depth. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM4 / ROUTETurn KNOB 1Set the engine tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM6 / OPSTurn KNOB 1Use the patch algorithm or override it with one of 32 algorithms. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM6 / PATCHTurn KNOB 1Make the modulator envelopes faster or slower. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHYS / BODYTurn KNOB 1Choose MODAL, STRNG, MEMB or SYMP physical modelling. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHYS / EXCTTurn KNOB 1Set the strike or pluck position, or sympathetic coupling for SYMP. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
NOISE / SRCTurn KNOB 1Choose ANLG, DUST, LFSR or META noise. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
NOISE / MOVETurn KNOB 1Set how strongly note pitch moves filter frequency. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLUSTER / OSC RAWTurn KNOB 1Set the CLUSTER oscillator COUNT value. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLUSTER / RESERVEDTurn KNOB 1Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLOUD / GRAINSTurn KNOB 1Move oscillator-grain waveform from sine through triangle to a harmonic spectrum. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLOUD / SPECTRUMTurn KNOB 1Set oscillator-grain pitch spread. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ANALOG / FILTERTurn KNOB 1Choose low-pass, band-pass or high-pass filtering. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ENVTurn KNOB 2Set the amplitude decay time, or its note value when envelope sync is on. Synth track only; FM6 amplitude uses its patch envelopes, while LOFI STEP uses its staircase amplitude and ENV release only sets the cutoff after key-up.
ENV DESTTurn KNOB 2Set the signed depth of the short pitch envelope triggered by a fresh note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit, and FM6 amplitude uses its patch envelopes, ENV filter and shape depths have no effect on it, and the short pitch envelope still works.
LFO SOURCETurn KNOB 2Choose the LFO waveform. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LFO SYNCTurn KNOB 2Choose whether a fresh phrase restarts the LFO or leaves it running. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LFO DESTTurn KNOB 2Set the signed LFO depth for the engine filter path. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FXTurn KNOB 2Set the track chorus send. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FILTERTurn KNOB 2Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SLICERTurn KNOB 2Choose one of the sixteen slicer patterns.
INSERTTurn KNOB 2Set DRIVE for drive types, BITS for CRUSH, or modulation RATE for PHASR, FLANG and CHOR.
INSERT 2Turn KNOB 2Turning this knob has no effect on this page.
DLYTurn KNOB 2Set the shared delay feedback amount.
REV/CHOTurn KNOB 2Set the shared reverb damping.
SELTurn KNOB 2Choose the selected track scale. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SEL 2Turn KNOB 2Spread chord notes in time, rising for positive values and falling for negative values. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICETurn KNOB 2Set the glide time. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICE 2Turn KNOB 2Set the unison detune amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PERFORMTurn KNOB 2Change the sound parameter assigned to knob 2, or its engine default when the assignment is DEFAULT. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
MACROSTurn KNOB 2Choose the destination for sound knob 2, or DEFAULT to restore that engine default. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ANALOG / OSCTurn KNOB 2Set the detuning between the two oscillators. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ANALOG / FLTTurn KNOB 2Set the filter resonance. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
DIGITAL / OPSTurn KNOB 2Choose operator 2 frequency relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
DIGITAL / MODTurn KNOB 2Set the modulator-envelope decay time. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHASE / PHSTurn KNOB 2Choose the alternate waveform or disable it. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHASE / LINETurn KNOB 2Choose mixed or ring-modulated oscillator lines. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LOFI / CHIPTurn KNOB 2Choose the chip waveform. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LOFI / MOTNTurn KNOB 2Set the chip vibrato amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SAMPLE / SETTurn KNOB 2Shift sample pitch in semitones. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SAMPLE / TONETurn KNOB 2Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICE / VOWLTurn KNOB 2Set the destination vowel position. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICE / TONETurn KNOB 2Set the breath-noise amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
TRIO / OSCTurn KNOB 2Set oscillator 2 pitch relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
TRIO / TONETurn KNOB 2Set the filter cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
WHEEL / BARSTurn KNOB 2Adjust the registration lower drawbars. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
WHEEL / TONETurn KNOB 2Set organ key-click level. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
GRAIN / GRANTurn KNOB 2Set the centre position within the sample zone. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
GRAIN / SPRYTurn KNOB 2Set random position spread and grain-timing variation. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SWARM / OSCTurn KNOB 2Set the frequency spread between oscillators. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SWARM / TONETurn KNOB 2Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PULSE / OSCTurn KNOB 2Set oscillator detuning. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PULSE / TONETurn KNOB 2Set the balance between the width-modulated pulse and a detuned square oscillator. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM4 / OPSTurn KNOB 2Choose operator 2 frequency relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM4 / ROUTETurn KNOB 2Choose CHAIN, PAIRS or FAN routing for the FM operators. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM6 / OPSTurn KNOB 2Offset the patch feedback amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM6 / PATCHTurn KNOB 2Offset modulator velocity sensitivity. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHYS / BODYTurn KNOB 2Set resonator structure, membrane harmonicity or the sympathetic-string chord for the chosen model. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHYS / EXCTTurn KNOB 2Set how strongly velocity brightens, lengthens and raises the strike. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
NOISE / SRCTurn KNOB 2Move the source colour from white through pink to brown noise. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
NOISE / MOVETurn KNOB 2Set dust density, or register length for LFSR and META. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLUSTER / OSC RAWTurn KNOB 2Set the CLUSTER oscillator WAVE value. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLUSTER / RESERVEDTurn KNOB 2Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLOUD / GRAINSTurn KNOB 2Set the oscillator-grain duration. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLOUD / SPECTRUMTurn KNOB 2Set an upward or downward pitch sweep inside each grain. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ANALOG / FILTERTurn KNOB 2Set the filter cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ENVTurn KNOB 3Set the amplitude sustain level. Synth track only; FM6 amplitude uses its patch envelopes, while LOFI STEP uses its staircase amplitude and ENV release only sets the cutoff after key-up.
ENV DESTTurn KNOB 3Set the signed envelope depth for the engine shape path. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit, and FM6 amplitude uses its patch envelopes, ENV filter and shape depths have no effect on it, and the short pitch envelope still works.
LFO SOURCETurn KNOB 3Set the LFO starting phase. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LFO SYNCTurn KNOB 3Choose bipolar or one-sided LFO movement. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LFO DESTTurn KNOB 3Set the signed LFO depth for the engine shape path. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FXTurn KNOB 3Set the track delay send. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FILTERTurn KNOB 3Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SLICERTurn KNOB 3Choose the slicer tempo division.
INSERTTurn KNOB 3Set TONE for drive types, sample RATE for CRUSH, or DEPTH for PHASR, FLANG and CHOR.
INSERT 2Turn KNOB 3Turning this knob has no effect on this page.
DLYTurn KNOB 3Set the shared delay colour.
REV/CHOTurn KNOB 3Set the shared chorus speed.
SELTurn KNOB 3Choose chromatic keys, snapped pitches or a scale spread over white keys. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SEL 2Turn KNOB 3Switch chord voice leading on or off. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICETurn KNOB 3Choose a fixed glide rate or a fixed glide duration. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICE 2Turn KNOB 3Place the selected track in the stereo field. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PERFORMTurn KNOB 3Change the sound parameter assigned to knob 3, or its engine default when the assignment is DEFAULT. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
MACROSTurn KNOB 3Choose the destination for sound knob 3, or DEFAULT to restore that engine default. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ANALOG / OSCTurn KNOB 3Set the balance of the two oscillators. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ANALOG / FLTTurn KNOB 3Set the engine drive amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
DIGITAL / OPSTurn KNOB 3Choose operator 3 frequency relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
DIGITAL / MODTurn KNOB 3Set operator 4 feedback. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHASE / PHSTurn KNOB 3Set the phase-distortion amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHASE / LINETurn KNOB 3Set the sub-oscillator amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LOFI / CHIPTurn KNOB 3Set pulse width, or choose a wavetable when WAVE is WRAM. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LOFI / MOTNTurn KNOB 3Choose the chip arpeggio pattern. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SAMPLE / SETTurn KNOB 3Set sample bit reduction. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SAMPLE / TONETurn KNOB 3Set the sample drive amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICE / VOWLTurn KNOB 3Set the time taken to move between vowels. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICE / TONETurn KNOB 3Set the formant resonance. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
TRIO / OSCTurn KNOB 3Set oscillator 3 pitch relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
TRIO / TONETurn KNOB 3Set the filter resonance. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
WHEEL / BARSTurn KNOB 3Adjust the registration middle drawbars. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
WHEEL / TONETurn KNOB 3Set the engine drive amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
GRAIN / GRANTurn KNOB 3Set the grain duration. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
GRAIN / SPRYTurn KNOB 3Set random pitch spread and the share of reversed grains. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SWARM / OSCTurn KNOB 3Set the upper-harmonic amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SWARM / TONETurn KNOB 3Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PULSE / OSCTurn KNOB 3Set pulse-width modulation depth. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PULSE / TONETurn KNOB 3Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM4 / OPSTurn KNOB 3Choose operator 3 frequency relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM4 / ROUTETurn KNOB 3Set the envelope effect on FM depth. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM6 / OPSTurn KNOB 3Offset the FM modulator levels. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM6 / PATCHTurn KNOB 3Spread the carrier pitches apart. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHYS / BODYTurn KNOB 3Set the exciter brightness and resonator brightness. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHYS / EXCTTurn KNOB 3Set sustained excitation for MODAL or STRNG, pitch drop for MEMB, or bridge buzz for SYMP. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
NOISE / SRCTurn KNOB 3Set the noise filter frequency. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
NOISE / MOVETurn KNOB 3Set slow random variation of noise frequency and level. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLUSTER / OSC RAWTurn KNOB 3Set the CLUSTER oscillator CURVE value. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLUSTER / RESERVEDTurn KNOB 3Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLOUD / GRAINSTurn KNOB 3Set how often oscillator grains start. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLOUD / SPECTRUMTurn KNOB 3Set the chance of adding fifths and octaves to grains. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ANALOG / FILTERTurn KNOB 3Set the filter resonance. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ENVTurn KNOB 4Set the amplitude release time, or its note value when envelope sync is on. Synth track only; FM6 amplitude uses its patch envelopes, while LOFI STEP uses its staircase amplitude and ENV release only sets the cutoff after key-up.
ENV DESTTurn KNOB 4Switch envelope attack, decay and release between free times and tempo note values. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit, and FM6 amplitude uses its patch envelopes, ENV filter and shape depths have no effect on it, and the short pitch envelope still works.
LFO SOURCETurn KNOB 4Set how slowly the LFO depth rises after a fresh phrase. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LFO SYNCTurn KNOB 4Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LFO DESTTurn KNOB 4Set the LFO depth for amplitude. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FXTurn KNOB 4Set the track reverb send. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FILTERTurn KNOB 4Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SLICERTurn KNOB 4Set the slicer amount.
INSERTTurn KNOB 4Set output LEVEL for drive types, LPF for CRUSH, or feedback for PHASR, FLANG and CHOR.
INSERT 2Turn KNOB 4Turning this knob has no effect on this page.
DLYTurn KNOB 4Set the shared delay mix.
REV/CHOTurn KNOB 4Set the shared chorus depth.
SELTurn KNOB 4Choose the chord built from each played key, or OFF. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SEL 2Turn KNOB 4Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICETurn KNOB 4Choose the last, lowest or highest held note for single-note playing. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICE 2Turn KNOB 4Mute or unmute the selected track. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PERFORMTurn KNOB 4Change the sound parameter assigned to knob 4, or its engine default when the assignment is DEFAULT. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
MACROSTurn KNOB 4Choose the destination for sound knob 4, or DEFAULT to restore that engine default. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ANALOG / OSCTurn KNOB 4Set the oscillator noise amount. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ANALOG / FLTTurn KNOB 4Set how strongly note pitch moves the filter cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
DIGITAL / OPSTurn KNOB 4Choose operator 4 frequency relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
DIGITAL / MODTurn KNOB 4Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHASE / PHSTurn KNOB 4Set the envelope depth for phase distortion. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHASE / LINETurn KNOB 4Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LOFI / CHIPTurn KNOB 4Set bit reduction, or choose the stepped-envelope shape when CHIP is STEP. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
LOFI / MOTNTurn KNOB 4Set the chip tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SAMPLE / SETTurn KNOB 4Allow or disable a sample loop where the selected sample has one. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SAMPLE / TONETurn KNOB 4Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICE / VOWLTurn KNOB 4Shift the formant frequencies in semitones. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
VOICE / TONETurn KNOB 4Set the random vowel variation. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
TRIO / OSCTurn KNOB 4Set opposite detuning for oscillators 2 and 3. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
TRIO / TONETurn KNOB 4Set oscillator pulse width. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
WHEEL / BARSTurn KNOB 4Adjust the registration upper drawbars. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
WHEEL / TONETurn KNOB 4Choose rotary-speaker motion OFF, SLOW or FAST. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
GRAIN / GRANTurn KNOB 4Set how often grains start. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
GRAIN / SPRYTurn KNOB 4Set the grain tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SWARM / OSCTurn KNOB 4Set how strongly the envelope contracts oscillator spread. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
SWARM / TONETurn KNOB 4Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PULSE / OSCTurn KNOB 4Set pulse-width modulation speed. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PULSE / TONETurn KNOB 4Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM4 / OPSTurn KNOB 4Choose operator 4 frequency relative to the played note. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM4 / ROUTETurn KNOB 4Set FM feedback. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM6 / OPSTurn KNOB 4Offset coarse ratios for modulators running in ratio mode. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
FM6 / PATCHTurn KNOB 4Load a factory or stored bank patch, replacing the track patch. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHYS / BODYTurn KNOB 4Set the model decay. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
PHYS / EXCTTurn KNOB 4Set how much of the exciter is mixed into the sound. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
NOISE / SRCTurn KNOB 4Set the noise filter resonance. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
NOISE / MOVETurn KNOB 4Set sample holding and bit reduction, or clock pitch above the key for LFSR and META. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLUSTER / OSC RAWTurn KNOB 4Set the CLUSTER oscillator SPREAD value. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLUSTER / RESERVEDTurn KNOB 4Turning this knob has no effect on this page. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLOUD / GRAINSTurn KNOB 4Set random grain timing and starting-phase spread. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
CLOUD / SPECTRUMTurn KNOB 4Set the engine tone cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.
ANALOG / FILTERTurn KNOB 4Set how strongly note pitch moves the filter cutoff. Synth track only; unsupported drum sound pages show blank controls and navigation hints and do not edit.

Save, load and reset

WhereDo thisWhat happens
PRESETSTurn KNOB 1Immediately loads a factory or occupied USER sound without a question or sound-edit undo, keeping the track pattern and mix context.
USERTurn KNOB 1Chooses USER slot 1 to 32 and cancels a pending load, erase or save.
PROJECTTurn KNOB 1Chooses one of four saved sections.
TOOLSTurn KNOB 1Two positive turns within about 1.5 seconds clear the selected working pattern immediately without a further question, allowing sequence undo and later autosave.
PRESETSTurn KNOB 2Immediately loads the next engine’s first sound and default macro map without a question or sound-edit undo, keeping the track pattern and mix context.
USERTurn KNOB 2Two positive turns within about 1.5 seconds replace the selected synth sound and macro map from this USER slot, even while playing, with no load undo and its pattern and mix preserved.
PROJECTTurn KNOB 2While stopped, two positive turns within about 1.5 seconds erase the chosen saved section at once without an erase undo and remove its entries from song order, leaving working music separate and saving changed song order later.
TOOLSTurn KNOB 2On a synth track, two positive turns within about 1.5 seconds load the current engine’s first sound and default macros immediately without a sound undo, preserving the pattern.
PRESETSTurn KNOB 3Does nothing on PRESETS.
USERTurn KNOB 3While stopped, two positive turns within about 1.5 seconds erase this USER slot at once and rewrite its whole sixteen-slot bank without an erase undo, leaving saved project snapshots intact.
PROJECTTurn KNOB 3While stopped, two positive turns within about 1.5 seconds replace working patterns and sounds from the chosen section without a load undo.
TOOLSTurn KNOB 3Does nothing on TOOLS.
PRESETSTurn KNOB 4Does nothing on PRESETS.
USERTurn KNOB 4While stopped, two positive turns within about 1.5 seconds replace this USER sound and macro map at once and rewrite its whole sixteen-slot bank without a save undo.
PROJECTTurn KNOB 4While stopped, two positive turns within about 1.5 seconds replace the chosen saved section at once without a save undo.
TOOLSTurn KNOB 4Two positive turns within about 1.5 seconds replace all working tracks and project globals with defaults immediately without a further question, preserving device MIDI settings and numbered slots while later autosave can keep the new project and sequence undo covers only its last marked track.

Device settings

WhereDo thisWhat happens
Menu SCREENPress ENVHas no menu action while HOME is released.
Menu LIGHTSPress ENVHas no menu action while HOME is released.
Menu AUDIOPress ENVHas no menu action while HOME is released.
Menu SYSTEMPress ENVHas no menu action while HOME is released.
Menu SCREENPress LFOHas no menu action while HOME is released.
Menu LIGHTSPress LFOHas no menu action while HOME is released.
Menu AUDIOPress LFOHas no menu action while HOME is released.
Menu SYSTEMPress LFOHas no menu action while HOME is released.
Menu SCREENPress FXHas no menu action while HOME is released.
Menu LIGHTSPress FXHas no menu action while HOME is released.
Menu AUDIOPress FXHas no menu action while HOME is released.
Menu SYSTEMPress FXHas no menu action while HOME is released.
Menu SCREENPress SELHas no menu action while HOME is released.
Menu LIGHTSPress SELHas no menu action while HOME is released.
Menu AUDIOPress SELHas no menu action while HOME is released.
Menu SYSTEMPress SELHas no menu action while HOME is released.
Menu SCREENPress EDITHas no menu action while HOME is released.
Menu LIGHTSPress EDITHas no menu action while HOME is released.
Menu AUDIOPress EDITHas no menu action while HOME is released.
Menu SYSTEMPress EDITHas no menu action while HOME is released.
Menu SCREENPress ARPHas no menu action while HOME is released.
Menu LIGHTSPress ARPHas no menu action while HOME is released.
Menu AUDIOPress ARPHas no menu action while HOME is released.
Menu SYSTEMPress ARPHas no menu action while HOME is released.
Menu SCREENPress SEQHas no menu action while HOME is released.
Menu LIGHTSPress SEQHas no menu action while HOME is released.
Menu AUDIOPress SEQHas no menu action while HOME is released.
Menu SYSTEMPress SEQHas no menu action while HOME is released.
Menu SCREENPress GLOHas no menu action while HOME is released.
Menu LIGHTSPress GLOHas no menu action while HOME is released.
Menu AUDIOPress GLOHas no menu action while HOME is released.
Menu SYSTEMPress GLOHas no menu action while HOME is released.
Menu SCREENPress SAVEHas no menu action while HOME is released.
Menu LIGHTSPress SAVEHas no menu action while HOME is released.
Menu AUDIOPress SAVEHas no menu action while HOME is released.
Menu SYSTEMPress SAVEHas no menu action while HOME is released.
Menu SCREENPress PLAY / STOPHas no menu action while HOME is released.
Menu LIGHTSPress PLAY / STOPHas no menu action while HOME is released.
Menu AUDIOPress PLAY / STOPHas no menu action while HOME is released.
Menu SYSTEMPress PLAY / STOPHas no menu action while HOME is released.
Menu SCREENPress RECHas no menu action while HOME is released.
Menu LIGHTSPress RECHas no menu action while HOME is released.
Menu AUDIOPress RECHas no menu action while HOME is released.
Menu SYSTEMPress RECHas no menu action while HOME is released.
Menu SCREENTurn KNOB 1Cycles the display palette.
Menu LIGHTSTurn KNOB 1Sets button background brightness to OFF, LOW, MID or HIGH.
Menu AUDIOTurn KNOB 1Turns speaker lowcut on clockwise or off counterclockwise.
Menu SYSTEMTurn KNOB 1Selects hardware calibration without starting it.
Menu SCREENTurn KNOB 2Turns the large value display on clockwise or off counterclockwise.
Menu LIGHTSTurn KNOB 2Chooses no key backlight, C keys, white keys or all keys, raising background brightness to LOW if needed.
Menu AUDIOTurn KNOB 2Chooses fixed FULL USB audio level clockwise or MASTER volume control counterclockwise.
Menu SYSTEMTurn KNOB 2Selects MIDI LEARN CLEAR without clearing anything.
Menu SCREENTurn KNOB 3Does nothing in SCREEN.
Menu LIGHTSTurn KNOB 3Turns sounding synth-note lights on clockwise or off counterclockwise.
Menu AUDIOTurn KNOB 3Enables USB serial clockwise or disables it counterclockwise, taking effect after restart.
Menu SYSTEMTurn KNOB 3Selects ABOUT without opening it.
Menu SCREENTurn KNOB 4Does nothing in SCREEN.
Menu LIGHTSTurn KNOB 4Does nothing in LIGHTS.
Menu AUDIOTurn KNOB 4Does nothing in AUDIO.
Menu SYSTEMTurn KNOB 4Selects DEMO SONG and cancels an armed demo load.
Menu SCREENTurn ALGORITHMDoes nothing in the menu.
Menu LIGHTSTurn ALGORITHMDoes nothing in the menu.
Menu AUDIOTurn ALGORITHMDoes nothing in the menu.
Menu SYSTEMTurn ALGORITHMDoes nothing in the menu.
Menu SCREENTurn PRESETSMoves between rows of this section with wraparound and cancels an armed demo load.
Menu LIGHTSTurn PRESETSMoves between rows of this section with wraparound and cancels an armed demo load.
Menu AUDIOTurn PRESETSMoves between rows of this section with wraparound and cancels an armed demo load.
Menu SYSTEMTurn PRESETSMoves between rows of this section with wraparound and cancels an armed demo load.
Menu SCREENTurn SELECTSelects SCREEN, LIGHTS, AUDIO or SYSTEM, stopping at the ends.
Menu LIGHTSTurn SELECTSelects SCREEN, LIGHTS, AUDIO or SYSTEM, stopping at the ends.
Menu AUDIOTurn SELECTSelects SCREEN, LIGHTS, AUDIO or SYSTEM, stopping at the ends.
Menu SYSTEMTurn SELECTSelects SCREEN, LIGHTS, AUDIO or SYSTEM, stopping at the ends.
Menu SCREENPress OCT-Closes the menu and saves changed settings immediately if stopped or defers them until stop, with no question or settings undo and a first close able to write even without an edit.
Menu LIGHTSPress OCT-Closes the menu and saves changed settings immediately if stopped or defers them until stop, with no question or settings undo and a first close able to write even without an edit.
Menu AUDIOPress OCT-Closes the menu and saves changed settings immediately if stopped or defers them until stop, with no question or settings undo and a first close able to write even without an edit.
Menu SYSTEMPress OCT-Closes the menu and saves changed settings immediately if stopped or defers them until stop, with no question or settings undo and a first close able to write even without an edit.
ABOUTPress OCT-Returns to the menu section without closing or saving settings yet.
Menu SCREENPress OCT+Cycles the highlighted setting or performs its action, with the action-specific confirmation rules listed for SYSTEM.
Menu LIGHTSPress OCT+Cycles the highlighted setting or performs its action, with the action-specific confirmation rules listed for SYSTEM.
Menu AUDIOPress OCT+Cycles the highlighted setting or performs its action, with the action-specific confirmation rules listed for SYSTEM.
Menu SYSTEMPress OCT+Cycles the highlighted setting or performs its action, with the action-specific confirmation rules listed for SYSTEM.
Menu SYSTEMPress OCT+With calibration highlighted, starts learning without another question; timeout restores the previous map, and closing the menu writes settings only when they differ from the saved state, with no settings undo.
Menu SYSTEMPress OCT+With MIDI LEARN CLEAR highlighted, immediately removes all learned CC assignments without a second question or undo, then saves settings later when stopped and quiet.
Menu SYSTEMPress OCT+With ABOUT highlighted, opens credits and version information.
Menu SYSTEMPress OCT+With DEMO SONG highlighted and playback stopped, a second OCT+ press replaces working patterns and sounds with FIRST LIGHT without a project-load undo, then closes and saves settings while the changed music can autosave later.

What the screen and lights show

WhereDisplayWhat it means
Recording armedScreenShows the armed track, countdown or free take time, with recording choices while armed.
Count-inScreenShows the armed track, countdown or free take time, with recording choices while armed.
Free takeScreenShows the armed track, countdown or free take time, with recording choices while armed.
Event TapeScreenShows event reels, four track lanes, the inclusive selection, destination head and COPY or LIFT state, temporarily replaced by a nearby-sound list when PRESETS is turned.
VisualizerScreenShows a visualization of the actual mix rather than a sample trim display.
Mixer LEVELScreenShows the four tracks and the current level, pan or selected-track controls, with NO AUTO during recording because these knobs do not record step locks.
Mixer PANScreenShows the four tracks and the current level, pan or selected-track controls, with NO AUTO during recording because these knobs do not record step locks.
Mixer TRACKScreenShows the four tracks and the current level, pan or selected-track controls, with NO AUTO during recording because these knobs do not record step locks.
DRUMS GRIDScreenShows sixteen drum rows against sixteen time columns with selected lane, cursor, playhead, levels, ratchets and absolute step position.
DRUMS KITScreenShows the sixteen live pads, current kit and drum mix controls.
STEPScreenShows the selected synth step and its notes, timing and flags.
SONGScreenShows section order, entry durations, availability and song playback position.
ENVScreenShows ENV with its four current control labels and values.
ENV DESTScreenShows ENV DEST with its four current control labels and values.
LFO SOURCEScreenShows LFO SOURCE with its four current control labels and values.
LFO SYNCScreenShows LFO SYNC with its four current control labels and values.
LFO DESTScreenShows LFO DEST with its four current control labels and values.
FXScreenShows FX with its four current control labels and values.
FILTERScreenShows FILTER with its four current control labels and values.
SLICERScreenShows SLICER with its four current control labels and values.
INSERTScreenShows INSERT with its four current control labels and values.
INSERT 2ScreenShows INSERT 2 with its four current control labels and values.
DLYScreenShows DLY with its four current control labels and values.
REV/CHOScreenShows REV/CHO with its four current control labels and values.
SELScreenShows SEL with its four current control labels and values.
SEL 2ScreenShows SEL 2 with its four current control labels and values.
VOICEScreenShows VOICE with its four current control labels and values.
VOICE 2ScreenShows VOICE 2 with its four current control labels and values.
PERFORMScreenShows PERFORM with its four current control labels and values.
MACROSScreenShows MACROS with its four current control labels and values.
GLOBALScreenShows GLOBAL with its four current control labels and values.
MASTERScreenShows MASTER with its four current control labels and values.
SYSTEMScreenShows SYSTEM with its four current control labels and values.
DRUMSScreenShows DRUMS with its four current control labels and values.
MIDIScreenShows MIDI with its four current control labels and values.
MIDI 2ScreenShows MIDI 2 with its four current control labels and values.
TEXTUREScreenShows TEXTURE with its four current control labels and values.
TEXTURE 2ScreenShows TEXTURE 2 with its four current control labels and values.
ARPScreenShows ARP with its four current control labels and values.
ARP 2ScreenShows ARP 2 with its four current control labels and values.
ANALOG / OSCScreenShows ANALOG / OSC with its four current control labels and values.
ANALOG / FLTScreenShows ANALOG / FLT with its four current control labels and values.
DIGITAL / OPSScreenShows DIGITAL / OPS with its four current control labels and values.
DIGITAL / MODScreenShows DIGITAL / MOD with its four current control labels and values.
PHASE / PHSScreenShows PHASE / PHS with its four current control labels and values.
PHASE / LINEScreenShows PHASE / LINE with its four current control labels and values.
LOFI / CHIPScreenShows LOFI / CHIP with its four current control labels and values.
LOFI / MOTNScreenShows LOFI / MOTN with its four current control labels and values.
SAMPLE / SETScreenShows SAMPLE / SET with its four current control labels and values.
SAMPLE / TONEScreenShows SAMPLE / TONE with its four current control labels and values.
VOICE / VOWLScreenShows VOICE / VOWL with its four current control labels and values.
VOICE / TONEScreenShows VOICE / TONE with its four current control labels and values.
TRIO / OSCScreenShows TRIO / OSC with its four current control labels and values.
TRIO / TONEScreenShows TRIO / TONE with its four current control labels and values.
WHEEL / BARSScreenShows WHEEL / BARS with its four current control labels and values.
WHEEL / TONEScreenShows WHEEL / TONE with its four current control labels and values.
GRAIN / GRANScreenShows GRAIN / GRAN with its four current control labels and values.
GRAIN / SPRYScreenShows GRAIN / SPRY with its four current control labels and values.
SWARM / OSCScreenShows SWARM / OSC with its four current control labels and values.
SWARM / TONEScreenShows SWARM / TONE with its four current control labels and values.
PULSE / OSCScreenShows PULSE / OSC with its four current control labels and values.
PULSE / TONEScreenShows PULSE / TONE with its four current control labels and values.
FM4 / OPSScreenShows FM4 / OPS with its four current control labels and values.
FM4 / ROUTEScreenShows FM4 / ROUTE with its four current control labels and values.
FM6 / OPSScreenShows FM6 / OPS with its four current control labels and values.
FM6 / PATCHScreenShows FM6 / PATCH with its four current control labels and values.
PHYS / BODYScreenShows PHYS / BODY with its four current control labels and values.
PHYS / EXCTScreenShows PHYS / EXCT with its four current control labels and values.
NOISE / SRCScreenShows NOISE / SRC with its four current control labels and values.
NOISE / MOVEScreenShows NOISE / MOVE with its four current control labels and values.
CLUSTER / OSC RAWScreenShows CLUSTER / OSC RAW with its four current control labels and values.
CLUSTER / RESERVEDScreenShows CLUSTER / RESERVED with its four current control labels and values.
CLOUD / GRAINSScreenShows CLOUD / GRAINS with its four current control labels and values.
CLOUD / SPECTRUMScreenShows CLOUD / SPECTRUM with its four current control labels and values.
ANALOG / FILTERScreenShows ANALOG / FILTER with its four current control labels and values.
PRESETSScreenShows the factory and USER sound list.
USERScreenShows the selected USER slot and load, erase and save actions.
PROJECTScreenShows the selected section slot and erase, load and save actions.
TOOLSScreenShows clear-pattern, sound-init and new-project actions.
PunchScreenShows Punch key jobs, knob values and LOCK when latched open.
EraseScreenShows Erase key jobs, knob values and LOCK when latched open.
RollScreenShows Roll key jobs, knob values and LOCK when latched open.
StepsScreenShows Steps key jobs, knob values and LOCK when latched open.
Key and scaleScreenShows Key and scale key jobs, knob values and LOCK when latched open.
Mix layerScreenShows Mix layer key jobs, knob values and LOCK when latched open.
SectionsScreenShows Sections key jobs, knob values and LOCK when latched open.
Menu SCREENScreenShows SCREEN settings and the selected row.
Menu LIGHTSScreenShows LIGHTS settings and the selected row.
Menu AUDIOScreenShows AUDIO settings and the selected row.
Menu SYSTEMScreenShows SYSTEM settings and the selected row.
ABOUTScreenShows ORBIT version, build date, credits and licence notices.
Hardware calibrationScreenPrompts for every labelled button and each encoder’s clockwise direction, cancelling after thirty seconds with no input.
Track clear holdScreenShows the selected track’s clear countdown ring, with early release cancelling the clear.
Update / recoveryScreenShows UBOOT after pending data is flushed and audio is stopped.
Unavailable drum pageScreenShows blank parameter columns and navigation hints back to HOME, EDIT and GLO on an unsupported drum sound page.
USB rescueScreenShows USB rescue, connection and installer prompts with audio off.
SharedFX (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
SharedFX (lit)Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME.
SharedFX (blinking)Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held.
SharedSEL (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
SharedSEL (lit)Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME.
SharedSEL (blinking)Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held.
SharedENV (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
SharedENV (lit)Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME.
SharedLFO (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
SharedLFO (lit)Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME.
SharedEDIT (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
SharedEDIT (lit)Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME.
SharedEDIT (blinking)Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held.
SharedGLO (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
SharedGLO (lit)Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME.
SharedGLO (blinking)Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held.
SharedHOME (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
SharedHOME (lit)Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME.
SharedSAVE (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
SharedSAVE (lit)Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME.
SharedSAVE (blinking)Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held.
SharedARP (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
SharedARP (lit)Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME.
SharedARP (blinking)Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held.
SharedSEQ (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
SharedSEQ (lit)Marks its current page family or held layer, with SONG using SAVE, DRUMS using SEQ and Mixer using HOME.
SharedSEQ (blinking)Blinks in roughly 300 ms phases when its layer is locked open, unless the physical layer button remains held.
SharedPLAY / STOP (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
SharedPLAY / STOP (blinking)Pulses at the start of each transport beat or count-in beat.
SharedREC (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
SharedREC (lit)Stays lit while a track records or a free take is active.
Recording armedREC (blinking)Blinks in roughly 125 ms phases while recording is armed.
Track clear holdREC (blinking)Blinks in roughly 60 ms phases while the clear ring runs.
SharedOCT- (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
Synth keyboardOCT- (lit)Marks a synth keyboard octave below zero.
Drum keyboardOCT- (lit)Marks the held drum ghost modifier.
PunchOCT- (lit)Marks the active reverb throw.
SharedOCT+ (dim)Glows at the chosen LIGHTS brightness when an active indication does not take precedence.
Synth keyboardOCT+ (lit)Marks a synth keyboard octave above zero.
Drum keyboardOCT+ (lit)Marks the held drum hard modifier.
PunchOCT+ (lit)Marks the active echo throw.
SharedPLAY green (off)Has no separate green-transport LED drive in this firmware’s panel LED path.
SharedKey lights (lit)Lights held physical keys and short drum-hit indications, adding sounding synth notes when NOTES is enabled.
PunchKey lights (lit)Lights the requested punch effect’s key.
StepsKey lights (lit)Lights occupied white-key steps of this page for the chosen drum lane or synth track, with the playhead blinking and held keys added.
Key and scaleKey lights (blinking)Marks scale tones with the root blinking, or dims the scale and lights sounding notes when NOTES is on.
Mix layerKey lights (lit)White keys 1–4 show audible tracks, 5–8 solos, 9 current fill, 10 queued or running next-bar fill and 16 the beat.
EraseKey lights (lit)On drums, marks lanes present in the pattern, or dims those lanes and lights sounding hits with NOTES on.
DRUMS GRIDKey lights (lit)Marks the selected black-key lane shortcut and white-key hits, with the playhead blinking and held physical keys added.
SharedKey lights (dim)Dims white keys 1, 5, 9 and 13 on drum tracks and held layers, adds the chosen C, white or all-key backlight, and uses NOTES to show sounding keys beneath FX, SEQ and GLO tiles.

Save and back up

ORBIT’s browser installer provides the install path; keep an off-device backup before using it.

The working loop saves itself when its snapshot differs, stopped with no pending transport, recording arm, free take or menu, after 2.5 seconds of panel inactivity and at least 20 seconds since the previous save attempt, checked at most once each second; all synth and drum voices must be inactive, but effect tails, background texture and held controls are not separately checked. With no readable working save at boot, even the default project can be written without an edit. Power-off itself writes nothing.

A section snapshots all four working tracks, sounds and macro maps, patterns, locks, nudges, fill rules and project mix/texture. SAVE plus white keys 5–8 always captures into RAM first, whether playing or stopped; flash follows once stopped, voices inactive, 1.5 seconds of panel inactivity and the five-second retry gap. PROJECT page saves write immediately while stopped. Working autosave is separate from numbered sections.

Device settings include calibration, display/lights, recording start choices, MIDI assignments and channels, song order and user drum synth kits. Closing HOME settings can save even with no edit if the loaded/default state differs from its saved mirror; playing defers the write. Power-on calibration calls settings saving after completion or cancellation. Pending changes flush when stopped with quiet voices, after 1.5 seconds of panel inactivity and the five-second retry gap.

Each USER save, erase or rename rewrites its whole bank of sixteen sound records, including any imported records or slots that decoded as empty. Saved sections keep snapshots rather than looking the USER sound up later. Flash actions have no undo.

Use the backup steps in Before you switch firmware before installing anything.

The editor asks once before restore, then commits objects separately, so an interrupted restore can leave a mixture. Objects omitted from the file are left alone; explicitly empty records clear their targets. Working music is restored into memory and reaches flash later through autosave or a flush; other stored objects are written as they are restored. A file export does not itself restore or erase anything on the unit.

The computer editor handles sound and macro editing, piano-roll and event edits, MIDI files, arrangement, DX7 files and FM6-bank storage, WAV chopping and user sample/kit uploads, SYN1–SYN4 editing, browser-local sound libraries and full backup/restore; these are computer tools rather than extra panel pages.

The editor’s browser library is separate from the unit; the full backup reads the unit first. MIDI files preserve sequencer events rather than a complete device backup. Store a chosen FM6 patch in B1–B27 before expecting a device backup to retain its raw patch edits.

Before you switch firmware

  • Back up first. Stop playback, connect the Web MIDI editor, open Projects / Backup and export the full file off the unit before installing anything. Export reads the unit, including working music, four sections, settings and calibration, USER sounds, the saved FM6 bank, four SYN kits, MIDI-learn/channel settings and four user sample slots. Store directly edited FM6 patches in the bank first: a project keeps the patch selection and control values, not an unsaved private copy of the raw patch. Tape clipboard, selection, undo and browser-local libraries are not in this backup; export a browser library separately. Felucca’s FM6 bank B1–B32 is absent from its full backup, and GHOULBOX’s B1–B32 bank is absent from its musical archive. Retain their original .syx bank files separately; if you cannot reconstruct a bank, leave it untouched rather than relying on the normal backup.
  • Back up in the firmware you are leaving first, with its own tool (above). Anything below marked at risk can be written over; whether an older saved copy survives depends on how often you saved, so do not count on it.
  • What installing ORBIT does to the firmware you had before. install through the included loader: Compares program sectors; erases/programs only changed sectors, verifies, leaves SPL/header alone. This range includes Open USER projects 1-16, preferences, staging and the first 24 KiB of shared sample storage. Replacing Open’s sample header leaves its whole sample bank unreadable. The same program writes can also leave PIGEON’s whole sample bank unreadable (validated package transfer). loader removes update records: Conditional update-record cleanup only; no projects, sounds or samples are at risk from this cleanup. It is detail-only (After an install, erase only a 4 KiB sector whose last 256 bytes hold a valid update record (marker 0x5441 at +6 and a matching nonzero CRC16 over bytes 2..79): in practice the family's staging-record sector 0xE4000 and, on a first install from stock, stock's record sector 0xE8000. Saved music does not hold that record. This loader does not skip 0x97000-0xDFFFF). first start and later starts, conditional update cleanup: Erases all five sectors when any first 4 bytes at E0000 or first 8 bytes at E4F00 is non-FF. Does not inspect E1000 restore-journal data in isolation, so such a journal alone does not establish this trigger (one inspected staging sentinel is not erased).
    • Stock V15: Possibly at risk: stock settings (and possibly patterns); stock Bluetooth data; stock presets (128, banks A-D).
    • Baud Girl FM-1+VA: Possibly at risk: Baud Girl presets (128); Baud Girl patterns (16, with locks).
    • Felucca: At risk by itself: FM6 patches of the FM6 user presets; settings, button calibration, favourites, MIDI LEARN map. At risk by itself, under a condition: project slot A; project slot B; project slot C; project slot D. At risk when you act: user presets 1-16; user presets 17-32; the autosave (the music as you left it); FM6 voice bank B1-B32; user sample slot USR1; user sample slot USR2; user sample slot USR3. ORBIT reads user sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • SLOOP: At risk by itself: the music in progress (autosave); settings, calibration, song order, SYN1-4 kits, MIDI LEARN, theme and favourites. At risk by itself, under a condition: song section A (a whole project); song section B (a whole project); song section C (a whole project); song section D (a whole project). At risk when you act: user sounds U01-U16; user sounds U17-U32; user sample slot USR1; user sample slot USR2; user sample slot USR3; FM6 patch bank B1-B27; user sample slot USR4. ORBIT reads user sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads FM6 patch bank B1-B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. ORBIT reads user sample slot USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • X0X: At risk by itself: the whole X0X project (settings, sound, all 32 patterns, song, knob motion). At risk when you act: X0X button calibration; break loops slot 1; break loops slot 2; break loops slot 3. ORBIT reads break loops slot 1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads break loops slot 2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads break loops slot 3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • JIANT: At risk by itself: FM6 patches for the FM6 user sounds; settings, calibration, favourites, MENU options. At risk by itself, under a condition: song 1 section A (a whole project); song 1 section B (a whole project); song 1 section C (a whole project); song 1 section D (a whole project). At risk when you act: song 2: four sections (whole projects); song 3: four sections (whole projects); song 4: four sections (whole projects); song 5: four sections (whole projects); song 6: four sections (whole projects); song 7: four sections (whole projects); song 8: four sections (whole projects); which song is current, every song's rows and scenes; user sounds U01-U16; user sounds U17-U32; music in progress (RESTORE LAST); FM6 voice bank B1-B32.
    • Melodee: At risk by itself: shared user presets U109-U126; settings, factory favourites, calibration, saved template. At risk by itself, under a condition: shared user presets U289-U378 (partly lost); shared user presets U379-U384. At risk when you act: project A: patterns, song, sounds, motion, recordings; project B: patterns, song, sounds, motion, recordings; project C: patterns, song, sounds, motion, recordings; project D: patterns, song, sounds, motion, recordings; shared user presets U145-U288; shared user presets U073-U090; shared user presets U091-U108; shared user presets U001-U018; shared user presets U019-U036; shared user presets U037-U054; shared user presets U055-U072; shared user presets U127-U144.
    • FoMni: At risk by itself: FoMni setup (pages, chord buttons, lights). At risk when you act: FoMni button calibration.
    • AMB-1: At risk by itself: AMB-1 pieces and setup. At risk when you act: AMB-1 panel calibration.
    • ChoralRoot: At risk by itself: 32 imported DX7 voices; options, playing setup and panel calibration. At risk when you act: CZ-1 bank A (16 tones); CZ-1 bank B (16 tones); CZ-1 bank C (16 tones); CZ-1 bank D (16 tones); CZ-1 bank E (16 tones); CZ-1 bank F (16 tones); CZ-1 bank G (16 tones); CZ-1 bank H (16 tones); last session saved with a global save; favourite marks, chord/bass type and filter; 128 saved sounds with their complete engine patches; recorded loop 1; recorded loop 2; recorded loop 3; recorded loop 4; recorded loop 5; recorded loop 6; recorded loop 7; recorded loop 8; recorded loop 9; recorded loop 10.
    • GHOULBOX: At risk by itself: FM6 patches for user sounds; settings and panel calibration. At risk by itself, under a condition: project A; project B; project C; project D. At risk when you act: user sounds 1–16; user sounds 17–32; music in progress (RESTORE LAST); FM6 voice bank B1–B32; user sample slot USR1; user sample slot USR2; user sample slot USR3. ORBIT reads user sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • M-VAVE FM-1 Open: At risk by itself: Open shared sample audio. At risk when you act: Open USER project 1; Open USER project 2; Open USER project 3; Open USER project 4; Open USER project 5; Open USER project 6; Open USER project 7; Open USER project 8; Open USER project 9; Open USER project 10; Open USER project 11; Open USER project 12; Open USER project 13; Open USER project 14; Open USER project 15; Open USER project 16; Open device preferences.
    • FM-106: At risk by itself: octave, last selected preset and MIDI preferences. At risk by itself, under a condition: older stored user bank, if present (Beta4 does not store new edits).
    • Hortator: At risk by itself: settings and panel calibration. At risk by itself, under a condition: project A; project B; project C; project D. At risk when you act: user samples USR1; user samples USR2; user samples USR3. ORBIT reads user samples USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user samples USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user samples USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • OberVave: At risk by itself: pattern 1 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 2 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 3 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 4 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 5 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 6 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); pattern 7 (its B-track sound can change if it uses a saved program; its pattern notes remain; other writes can also erase it); saved programs and global settings; pattern 8 (its B-track sound can change if it uses a saved program; its pattern notes remain).
    • Polly: At risk by itself: Polly shared memory 4; Polly setup and channel sounds. At risk by itself, under a condition: All four Polly songs; Polly shared memory 1; Polly shared memory 2; Polly shared memory 3. At risk when you act: Polly shared memory 5; Polly shared memory 6; Polly shared memory 7; Polly shared memory 8; Polly shared memory 9; Polly shared memory 10; Polly shared memory 11; Polly shared memory 12; Polly shared memory 13; Polly shared memory 14; Polly shared memory 15; Polly shared memory 16; Optional QY70 style bank; Polly button and encoder calibration.
    • Skiff: At risk by itself: user sounds’ own FM6 patches; user sound bank 1 (only FM6 sounds can lose their own patches and fall back to a factory patch or the initial voice; other sounds remain; other writes can also erase it); user sound bank 2 (only FM6 sounds can lose their own patches and fall back to a factory patch or the initial voice; other sounds remain; other writes can also erase it); settings, calibration and favourites. At risk by itself, under a condition: project A; project B; project C; project D. At risk when you act: last session; shared 64-pattern pool; user sample USR1; user sample USR2; user sample USR3. ORBIT reads user sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • sloopDX: At risk by itself: working loop; settings, calibration, song order, MIDI, theme and favourites. At risk by itself, under a condition: section A; section B; section C; section D. At risk when you act: DX7 bank 1 voices 1–16; DX7 bank 1 voices 17–32; DX7 bank 2 voices 1–16; DX7 bank 2 voices 17–32; DX7 bank 3 voices 1–16; DX7 bank 3 voices 17–32; DX7 bank 4 voices 1–16; DX7 bank 4 voices 17–32; DX7 bank 5 voices 1–16; DX7 bank 5 voices 17–32; DX7 bank 6 voices 1–16; DX7 bank 6 voices 17–32; DX7 bank 7 voices 1–16; DX7 bank 7 voices 17–32; DX7 bank 8 voices 1–16; DX7 bank 8 voices 17–32; selected DX7 bank; MY KIT; user presets 1–16 (changed to the new format: the next save, erase or rename in this sound bank saves the whole bank in the new format; newer-format sounds shown as empty are lost, and the previous firmware cannot read the bank. Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play; other writes can also erase it); user presets 17–32 (changed to the new format: the next save, erase or rename in this sound bank saves the whole bank in the new format; newer-format sounds shown as empty are lost, and the previous firmware cannot read the bank. Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play; other writes can also erase it).
    • Rainbow Mode: At risk by itself: the FM6 patches used by the thirty-two user sounds; your old FM6 bank (B1–B27); user sounds U01–U16, names and sixteen-step patterns without automation (only FM6 sounds can lose their own patches and fall back to a factory patch or the initial voice; other sounds remain; other writes can also erase it); user sounds U17–U32, names and sixteen-step patterns without automation (only FM6 sounds can lose their own patches and fall back to a factory patch or the initial voice; other sounds remain; other writes can also erase it); Felucca preferences, calibration and favourites; Rainbow WRITE song, greeting name, hat, volume limit and look-alikes. At risk by itself, under a condition: Project A: four tracks and their sounds, notes, automation, song chain and name; Project B: four tracks and their sounds, notes, automation, song chain and name; Project C: four tracks and their sounds, notes, automation, song chain and name; Project D: four tracks and their sounds, notes, automation, song chain and name. At risk when you act: the last session in the full version of Felucca; User sample USR1 and any slice positions you set in SLICE; User sample USR2 and any slice positions you set in SLICE; User sample USR3 and any slice positions you set in SLICE. ORBIT reads user samples USR1, USR2 and USR3 until you write over them. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • DUELL beta: At risk by itself: saved patches; settings and panel setup. At risk by itself, under a condition: multis M01–M02; multis M03–M04; multis M05–M06; multis M07–M08. At risk when you act: user wavetable USR1; user wavetable USR2; user wavetable USR3; multis M09–M10; multis M11–M12; multis M13–M14; multis M15–M16; patterns P01–P06; patterns P07–P12; patterns P13–P16; last working music; FM6 bank B01–B32.
    • FiMba-1 beta: At risk by itself: FiMba-1 beta sound and playing setup. At risk when you act: FiMba-1 beta panel calibration.
    • MAKU: At risk by itself: inherited FM6 patches for user presets; settings and calibration. At risk by itself, under a condition: inherited project A; inherited project B; inherited project C; inherited project D. At risk when you act: inherited user preset bank 1; inherited user preset bank 2; up to sixteen liked worlds; inherited user sample 1; inherited user sample 2; inherited user sample 3. ORBIT reads inherited user sample 1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads inherited user sample 2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads inherited user sample 3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • Fart Machine One: At risk when you act: learned button and encoder calibration.
    • fm1-chord: At risk by itself: FM6 bank B1-B27; settings, panel calibration, four chord preset setups and the current chord setup. At risk by itself, under a condition: chord preset P1: full synth project; chord preset P2: full synth project; chord preset P3: full synth project; chord preset P4: full synth project. At risk when you act: user sounds 1-16; user sounds 17-32; uploaded sample USR1 and optional SLICE markers; uploaded sample USR2 and optional SLICE markers; uploaded sample USR3 and optional SLICE markers. ORBIT reads uploaded sample USR1 and optional SLICE markers until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads uploaded sample USR2 and optional SLICE markers until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads uploaded sample USR3 and optional SLICE markers until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • SLOOP DX7 Banks: At risk by itself: working loop (changed to the new format: the next save of this project uses ORBIT's project format; your previous firmware cannot load it if you switch back. Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); settings, calibration, song order, synthesized drum kits and DX-bank setup. At risk by itself, under a condition: section A; section B; section C; section D. At risk when you act: user sounds 1–16; user sounds 17–32; DX7 bank 1 (32 voices); DX7 bank 2 (32 voices); DX7 bank 3 (32 voices); DX7 bank 4 (32 voices); DX7 bank 5 (32 voices); DX7 bank 6 (32 voices); DX7 bank 7 (32 voices); DX7 bank 8 (32 voices); DX7 bank 9 (32 voices); DX7 bank 10 (32 voices); DX7 bank 11 (32 voices); DX7 bank 12 (32 voices); user sample USR1; user sample USR2; user sample USR3; FM6 patches B1–B27; user sample USR4. After ORBIT saves settings, returning to DX7 Banks erases DX banks 1–8 at its first start without asking. It can erase up to banks 1–11 if ORBIT’s MIDI IN is set to one channel from 4–15. The settings save can happen automatically if DX7 Banks’ KEY VELOCITY was 110, 120 or 127. Back up all your DX banks. ORBIT reads user sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads FM6 patches B1–B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. ORBIT reads user sample USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • FuMi-1: At risk by itself: FuMi-1 sound and playing setup. At risk when you act: FuMi-1 button and encoder calibration.
    • Jangada: At risk by itself: working music (autosave); preferences, calibration and MIDI LEARN map. At risk by itself, under a condition: project 1; project 2; project 3; project 4. At risk when you act: user sounds U01-U16; user sounds U17-U32; FM6 voices B1-B16; FM6 voices B17-B32; user samples USR1; user samples USR2; user samples USR3. ORBIT reads user samples USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user samples USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user samples USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • WaveLoop FM-1: At risk by itself: FM6 patches and controls for each drum in user sounds; settings, calibration and favourites. At risk by itself, under a condition: song 1; song 2; song 3; last session saved for the next start. At risk when you act: slice positions you set for USR1; slice positions you set for USR2; song 4; song 5; song 6; song 7; song 8; song 9; song 10; song 11; song 12; song order and selection; user sounds 1–16; user sounds 17–32; user sample USR1; user sample USR2. ORBIT reads user sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • SLOOP Floyd FM: At risk by itself: the working loop kept by autosave (changed to the new format: the next save of this project uses ORBIT's project format; your previous firmware cannot load it if you switch back. Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); settings, panel calibration and song order. At risk by itself, under a condition: song section A; song section B; song section C; song section D. At risk when you act: user sounds U01–U16; user sounds U17–U32; user sample slot USR1; user sample slot USR2; user sample slot USR3. ORBIT reads user sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • winampFM Synth: At risk by itself: working music kept by autosave; settings, panel calibration, song order, SYN kits and MIDI. At risk by itself, under a condition: section A (whole project); section B (whole project); section C (whole project); section D (whole project). At risk when you act: user sounds 1-16; user sounds 17-32; sample USR1; sample USR2; sample USR3; FM6 bank B1-B27; sample USR4. ORBIT reads sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads sample USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads FM6 bank B1-B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. ORBIT reads sample USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • Bubba Machine (beta): At risk by itself: sixteen six-track patterns (some or all lost); song order and four scenes (some or all lost). At risk when you act: eight saved sampler takes (some or all lost); twelve uploaded sounds or DX7 banks (some or all lost); screen language pack; system preferences and last pattern.
    • Felucca [Salt]: At risk by itself: screen preferences, calibration and favourites. At risk by itself, under a condition: project 1; project 2; project 3; project 4. At risk when you act: user sounds U01-U16; user sounds U17-U32; user sample USR1; user sample USR2; user sample USR3. ORBIT reads user sample USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • PIGEON: At risk by itself: the older FM6 patch bank PIGEON no longer uses; older FM6 patches for user presets; preferences, MIDI LEARN and panel calibration. At risk by itself, under a condition: saved pattern A; saved pattern B; saved pattern C; saved pattern D. At risk when you act: shared song and drum sample bank; slice positions set by hand in the older format; chops, drum-pad and performance edits; older user preset bank 1; older user preset bank 2; last working session; user sample USR1 in the older format; user sample USR2 in the older format; user sample USR3 in the older format. If your PIGEON sample bank is large enough to reach the flash that installing ORBIT writes, PIGEON then rejects the whole bank, both songs and the kit. Export the PIGEON session and audio bank before switching. ORBIT reads user sample USR1 in the older format until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR2 in the older format until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads user sample USR3 in the older format until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • FM1 Move: At risk by itself: project 1 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); project 2 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); the working project kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, SYN kits and stored MIDI mappings. At risk when you act: user sounds U01–U16; user sounds U17–U32; sample slot USR1; sample slot USR2; sample slot USR3; FM6 bank B1–B27. ORBIT reads sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. ORBIT reads FM6 bank B1–B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred.
    • FM1 Quest: At risk by itself: working music (autosave) (changed to the new format: the next save of this project uses ORBIT's project format; your previous firmware cannot load it if you switch back. Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different); settings, panel mapping, song order and Quest preferences/progress. At risk by itself, under a condition: song section A; song section B; song section C; song section D. At risk when you act: sample USR2; sample USR3; Piano Hero P1; Piano Hero P2; Piano Hero P3; Piano Hero P4; Piano Hero P5; Piano Hero P6; FM Hero H1; FM Hero H2; FM Hero H3; FM Hero H4; FM Hero H5; FM Hero H6; user sounds U01–U16; user sounds U17–U32; sample USR1. ORBIT reads sample USR1 until you write over the saved data. Only sample slots that start in the same place in storage can be read. Other small sample slots are not moved to matching slots.
    • Groove OS: Possibly at risk: Groove project slot 1; Groove project slot 2; Groove project slot 3; Groove resume autosave; Groove sound bank A; Groove sound bank B; Groove sound bank C; Groove sound bank D; Groove custom drum sounds and kits; Groove device preferences; Groove crash reports. Groove OS does not publish where or how it stores saved work, so data may be lost even where we cannot confirm shared storage. Before switching, use export all on its Projects page to save every project and the autosave. Use Save a backup on Your own sounds too: project exports remember the sounds but leave out the audio. Use Save a safety copy on Your FM-1 for the banks, songs, autosave and samples. Keep these files on your computer. Sound banks, custom sounds, settings and crash reports may be lost.
  • What the next firmware does to ORBIT's data.
    • Stock V15: Possibly at risk: saved section A; saved section B; saved section C; saved section D; working music kept by autosave; sample slot USR1; sample slot USR2; sample slot USR3; USER sounds U01-U16; USER sounds U17-U32; FM6 bank B1-B27; sample slot USR4.
    • Baud Girl FM-1+VA: Possibly at risk: saved section A; saved section B; saved section C; saved section D; working music kept by autosave; sample slot USR1; sample slot USR2; sample slot USR3; USER sounds U01-U16; USER sounds U17-U32; FM6 bank B1-B27; sample slot USR4.
    • Felucca: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR4. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3. Felucca may start with RESTORE LAST ON after ORBIT, even if you turned it OFF before. ORBIT saves its own settings at several points, replacing the earlier settings with ones Felucca cannot read; an older choice saved by another firmware can also mean the opposite here. Check MENU > SYSTEM > RESTORE LAST before you edit. ON allows automatic saving after edits and a pause with playback stopped, keys and buttons released, and no sound; OFF stops that autosave. Felucca may start with beta 2ND CORE ON or OFF after ORBIT. Do not rely on your earlier choice: ORBIT can replace the saved settings with ones Felucca cannot read. Check MENU > SYSTEM > 2ND CORE when you return. ON (BETA) can turn itself OFF and save settings if a sound calculation fails or takes too long; OFF prevents that second-core save. Felucca reads sample slot USR1 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate. Felucca reads sample slot USR2 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate. Felucca reads sample slot USR3 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate.
    • SLOOP: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR1; sample slot USR2; sample slot USR3; FM6 bank B1-B27; sample slot USR4. SLOOP reads sample slot USR1 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. SLOOP reads sample slot USR2 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. SLOOP reads sample slot USR3 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. SLOOP reads FM6 bank B1-B27 until you write over the saved data. SLOOP reads sample slot USR4 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. SLOOP reads settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences until you write over the saved data. Shared settings and drum kits load. Saved display and MIDI options can mean different things in this firmware.
    • X0X: At risk by itself: saved section A; saved section B; saved section C; saved section D; USER sounds U17-U32; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: USER sounds U01-U16; sample slot USR1; sample slot USR2; sample slot USR3. After you confirm a restore on the computer, X0X starts erasing before asking again on the FM-1. Saying no keeps X0X’s current project but does not bring back erased data from your previous firmware, even if the computer says nothing changed. X0X reads sample slot USR1 until you write over the saved data. Each zone plays as a separate repeating break loop (up to 16 per sample). Key ranges, root notes, loop points and slice markers are not used. X0X reads sample slot USR2 until you write over the saved data. Each zone plays as a separate repeating break loop (up to 16 per sample). Key ranges, root notes, loop points and slice markers are not used. X0X reads sample slot USR3 until you write over the saved data. Each zone plays as a separate repeating break loop (up to 16 per sample). Key ranges, root notes, loop points and slice markers are not used.
    • JIANT: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR3; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: FM6 bank B1-B27; sample slot USR4. At risk when you act: sample slot USR1; sample slot USR2. JIANT may start with RESTORE LAST ON or OFF after ORBIT, even if you turned it OFF before. ORBIT saves its own settings at several points, replacing the earlier settings with ones JIANT cannot read; an older choice saved by another firmware can also mean the opposite here. While ON, JIANT can save by itself about 10 seconds after start-up once stopped and idle, even without edits, and again after later edits and a pause. Check MENU > SYSTEM > RESTORE LAST straight after start-up. Hold SAVE once MENU is open to keep that idle wait reset while you check; the open menu alone does not stop it. OFF stops that autosave.
    • Melodee: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; USER sounds U01-U16; USER sounds U17-U32; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR3; FM6 bank B1-B27; sample slot USR4. At risk when you act: sample slot USR1; sample slot USR2.
    • FoMni: At risk by itself: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: USER sounds U01-U16.
    • AMB-1: At risk by itself: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: USER sounds U01-U16.
    • ChoralRoot: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR2; sample slot USR3; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: sample slot USR1.
    • GHOULBOX: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR4. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3. GHOULBOX may start with RESTORE LAST ON after ORBIT, even if you turned it OFF before. ORBIT saves its own settings at several points, replacing the earlier settings with ones GHOULBOX cannot read; an older choice saved by another firmware can also mean the opposite here. Check MENU > SYSTEM > RESTORE LAST before you edit. ON allows automatic saving after edits and a pause with playback stopped, keys and buttons released, and no sound; OFF stops that autosave. GHOULBOX reads sample slot USR1 until you write over the saved data. GHOULBOX reads sample slot USR2 until you write over the saved data. GHOULBOX reads sample slot USR3 until you write over the saved data.
    • M-VAVE FM-1 Open: At risk by itself: saved section A; saved section B; saved section C; saved section D; working music kept by autosave. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3; USER sounds U01-U16; USER sounds U17-U32; FM6 bank B1-B27; sample slot USR4; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. Workbench adds Open's built-in samples right after installing it, without asking about samples. This replaces only the items marked 'by itself right after the Workbench installs Open', before you can save anything. This follows Open V12's source code; the downloaded Workbench has not been checked against it.
    • FM-106: At risk by itself: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). FM-106 Beta4 does not save edited user sounds, even when it says the save worked. Export them before turning off the FM-1 or changing firmware again.
    • Hortator: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). Carried over: sample slot USR1 (Hortator uses its own one-shot sound engines, so saved loops and slices play differently); sample slot USR2 (Hortator uses its own one-shot sound engines, so saved loops and slices play differently); sample slot USR3 (Hortator uses its own one-shot sound engines, so saved loops and slices play differently).
    • OberVave: At risk by itself: sample slot USR4 (damaged (part written over)); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain).
    • Polly: At risk by itself: saved section A; saved section B; saved section C; saved section D; working music kept by autosave; sample slot USR1; sample slot USR2; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: sample slot USR3; FM6 bank B1-B27; sample slot USR4. After you agree to restore on the computer, Polly starts erasing before the FM-1 asks. Saying no on the FM-1 keeps Polly’s current project, but cannot bring back erased data from your previous firmware, even if the computer says nothing changed.
    • Skiff: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27; sample slot USR4; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; sample slot USR1; sample slot USR2; sample slot USR3. Unreadable settings use Skiff’s default RESTORE LAST ON. Skiff reads sample slot USR1 until you write over the saved data. Skiff uses its own sound engines, so saved loops or slices can play differently. Skiff reads sample slot USR2 until you write over the saved data. Skiff uses its own sound engines, so saved loops or slices can play differently. Skiff reads sample slot USR3 until you write over the saved data. Skiff uses its own sound engines, so saved loops or slices can play differently.
    • sloopDX: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; sample slot USR2; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR1.
    • Rainbow Mode: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3. The full Felucca in Rainbow Mode may start with RESTORE LAST ON after ORBIT, even if you turned it OFF before. ORBIT saves its own settings at several points, replacing the earlier settings with ones the full Felucca in Rainbow Mode cannot read; an older choice saved by another firmware can also mean the opposite here. Check MENU > SYSTEM > RESTORE LAST in the full Felucca layer before you edit. ON allows automatic saving after edits and a pause with playback stopped, keys and buttons released, and no sound; OFF stops that autosave. Rainbow Mode reads sample slot USR1 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate. Rainbow Mode reads sample slot USR2 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate. Rainbow Mode reads sample slot USR3 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate.
    • DUELL beta: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR4. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3. The installer starts with its erase option selected for this firmware change. Clear it before installing to avoid this extra erase.
    • FiMba-1 beta: At risk by itself: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: USER sounds U01-U16.
    • MAKU: At risk by itself, under a condition: working music kept by autosave. At risk when you act: FM6 bank B1-B27; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain).
    • Fart Machine One: At risk when you act: USER sounds U01-U16. Fart Machine One does not import or save a music setup or loop. SAVE does nothing. Its recorded loop, tempo and effect choices last only while it stays on. Calibration is separate.
    • fm1-chord: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR1; sample slot USR2; sample slot USR3. fm1-chord reads sample slot USR1 until you write over the saved data. Saved loop choices use ordinary looping. The ends of loops held by a gate signal can sound different. Only matching saved SLICE markers are restored. fm1-chord reads sample slot USR2 until you write over the saved data. Saved loop choices use ordinary looping. The ends of loops held by a gate signal can sound different. Only matching saved SLICE markers are restored. fm1-chord reads sample slot USR3 until you write over the saved data. Saved loop choices use ordinary looping. The ends of loops held by a gate signal can sound different. Only matching saved SLICE markers are restored.
    • SLOOP DX7 Banks: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR4; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3; FM6 bank B1-B27. SLOOP DX7 Banks reads sample slot USR1 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP DX7 Banks reads sample slot USR2 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP DX7 Banks reads sample slot USR3 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP DX7 Banks reads FM6 bank B1-B27 until you write over the saved data. SLOOP DX7 Banks reads sample slot USR4 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops.
    • FuMi-1: At risk by itself: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: USER sounds U01-U16.
    • Jangada: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27; sample slot USR4; sample slot USR1; sample slot USR2; sample slot USR3. Jangada cannot use user sounds last saved by Orbit 0.7.0 or later. Normal sound saves refuse to write over those banks; restoring a backup can replace them. If the sounds were last saved before Orbit 0.7.0, or still use an older format from another firmware, Jangada imports only version 1 sounds. Saving, erasing or sending a user sound writes all sixteen sounds in that group in a format Orbit cannot read when you return. Sounds Jangada could not import are lost. For that older format, the web editor asks before replacing a sound Jangada shows. Jangada reads sample slot USR1 until you write over the saved data. Jangada reads sample slot USR2 until you write over the saved data. Jangada reads sample slot USR3 until you write over the saved data.
    • WaveLoop FM-1: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D; working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR3; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it). At risk when you act: sample slot USR1; sample slot USR2. WaveLoop FM-1 reads sample slot USR1 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate. Saved samples may have no slice positions set by you. WaveLoop FM-1 reads sample slot USR2 until you write over the saved data. Only data in this sample slot is read. Other saved work is separate. Saved samples may have no slice positions set by you.
    • SLOOP Floyd FM: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences (changed to the new format: Saving settings keeps only the older colour, display, calibration and song-order choices. The saved copy lacks newer light options, drum kits, MIDI controls and separately saved options). At risk when you act: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR1; sample slot USR2; sample slot USR3. SLOOP Floyd FM reads sample slot USR1 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP Floyd FM reads sample slot USR2 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops. SLOOP Floyd FM reads sample slot USR3 until you write over the saved data. Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops.
    • winampFM Synth: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR1; sample slot USR2; sample slot USR3; FM6 bank B1-B27; sample slot USR4. winampFM Synth reads sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. winampFM Synth reads FM6 bank B1-B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. winampFM Synth reads sample slot USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • Bubba Machine (beta): At risk by itself: saved section A; saved section B; saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR1; sample slot USR2; USER sounds U01-U16; USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it). At risk by itself, under a condition: sample slot USR3. At risk when you act: FM6 bank B1-B27; sample slot USR4.
    • Felucca [Salt]: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR1; sample slot USR2; sample slot USR3. Felucca [Salt] reads sample slot USR1 until you write over the saved data. Slice positions you set in SLICE stay hidden. This firmware has no storage for slice positions. Felucca [Salt] reads sample slot USR2 until you write over the saved data. Slice positions you set in SLICE stay hidden. This firmware has no storage for slice positions. Felucca [Salt] reads sample slot USR3 until you write over the saved data. Slice positions you set in SLICE stay hidden. This firmware has no storage for slice positions.
    • PIGEON: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); FM6 bank B1-B27; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk by itself, under a condition: sample slot USR1. At risk when you act: sample slot USR2; sample slot USR3; sample slot USR4 (damaged (part written over)). PIGEON reads sample slot USR1 until you write over the saved data. Sample audio can be read. Loops and slices may play differently. PIGEON reads sample slot USR2 until you write over the saved data. Sample audio can be read. Loops and slices may play differently. PIGEON reads sample slot USR3 until you write over the saved data. Sample audio can be read. Loops and slices may play differently.
    • FM1 Move: At risk by itself, under a condition: USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); sample slot USR4; saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain); working music kept by autosave (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain). At risk when you act: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; sample slot USR1; sample slot USR2; sample slot USR3; FM6 bank B1-B27. Move blocks ordinary project saves and autosaves while it still recognizes the old fourth sample. Direct project restores and clear commands can still erase it. Move's normal sample backup does not include that fourth sample. FM1 Move reads sample slot USR1 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. FM1 Move reads sample slot USR2 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. FM1 Move reads sample slot USR3 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules. FM1 Move reads FM6 bank B1-B27 until you write over the saved data. The FM6 patch bank is shared. The project and its links to user sounds are not transferred. FM1 Move reads sample slot USR4 until you write over the saved data. Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules.
    • FM1 Quest: At risk by itself: saved section A (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section B (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section C (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); saved section D (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); working music kept by autosave; settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences. At risk when you act: sample slot USR1; sample slot USR2; sample slot USR3; USER sounds U01-U16 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it); USER sounds U17-U32 (sounds can change or stop playing when separate samples, FM6 patches or SYN kits are replaced; saved notes and sound settings remain; other writes can also erase it). Quest can play your saved USR1 until you write over it, if its audio and zones fit Quest’s smaller sample slot. Sending a sample to USR1 or erasing it loses the old sample. This includes holding REC on USR1 in IMPORTER when Quest can read it. Sending a sample to USR2 or erasing USR2 can damage the end of the old USR1. Back up USR1 first.
    • Groove OS: Possibly at risk: settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences; saved section A; saved section B; saved section C; saved section D; USER sounds U01-U16; USER sounds U17-U32; working music kept by autosave; FM6 bank B1-B27; sample slot USR1; sample slot USR2; sample slot USR3; sample slot USR4. The official route first puts V15 back, then installs Groove OS. Treat this firmware’s saved work as lost and back it up with its own tools before starting. Groove OS’s project saves, autosave, preferences, sample uploads and extra installed pages can also replace leftover work; nobody has published which parts of storage they use. A sound missing from PRESETS may still occupy storage, and do not count on Groove OS’s own backups to keep it.
  • Who reads whose data.
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    Other firmwares reading ORBIT's data: Felucca reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Only data in this sample slot is read. Other saved work is separate); Rainbow Mode reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Only data in this sample slot is read. Other saved work is separate); Felucca [Salt] reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Slice positions you set in SLICE stay hidden. This firmware has no storage for slice positions); WaveLoop FM-1 reads and uses ORBIT's sample slot USR1; sample slot USR2 (Only data in this sample slot is read. Other saved work is separate; Saved samples may have no slice positions set by you); SLOOP lists ORBIT's settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences, but plays them differently (Shared settings and drum kits load. Saved display and MIDI options can mean different things in this firmware); SLOOP reads and uses ORBIT's FM6 bank B1-B27; sample slot USR1; sample slot USR2; sample slot USR3; sample slot USR4 (Audio loads only if it fits this slot. Sending to or erasing this slot replaces it); sloopDX takes over ORBIT's settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences, converting them (A settings save drops the source firmware’s synthesized drum kits and any saved MIDI controls stored after them. Favourite and display-option numbers can also mean different things); SLOOP DX7 Banks takes over ORBIT's settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences, converting them (A settings save writes this beta’s drum kits and count of DX banks it has set up, dropping the source firmware’s MIDI controls or theme and favourites. Drum kits load only if the saved settings include the kits without an added MIDI-control block. DX7 Banks can mistake the saved MIDI-input channel for an older count of DX banks it has set up); SLOOP DX7 Banks reads and uses ORBIT's FM6 bank B1-B27; sample slot USR1; sample slot USR2; sample slot USR3; sample slot USR4 (Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops); SLOOP Floyd FM takes over ORBIT's settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences, converting them (Saving settings keeps only the older colour, display, calibration and song-order choices. The saved copy lacks newer light options, drum kits, MIDI controls and separately saved options); SLOOP Floyd FM reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Audio loads only if it fits this slot. Sending to or erasing this slot replaces it. Extra slice markers are ignored. Held loops play as ordinary loops); FM1 Quest takes over ORBIT's settings, calibration, song order, SYN1-SYN4 kits and MIDI preferences, converting them (A settings save keeps Quest’s calibration and song-order format while dropping the source firmware’s extra drum kits, MIDI controls or theme and favourites. Quest can read saved playing options as game preferences or progress); FM1 Quest reads and uses ORBIT's sample slot USR1 (USR1 plays only if its audio and zones fit Quest’s 64 KiB slot. Sending into or erasing USR1 replaces it, including holding REC on a readable USR1 in IMPORTER. Sending into or erasing USR2 can damage the end of the old USR1. Extra slice markers are not used here); GHOULBOX reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3; fm1-chord reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Saved loop choices use ordinary looping. The ends of loops held by a gate signal can sound different. Only matching saved SLICE markers are restored); MAKU reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (MAKU leaves these sample bytes in place, but its controls use built-in material; these uploaded samples are not available to play here); Jangada reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3; Skiff reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Skiff uses its own sound engines, so saved loops or slices can play differently); Hortator lists ORBIT's sample slot USR1; sample slot USR2; sample slot USR3, but plays them differently (Hortator uses its own one-shot sound engines, so saved loops and slices play differently); PIGEON reads and uses ORBIT's sample slot USR1; sample slot USR2; sample slot USR3 (Sample audio can be read. Loops and slices may play differently); winampFM Synth reads and uses ORBIT's FM6 bank B1-B27; sample slot USR1; sample slot USR2; sample slot USR3; sample slot USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); FM1 Move reads and uses ORBIT's FM6 bank B1-B27; sample slot USR1; sample slot USR2; sample slot USR3; sample slot USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); X0X lists ORBIT's sample slot USR1; sample slot USR2; sample slot USR3, but plays them differently (Each zone plays as a separate repeating break loop (up to 16 per sample). Key ranges, root notes, loop points and slice markers are not used); winampFM Synth reads shared settings and calibration; the next settings write can discard preferences or music setup it does not retain.. What ORBIT reads of other firmwares' data: ORBIT takes over Felucca's user presets 1-16; user presets 17-32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses Felucca's user sample slot USR1; user sample slot USR2; user sample slot USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over SLOOP's user sounds U01-U16; user sounds U17-U32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses SLOOP's FM6 patch bank B1-B27; user sample slot USR1; user sample slot USR2; user sample slot USR3; user sample slot USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT reads and uses X0X's break loops slot 1; break loops slot 2; break loops slot 3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over JIANT's user sounds U01-U16; user sounds U17-U32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT takes over GHOULBOX's user sounds 1–16; user sounds 17–32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses GHOULBOX's user sample slot USR1; user sample slot USR2; user sample slot USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over Hortator's settings and panel calibration, converting them (Only some settings are changed to the new format. Your songs are not stored in these settings. Switching back may lose settings); ORBIT reads and uses Hortator's user samples USR1; user samples USR2; user samples USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over Skiff's user sound bank 1; user sound bank 2, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses Skiff's user sample USR1; user sample USR2; user sample USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over sloopDX's user presets 1–16; user presets 17–32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT takes over Rainbow Mode's user sounds U01–U16, names and sixteen-step patterns without automation; user sounds U17–U32, names and sixteen-step patterns without automation, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses Rainbow Mode's User sample USR1 and any slice positions you set in SLICE; User sample USR2 and any slice positions you set in SLICE; User sample USR3 and any slice positions you set in SLICE (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over MAKU's inherited user preset bank 1; inherited user preset bank 2, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses MAKU's inherited user sample 1; inherited user sample 2; inherited user sample 3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over fm1-chord's user sounds 1-16; user sounds 17-32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses fm1-chord's uploaded sample USR1 and optional SLICE markers; uploaded sample USR2 and optional SLICE markers; uploaded sample USR3 and optional SLICE markers (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over SLOOP DX7 Banks's settings, calibration, song order, synthesized drum kits and DX-bank setup; section A; section B; section C; section D; user sounds 1–16; user sounds 17–32; working loop, converting them (The next settings save adds ORBIT’s MIDI controls. DX7 Banks can then no longer load its saved synthesized drum kits from that copy of the settings. It can still read shared settings and song order; Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different; Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses SLOOP DX7 Banks's FM6 patches B1–B27; user sample USR1; user sample USR2; user sample USR3; user sample USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT reads and uses Jangada's user samples USR1; user samples USR2; user samples USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over WaveLoop FM-1's user sounds 1–16; user sounds 17–32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses WaveLoop FM-1's user sample USR1; user sample USR2 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over SLOOP Floyd FM's settings, panel calibration and song order; song section A; song section B; song section C; song section D; user sounds U01–U16; user sounds U17–U32; working loop kept by autosave, converting them (Only some settings are changed to the new format. Your saved sections are not stored in these settings; the song order is. Switching back may lose settings; Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different; Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses SLOOP Floyd FM's user sample slot USR1; user sample slot USR2; user sample slot USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over winampFM Synth's user sounds 1-16; user sounds 17-32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses winampFM Synth's FM6 bank B1-B27; sample USR1; sample USR2; sample USR3; sample USR4 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over Felucca [Salt]'s project 1; project 2; project 3; project 4; user sounds U01-U16; user sounds U17-U32, converting them (Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different; Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses Felucca [Salt]'s user sample USR1; user sample USR2; user sample USR3 (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over PIGEON's older user preset bank 1; older user preset bank 2, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses PIGEON's user sample USR1 in the older format; user sample USR2 in the older format; user sample USR3 in the older format (Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over FM1 Move's user sounds U01–U16; user sounds U17–U32, converting them (Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses FM1 Move's FM6 bank B1–B27; sample slot USR1; sample slot USR2; sample slot USR3 (The FM6 patch bank is shared. The project and its links to user sounds are not transferred; Slice marks set by hand are not loaded. Loop modes follow this firmware's playback rules); ORBIT takes over FM1 Quest's settings, panel mapping, song order and Quest preferences/progress; song section A; song section B; song section C; song section D; user sounds U01–U16; user sounds U17–U32; working music (autosave), converting them (Only some settings are changed to the new format. Your saved sections are not stored in these settings; the song order is. Switching back may lose settings; Engines and sound controls can mean different things. Saved music can pass the same checks and still sound different; Only older version-1 sounds can change to this format; engine numbers and sound controls may mean different things and change how they play); ORBIT reads and uses FM1 Quest's sample USR1 (Only sample slots that start in the same place in storage can be read. Other small sample slots are not moved to matching slots); ORBIT reads shared settings and calibration; the next settings write can discard preferences or music setup it does not retain.. Everything else of another firmware's looks empty or foreign to the reader.

  • Every way each write can happen, for all mapped firmwares: the flash atlas's table.

See the switching advice in this section. Back up before switching, using the firmware that made the work before ORBIT’s first normal start. Other firmwares can overwrite ORBIT data at their startup or automatically during use, as well as when you save; keep an off-device ORBIT backup before leaving it.

ORBIT stores one working project, four section snapshots, 32 USER sounds with macro maps, a 27-voice FM6 bank, four user sample slots and device settings including song order, SYN kits and MIDI learn; sample audio and FM6 patches are shared references, not private copies inside each project.

Power-off loses unsaved edits, the temporary Tape clipboard, selection and sequence undo. Stored sounds, sections, banks, samples and settings have no sequence undo, and a backup restore has no sequence undo. Back up before switching. See the switching advice in this section.

ORBIT 0.7.0 and 0.7.1 use the same current project and USER-bank layouts. Earlier ORBIT versions cannot read these new saves and may autosave over them; keep the matching pre-update backup and restore it with the version that made it. ORBIT can import older ORBIT projects and banks, but raw SLOOP 2.6 projects are rejected; older shared records do not prove that engine meanings match.

The lists name the saved work in overlapping areas; which copies and contents are affected depends on what is present and which action writes. Stock and Baud Girl layouts have less certain evidence, so treat their listed work as at risk rather than assuming preservation.

At first start. A normal start can clear the whole temporary update area without asking if either update check finds occupied memory. See the switching advice in this section for the affected saved work. X0X’s and Polly’s restore journals do not trigger this cleanup by themselves, but are erased too when either checked update trace triggers it, preventing those journals from completing their interrupted restores.

Settings saves. The first HOME-menu close can write even without an edit if settings differ from the saved state; later automatic settings writes follow Visualizer style changes, MIDI or recording choices and song-order changes. Calibration at power-on calls settings saving even after a timeout, while menu calibration saves on menu close; timeout restores the old button map, but other changed or default settings can still be written. Deliberate writers also include SAVE on SONG, a REC section store on SONG, the editor’s SYN-kit Store, and settings, SYN-kit or MIDI restore. See the switching advice in this section for the affected saved work. There is no separate question about this other firmware’s work; any section-overwrite or backup-restore question concerns the ORBIT operation. On return to X0X, an unreadable newer settings copy can make its whole sound, pattern, song and motion project reset to factory values instead of using the older copy.

Working autosave. The first eligible working autosave can happen without an edit after the startup interval, and later idle autosaves or an update-mode flush write the same space. See the switching advice in this section for the affected saved work. On return to SLOOP, its last loop can fail to restore because the newer ORBIT working save is unreadable and SLOOP does not retry the older copy.

Section storage. Saving, erasing or restoring an ORBIT section, or flushing a section captured with SAVE and a key, writes its saved section. See the switching advice in this section for the affected saved work. Panel PROJECT actions require two action turns; live section storage and SONG REC ask again only for a section ORBIT reports as occupied, while the browser confirms project saves. The captured live section writes after stop and quiet inactivity; direct PROJECT saves write while stopped. No question separately names foreign work. Returning to Felucca, SLOOP, sloopDX, JIANT, Skiff or Rainbow Mode can show a section as empty when a newer ORBIT copy is selected and rejected, even if an older readable copy remains. ORBIT’s section saves, section erases (SAVE > PROJECT > ERASE or clearing a section with a MIDI tool), section restores, section writes after a quiet stop or warm reset, section writes before updates or USB update mode, USER sound bank writes and sample writes can also replace ChoralRoot’s legacy sounds and patches, kept for returning to ChoralRoot 0.21 or older.

USER sound banks. Each saved, erased, renamed or restored USER sound bank rewrites sixteen records, including imported records and records that decoded as empty. See the switching advice in this section for the affected saved work. The panel’s save and erase actions need two positive turns. The browser asks before overwriting a used USER slot and before erasing one; its cartridge-store and full-backup restore paths have their own questions, while direct commands can write without one. Foreign work that ORBIT shows as empty receives no occupied-slot question. Returning to SLOOP or sloopDX can hide its older sounds because the newer ORBIT bank shape is rejected without retrying an older readable bank.

FM6 bank. An FM6-bank write, erase, cartridge store or restore rewrites all 27 bank slots. See the switching advice in this section for the affected saved work. The browser asks before overwriting a used slot, erasing a used slot, storing a cartridge or restoring a backup; direct commands have no device question. Other firmware’s work receives no separate warning, and loss of an unfinished bank send can remove its recovery copy.

Samples. A sample upload makes the old slot unusable as soon as it begins and replaces more audio as it proceeds; a sample erase or an explicitly empty sample restore clears the whole slot, with no sample undo. See the switching advice in this section for the affected saved work. Browser sample, CHOP and drum-kit sends ask first, with one question for a kit slot pair; browser erase and full-backup restore also ask, while direct commands do not. These questions do not identify foreign work. OberVave pattern 8 is outside ORBIT’s sample-upload slots. Its notes stay, but ORBIT’s settings writes, including automatic ones, can replace the saved program its B-track uses, so it can sound different.

Installer. Installing through the supplied loader replaces changed program areas. See the switching advice in this section for the affected saved work. The following conditional cleanup and outgoing-update behavior are separate from this program write.

Installer cleanup. The included loader also erases a sector that ends in a valid leftover update record. Saved projects, sounds and samples are not update records, so this cleanup does not touch saved work.

Starting an update from ORBIT. Staging an incoming updater, or clearing it after a failed attempt, can erase the temporary update area without a separate device question. See the switching advice in this section for the affected saved work. This can erase X0X’s or Polly’s pending-restore information even when their journals alone would not have triggered ordinary startup cleanup.

Where the docs and the firmware disagree

SELECT cannot enter SONG. The guide includes SONG among the screens reached with SELECT from STEP. SELECT explicitly skips SONG; cycle SEQ taps to reach it, or use SAVE from Tape, Mixer or DRUMS.

HOME from Mixer. The panel summary describes HOME as returning to Tape except when already on Tape. Mixer is also treated as a home-like screen: a first HOME tap opens Visualizer and the next returns to Tape.

Guide release heading. The main guide calls itself 0.7.0 at this 0.7.1 tag. The application version string at this release says ORBIT 0.7.1; this map follows the tagged code.

Source comments also drift: FM6’s header understates the pitch envelope, and the old MIDI channel comment overstates output when its channel is OFF; this guide follows the routing and synthesis code.

Limits of this map

No physical FM-1 was tested; USB audio, LED timing, installer recovery and power-loss behavior are source interpretations.

The optional SLICE engine is excluded from the default release build; browser CHOP and drum-synth editors are described as computer tools, not invented as hardware pages.

Proprietary stock update stages and exact Baud Girl flash geometry cannot be proven from this source; the storage fragment preserves those supplied layout limits.

Mapped from https://github.com/dspaudio/orbit at v0.7.1 (c07bd1d87dcb1e90180d1765d96b834c3dc68479), 2026-10-17. An independent checker found zero errors in round 4 (2026-10-17). Entries were read against the release source; pinned references are in [orbit.json](orbit.json).

The firmware uses GPL-3.0-only licensing; msfa and third-party assets have additional notices in the project’s licence files. This independent guide uses original wording and is not affiliated with dspaudio, M-VAVE, Hügelton Instruments or teenage engineering. Les links the release and community hub and does not host firmware.

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